• 제목/요약/키워드: Cyber-space

검색결과 474건 처리시간 0.027초

범죄 피해자의 초상권보호 개선방안 (Protective Way Improvement of a Crime Victim's Rights of Portrait)

  • 전찬희
    • 한국콘텐츠학회논문지
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    • 제9권4호
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    • pp.286-298
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    • 2009
  • 전통적 형사법체계에서 범죄피해자는 실체적 진실을 파악하기 위한 심리의 대상으로 전락되어, 범죄로 인하여 인간의 기본적인 인권을 침해당했음에도 불구하고 범죄피해자의 권리는 간과되고 말았다. '잊혀진 존재' 또는 '주변적인 존재'에 불과 하던 범죄피해자에 대한 피해자학의 연구과제는 형사법체계에서 범죄 피해자가 인격적 자율성과 인간의 존엄성을 향유하는 것일 것이다. 우리나라에서 피해자에 대한 논의가 처음 등장한 것은 헨티히(Hans Von Hemtig)가 1948년 피해자 연구의 필요성을 역설한지 23년이 지난 후이며 최근에 와서 '범죄피해자 구조법', '성폭력범죄의 처벌 및 피해자 보호 등에 관한 법률', '범죄피해자 보호법'등 범죄피해자의 인권보장과 보호를 위한 제도의 보완이 계속되어 왔다. 그러나 현실에서 보면 제한적 범죄 내에서 피해자 보호를 위한 제도적 장치를 마련하는 성과가 있었지만 현실적인 권리 구제와 보호는 아직 미흡하다고 생각한다. 이에 본 연구는 범죄피해자의 초상권 보호 개념을 살펴보고, 그 문제점과 현행 구제 제도를 검토하여 그 개선방안을 찾고자 한다.

Development of web-based collaborative framework for the simulation of embedded systems

  • Yang, Woong;Lee, Soo-Hong;Jin, Yong Zhu;Hwang, Hyun-Tae
    • Journal of Computational Design and Engineering
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    • 제3권4호
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    • pp.363-369
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    • 2016
  • Cyber Physical System (CPS) and Internet of Things (IoT) are hot objects of interest as an extension of the embedded system. These interactive products and systems contain Mobile Devices which are most popular and used most frequently. Also these have been widely used from the control of the Nuclear Power Control System (NPCS) to IoT Home Service. Information & Communication Technology (ICT) topics of trend fused-complex current Information Technology (IT) and Communication Technology (CT) are closely linked to real space and virtual space. This immediately means the arrival of the ultra-connected society. It refers to a society in which various objects surrounding the human innovation and change in the social sector are expected through the connection between the data which are to be generated. In addition, studies of Tool-kit for the design of such systems are also actively pursued. However, only increased cooperation and information sharing between the physical object consists of a variety of machinery and equipment. We have taken into consideration a number of design variables of the high barriers to entry about the product. In this study, It has been developed a Web-based collaboration framework which can be a flexible connection between macroscopically virtual environment and the physical environment. This framework is able to verifiy and manage physical environments. Also it can resolve the bottlenecks encountered during the base expansion and development process of IoT (Internet of Things) environment.

21세기 다차원 커뮤니케이션과 매체예술의 문제 (The Problem of multi-dimension communication and 21st century Media Art)

  • 박기웅
    • 조형예술학연구
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    • 제3권
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    • pp.5-32
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    • 2001
  • At the beginning of 21st Century, human desire of communication is forwarding to the Cosmos The way of Communication is going to be not by simple methodology but by the complicated methodology with high technology. It will not be monologue communication but be interactive communication, that will make intelligence Infra, which could be able to communicate from the location of information is present to which is not present; and the multi-media which will be able to solve the technical problems of these communication; will be developed continually. In the genre of plastic art, there are no exception in these changedness. More developed and proceed to develope intermedia could be able of intercommunication. The more development of technology could be able to the more development of new plastic art. Furthermore the development of science make the genre of art to be changed. There are no exception of this changedness in any part of society, The art always has been guided by the person who has proceeding idea for new value. The 21st century plastic art will be in the procedure of the intercommunication. Human-being's concern is to communicate with Universe, and that will be multi-dimension$(4{\cdot}5{\cdot}6{\cdot}7{\cdots}dimension)$ communication beyond our usual recognition. To conjoin this, the possibility of cyber space expressing is going to be considered, and the way is being done by the development of the Media Art, which is able to go and back to the cyber-space. And the message will be so complicate beyond our recognition. Because we will need to communicate with various newly-built vocabulary, so we need to magnify the repertories of new vocabulary.

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Role and Function of the Information Public Law

  • Kim, Il Hwan;Lee, KyungLyul;Kim, Jaehyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권1호
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    • pp.596-610
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    • 2017
  • As a 'network of networks,' the Internet globally connects a huge number of regional and individual networks and provides us with new hopes and possibilities. However, a nation-state as well as the legal order of the 'state'(constitution) has limitations that are all too clear in order to regulate this new world formed by the Internet. It will soon be impossible for a single state to control these global information networks, and they will not be consistently and vertically operated and managed by anyone. As a result, ideologies or jurisdictions that support the legal order of a nation-state are no longer sufficient to control information delivery beyond borders. Furthermore, the development of the Internet and emergence of cyber space in the information society has led to the idea of 'extinction' of nation-states. Nevertheless, the conclusion that the state will be extinct due to the development of the information society is still nothing more than a hasty assumption. In other words, the information society does not indicate the end of the state. Rather, we must now clearly perceive that the object of our research and discussions must be the role and function of the nation-state in the newly emerged information society in the global aspect and international aspect, as well as in relationships with individuals or organizations that now have unimaginably strong information power. It is clear at this point that nation-states will lose the function and authority they have enjoyed or exercised to a certain degree, but this certainly does not indicate that nation-states are, and will be, unnecessary or useless. Rather, it is necessary to focus on the list of tasks that must be accepted by nation-states in the changed information society, as well as responsibilities and means to perform those tasks.

Color Analysis of Avatar fashion style from on-line portal sites

  • Kim, Ri-Ra;Kim, Young-In
    • International Journal of Costume and Fashion
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    • 제8권2호
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    • pp.50-64
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    • 2008
  • The purpose of this study is to classify Avatar fashion style through analysis of on-line Avatar Mall and to propose color pallette and fashion contents from fashion color analysis. The literature research focused on investigating the notion, characters and types of Avatar and relation of Avatar and self-image, clothing image and color image. In data research, 4 on-line portal sites Avatar Malls were analyzed and Avatar fashion style was classified. In addition, Avatar clothing color was analyzed. The research of this study are as follows: Firstly, Avatar in the cyber space represents 'me' of the real states. Avatar fashion helps to represent Avatar Image and clothing makes human image and identity as a social sign. Color helps to constitute clothing impression and human image, therefore clothing and color are the important elements to express self-image through Avatar in the cyber space. Secondly, Avatar Malls of 4 on-line portal sites are very similar and confuse Avatar users because of no standard of fashion style classification. Accordingly, the standard of fashion style classification should be made by a fashion expert, and the specific characters of every on-line portal site should be emphasized. Thirdly, as a result of the analysis of Avatar's clothing, the clothing is divided into a real world clothing and an imaginary world clothing. There are daily clothes, uniform, event clothes, story clothes and fantasy clothes. As a result of the color analysis of Avatar clothing, White, Red, Red Purple colors and bright and vivid tone are generally used for Avatar clothing. This study is significant to classify Avatar fashion style systematically, to notify sensitive and delicate users' sign and to make Avatar fashion image emotional and high-quality.

상업용 주방자동소화장치 도입과 설치기준 제안 (The Proposal of Installations Standards for Commercial Kitchen Automatic Fire System)

  • Lee, Changwoo;Kang, Dowoo;Oh, Seungju;Ham, Eungu;Cho, Yongsun
    • 한국재난정보학회 논문집
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    • 제12권1호
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    • pp.89-97
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    • 2016
  • 국민안전처 통계에 따르면 최근 3년간 우리나라 음식점에서 발생한 화재는 2천 4백여 건으로 169명에 이르는 인명피해(부상)와 88억 원이 넘는 재산피해를 냈으며 식용유 때문에 발생한 화재는 700건에 달한다. 이에 상업용 주방자동소화장치를 주거시설을 제외한 상업용 시설의 모든 주방에 설치하는 것이 국민의 안전을 위해 바람직하지만, 이는 경제적 부담을 가중할 수 있으므로, 상대적으로 많은 인명과 재산피해가 예상되는 곳부터 우선 적용되어야 한다. 이를 위해서는 특정 소방대상물의 주방에 수준으로 적용하고 향후 그 설치대상을 점차 확대 적용하는 것이 바람직하다고 보인다.

The Impact of Social Network Service, Trust and Cognition on Customer Loyalty in Internet Shopping

  • Sun, Han-Gil
    • 정보관리연구
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    • 제42권2호
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    • pp.211-234
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    • 2011
  • The development of information technology improves the globalization of the world economy. This change was able to expand the cyber space, and the online community known as the cyber community is made within the existing offline community. From the cyber community's activity, the concept of social network services created, and recently developed social computing. Social computing is the current situation and the next step in the online community. Currently, most CIOs are using social computing for workplace empowerment. As online transactions become more active, the strategy to increase customer loyalty in Internet shopping is an effective tool to increase profit for the company, and as a method to maintain competitive. With the growth of electronic commerce, through insurance of customer loyalty on the Internet, a company can establish a long-term relationship with customers, so for this, it is important to have reliable relationship with customers. Also, through advertisement and commercial information, the cognition of Internet shopping looks can be effective in retaining customers. In this study, it explores how social computing and trust and cognition of Internet shopping are effective in maintaining customer loyalty. As the result of study, the trust and cognition of Internet shopping are significantly effective on customer loyalty, but the sense of social computing. Still, social computing has not matured enough to be as effective in retaining customer loyalty. However, it does indicate that social computing has significantly increased the trust and cognition in Internet shopping. In this study, as the concepts of the social network service and social computing are applied in Internet shopping, which are actively discussed by scholars, it is expected that the basis of the study could improve and present the idea of social shopping.

교육정보화를 통한 학부모 학교교육 참여 촉진방안 연구 (A Study on the Activation Method for Parents' Participation in School Education through Educational Information)

  • 유정수;백현기
    • 정보교육학회논문지
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    • 제13권4호
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    • pp.433-441
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    • 2009
  • 본 연구에서는 학생의 교육적 성장에 영향을 미치는 요인인 학부모들을 교육정보화를 통해서 학교교육에 참여 시킬 수 있는 바람직한 방안을 모색하고자 한다. 본 연구에 대한 질적 연구가 전무한 상태라 연구방법은 근저이론을 토대로 하였다. 현재 학교현장에서 시행되고 있는 사이버가정학습 서비스와 교육행정시스템인 나이스 통해 사례분석, 심층면담 및 내용(문서) 분석을 하여 학부모의 학교교육 참여사례를 보다 체계적인 분석과 해석 과정을 반복하여 분석하였다. 사례 분석 대상은 2007년 교육정보화 우수학교 1개교, 사이버가정학습 우수운영사례학교 10개교, 연구학교 2개교와 나이스연구학교 7개교를 대상으로 이들 학교에서 나타나는 내부적 실제들과 학교 현장을 총체적이고 심층적으로 분석하여 교육정보화를 통해 학부모의 학교교육 참여 방안을 살펴보았다. 현재 학부모들은 사이버가정학습 서비스나 나이스를 통해서 학생들의 학습 상황점검 및 의사소통이 이루어지고 있었으며, 사이버 대화 창구를 통해 전인교육프로그램으로 정착하는데 안정적 기여를 하고 있었다. 또한 SMS서비스는 교사와 학부모간의 의사소통을 용이하게 하여 시공간을 초월한 의사소통 경로 확보와 함께 교사와 학부모간의 신뢰를 구축시키는데 기여도가 큼을 알 수 있었다.

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가상공간에서의 디지털 카메라 소비자의 자기표현과 의사소통 :문화기술적 방법을 이용하여 (Digital Camera Consumers' Self-Expression and Communication in Cyberspace Using Ethnographic Interviews)

  • 이미혜;윤정혜
    • 가정과삶의질연구
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    • 제25권2호
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    • pp.71-87
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    • 2007
  • It is necessary to understand a self-expression and communication in cyberspace using digital photography We have studied the digital camera consumer's self-expression and communication skills and strategy through ethnographic interviews. In this study, we have used ethnographic interviews of 7 informants who had personal web site and are using digital cameras. As a result, It has turned out that informants expressed their self taking pictures of their daily life, friends, and family. Also they imply meaning and feeling in the pictures that had been taken to express their lives. The communication in cyberspace has turned out that informants communicate with other people with digital pictures to show their life. They communicated each other and give information. It means that they made information by themselves to give and share with other people as prosumer. Digital photography to express themselves and communicate in cyberspace enhanced human relationship that had made in cyber space. And it helps to form their self identity. They express their cyber identity with digital photography and it is similar to their self identity that expresses in real life.

사이버공간을 이용한 가구디자인의 조형적 특성에 관한 연구 (A Study on The Plastic Characteristic of Furniture Design Using Cyberspace)

  • 김건수
    • 한국가구학회지
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    • 제21권4호
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    • pp.326-337
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    • 2010
  • The invention and development of digital computer networks since the post-modern culture and creating new ideas, and in nearly all areas since the industrial revolution has had the greatest impact. A new paradigm for the 21st century, the Internet and ubiquitous, and mobile devices are being created by the new culture is being created. Rapidly being replaced by digital and analog, and 'Digilog' fusion concept has appeared. In addition, the development of computer cyberspace culture, art, design and structure are changing. In the field of furniture design, changing design processes and innovative design philosophy that change is now occurring. These symptoms experienced at the same time, almost every country on Earth is a phenomenon. Since the 20th century, computer network design based on the relationship between digital and cyber culture espoused by philosophers studied society and organic modernism and organic design of digital-based differences are confirmed through the case. Using digital technology, modeling case study of a furniture designer in cyber space and the creation of human capabilities and the fusion of computing power will be studied in modern furniture design.

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