• Title/Summary/Keyword: Data editing

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Comparison of the Editing Method of Missing Area in 3D Scanned Image of Men's Crotch (3차원 스캔한 인체 샅부위의 결측부위 복원 방법 비교)

  • Kim, So-Young;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.3
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    • pp.401-409
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    • 2009
  • The shape of crotch area is very important to develop functional clothing as well as other ergonomic goods such as chair or saddle etc. However, it is inevitable that 3D scanned image of crotch would have missing part due to its folded shape including overlapping legs nearby. Therefore, the objectives of this research was to compare reconstruction methods of missing parts at crotch using seven dummies of real men's replicas. Two reconstruction methods adopted were kinds of 'fill- hole' in Rapidform 2004, one was 'smooth' and the other was 'curvature'. Each restored image was compared with the original shape of the dummies. As results, the average distance was 0.66mm between original and 'smooth' treated images and 0.59mm between original and 'curvature' treated, which was not statistically different. Average area of restored crotch region was $8740.04cm^2$ by 'smooth' method and $8405.02cm^2$ by 'curvature' method which is close to the original area of $8413.76cm^2$. Statistical difference was found between images of original and 'smooth' ones$(p=0.04^*)$. However, there was no difference between original and 'curvature' treated images, which indicates that 'curvature' method is more useful to fill the hole compared with 'smooth' method.

A Study on the Mobile Video Contents Application (모바일 어플리케이션 의 영상콘텐츠 사례 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.311-316
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    • 2020
  • is a mobile application based SNS video platform that launched its service in China in 2016. At the beginning of the service, TikTok is a music video content platform, and later, it evolved into a social platform that provides a wide variety of contents, and the process of creating, producing, and editing videos was easily provided. Since started its service, it has analyzed various social phenomena that have appeared to young people and the types and characteristics of video content popular in this app. The demand for vertical video content in the form of short clip is on the rise rapidly, which can be expected to improve the quality of video content in accordance with the development of mobile-based imaging technology. Useful for mobile based on the creative video producers through this study data are to be used to.

A Study of An XML-Based e-Marketplace Integration System for Sharing Corporate Business Information (기업간 비즈니스정보 공유를 위한 XML 기반의 e-marketplace통합 시스템에 관한 연구)

  • 김창수;최종근;정희경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.443-447
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    • 2002
  • As major industries become information-centered, business transactions and information-sharing processes are being computerized and automated, which ultimately re-defines electronic commercial transactions in a broader context. Business documents are the basic tools for corporate transactions. The use of business documents in electronic commercial transactions has increased markedly and this sphere is rapidly being extended to include information sharing between companies. XML(extensible Markup Language) was selected as the focus for this thesis. XML ran help to make a complicated and data-rich document easy to share. The thesis proposes a business XML document editing system, comprised of a style document editor for business XML document structure, business documentation, and business document presentation, along with a business document transformation system which makes a transformation possible regardless of platform or using various corporate document standards.

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Chloroplast Genome Evolution in Early Diverged Leptosporangiate Ferns

  • Kim, Hyoung Tae;Chung, Myong Gi;Kim, Ki-Joong
    • Molecules and Cells
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    • v.37 no.5
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    • pp.372-382
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    • 2014
  • In this study, the chloroplast (cp) genome sequences from three early diverged leptosporangiate ferns were completed and analyzed in order to understand the evolution of the genome of the fern lineages. The complete cp genome sequence of Osmunda cinnamomea (Osmundales) was 142,812 base pairs (bp). The cp genome structure was similar to that of eusporangiate ferns. The gene/intron losses that frequently occurred in the cp genome of leptosporangiate ferns were not found in the cp genome of O. cinnamomea. In addition, putative RNA editing sites in the cp genome were rare in O. cinnamomea, even though the sites were frequently predicted to be present in leptosporangiate ferns. The complete cp genome sequence of Diplopterygium glaucum (Gleicheniales) was 151,007 bp and has a 9.7 kb inversion between the trnL-CAA and trnV-GCA genes when compared to O. cinnamomea. Several repeated sequences were detected around the inversion break points. The complete cp genome sequence of Lygodium japonicum (Schizaeales) was 157,142 bp and a deletion of the rpoC1 intron was detected. This intron loss was shared by all of the studied species of the genus Lygodium. The GC contents and the effective numbers of codons (ENCs) in ferns varied significantly when compared to seed plants. The ENC values of the early diverged leptosporangiate ferns showed intermediate levels between eusporangiate and core leptosporangiate ferns. However, our phylogenetic tree based on all of the cp gene sequences clearly indicated that the cp genome similarity between O. cinnamomea (Osmundales) and eusporangiate ferns are symplesiomorphies, rather than synapomorphies. Therefore, our data is in agreement with the view that Osmundales is a distinct early diverged lineage in the leptosporangiate ferns.

IPMP information editing system of MPEG-4 authorizing tool base for digital contents management and protection (디지털 콘텐츠 보호 및 관리를 위한 MPEG-4 저작도구 기반의 IPMP 정보 편집 시스템)

  • 박철민;최종근;김광용;홍진우;정회경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.225-228
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    • 2004
  • Digital contents is used already in near place with us. Contents of MPEG-4 standard is used to process multimedia data in field of communication, computer, broadcasting mobile etc. However, absence of copyright management and protection system and interoperability problem of right system between each corporation happened. Because MPEG establish IPMP(Intellectual Property Management and Protection) system standard in agreement with MPEG-4 system standard, proposed cooperation method to manage and protect copyright. Accordingly, in this paper, put in copyright of authorized contents management and protection extension system implementation adding MPEG-4 IPMP system like plug-in into existing MPEG-4 authorizing tool. Therefore, author edits IPMP information to protect contents or object, and process the information in system and authorize MPEG-4 digital contents that have management and protection sign according to IPMP standard. This system designed and implemented to divided into IPMP information save processor, IPMP information creation processor, media IPPM processor, XMT-A to MP4 converter IPMP extension.

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Reproduction based Multi-Contents Distribution Platform

  • Lee, Byung-Duck;Lee, Keun-Ho;Han, Seong-Soo;Jeong, Chang-Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.695-712
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    • 2021
  • As the use of smart devices is being increased rapidly by the development of internet and IT technology, the contents production and utilization rate are showing higher increase, too. In addition, the type of contents also shows very diverse forms such as education, game, video, UCC, etc. In the meantime, the contents are reproduced in diverse forms by reprocessing the original contents, and they are being serviced through the contents service platform. Therefore, the platform to make the contents reprocessing easy and fast is needed. As the diverse contents distribution channels such as YouTube, SNS, App Service, etc, easier contents distribution platform is needed, and the development of the relevant area is expected. In addition, as the selective consumption of the contents having easy accessibility through diverse smart devices is distinguished, the demand for the platform and service that can identify the contents consumption propensity by individual is being increased. Therefore, in this study, to vitalize the online contents distribution, the contents reproduction and publishing platform, was designed and materialized, which can reproduce and distribute the contents based on the real-time contents editing technology in URL unit and the consumer propensity analysis technology using the data management-based broadcasting contents distribution metadata technology and the edited image contents streaming technology. In addition, in the results of comparing with other platforms through the experiment, the performance superiority of the suggested platform was verified. If the suggested platform is applied to the areas of education, broadcasting, press, etc, the multi-media contents can be reproduced and distributed easily, through which the vitalization of contents-related industry is expected.

Study on Compositing Editing of 360˚ VR Actual Video and 3D Computer Graphic Video (360˚ VR 실사 영상과 3D Computer Graphic 영상 합성 편집에 관한 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.255-260
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    • 2019
  • This study is about an efficient synthesis of $360^{\circ}$ video and 3D graphics. First, the video image filmed by a binocular integral type $360^{\circ}$ camera was stitched, and location values of the camera and objects were extracted. And the data of extracted location values were moved to the 3D program to create 3D objects, and the methods for natural compositing was researched. As a result, as the method for natural compositing of $360^{\circ}$ video image and 3D graphics, rendering factors and rendering method were derived. First, as for rendering factors, there were 3D objects' location and quality of material, lighting and shadow. Second, as for rendering method, actual video based rendering method's necessity was found. Providing the method for natural compositing of $360^{\circ}$ video image and 3D graphics through this study process and results is expected to be helpful for research and production of $360^{\circ}$ video image and VR video contents.

A Study on the Predictive Maintenance of 5 Axis CNC Machine Tools for Cutting of Large Aircraft Parts (대형 항공부품용 5축 가공기에서의 예측정비에 관한 연구)

  • Park, Chulsoon;Bae, Sungmoon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.43 no.4
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    • pp.161-167
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    • 2020
  • In the process of cutting large aircraft parts, the tool may be abnormally worn or damaged due to various factors such as mechanical vibration, disturbances such as chips, and physical properties of the workpiece, which may result in deterioration of the surface quality of the workpiece. Because workpieces used for large aircrafts parts are expensive and require strict processing quality, a maintenance plan is required to minimize the deterioration of the workpiece quality that can be caused by unexpected abnormalities of the tool and take maintenance measures at an earlier stage that does not adversely affect the machining. In this paper, we propose a method to indirectly monitor the tool condition that can affect the machining quality of large aircraft parts through real-time monitoring of the current signal applied to the spindle motor during machining by comparing whether the monitored current shows an abnormal pattern during actual machining by using this as a reference pattern. First, 30 types of tools are used for machining large aircraft parts, and three tools with relatively frequent breakages among these tools were selected as monitoring targets by reflecting the opinions of processing experts in the field. Second, when creating the CNC machining program, the M code, which is a CNC auxiliary function, is inserted at the starting and ending positions of the tool to be monitored using the editing tool, so that monitoring start and end times can be notified. Third, the monitoring program was run with the M code signal notified from the CNC controller by using the DAQ (Data Acquisition) device, and the machine learning algorithms for detecting abnormality of the current signal received in real time could be used to determine whether there was an abnormality. Fourth, through the implementation of the prototype system, the feasibility of the method proposed in this paper was shown and verified through an actual example.

Automatic Adaptation Based Metaverse Virtual Human Interaction (자동 적응 기반 메타버스 가상 휴먼 상호작용 기법)

  • Chung, Jin-Ho;Jo, Dongsik
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.2
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    • pp.101-106
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    • 2022
  • Recently, virtual human has been widely used in various fields such as education, training, information guide. In addition, it is expected to be applied to services that interact with remote users in metaverse. In this paper, we propose a novel method to make a virtual human' interaction to perceive the user's surroundings. We use the editing authoring tool to apply user's interaction for providing the virtual human's response. The virtual human can recognize users' situations based on fuzzy, present optimal response to users. With our interaction method by context awareness to address our paper, the virtual human can provide interaction suitable for the surrounding environment based on automatic adaptation.

Effects of TikTok fashion advertising characteristics and preferences on fashion product purchase intention- Focused on female consumers in their 20s and 30s in China - (틱톡 패션광고의 특성 및 선호도가 패션 상품의 구매 의도에 미치는 영향 - 중국 20~30대 여성 소비자 중심으로 -)

  • Kim, Chil Soon;Yu, Miao
    • The Research Journal of the Costume Culture
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    • v.30 no.4
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    • pp.548-562
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    • 2022
  • We conducted this study to determine the TikTok usage status of Chinese consumers, and the effect of fashion advertisement type preference and TikTok characteristics on fashion product purchase intentions. For this study, we conducted a literature review and survey method. The following conclusions were drawn by collecting data online and performing statistical analysis. Firstly, the period of use was 2 - 4 years, and 95.1% of people used it for 2 - 3 hours a day, and 95.1% of the people had a purchasing experience on TikTok. Secondly, the most people were interested in self creating and editing videos in TikTok. With regards to TikTok content, groups aged 30 are significantly more interested in fashion coordination suggestions and influencer' recommendations than groups aged 20. Thirdly, this study found that the characteristics of TikTok fashion advertisements significantly influenced purchase intention. Among the characteristics of fashion advertisements, this study conclude that the "fashion entertainment" characteristic factor that fashion advertisements are fun and entertaining was the most influential variable on purchase intention, followed by useful information, reliability, and interactivity related to fashion. Fourthly, the types of preferred TikTok fashion advertising had a statistically significant effect on product purchase intention. The influential types of preferred advertising are top view, live advertisement, hashtag challenge, in-feed ads, and sticker ads.