• Title/Summary/Keyword: Digital IF

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A Study on the Priority of the Factors that Influence Digital Transformation Using AHP (AHP를 이용한 디지털트랜스포메이션에 영향을 미치는 요인의 우선순위에 관한 연구)

  • Jong Soo Mok;Jay In Oh
    • The Journal of Bigdata
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    • v.7 no.1
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    • pp.139-171
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    • 2022
  • Big Data and the fourth industrial revolution are the first revolution that has not spawned a new form of energy but has triggered a new technological phenomenon called digitization. Digital transformation has caused disruptive innovation, and each country and major corporations need to respond to it. Despite this importance, empirical studies at home and abroad are insufficient. Therefore, in this study, factors affecting the promotion of corporate digital transformation were discovered through literature review, and a research model was developed and empirically analyzed by modifying and supplementing it through a Delphi study. The research model was composed of the main standards such as technology, innovation, organization, and environment and 17 sub-standards by combining the IDT and TOE models. In order to empirically analyze this, the AHP decision-making technique was used for experts in domestic digital transformation promotion companies and business partners. Companies that promote digital transformation will be able to increase the chances of achieving successful digital transformation if they take into account the factors that influence the digital transformation promotion according to the characteristics of the type of industry and company size of the group to which the company belongs.

The Antecedents of Need for Self-Presentation and the Effect on Digital Item Purchase Intention in an Online Community (온라인 커뮤니티에서 자기표현욕구의 영향요인과 디지털 아이템 구매의도에 미치는 효과)

  • Koh, Joon;Shin, Seon-Jin;Kim, Hee-Woong
    • Asia pacific journal of information systems
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    • v.18 no.1
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    • pp.117-144
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    • 2008
  • Lots of virtual communities and online businesses presently derive their primary sources of revenues through advertising, but nevertheless are plagued with marginal profitability though they might possess a significant user base. In the light of the need for an efficacious business model, there have been recent insights of an online community in particular reaping profits through an innovative and lucrative revenue generation method that earns by selling digital items. There have been some obvious evidences (e.g., Cyworld, SecondLife, Habo Hotel, etc.) that online communities can be profitable through their unique business model of selling digital items. However, there is lack of understanding about the motivation of purchasing digital items. This study tries to identify the main motivators of digital item purchases based on social/individual identity theory and self-presentation theory. "Digital items", otherwise known as "virtual assets", may include online avatars, accessories for the avatars, decorative ornaments like furniture, digital wallpapers, skins, background music and virtual weapons used for Internet games. These digital items are employed by users for representation and articulation in the online space, especially to create and enhance their online profiles in web pages and games. Prices for digital items typically range from a few cents to a few dollars each. Based on the theoretical framework like social identity theory and self-presentation theory, we developed the research model and proposed seven hypotheses. An analysis of 225 members of Cyworld found that digital item purchase intention in virtual world is affected by both members' need for self-presentation and need for affiliation. We also found that the need for self-presentation is significantly increased by innovativeness of members, community group norm, and community involvement. We concluded that the need for self-presentation could be a key variable for profitable business model in online community service industry. However, neither individual self-efficacy nor the need for affiliation significantly influenced the need for self-presentation which triggers purchase intention of digital items. In term of the theoretical and practical contribution, this study can be a pioneering empirical research that investigates the purchase intention of digital items based on social identity theory and self-presentation theory in the online context. Also, the findings of our study are valuable and practical for practitioners in the market who wish to adopt or improve the business model of selling digital items in an online community. From the findings, it can be seen that innovativeness of users, community group norm, and community involvement are three significant factors that influence need for self-presentation of users which ultimately leads to their intentions to buy digital items. These findings put forth that virtual community providers and online businesses selling digital items should prioritize their efforts and focus on these three factors if they want to increase the sales of these digital items and generate greater revenues. This study provides important implications for academic researchers and practitioners to understand why the community members pay money for their digital items in virtual world and how the practitioners can increase the sales of digital items in an online community. A couple of limitations of the study and future research directions are also discussed.

The Impact of Digital Medium Quality on Learning Satisfaction, Sustainable Use Intention: Application Scheme of OSMU based on the Korean Classical Literature in grandculture.net (디지털 매체품질이 학습만족과 지속이용의도에 미치는 영향 : 고전문학의 원소스 멀티유즈(OSMU) 활성화를 위해 향토문화전자대전 사이트를 중심으로)

  • Hyun, Young-Ran;Chung, So-Yeon
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.1-10
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    • 2016
  • This paper focus on the digital media quality of one source multi-use for the vitalization of Korean classical literature. This paper examines the structural relationship between the quality of digital media and learning satisfaction/sustainable use intention through digital media. For this we used the case of The 'Encyclopedia of Korean Local Culture(www.grandculture.net)'. Thus we conducted a survey of 418 high school students attending a classical literature class which used the local culture DB. The result of this study demonstrates that quality of media content and media service quality affect the learning satisfaction even if media system quality does not affect the learning satisfaction. Learning satisfaction affect strongly. The result of multi regression showed that system quality increased the learning satisfaction in the high group, but system quality did not effect the learning satisfaction in the low group. These results indicate that if system quality is enhanced, learning satisfaction will be slightly increased, and if quality of contents and services is enhanced, learning satisfaction will be strongly increased.

The Study on Ways to Revitalize Cultural Content of Novels of Mongcha Group (몽자류 소설의 문화콘텐츠 활성화 방안 연구)

  • Kang, Ji-Hye
    • (The)Study of the Eastern Classic
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    • no.43
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    • pp.125-154
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    • 2011
  • Today's digital culture has been realized through various media, and even now, is changing and growing. If the previous digital culture was actualized through technologies such as the Internet, mobile devices etc., today it includes even things that give new life to contents using various medialike this. The moment this digital technical aspect is grafted into culture, a new genre called 'Cultural Contents' is born. Such cultural contents can be seen as a way for classics to approach people in a digital world that is evolving fast like today. To make classics into a cultural content, its basic narrative structure is important. Classics contain the history at the time, the awareness of people who lived at the time and the detailed rite of passage people experienced. This point can be interpreted as classics not just a cultural heritage of the previous era, but having the functionality that can form a consensus of modern people. This thesis views our classic novels of Mongcha group such as 'Guwunmong' and 'Okrubong' as a potential subject of cultural contents, and the problem of how it can be made into a cultural content. To make a cultural content, storytelling is very important. Therefore, the structure and characteristics of novels of Mongcha group was examined, and a synopsis was made based on this. Furthermore, it examined if there are novels of Mongcha group made into contents, and how each work was vitalized and how much ripple effect it had achieved. If each work did not achieve a second or third ripple effect, it examined what the problem was and tried to offer a solution.

Rational treatment planning for implant treatment of the edentulous patients (완전무치악환자의 전악 임플란트 치료 계획 수립을 위한 체계적인 접근법)

  • Jeong-In Bae
    • Journal of the Korean Academy of Esthetic Dentistry
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    • v.32 no.2
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    • pp.54-68
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    • 2023
  • Treatment planning of edentulous patient with digital method is materialized by designing the surgical guide. When designing the surgical guide, we first implement the shape of the final prosthesis in the virtual space and then materialize the implantation plan based on this. However, it is challenging to make surgical guides for edentulous patients as their lack of both the reference for the arrangement of teeth and interocclusal relationship makes it hard to envision the shape of the final prosthesis. If there exists good partial or complete dentures or residual teeth, its teeth arrangement can be used as a reference for the virtual final prosthesis and the subsequent surgical guide. If such a reference is absent or unsatisfactory, a process of manufacturing a complete denture for diagnostic purposes and verifying it on patient's mouth is necessary and use it as a new reference for the virtual final prosthesis. But even if a surgical guide is produced through the reference from the thorough reflection of the virtual final prosthesis, when we use it in the surgical field, the intraoral condition of the patient may make the implants deviated from planned in the surgical guide. In the worst case, if the positioning of the surgical guide on the mouth is incorrect, it can lead to a catastrophic error that displaces all the implant, in which case the guided surgery would be much worse than the non-guided one. In this article, we will discuss how to obtain references of tooth arrangements in a timely manner and align or register them into a unified coordinate system in digital space, and also introduce how to transfer such an implantation plan from the virtual world into the patient's mouth of real world with minimum error. And lastly, I would like to express my opinion on the establishment of a rational and systematic protocol of guided surgery of the edentulous patients.

A Study on Color Difference Discrimination for PVC Deco-Film using Entry-Level Digital Device (보급형 디지털 장비를 이용한 Deco-Film용 PVC의 색차판별에 대한 연구)

  • Im, Hoyoun;Kim, Minsoo
    • The Journal of Society for e-Business Studies
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    • v.22 no.1
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    • pp.1-13
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    • 2017
  • Though digital imaging devices such as smart phones, digital cameras and office scanners have improved significantly over the past years, they are seldom used for industrial application. This may be attributable to high level of quality and performance requirement for industrial application, but there lacks a test or an objective evaluation whether the upgraded performance of entry-level device is sufficiently enough to replace existing industrial equipments or not. If there exists an industrial application area where the applicability of entry-level equipment is proved by some objective tests, then companies will be able to reduce investment on expensive industrial equipment. In this study, applicability of entry-level digital devices for color difference discrimination of PVC (Polyvinyl chloride) color sheet is tested. By testing smart phone, digital camera, and office scanner for color difference discrimination, authors have found that office scanner shows consistent result with less measurement error. Additional experiment on comparing office scanner with industrial spectrophotometer has confirmed that there exists high correlation between the two devices' results. Based on this result, office scanner may be applicable to discriminate the color difference of PVC sheet instead of expensive industrial spectrophotometer if proper management criteria are established.

Broadband LTCC Receiver Module for Fixed Communication in 40 GHz Band (40 GHz 대역 고정통신용 광대역 LTCC 수신기 모듈)

  • Kim Bong-Su;Kim Kwang-Seon;Eun Ki-Chan;Byun Woo-Jin;Song Myung-Sun
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.10 s.101
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    • pp.1050-1058
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    • 2005
  • This paper presents how to design and implement a very compact, cost effective and broad band receiver module for IEEE 802.16 FWA(Fixed Wireless Access) in the 40 GHz band. The presented receiver module is fabricated in a multi-layer LTCC(Low Temperature Cofired Ceramic) technology with cavity process to achieve excellent electrical performances. The receiver consists of two MMICs, low noise amplifier and sub-harmonic mixer, an embedded image rejection filter and an IF amplifier. CB-CPW, stripline, several bond wires and various transitions to connect each element are optimally designed to keep transmission loss low and module compact in size. The LTCC is composed of 6 layers of Dupont DP-943 with relative permittivity of 7.1. The thickness of each layer is 100 um. The implemented module is $20{\times}7.5{\times}1.5\;mm^3$ in size and shows an overall noise figure of 4.8 dB, an overall down conversion gain of 19.83 dB, input P1 dB of -22.8 dBm and image rejection value of 36.6 dBc. Furthermore, experimental results demonstrate that the receiver module is suitable for detection of Digital TV signal transmitted after up-conversion of $560\~590\;MHz$ band to 40 GHz.

The Extract of 3D Road Centerline Using Video Camera (비디오 카메라를 이용한 3차원 도로중심선 추출)

  • Seo Dong-Ju;Lee Jong-Chool
    • International Journal of Highway Engineering
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    • v.8 no.1 s.27
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    • pp.65-75
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    • 2006
  • According to development of computer technology, the utilization of the fourth generation of digital photogrammetry progresses favorable. Especially the method of using digital video camera is very practicable and has an advantage such as a profitability for the amateur. In road field which if centrical facilities of national industry, this method was utilized to acquire road information for the safety diagnosis or maintenance. In this study, 3-dimensional position information of road centerline was extracted using digital video camera which has practicality and economical efficiency. This data could be a basic source in road information project.

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A Study on Affordance Dimensions of Digital Services for the Elderly through the Analysis of Senior Adults' Daily Activities

  • Park, Soobeen
    • Architectural research
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    • v.10 no.2
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    • pp.11-20
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    • 2008
  • Designing environments for the elderly includes studying changes in the elderly themselves, changes in their environment, and changes in the intercommunication between the elderly and their environment. The purpose of this study is to provide guidelines for a ubiquitous environment in which seniors can "age in place," using an environment-behavioral approach. 305 subjects aged 45 to 78 take part in the survey research. Temporal sequence (age groups) and behavior (daily activities) are considered as the significant variables to design digital services for the elderly in the perspective of an environment-behavioral approach. Several conclusions can be made. (1) The characteristics of subjects in the over-65 age group shows that they manage an independent lifestyle even if they realize some body functions deteriorate as they age. (2) Over-65 age group is more engaged in healthcare and pastime activities. The male subjects of it are most inactive. (3) The IDA (importance of daily activities) and FDA (frequency of daily activities) are classified by five to six factors in each group. The IDA and FDA of the group aged over 65 differ from other age groups. (4) Five affordance dimensions of digital services for the elderly are proposed: Healthcare, Domesticity, Mobility & Security, Network, and Recreation & Pastime. These affordance dimensions will help research groups or companies design ubiquitous environments to enhance the quality of life of seniors.

Development of Automatic System for Estimation of Digital Relay Performance (Digital Relay 자동성능평가 시스템 개발)

  • Min, Byoung-Woon;Park, Dong-Ho;Kim, Jung-Han;Choi, Hang-Sub;Lee, Seung-Jae
    • Proceedings of the KIEE Conference
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    • 2005.07a
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    • pp.510-512
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    • 2005
  • This paper introduces the development of automatic system for estimation of digital relay performance. We have developed an automatic estimation system "HRV2004(Himap Relay function Verifier 2004)" for digital relay in 2004 and it has been verified in the field for one years. This paper describes the development details and field experience of HRV2004. HRV2004 can perform a series of jobs required for the relay testing in one environment and could handle most of all models of protective relay currently produced by Hyundai Heavy Industries. The functionality of this program consists of GUI of relay setting for beginner, fault record analysis and relay performance estimation. The core of this system is an automatic reporting of estimation test. If user is only click a button for relay estimation and one will received testing report to deliver customer. Additional benefit is fast response than the manual estimation. For example, the manual estimation takes spending 6 hours but this system is about 15 minutes.

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