• Title/Summary/Keyword: Design idea

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한스 셔로운의 주택설계에 나타난 근대 기능주의 - 바이센호프 주택을 중심으로 - (Hans Scharoun's House Design and Modern Functionalism - A House at Weissenhofsiedlung -)

  • 황보봉
    • 한국실내디자인학회논문집
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    • 제14권4호
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    • pp.3-10
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    • 2005
  • German architect Hans Scharoun (1893-1972) has long been known as an Expressionist Architect, but recent scholarships reveal that his architectural pieces represent a profound idea of modern functional building. In this context, his architectural tendency can be constructed as an advanced functionalism. In the early twentieth century Germany, many young architects were not given chances to build due to economic hardship after World War I, and they were naturally led to imagery sketch designs for future architecture. Scharoun began with utopian fantasies as one might easily notice through his watercolor paintings in the Glass Chain period, but further developed his vision into a more concrete idea on organic building which he believed to be a modem functionalism. This paper intends to exemplify Scharoun's modern functionalism through a detailed analysis of his design of Weissenhofhaus presented at Stuttgart Deutscher Werkbund Exhibition in 1927. Weissenhofhaus is often rebuked for its expressionist qualifies by famous critics such as Sigfried Giedion and Nikolaus Pevsner, but the house also suggests other possibilities within the Modern Movement in Architecture. In particular, Weissenhofhaus is chosen for its historical importance linking two world war eras in German modern architecture.

외향성·내향성 성격 차이가 그룹 아이디어 생산에 미치는 영향에 관한 연구의 재해석 (A Re-analysis of the Effects of Individual Personality and Idea Stimulation on Idea Generation Performance)

  • 정종호
    • 한국정보시스템학회지:정보시스템연구
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    • 제24권3호
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    • pp.133-154
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    • 2015
  • 연구목적 컴퓨터 기반의 아이디어 생산 그룹들이 그렇지 않은 그룹들에 비해 여러 면에서 월등한 퍼포먼스를 보여 왔다고 컴퓨터 기반 브레인스토밍 연구들은 주장한다. 하지만 다른 연구들은 컴퓨터 기반 아이디어 생산 중에 발생하는 인지자극 시너지가 노미널 그룹과 비교했을 때 예상치보다 크지 않다고 지적한다. 컴퓨터 환경 하에서는 개인의 성향 차이에 따라 긍정적이고 부정적인 영향력이 다르게 작용한다. 따라서 본 연구는 아이디어가 생산될 때 발생하는 타임 스탬프를 분석하여 개인의 성향 차이가 아이디어 생산과정에서 어떤 영향을 미치는지를 관찰한다. 방법론 외향성/내향성 개인차와 아이디어 자극수위 (0/20/40/80개 아이디어)를 결합한 이원요인계획법을 사용하였다. 각 실험참가자는 무작위로 8개의 실험조건 중 하나에 할당되었다. 그룹시뮬레이터를 이용하여 실험참가자들의 퍼포먼스를 관찰하였다. 데이터베이스에 모아진 아이디어들 가운데 중복되지 않은 아이디어와 각 아이디어의 타임 스템프를 분석에 사용하였다. 결과 실험결과 (1) 내향성 집단은 외향성 집단에 비해 아이디어 세션 중반부 이후 생산성이 현저히 떨어지는 양상을 보인다. (2) 내향성 집단은 외향성 집단에 비해 현저히 적은 범주의 아이디어 생산 양상을 보인다. 따라서 컴퓨터 기반 브레인스토밍은 외향성 집단의 생산성 향상에 더 적합한 방법으로 보여진다.

"준비된 환경"으로써의 유아교육이 실내건축에 미치는 영향 (A Study of interior Design through the "prepared Environmental" for childhood)

  • 최정민
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2003년도 춘계학술발표대회 논문집
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    • pp.166-169
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    • 2003
  • This study on the Environmental kindergarden from the Original Method as a Frobel and a Montessori. For the purpose of this story, in the motive by the interior design for architectural childhood is understanding prepared Environmental of PEDAGOGIA Montessori. The Montessori's opinion has The Material through the culture concept From childrens toys. And there are concept house $\ulcorner$CASA DEI BAMBINI$\lrcorner$ in Mantova 1920. This Environmental has original idea from the old Italian culture.

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이태리 근대디자이너 알레산드로 멘디니에 관한 연구 (A Study about Italy Modern Designer, Alessandro Mendini)

  • 강신우
    • 한국가구학회지
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    • 제15권2호
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    • pp.31-39
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    • 2004
  • The works of Alessandro Mendini doing a big role in Italian design give us fresh impetus and the message on future design. His work activity has created new space and given the second life with arranging radical and fresh visual ornaments by using various materials. His design works have been challenged on fixed and ordinary thought. He applies gorgeous and plain natural colors. When he develops idea into the form, his works hold meditation and clear subjectivity. Alessandro Mendini makes us aware that his work of arts connects human spirit with thing.

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지아니 베르사체의 패션디자인 발상 연구 (A Study on Gianni Versace's Idea Source for Fashion Design)

  • 오윤정;김지영
    • 복식
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    • 제61권8호
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    • pp.18-31
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    • 2011
  • Gianni Versace was a designer who established his unique fashion world by thinking creatively and using rich design sources. The purpose of this study is to present designers a methodology for creative and characteristic design development by searching Gianni Versace's idea source for fashion design. As a method of the study, visual and textual data were investigated for Versace's fashion and design source especially focusing on those elements that inspired him. Versace was born in the southern area of Italy in 1946. Ever since his childhood, he had a lot of experience with clothes because his mother was a dressmaker. His first collection was made in 1978, and Versace became one of the most famous fashion designers in the world within 20 years. He used a wide range of design sources such as history, culture, and art and created his design world with it. He focused on four important epochs. They were classicism, Byzantium, the eighteenth century centering on Baroque, and the 1920s and 1930s centering on Madeleine Vionnet and Madame Gres. Among cultural elements, costume design for ballet and opera and rock 'n' roll music inspired him greatly. Also, Pop art and various paintings such as Chagall's and Delaunay's had a huge effect on Versace. With these elements, he created a bold and unique coordination of style by mixing & matching history, genre, material, and style into his design. Thus he completed an extraordinary and original fashion style by emphasizing on decorative and glamorous points and changing a way of thinking.

F. L. Wright의 주택특성과 실내디자인 요소분석에 관한 연구 (A Study on the Characteristics of Interior Elements of Frank Lloyd Wright's Residential Design)

  • 서수경
    • 한국실내디자인학회논문집
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    • 제5호
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    • pp.45-52
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    • 1995
  • Frank Lloyd Wright, a master of the 20th Century Ar-chitecture, contributed tremendously in creating a wholly new form of American architecture called Prairie Style. His idea behind the development of the building structur-al system, organic relationships between inner and outer space, horizontal vertical lines, and idea of extending and expanding interior spaces came from nature. He had completed over 390 projects throughout his life and 90% of those projects were residential design. The most typical characteristic shared by many of his residential design was that each design element, whether it is functional or aesthetical, has close relationship to or-ganic nature, human scale, theoretical floor plants, and maximum emphasis on horizontal lines in respect to na-ture. His concept of "flow of spaces" reformed common the-ory of room next to room in a enclosed space. His sense of "wall" was no longer the side of a box. Careful selec-tion of finishing materials, colors, and natural images en-hance the design as well. F.L. Wright was an artist, designer, and architect who believed the exterior space should have direct relationship to the interior space. His architectural philosophy was not only to design exterior of architecture but also to ful-fill his space through the careful development of interior elements such as furniture, and lighting fixture. Even the patterns for leaded glass windows were designed to have unified appearance from outside to inside of the house. The objective of this study was to analyze floor plans, spatial organizations, and interior design elements of the houses which represent the best of F.L. Wright's design principles and philosophy behind Prairie Style. The meth-od used to collect informations for this study was based on books, articles, journals, and actual site visits. actual site visits.

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3-Tier 캡스톤디자인 : SW 개발 캡스톤디자인 사례 연구 (3-Tier Capstone Design: SW Development Capstone Design Case Study)

  • 오형준;김준형
    • 창의정보문화연구
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    • 제6권3호
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    • pp.199-207
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    • 2020
  • 본 연구에서는 컴퓨터공학 분야에서 SW 개발 중심의 프로젝트 수행을 위한 캡스톤디자인 교과목 운영의 사례를 제시하고 해당 사례를 통한 3-Tier 캡스톤디자인 모델을 제안한다. 최근 공학계열의 학과들이 대부분 캡스톤디자인 수업을 운영하고 있으나 많은 경우 졸업학년도에 캡스톤디자인 교과목을 운영하는 것이 일반적이다. 이러한 캡스톤디자인 교과목을 수강하는 학생들의 경우 팀 프로젝트 수업 운영에 따른 협업과정과 함께 실제 코딩을 하고 구현을 하는 과정에서도 애로사항을 겪고 있지만 이러한 어려움 이전에 구현 가능한 아이디어의 도출과 검증 및 아이디어의 구체화 과정에서 더 많은 어려움을 보이고 있다. 본 연구에서는 효율적인 캡스톤디자인의 운영과 성과 창출을 위해 졸업학년도 이전 2학기에 학생과 교수, 산업체 인사의 멘토가 함께 진행하는 아이디어톤 경진대회 등을 통해 아이디어 도출 및 구체화 과정을 거치고 졸업학년도 1학기와 2학기에 거쳐 해당 아디이어의 고도화와 도출된 아이디어의 실제 구현 및 구현에 대한 고도화를 진행할 수 있는 3-Tier 캡스톤디자인 모델을 제안한다.

Differences between Japanese Characteristics and those of Europeans from the viewpoint of TQM: -Ways of thinking at the stage of design and/or development of new products-

  • Shingyouchi Kouji;Maruyama Yukio;Miyazu Takashi
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 1998년도 The 12th Asia Quality Management Symposium* Total Quality Management for Restoring Competitiveness
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    • pp.37-42
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    • 1998
  • In the 11th AQCS(1997), the paper entitled 'Statistical Analysis of Baseball Records - Jinx and National Characteristics -' was presented by the same authors. At that time, the differences between Japanese characteristics and those of Europeans, using baseball data were discussed, mainly from the viewpoint of 'ways of thinking about chance cause and assignable cause.' In this paper, the authors described also on the same subject from the different viewpoint, 'ways of thinking at the design and development stage of new products', From this viewpoint, the difference also be found. It seems that the most significant difference between Japan and Germany exists in the field of aeroplanes design. The German ideas in the field were very unique, therefore the authors classified and named their ideas as: A) 'Quantitative analysis' type idea, and B) 'Chemical synthetic' type idea. The former concept is composed of two ways of thinking: a) All parts essential for just flying must be used, but b) All other parts shall be rejected, as far as possible. The latter concept is that, the all additional parts necessary for the development of the above 'purified' original product should be added respectively, depending on the requests of customers. These ideas are outlined using the actual examples of German aeroplane.

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Utilization of Scientific Method as a Tool of Architectural Design

  • Yi, Yong-Kyu;Yi, Yun-Kyu
    • Architectural research
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    • 제12권2호
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    • pp.1-7
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    • 2010
  • Science (natural science) is the systematic attempt to understand and interpret the nature phenomenon. For this reason, architects have used science to adapt nature to their design. With the rise of modern science, architecture became more closely related with science. Science available to develop new technology for architecture and it influenced architect's idea and concept. Symbolically, Architects use method or process of science to generate building form. The Rules of compositing particles in the chemistry or DNA (deoxyribonucleic acid) in the biology are used to generate a form of building. Literally, Architects use technology as a tool of science to improve physical performance of architecture. Like mathematical understanding of structure load enabled people to construct enclosure without columns or any of support system inside of architecture. Still natural phenomenon is not fully understood as science and science is still discovering a new phenomenon or changing its theory to adapt new discovery. New discovery or limitation of science influenced architecture throughout the history. This paper is to discuss how architectural theories are rest upon idea set forth by science. In addition, how technology as a tool of science has been utilized in architecture.