• 제목/요약/키워드: Design of teaching model

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과학수업모형의 비교 분석 및 내용과 활동 유형에 따른 적정 과학수업모형의 고안 (The Identification and Comparison of Science Teaching Models and Development of Appropriate Science Teaching Models by Types of Contents and Activities)

  • 정완호;권재술;최병순;정진우;김효남;허명
    • 한국과학교육학회지
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    • 제16권1호
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    • pp.13-34
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    • 1996
  • The purpose of this study is to develop appropriate science teaching models which can be applied effectively to relevant situations. Five science teaching models; cognitive conflict teaching models, generative teaching model, learning cycle teaching model, hypothesis verification teaching model and discovery teaching model, were identified from the existing models. The teaching models were modified and in primary and secondary students using a nonequivalent pretest-posttest control group design. Major findings of this study were as follows: 1. For teaching science concepts, three teaching models were found more effective; cognitive conflict teaching model, generative teaching model and discovery teaching model. 2. For teaching inquiry skills, two teaching models were found more effective; learning cycle teaching model and hypothesis verification teaching model. 3. For teaching scientific attitudes, two teaching models were found more effective; learning cycle teaching models and discovery teaching model. Each teaching model requires specific learning environment. It is strongly suggested that teachers should select a suitable teaching model carefully after evaluating the learning environment including teacher and student variables, learning objectives and curricular materials.

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A Case Study on the Implement of Teaching and Learning Models aiming at Training Creative Engineers: focused on the SICAT

  • KWON, Sungho;OH, Hyunsook;KIM, Sungmi
    • Educational Technology International
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    • 제11권1호
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    • pp.27-46
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    • 2010
  • The purpose of this paper is to apply the newly developed SICAT teaching and learning model to the actual scene of teaching and learning and draw a point of discussion for utilizing teaching and learning model, by uncovering the satisfaction of students and the inhibiting/facilitating elements when using the model. SICAT(Scientific Inquiry and Creative Activity with Technology; from here on SICAT), a teaching and learning model custom-built for engineering education, was developed, as more and more people paid attention to the demand for creative engineers. It was developed from the basis of PBL(Problem Based Learning), includes three sub-types which can be applied to the actual theory, design, and experimentation fields within engineering education. The three sub-types, which are ARDA(Analysis-Reasoning Activity & Discussion-Argumentation Activity), CoCD (Collaboration Activity & Capstone Design Activity), and ReSh(Reflection Activity & Sharing Activity), respectively support deductive and argumentation activities, creative design and collaboration activities, and retrospection and sharing activities. However, no research has been conducted to investigate whether or not there are inhibiting or facilitating elements in the application procedure, or what the rate of satisfaction for students is, when applying the SICAT model, which was newly developed to innovate existing engineering education, to the actual site of teaching and learning. Therefore, this research applied three types of SICAT teaching and learning models to the theory, design, and experimentation classes at the department of materials science and engineering at Hanyang University for eight weeks. After application, the students, teachers and tutors were surveyed and interviewed, and then the results analyzed in order to uncover inhibiting/facilitating elements and the rate of satisfaction. The satisfaction rate of students from the SICAT teaching and learning model was 3.78(in a perfect score of 5: The A type-3.65, The C type-3.80, The R type-3.90), and inhibiting/facilitating elements were drawn from the aspects of learning activities, support system. In conclusion, they can be contributed for implications of SICAT teaching and learning model universal use at engineering education in University.

A Study of the Satisfaction with the operation of design courses-Based on PJBL(Project Based Learning) - An analysis of a University of Applied Sciences in China -

  • WANG LEI;Choi Wonjae
    • 스마트미디어저널
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    • 제12권5호
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    • pp.88-101
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    • 2023
  • As the definition and role of design changes over time with the times and society, design education needs to update teaching methods to match it. The course design in this study began with an optimisation of the learning model based on previous research and analysis, followed by in-depth interviews, the application of the interview results to the final curriculum design, and finally a questionnaire to verify the positive effects of this teaching model. This teaching model has been applied to teach a pilot class in a university of applied sciences in China. The main characteristics of the course design are Project-Based Learning (PJBL) oriented, team cooperation centric, and an educational model developed based on peer assessment. In every stage of the UI design course, realistic project simulations are adopted, enhancing students' abilities through practical experience, teamwork, and peer assessment. The innovation lies in validating the effectiveness and advantages of this model at every stage of the UI design course, innovating existing teaching methods, optimizing learning models, and combining practice with evaluation. This research found that a project-oriented team course design based on PJBL has a high degree of effectiveness and relevance in each stage of the UI design course, significantly improving students' overall competence. It is expected that the results of this study can be applied in various ways to the course design of the courses that similar to design majors.

침상 옆 교육의 교수설계모형의 특징과 한계 (Characteristics and Limitations of Bedside Teaching Instructional Models)

  • 김영전;임철일
    • 의학교육논단
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    • 제16권1호
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    • pp.25-31
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    • 2014
  • As a preliminary approach to developing a bedside teaching program, this study analyzed the instructional models that have been suggested for bedside teaching. The objects of analysis were four models: the 'Cox model,' which is composed of an experience cycle and an explanation cycle; the 'best teaching practice model' by Janicik and Fletcher; the 'twelve tips to improve bedside teaching' by Ramani; and the SNNAPS model for outpatient education by Wolpaw, Wolpaw, and Papp. This study was conducted in three steps. First, we identified the major components of each model and analyzed their characteristics and limitations. Second, we compared each model in terms of four aspects: the learner, learning interaction, learning context, and organization management. Third, on the basis of prior analysis, the possibilities and potential problems of the models were explored. Based on this review of the existing instructional design models, we proposed an additional four key elements for designing a bedside teaching program: multi-layered learners, various learning environments and contexts, time management by using media, and self-directed design.

A Design-Based Research on Application of Artificial Intelligence(AI) Teaching-Learning Model in Elementary School

  • Kim, Wooyeol
    • International journal of advanced smart convergence
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    • 제10권2호
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    • pp.201-208
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    • 2021
  • Recently, artificial intelligence(AI) has been used throughout society, and social interest in it is increasing. Accordingly, the necessity of AI education is becoming a big topic in the education field. As a response to this trend, the Korean education authorities have also announced plans for AI education, and various studies have been performed in academic field to revitalize AI education in the future. However, the curriculum research on what differentiates AI education from existing SW education and what and how to train AI is still in its infancy. In this paper, Therefore, we focused on the experiences of elementary school students in solving problems in their own lives, and developed a teaching-learning model based on design-based research so that students can design a problem-solving process and experience the process of feedback. We applied the developed teaching-learning model to the problem-solving process and confirmed that it increased students' understanding and satisfaction with AI education.

Exploration of Chinese-Korean Cooperative Multimedia Design Education

  • Jiang, Zheng-Qing;Lee, Dong-Hun
    • International Journal of Contents
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    • 제5권4호
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    • pp.69-74
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    • 2009
  • This paper has done a study of Chinese-Korean cooperative multimedia design education. Sino-Korean school of multimedia was set up by Shanghai University of Engineering Science (SUES) and Korea Dongseo University in October 2002. We have created "3.5+0.5 Teaching Model". In this model, Chinese and Korea professors take courses together. Firstly, paper points our the Chinese government policy background of Chinese-Foreign Cooperation in running schools and the development of Chinese-Korean cooperative multimedia design education in SUES. Secondly, by analyzing the multimedia design industry to understand the Chinese multi-media design education. Thirdly, paper made in-depth studies for "3.5+0.5 Teaching Model" so as to draw the experience of successes and problems. Through analysis of "Questionnaires for students' learning and living conditions in Dongseo University in 2009" by spss 16.0, paper made a research of mode of "A semester studying in Korea". Finally, paper points out the development direction of Chinese-Korean cooperative multimedia design.

공학교육에서의 팀티칭기반 융합프로젝트중심 교수학습모형의 개발 (Teaching-Learning Model of Convergence Project Based on Team Teaching in Engineering Education)

  • 박경선
    • 공학교육연구
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    • 제17권2호
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    • pp.11-24
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    • 2014
  • The purpose of this study is to develop a teaching-learning model of convergence project based on team teaching. Based on development research methodology which explored a university case, the teaching-learning model was developed including three phases such as preparation, planning, and implementation & evaluation. The preparation phase has three steps as follows: to organize team teaching faculty; to develop convergence projects cooperated by industry and university; and to design instructions based on supporting convergence projects. The last step of preparation phase consists of five design activities of: (1) instructions and teaching contents; (2) communication channel among faculty members; (3) feedback system on students' performance; (4) tools to support learners' activity; and (5) evaluation system. The planning phase has two steps to analyze learners and to introduce and modify instruction and themes of convergence projects. The implementation & evaluation phase includes five steps as bellow: (1) to organize project teams and match teams with faculty members; (2) to do team building and assign duties to students of a team; (3) to provide instruction and consulting to teams; (4) to help teams to conduct projects through creative problem solving; and (5) to design mid-term/final presentation and evaluation. Lastly, the research implications and limitations were discussed for future studies.

Development Method for Teaching-Learning Plan of Computer Education using Concrete Instructional Model Framework

  • Lee, Jaemu
    • 한국컴퓨터정보학회논문지
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    • 제22권10호
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    • pp.129-135
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    • 2017
  • This research is to identify an easy and effective method of teaching-learning plan. The teaching-learning plan is a blue_print applied for designing effective lessons. However, most of the teachers regard it as a difficult and inefficient job. This study proposed the concrete instructional model framework as a tool to develop the teaching-learning plan easily and effectively. The concrete instructional model framework will represent a decomposed instructional strategy applied for each step of the instructional model developed by educational researchers. This method is applied to develop a computer teaching-learning plan. Therefore, the proposed method will expand an easier teaching-learning plan. Furthermore, the proposed method develops a teaching-learning plan with fluent content in detail based on low-level instruction strategies applied in the concrete instruction model framework.

예비수학교사교육에서의 플립드 러닝(Flipped Learning) 교수·학습 설계에 관한 연구 (A Study on Developing Instructional Model for Flipped Learning on Pre-Service Math Teachers)

  • 허난
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제29권2호
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    • pp.197-214
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    • 2015
  • 본 연구는 예비수학교사교육에 적용하기 위한 학습자 중심의 플립드 러닝(Flipped Learning) 수업을 설계하여 플립드 러닝 교수 학습 방법의 활용 가능성을 탐색하는 것을 목적으로 한다. 연구의 목적 달성을 위하여 플립드 러닝 교수 학습 모형을 탐구하여 수업 설계를 하였다. 수업 설계는 전형적인 교수설계 과정의 주요단계를 포함하고 있는 ADDIE 모형을 기반으로 설계하였다. 교사 양성을 위한 예비교사 교육의 주된 목적을 달성하기 위하여 예비수학교사 교육의 필수 교과목인 수학교재연구지도법 교과목에 대한 플립드 러닝 교수 학습 설계모형의 단계와 단계별 구성요소를 고려하여 수업을 설계하고 그 단계를 수업 전, 수업 중, 수업 후 3단계로 나누어 제시하였다.

프로그래밍 언어 교육을 위한 교수·학습 모델 설계 (Design of Teaching·Learning Model for Programming Language Education)

  • 강환수
    • 디지털콘텐츠학회 논문지
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    • 제13권4호
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    • pp.517-524
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    • 2012
  • 이 논문에서는 프로그래밍 언어 교육을 위한 교수 학습 모델을 설계한다. 다양한 학문을 다루는 대학에서 다양한 컴퓨터 프로그래밍 언어 관련 교과목이 개설되어 운영되고 있다. 그 동안 다양한 프로그래밍 언어가 개발되었고, 개발환경도 사용자가 보다 쉽게 접근할 수 있도록 개발되었으나 여전히 많은 초보 학습자들은 프로그래밍 언어 학습을 어려워하고 있으며, 마찬가지로 교수자도 효과적인 프로그래밍 언어 교육을 위한 적합한 교수 학습 방법을 마련하지 못하고 있는 실정이다. 본 논문에서 학업성취 기반의 블렌디드 교육인 프로그래밍 언어 교육을 위한 교수 학습 모델을 설계하였다. 본 연구에서 설계한 교수 학습 모델을 2011년 2학기 강좌에 적용한 결과 학습자의 프로그래밍 언어 교육에 효과적인 것으로 나타났다.