• 제목/요약/키워드: Design of Information Systems

검색결과 7,646건 처리시간 0.039초

Design of Passive Treatment Systems for Mine Drainage Waters

  • Jeen, Sung-Wook
    • 한국지하수토양환경학회지:지하수토양환경
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    • 제22권2호
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    • pp.1-9
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    • 2017
  • Passive treatment systems are commonly used for remediation of mine drainage waters because they do not require continuous chemical inputs and operation. In this study, the selection and design criteria for such systems were evaluated, particularly the two most commonly used ones, i.e., permeable reactive barriers (PRBs) and vertical flow biological reactors (VFBRs). PRBs and VFBRs are operated on the same principles in terms of biochemical reaction mechanisms, whereas differences relate to configuration, engineering, and water management. In this study, each of these systems were described with respect to key design variables, such as metal removal mechanisms and removal rates, effectiveness and longevity, general design and construction, flow capacity, and cost. The information provided from this study could be used as a design guideline when a passive treatment option is considered for potential remediation of a mine site.

Critical Control Systems Design via LTR Technique

  • Ishihara, Tadashi;Imai, Minoru;Ono, Takahiko;Inooka, Hikaru
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.19-24
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    • 2003
  • A new method for designing critical control systems is proposed in this paper. The controller structure is chosen as a Davison type integral controller with an observer. The proposed method consists of two steps. First, the state feedback critical control system is designed using a quadratic performance index with tunable parameters. Second, the observer gain matrix is determined by the formal LTR procedure using a Riccati equation. Consequently, the search space can be reduced considerably compared with the conventional approach. Although the proposed method sacrifices a large freedom for the choice of controller structure provided by the principle of matching, the controller structure used in this paper is not excessively complex and can be used for most applications. An illustrative design example is presented.

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Adopting Production System in Cognitive Psychology to Improve the Extraction Process of Persuasive Design Characteristics for Healthcare-related Applications

  • Zhang, Chao;Wan, Lili
    • 한국정보시스템학회지:정보시스템연구
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    • 제27권3호
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    • pp.25-42
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    • 2018
  • Purpose The purpose of this study focused on adopting production systems in cognitive psychology to improve the extraction process of persuasive design characteristics for healthcare-related mobile applications. Design/Methodology/Approach A research approach with four stages was developed. We developed and updated the evaluation guideline for persuasive design characteristics (PDC). We tried to summarize and analyze each of 28 PDC and prepared related production rules. Verification process for both guideline approach and production system approach were performed. Top one hundred apps from both medical category and health and Fitness category were selected and evaluated by two approaches. By comparing the results of the two approaches, we tried to explain the improvement and reliability of introducing the production system in the PDC extraction process. Findings Based on the updated guideline for healthcare-related mobile applications, a production system in cognitive psychology was developed. By comparing the PDC extraction results by two approaches, production system showed a better improvement for evaluation precision and efficiency for decision-making process. The findings of this study can be used for researchers and app developers to apply production system to analyze, evaluate, and develop better healthcare-related apps with persuasion.

강인한 궤환 제어 시스템을 위한 반복 제어기의 설계 (Repetitive Controller Design for a Robust Feedback Control System)

  • 김광수;도태용
    • 제어로봇시스템학회논문지
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    • 제16권7호
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    • pp.668-673
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    • 2010
  • Given a periodic reference signal or disturbance, repetitive control is a special control scheme to reduce a tracking error effectively by the periodic signal generator in the repetitive controller. In general, a repetitive controller is added on the existing feedback control system to improve the tracking performance. However, because the information used in the design of the feedback controller is not taken into account, the design problem of the repetitive controller is totally another problem irrespective of that of the feedback controller. In this paper, we present a more general method to design an add-on type repetitive controller using the information on the performance of the existing feedback control system. We first show that a robust stability condition of repetitive control systems is obtained using the well-known robust performance condition of general feedback control systems. It is also shown that we can obtain a steady-state tracking error described in a simple form without time-delay element if the robust stability condition is satisfied for the repetitive control system. From the obtained results, several design criterions for repetitive controller are provided. Through the simulation study, the feasibility of the proposed method is verified.

클라우드 기반 지리공간정보를 활용한 작전상황 혼합현실 가시화 시스템 설계 (Design of Mixed Reality Visualization System for Operational Situation Using Cloud-based Geospatial Information)

  • 장영찬;박재일;조은지;곽송연;신상헌
    • 한국군사과학기술학회지
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    • 제27권1호
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    • pp.60-69
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    • 2024
  • The importance of geospatial information is increasingly highlighted in the defense domain. Accurate and up-to-date geospatial data is essential for situational awareness, target analysis, and mission planning in millitary operations. The use of high-resolution geospatial data in military operations requires large storage and fast image processing capabilities. Efficient image processing is required for tasks such as extracting useful information from satellite images and creating 3D terrain for mission planning, In this paper, we designed a cloud-based operational situation mixed reality visualization system that utilizes large-scale geospatial information distributed processed on a cloud server based on the container orchestration platform Kubernetes. We implemented a prototype and confirmed the suitability of the design.

연관 마이닝과 고객 선호도 기반의 인터넷 상품 검색 시스템 설계 및 구현 (Design and Implementation of Product Searching System on Internet using the Association Mining and Customer's Preference)

  • 황현숙;어윤양
    • Asia pacific journal of information systems
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    • 제12권1호
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    • pp.1-16
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    • 2002
  • Most of searching systems used by shopping-mall provide too much information for user requirements or fail to provide appropriate items reflecting customer's preference. This paper aims to design and implement the product searching systems based on customer preference which will enable efficient product selection in the internet shopping-mall. The proposed system consists of user/provider interface, searching and model agent, data management system, and model management system. Especially, we construct the searching pattern database to support fast search using association mining method. And this system includes the customer-oriented decision model which shows the highly preferred products. Input weight value per attribute and preference level should be needed to compute priority grade of preference.

무기체계 설계/형상정보 관리 시스템을 위한 메타 데이터 모델링 (Meta Data Modeling for Weapon System Design/Configuration Data Management System)

  • 김기백
    • 한국군사과학기술학회지
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    • 제7권2호
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    • pp.65-73
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    • 2004
  • In general, weapon system design/configuration data consist of system structure information which is linked to Part information, documents and drawings. For configuration management, version and revision control are necessary and access control of users to information should be managed for information security. Configuration data of weapon systems have various kinds of different meta data which are contained in the structure as well as attributes of parts and documents information. If neutral types of meta data models be used for building configuration management system, they can be applied to many different kinds of weapon systems with a little customization. In this paper, five meta data models are supposed and implementation results of them by using CBD(component based design) methodology are presented.

임베디드시스템에 기반을 둔 시스템온칩 구성에 관한 연구 (A Study on Constructing the System-on-Chip based on Embedded Systems)

  • 박춘명
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 춘계학술대회
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    • pp.888-889
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    • 2015
  • 본 논문에서는 입베디드세스템에 기초를 둔 시스템온칩을 구성하는 방법을 제안하였다. 제안한 방법은 이전의 방법에 비해 좀 더 콤팩트하고 효과적이다. 이 방법은 높은 수행시뮬레이션을 요구하고 하드웨어/소프트웨어 통합설계 툴을 사용하여 구현을 위한 실행 가능한 규격화된 적절함을 요구한다. 시스템 인터페이스 처럼 이미 존재하고 있는 부품의 재사용은 지원되지만, 작업 이후는 단지 하드웨어/소프트웨어 통합설계 툴의 프로그램에 의해 수행되어진다. 실제 설계 흐름은 모든 프로세스를 통하여 요구되는 구현으로부터 모든 설계 단계 사이의 궤환을 허용하게끔 설명되어진다. 향후 좀 더 진보된 임베디드시스템에 기초를 둔 시스템온칩을 구성하는 방법이 요구된다.

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설계 요건 중심의 인간-시스템 인터페이스 개발 프로세스 (Design Requirements-Driven Process for Developing Human-System Interfaces)

  • 함동한
    • 대한안전경영과학회지
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    • 제10권1호
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    • pp.83-90
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    • 2008
  • Development of human-system interfaces (HSI) supporting the interaction between human and automation-based systems, particularly safety-critical sociotechnial systems, entails a wide range of design and evaluation problems. To help HSI designers deal with these problems, many methodologies from traditional human-computer interaction, software engineering, and systems engineering have been applied; however, they have been proved inadequate to develop cognitively well engineered HSI. This paper takes a viewpoint that HSI development is itself a cognitive process consisting of various decision making and problem solving activities and then proposes a design requirements-driven process for developing HSI. High-level design problems and their corresponding design requirements for visual information display are explained to clarify the concept of design requirements. Lastly, conceptual design of software system to support the requirements-driven process and designers' knowledge management is described.