• 제목/요약/키워드: Design Industry

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국내 대학의 가구디자인교육과 산학협동에 관한 연구 (A Study on The furniture Design Education and Industrial Educational Cooperation)

  • 양영완
    • 디자인학연구
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    • 제12권3호
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    • pp.215-224
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    • 1999
  • 다변화된 세계정세와 글로벌 경쟁시대에서 <産>과 <學> 모두는 새로운 패러다임을 인식하고 이에 대처해야 할 입장에 있다. 특히 가구분야에 있어서 기업은 전략적 차원에서 디자인을 적극 수용하여 경쟁력을 강화해야할 것이며, 대학을 중심으로 한 교육기관에서는 우수한 디자이너들을 배출하여 가구산업발전에 이바지해야 할 것이다. 이를 위해서는 <産>과<學>이 서로의 인적.물적자원을 교류하고 지원협조하는 <산학협동>의 활성화가 절대 필요하다. 생산이 안된 디자인이나 디자인 없는 생산제품이란 존재할 수 없다는 관점에서 볼 때 더욱 절실한 문제이다. 교육은 대학이, 생산은 기업이 맡는다는 편협한 사고에서 벗어나 유기적인 협조체제를 구축하여 새로운 시대를 맞이하고자 하는 공동인식이 요구된다.

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Effects of the Flow of an Internet Shopping Mall upon Revisit Intention and Purchase Intention

  • Lee, Kwang-Keun;Ahn, Seong-Ho;Kim, Hyung-Deok;Youn, Myoung-Kil
    • Asian Journal of Business Environment
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    • 제4권4호
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    • pp.27-38
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    • 2014
  • Purpose - The study aims to investigate empirically the effects of the flow of an Internet shopping mall upon consumers' revisit intention and purchase intention. Research design, data, and methodology - The subjects comprised customers of Internet shopping malls. SPSS 19.0 for Windows was used to verify the models and hypotheses. Frequency, factors, reliability, and regression analysis were used. Results - This study classified flow behavior factors of Internet shopping malls into four categories-skills, convenience, design, and mutual reaction-to investigate their influence on flow. Skills and convenience had a greater influence than mutual reaction and design. The flow was most influenced by convenience, followed by skills. Conclusions - First, the subjects comprised those who had made purchases at least once at an Internet shopping mall. Second, the study applied the common flow attributes of past researchers to the Internet shopping mall environment, to gauge customers' e-commerce involvement. Third, skill, convenience, and shopping mall display design affirmatively influenced the computer-mediated environment from the Internet marketing control implications perspective regarding the contents of the marketer's website.

니트제품 생산업체 디자인ㆍ기획 및 생산 현황에 관한 연구 (A Study on Design Process and Production in the Knitwear Industry)

  • 이윤미;박재옥;이연희
    • 복식문화연구
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    • 제12권2호
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    • pp.300-311
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    • 2004
  • The purpose of this study is to investigate design process and production in the Korean knitwear industry and to examine the possibility for our knitwear industry to develop into the developed countries' model. This purpose was empirically pursued through questionnaires, of which respondents were 110 designers, merchandiser(MD), and top managers of knitwear companies and jobbers in Seoul. The questionnaires were analyzed on the basis of such statistical tools as χ²-test, t-test, and one-way ANOVA. Findings of this study were as follows. Designers of knitwear companies evaluated that their design is more creative than that of designers of jobbers. But designers of knitwear companies and jobbers all responded that they obtained their design ideas from samples produced by leading foreign knitwear companies. The dominant form by which knitwear companies use jobbers was that knitwear companies do a major part of designing and order jobbers to elaborate it and produce knitwear samples. The most important reason of hiring jobbers was to obtain specialized technical skills and knowledge.

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독일대학 가구디자인 관련학과 교육과정에 관한 연구 (A Study on the Curriculums Related to Furniture Design Departments in Germany)

  • 조숙경
    • 한국가구학회지
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    • 제11권2호
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    • pp.13-23
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    • 2000
  • Our furniture industry is rapidly changing due to the declining economy. The existing weak furniture industry in Korea has yielded its inability to complete in a very competitive marketplace. The furniture companies lack the special necessary skills and professional knowledge necessary to design and manufacture furniture. Therefore, constant effort by designers and managers is needed in order to strengthen the Korean furniture industry's strategy and advance it into becoming a recognized player in the area of furniture design, worldwide, Designers has to have systematic training in order to have insight into upcoming international trends and incorporate new manufacturing techniques immediately This study will analyze the curriculums related to furniture design departments in Universities and technical schools in Germany, a leader in the furniture industry. It will present new educational ideas and program for furniture designers in the Korean universities.

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MEASURING THE PERFORMANCE OF INNOVATION IN A KNOWLEDGE-BASED ARCHITECTURAL DESIGN SERVICE INDUSTRY

  • Ji-Sun, Kim;Jung-Lo, Park;Yoon-Sun, Lee;Jae-Jun, Kim
    • 국제학술발표논문집
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    • The 5th International Conference on Construction Engineering and Project Management
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    • pp.628-633
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    • 2013
  • Knowledge-based Service Industry is an industry that creates added value through the production, processing, and use of knowledge. Comparing to other service industries, it is innovation-oriented business endeavors having the characteristics that exert the great influences on other fields. Meanwhile, however, research efforts thereof are yet insignificant. In this study, we analyzed the innovation performance of architectural design office which creates knowledge services, having raised the necessity of innovation of the design office. The innovation performance were classified according to the extent of efficiency of the architectural design office making use of DEA-Tier analysis, and, for those architectural design offices that showed significant differences in efficiency, we presented the case studies of the firms that were substantial benchmarking targets from short, medium, and long-term perspectives.

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산학협력 캡스톤디자인 운영사례 연구: 정보통신공학 중심으로 (Case Study on Industry-Academia Cooperation Capstone Design: Focusing on Information and Communication Engineering)

  • 정복래
    • 실천공학교육논문지
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    • 제15권1호
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    • pp.45-51
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    • 2023
  • 국내 대부분 대학에서는 졸업작품을 제작하기 위해 '종합설계'와 같은 캡스톤디자인 교과목을 운영하고 있다. 캡스톤디자인의 산출물인 졸업작품은 대학 전공 교육과정의 최고 결정체인 동시에, 앞으로 취업할 4학년 학생들의 실무능력을 가늠하는 척도이기도 하다. 따라서 대학에서는 산업체 요구사항을 적절히 반영한 캡스톤디자인 교과목 운영과 산학협력을 위한 지원체계가 필요하다. 본 연구에서는 성결대학교 정보통신공학과에서 운영되는 캡스톤디자인 교과과정과 이를 지원하는 산학협력 캡스톤디자인 프로그램 운영사례를 소개한다. 코로나19로 인한 비대면에서 대면 수업으로 전환한 현시점에서, 최근 3년간 '종합설계' 교과목의 평가 결과를 분석해 보고, 추후 캡스톤디자인 교과목 운영을 위한 개선방안을 도출한다. 이 연구는 산학협력을 통해 사회적 요구를 캡스톤디자인 운영에 반영하려는 ICT관련 학과에 참고할 만한 사례가 될 것으로 기대된다.

내진제약조건(耐震制約條件)을 갖는 옹벽(擁壁)의 최적설계(最適設計) (Optimum Design of Retaining Wall with Seismic Constraints)

  • 김기대
    • 한국산업융합학회 논문집
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    • 제6권2호
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    • pp.95-102
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    • 2003
  • In this paper, optimum design is considered over the retaining wall with seismic constraints. The sequential linear programming method(SLP) is used as a rational approach to this optimum design. To make a comparison between the seismic design and the normal design, retaining wall with 4~7m height were adopted. It is shown that the seismic design is more expensive (over 30%) than the normal design for the construction cost.

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고령친화산업체의 활성화를 위한 현장인력재교육사업 교과과정 사례 연구 (A Case Study on Curriculum for Re-educational Work of Field Engineers for Invigorating The Elderly-Friendly Industry)

  • 유윤섭;김상훈
    • 한국실천공학교육학회논문지
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    • 제3권2호
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    • pp.142-146
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    • 2011
  • 본 논문은 고령친화산업의 활성화를 위한 고령친화산업체에 재직하는 현장인력재교육사업의 사례를 소개한다. 고령친화산업체 재직자를 대상으로 2009년 8월 이후 2년여동안 IT기반 고령친화산업 현장기술인력 재교육사업을 운영하면서 개발된 IT기반의 고령친화제품 개발에 필요한 교과과정을 소개한다. 본 교과과정은 ISD(instruction system design: 교수체제설계) 모형에 기반하여 개발했다. IT기반 고령친화 제품 개발을 위해서 재직자 및 전문가들이 인간공학기반 설계와 IT기반의 설계와 관련된 교육을 요구해서 인간공학기반 제품설계는 "고령친화 인체특성 및 고령자 생활공학", "고령자 색체감성 및 유니버셜디자인", "디자인의 이해 및 디자인 프로세스" 교과목으로 구성되고 고령친화 생활 건강관리기기 설계과정은 "고령친화 IT 기기용 임베디드 시스템 설계 및 디버깅 실습", "고령친화 안드로이드 구현 설계", "실버케어 안드로이드 기반 스마트 장치 설계 및 실습" 교과목으로 구성된다.

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디자인 협업에 의한 부티끄 호텔 디자인 특성에 관한 연구 - 기업과 디자이너의 협업(collaboration) 사례를 중심으로 - (A Study on the Design Characteristics of Boutique Hotels by Design Collaborations - Focus on examples of collaborations between industry and designers -)

  • 이민희;김문희
    • 한국실내디자인학회논문집
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    • 제22권2호
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    • pp.48-57
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    • 2013
  • With the environmental changes of the times, consumers expect new experiences and seek hotels with various leisure facilities and sensuous design rather than existing static and conservative ones. In particular, boutique hotels connected to all the aspects of lifestyle including architecture, culture, art and fashion are trying out a variety of designs through collaborations in the ways of enhancing their brand images in the design industry. Design through collaboration between different fields has an infinite possibility of breaking from classicism and creating a new type of space in hotel design. Thus, this study attempts to analyze a few cases of boutique hotels by collaborative design that has recently been vitalized and to seek for a direction by suggesting the methods of utilizing design by collaboration for the hotel industry that will further be expanded in the future. For this purpose, first, the theories of collaboration and boutique hotel will be reviewed and the characteristics will be drawn out based on the examples of boutique hotels to which collaborations have been applied by enterprises and designers. By analyzing and classifying the cases of the domestic and foreign boutique hotels through practical experiences among the hotels recently designed by the collaborations between enterprises and designers based on the basic frame of the five characteristics drawn out: identity, symbolism, temporality, locality and interaction, objective values will be drawn out and data for presenting the future orientation will be built. In the Korean hotel industry that is gradually expanding, boutique hotel designs through the appropriate collaboration between enterprises and designers should be considered for the extensive development of the future hotel industry.