• Title/Summary/Keyword: Design-oriented

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A Study on Object-Oriented Software Design Methodology (객체지향 소프트웨어 설계법에 관한 연구)

  • Song, Young-Jae
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.8
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    • pp.1231-1238
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    • 1990
  • Though the studies on object-oriented software design which software component corresponds to phrases appearing in sentences of natural language have been going on, the design methodology has not been clearly set up yet. In this paper, the module structure of good quality was found not only by nouns that indicate class of object but also by subdividing sentences. I also suggested objected-oriented methodology observing the interdependency between objects and their relationships, and assessed the control problem of lift as an example.

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Design and Implementation of a Graphic User Interface with Logical Zooming Functions for Browsing of Object-Oriented Databases (객체지향 데이타베이스의 검색을 위한 논리적 주밍기능을 가진 그래픽 사용자 인터페이스의 설계 및 구현)

  • 최진성;박종희
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.1
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    • pp.1-10
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    • 1995
  • A graphic user interface for effectively browsing object-oriented databases in complex applications is designed and implemented. The rationale behind our design lies in enabling the users of various levels and needs to investigate the database according to their respective interests and desired depths. A novel idea in our design is the introduction of zooming techniques from a logical view, which vidualize the backbone abstraction concepts of the object-oriented data model. These objectives are verified by evaluating the results of its implementation.

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A Method for Combining Object-Oriented Design Modules (객체 지향 설계 모듈의 결합 방법)

  • Ha, Gye-Beom;Lee, Jong-Seop;Jeong, Gye-Dong;Choe, Yeong-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.4
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    • pp.817-833
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    • 1996
  • Most object-oriented analysis and design methodologies are based on structured analysis and information modeling and are using for intuitive analysis and design models based on object-oriented programming languages. Therefore there are many problems such as when a system is implemented incorrect semantics and inconsistency between models.This paper submits a decomposition and design method for object, dynamic and functional module of the methodology of a new system development life-cycle. Thus, we present a new system development life cycle, and suggestsa object-oriented design methodand standards of module decomposition for the decomposition of object, dynamic, functional models due to object-oriented design procedures and specifications. This proposed method enables developers to reflect user's software requirements conveniently. We prove the validity and practicality of this object-oriented design method through implementing a real-system.

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Implementation of Geosensor Interface using Object Oriented Design Pattern (객체지향 설계 유형에 의한 지오센서 인터페이스 구현)

  • Baek, Jeong-Ho;Lee, Hong-Ro
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.3
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    • pp.193-206
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    • 2006
  • This paper proposes The Efficient method that should design Geosensor model based on object oriented design pattern and implement the Geosensor network interface system using JBuilder. Such as geosensor technology will be to a new research paradigm of GIS which can manage a great quantity of field information by means of constructing the real time remote sensing network. The technology that integrates object oriented design pattern Geosensor interface network with GIS will be necessary elements that satisfy the function of GIS increasing day by day. Therefore, we would like to utilize GoF design pattern in order to change for the better object oriented Geosensor middleware. This paper shall contribute to implementing the optimal Geosensor interface that can develop reusable, modular and modifiable software by using the object oriented design pattern.

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A Study on Date Modeling for Object - Oriented Database Design (객체지향 데이터베이스 설계를 위한 데이터 모델링에 관한 연구)

  • Park, Won-Ok
    • Asia pacific journal of information systems
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    • v.2 no.2
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    • pp.103-120
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    • 1992
  • Object-Oriented method is a rather difficult one, theories are different as many as they are, and can hardly be found well-applied examples of OOD. So, this paper deal with the history, the needs, the benefits, basic concept of object-oriented design methods, especially the designing procedure which covers from analyzing the requirements, designing the EER(extended entity relationship) model, transforming this model into relational schema, to OODB schema step. Major contributions can be identified; First, the proposed method will ensure that it improve the productivity, increase the software quality, and elevate the maintainability. Second, it provide the framework of how object-oriented schema is constructed for OODB design. Third, suggested realistic case study will enhance the better understanding of how the current business process will be applied to the OODB design step.

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Design for Container Terminal Simulator Using an Object-oriented Approach (객체지향접근법을 사용한 컨테이너 터미널 시뮬레이터의 설계)

  • Yun, Won-Young;Choi, Yong-Suk;Lee, Myung-Gil;Song, Jin-young
    • IE interfaces
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    • v.13 no.4
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    • pp.608-618
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    • 2000
  • This paper proposes a design procedure to develop the object-oriented simulator of port container terminal. The design methodology uses an object-oriented approach to support an object-oriented simulation and the design procedure consists of object scheme and event scheme. The object-scheme is a procedure to determine the structure of material flow objects and information flow objects and a relation diagram between objects that have attributes and methods. The event scheme is a procedure to define methods and to connect messages of objects. We assume that the container terminal system consists of gate, container yard, and berth and the equipment used in the container terminal are container cranes, transfer cranes, yard tractors, and trailers.

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Conspicuous Consumption of Leisure Apparel according to Social Stratum Variables and Leisure Activities (사회계층 변인과 여가활동에 따른 과시적 여가의복소비)

  • Park, Eun-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.19 no.2
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    • pp.101-115
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    • 2017
  • This study classified social stratum variables of adults in their 20s to 50s by subjective and objective measurements and classified leisure activities into groups to examine the conspicuous consumption of leisure apparel. A total of 365 adults in their 20s to 50s living in Daegu and the Kyungbuk area were selected considering their jobs and residences. SPSS PC+ 20.0 was used to analyze the data with frequency analysis, factor analysis, reliability examination, cluster analysis, ANOVA, Duncan-test, Scheffe-test, and ${\chi}^2-test$. The results of this study are shown as follows. First, 'Jogging/Walking' was found to be the most favorable activity in the examination of leisure sports activities among the participants and showed a difference in gender. Second, leisure activities were pastime-culture activity, sports activities, static activity, volunteering, and relaxing, and these activities were grouped into non-participant, active and passive leisure activities. Conspicuous consumption of leisure apparel was classified into personality oriented, luxury goods-oriented, and other people-oriented. Third, there was a significant difference in the sub-factors of the conspicuous consumption of leisure apparel (personality oriented, luxury goods-oriented, other people-oriented) according to the sub-factors of subjective stratum(economic power, social position, level of consumption, cultural level and overall stratum consciousness). Fourth, there was significance in the objective social stratum variable by the types of leisure activities. Significant differences were found in personality orientation, luxury goods-oriented, and other people-oriented in conspicuous consumption of leisure apparel by the types of leisure activities. Finally, there were significant differences in economic power, level of consumption, cultural level of subjective social stratum by gender, sports activities and volunteering in leisure activities, as well as other people-oriented conspicuous consumption of leisure apparel. This study also found significant differences in economic power, level of consumption and cultural level of social stratum by age, as well as other people-oriented conspicuous consumption of leisure apparel.

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Effect of the Design Management Strategy on the Industrial Craft Product Purchase Intention (디자인 경영 전략이 산업공예 제품 구매의도에 미치는 영향)

  • Kim, Jong-Sun
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.111-120
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    • 2013
  • As craft is representing the historical culture of one country based on the old cultural characteristics and traditions of the regions in our life and is also representing the contemporary cultural culture, the interest in the crafts is becoming bigger and bigger as days pass by. However, despite this potentiality for growth, the craft that we encounter is not reflecting the ever-changing environment of the times, is failing to go beyond the folk art industry level of 1970s to 1980s. Although most of the industrial craft corporations have highly developed craft technology, but the products are not sublimated into marketable products. Also, so far schemes for development of industrial craft have not been many and studies on industrial craft in a sense of the design management have not been performed. Accordingly, this study intends to survey the effect of the design management strategy on the industrial craft product purchase intention in the industrial craft. The main contents comprehended in the study process are as follows. The design management strategy affects the industrial craft product purchase intention. Among the lower elements of the design management strategy, which are cost reduction-oriented design strategy, image-oriented design strategy and the market-oriented design strategy, the image-oriented design strategy and the market-oriented design strategy showed to affect the industrial craft product purchase intention. Especially, the image-oriented design strategy showed to affect the industrial craft purchase intention more than the market-oriented design strategy does.

A Study on a Conceptualization-oriented SDSS Model for Landscape Design (조경설계를 위한 공간개념화 지향의 공간의사결정지원시스템 모델에 대한 연구)

  • Kim, Eun Hyung
    • Spatial Information Research
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    • v.22 no.6
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    • pp.55-65
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    • 2014
  • By combining the role of current GIS technology and design behaviors from the cognitive perspective, spatial conceptualization can be extended efficiently and creatively for ill-structured problems. This study elaborates the model of a conceptualization-oriented SDSS(Spatial Decision Support System) for a landscape design problem. Current information-oriented GIS technology plays a minor role in planning and design. The three attributes in planning and design problems describe how the deficiencies of current GIS technology can be seen as a failure of the technology. These are summarized: (1) Information Explosion/Information Ignorance (2) Dilemma of Rigor and Relevance (3) Ill-structured Nature of planning and Design. In order to implement the conceptualization idea in the current GIS environment, it will be necessary to shift from traditional, information-oriented GISs to conceptualization-oriented SDSSs. The conceptualization-oriented SDSS model reflects the key elements of six important theories and techniques. The six useful theories and techniques are as follows; (1) Human Information Processing (2) Tool/Theory Interaction (3) The Sciences of the Artificial and Epistemology of Practice (4) Decision Support Systems (DSSs) (5) Human-Computer Interaction (HCI) (6) Creative Thinking. The future conceptualization-oriented SDSS can provide capabilities for planners and designers to figure out some "hidden organizations" in spatial planning and design, and develop new ideas through its conceptualization capability. The facilitation of conceptualization has been demonstrated by presenting three key ideas for the framework of the SDSS model: (1) bubble-oriented design support system (2) prototypes as an extension of semantic memory, and (3) scripts as an extension of episodic memory in a cognitive pschology perspective. The three ideas can provide a direction for the future GIS technology in planning and design.

A Study on the Activity System Methods of Site Planning and Design (공동주택의 개발에 있어 활동체계에 의한 공간/시설물 계획.설계에 관한 연구)

  • 정하광
    • Journal of the Korean Institute of Landscape Architecture
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    • v.21 no.4
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    • pp.43-53
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    • 1994
  • This Study is to construct the Activity System Methods of Site Planning and Design. A planned spaces and facilities is considered usually in relation to users of space and facilities, user attributes, needs and values, and activity patterns. Information obtained form this study adds a qualitative dimension to the quantitative emphasis and supplies information for design-oriented analyses of site planning. In the design-oriented aspect, the concern is with devising desirable land use arrangements and facility supply considering objectives defined in the public interest. The design-oriented approache in site planning and design must use information on activity systems and space qualities in defining planning and design requirements of site development-one in the form of principles and standards of design used in land use and facility planning guidelines, and the other form of input variables for land use model and facility supply model.

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