• Title/Summary/Keyword: Design Interaction

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Interaction-based mobile UI design utilizing Smart Media Augmented Reality (스마트 미디어 증강현실을 활용하는 인터랙션 기반의 모바일 UI 디자인)

  • Jung, Suk-Ho;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.17 no.7
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    • pp.311-316
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    • 2019
  • The mobile game environment is rapidly expanding with AR (augmented reality) technology along with artificial intelligence. In particular, AR (Augmented Reality) technology is a field of VR (Virtual Reality), which is a technology that shows a mixture of virtual information and images in a real environment. Recently, research on mobile UI design based on the interaction based on the augmented reality technology has become important at the point when various utilization methods are suggested based on understanding of contents. There are still some issues in terms of whether the consumer can utilize it in various ways, unlike the developed supply system. In this paper, we present an example of mobile UI design based on interaction based on smart media augmented reality through previous study and literature study of smart augmented reality to solve problem UI issues based on background theory.

Study on User Experience design in Gesture Interaction as a Product Trigger - Focusing on Product Design - (제품 트리거로서 행동인식의 사용자 경험 디자인 연구 - 제품디자인을 중심으로 -)

  • Min, Sae-yan;Lee, Cathy Yeonchoo
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.379-384
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    • 2019
  • The purpose of this study is to investigate the problems of the rapidly increasing voice interface and to find out what results will be obtained when the new gesture interaction is applied to the product, and to suggest the improvement method for a better user experience. Through the literature review, I have conducted a theoretical review on the changes in the product interface used in the product and the difference between them, and then conducted in-depth interviews on the 20-30 users who used voice recognition as a product trigger. As a result, it was concluded that the decline in the reliability of accuracy leads to a decrease in the preference of voice recognition interactions and an needs of appropriate interface for the functional aspect of non-relavancy in physical distance as a product trigger. This study is meaningful in that it has found a problem with the study of the product trigger interface and suggested improvement measures, and hope to be helpful in follow-up study.

Shape Design Optimization of Fluid-Structure Interaction Problems (유체-구조 연성 문제의 형상 최적설계)

  • Ha, Yoon-Do;Kim, Min-Geun;Cho, Hyun-Gyu;Cho, Seon-Ho
    • Journal of the Society of Naval Architects of Korea
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    • v.44 no.2 s.152
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    • pp.130-138
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    • 2007
  • A coupled variational equation for fluid-structure interaction (FSI) problems is derived from a steady state Navier-Stokes equation for incompressible Newtonian fluid and an equilibrium equation for geometrically nonlinear structures. For a fully coupled FSI formulation, between fluid and structures, a traction continuity condition is considered at interfaces where a no-slip condition is imposed. Under total Lagrange formulation in the structural domain, finite rotations are well described by using the second Piola-Kirchhoff stress and Green-Lagrange strain tensors. An adjoint shape design sensitivity analysis (DSA) method based on material derivative approach is applied to the FSI problem to develop a shape design optimization method. Demonstrating some numerical examples, the accuracy and efficiency of the developed DSA method is verified in comparison with finite difference sensitivity. Also, for the FSI problems, a shape design optimization is performed to obtain a maximal stiffness structure satisfying an allowable volume constraint.

Computational Soil-Structure Interaction Design via Inverse Problem Formulation for Cone Models

  • Takewaki, Izuru;Fujimoto, Hiroshi;Uetani, Koji
    • Computational Structural Engineering : An International Journal
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    • v.2 no.1
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    • pp.33-42
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    • 2002
  • A computationally efficient stiffness design method for building structures is proposed in which dynamic soil-structure interaction based on the wave-propagation theory is taken into account. A sway-rocking shear building model with appropriate ground impedances derived from the cone models due to Meek and Wolf (1994) is used as a simplified design model. Two representative models, i.e. a structure on a homogeneous half-space ground and a structure on a soil layer on rigid rock, are considered. Super-structure stiffness satisfying a desired stiffness performance condition are determined via an inverse problem formulation for a prescribed ground-surface response spectrum. It is shown through a simple yet reasonably accurate model that the ground conditions, e.g. homogeneous half-space or soil layer on rigid rock (frequency-dependence of impedance functions), ground properties (shear wave velocity), depth of surface ground, have extensive influence on the super-structure design.

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An Inquiry of Constructs for an e-Learning Environment Design by Incorporating Aspects of Learners' Participations in Web 2.0 Technologies

  • PARK, Seong Ik;LIM, Wan Chul
    • Educational Technology International
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    • v.12 no.1
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    • pp.67-94
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    • 2011
  • The major concern of e-learning environment design is to create and improve artifacts that support human learning. To facilitate effective and efficient learning, e-learning environment designers focused on the contemporary information technologies. Web 2.0 services, which empower users and allow the inter-transforming interactions between users and information technologies, have been increasingly changing the way that people learn. By adapting these Web 2.0 technologies in learning environment, educational technology can facilitate learners' abilities to personalize learning environment. The main purpose of this study is to conceptualize comprehensively constructs for understanding the inter-transforming relationships between learner and learning environment and mutable learning environments' impact on the process through which learners learn and strive to shape their learning environment. As results, this study confirms conceptualization of four constructs by incorporating aspects of design that occur in e-learning environments with Web 2.0 technologies. First, learner-designer refers to active and intentional designer who is tailoring an e-learning environment in the changing context of use. Second, learner's secondary design refers to learner's design based on the primary designs by design experts. Third, transactional interaction refers to learner's inter-changeable, inter-transformative, co-evolutionary interaction with technological environment. Fourth, trans-active learning environment refers to mutable learning environment enacted by users.

ABC optimization of TMD parameters for tall buildings with soil structure interaction

  • Farshidianfar, Anooshiravan;Soheili, Saeed
    • Interaction and multiscale mechanics
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    • v.6 no.4
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    • pp.339-356
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    • 2013
  • This paper investigates the optimized parameters of Tuned Mass Dampers (TMDs) for vibration control of high-rise structures including Soil Structure Interaction (SSI). The Artificial Bee Colony (ABC) method is employed for optimization. The TMD Mass, damping coefficient and spring stiffness are assumed as the design variables of the controller; and the objective is set as the reduction of both the maximum displacement and acceleration of the building. The time domain analysis based on Newmark method is employed to obtain the displacement, velocity and acceleration of different stories and TMD in response to 6 types of far field earthquakes. The optimized mass, frequency and damping ratio are then formulated for different soil types; and employed for the design of TMD for the 40 and 15 story buildings and 10 different earthquakes, and well results are achieved. This study leads the researchers to the better understanding and designing of TMDs as passive controllers for the mitigation of earthquake oscillations.