• 제목/요약/키워드: Cyber experience

검색결과 236건 처리시간 0.025초

사이버쇼핑 이용자의 소비자특성에 따른 가상점포 평가기준 (Evaluative Criteria of Cyber Store based on Consumer Character of Cyber Stove Shoppers)

  • 박재옥;안민영
    • 한국의류학회지
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    • 제27권3_4호
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    • pp.441-451
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    • 2003
  • The purpose of this study was to find out evaluative criteria of cyber store toward shopping orientation, purchasing experience and demographic factors of consumers to visit cyber store. This study surveyed consumers who have an experience of using cyber store and judgment sampling was used. The respondents were 240 men and women living in the metropolitan area of Seoul and Gyeonggi province. Research method was measured by clothing shopping orientation (utilitarian and hedonic factors), cyber store evaluation criteria (convenience, quality & trust and product character factors), purchasing experience(existent and nonexistent) and demographic factors. For data analysis, descriptive statistics, factor analysis, cluster analysis, ANOVA, t-test, Duncan test, and reliability analysis were conducted. The results were as follows: 1. Evaluative criteria of cyber store were considered importantly in order of possibility of exchange and refund, stability of personal information security, substance of quality degree of product and service and store. 2. Among shopping orientation groups, there were significant differences in all evaluative criteria of cyber store: convenience, quality & trust and product character of store. 3. Among groups toward existence and nonexistence in a purchasing experience, there were significant differences in convenience and quality & trust of store. 4. Among Demographic factors(gender, job, education and income) there were significant differences in convenience and quality & trust of store.

침해 경험 및 정보보호 인식이 정보보호 행동에 미치는 영향에 대한 연구 : 이중 프로세스 이론을 중심으로 (A Study on the Influence of Victimization Experience and Awareness on Cyber Security Behavior - Focusing on Dual Process Theory)

  • 김창일;허덕원;이혜민;성욱준
    • 정보화정책
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    • 제26권2호
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    • pp.62-80
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    • 2019
  • 본 연구의 목적은 정보침해 경험이 정보보호 활동에 직관적으로 미치는 영향과 정보보호 인식을 통해 분석적으로 미치는 영향을 이중 프로세스 이론(Dual Process Theory)을 통해 분석하는데 있다. 이를 위해 Baron & Kenny 매개 회귀분석을 사용하였으며 그 분석결과는 다음과 같다. 첫째, 정보침해 경험은 정보보호 활동에 긍정적인 영향을 미치는 것으로 분석되었다. 둘째, 정보보호 인식은 정보침해 경험과 정보보호 활동 간의 관계를 매개하는 것으로 분석되었다. 셋째, 정보침해 경험이 정보보호 활동에 직접적으로 주는 영향과 인식을 매개하여 주는 간접적 영향의 효과는 모두 정(+)의 효과를 주는 것으로 분석되었다. 또한 정보침해 경험이 정보보호 활동에 주는 직접적 영향은 인식을 매개하여 정보보호 활동에 주는 간접적 영향에 비해 상대적으로 큰 것으로 분석되었다. 해당 분석결과를 바탕으로 정보보안 활동이 제고 될 수 있도록 하는 주기적 정보보안 교육 및 캠페인 정책이 필요함을 제언하였다.

A Study on the Effects of Cyber Bullying on Cognitive Processing Ability and the Emotional States: Moderating Effect of Social Support of Friends and Parents

  • Yituo Feng;Sundong Kwon
    • Asia pacific journal of information systems
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    • 제30권1호
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    • pp.167-187
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    • 2020
  • College students experience more cyber bullying than youth and cyber bullying on college students may be more harmful than youth. But many studies of cyber bullying have been conducted in youth, but little has been studied for college students. Therefore, this study investigated the negative effects of college students' cyber bullying experience on cognitive processing ability and emotional states. The social support of friends has a buffering effect that prevents stress and reduces the influence on external damage in stressful situations. But the impact of parental social support is controversial. Traditionally, the social support of parents has been claimed to mitigate the negative effects of external damage. Recently, however, it has been argued that parental social support, without considering the independence and autonomy needs of college students, does not alleviate the negative effects. Therefore, this study examined how the social support of friends and parents moderate the negative impact of cyber bullying. The results show that the more college students experience cyber bullying, the lower their cognitive processing ability and emotional states. And, the higher the social support of friends, the lower the harmful impacts of cyber bullying on cognitive processing ability and emotional states. But, the higher the social support of parents, the higher the harmful impacts of cyber bullying on cognitive processing ability and emotional states.

METAPHORIC NAVIGATION AIDS FOR CYBER SHOPPING MALLS: AN EMPIRICAL STUDY TOWARD THE CONSTRUCTION OF CUSTOMER INTERFACE

  • Kim, Jin-Woo
    • Management Science and Financial Engineering
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    • 제3권2호
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    • pp.1-27
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    • 1997
  • Designing effective navigation aids for customer interfaces is critical for the success of cyber shopping malls. Navigation aids can be classified into either basic ones which are based on the structure of the malls or add-ons which are not. Add-on navigation aids provide various short-cuts to promote efficient traversal in the cyber shopping malls, but too many of them would increase the complexity of the customer interface. Metaphors have been used widely for the design of add-on navigation aids, but little research evaluates their impact on the processes and outcomes of customers behavior in cyber shopping malls. This paper presents an empirical study that investigates the navigation process of customers and the subjective evaluation of their shopping experience. This research implemented two versions of a test-bed cyber shopping mall according to different metaphors used; one based on a spatial metaphor, and the other based on a non spatial metaphor. The results of the experiment indicate that navigation aids based on the spatial metaphor were used more frequently, which resulted in better understanding about the entire structure of the cyber shopping malls, which in turn led to an increased ease of finding target items and also a more pleasant shopping experience. The benefits of navigation aids based on the spatial metaphor became more evident when customers were looking for ad-hoc category items rather than common items. This paper presents plausible explanations for the results and implications to the design of navigation aids for cyber shopping malls.

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아동의 학교폭력 피해경험이 사이버폭력 피해경험에 미치는 영향에서 또래애착의 조절효과 검증 (The Moderating Effect of Peer Attachment on the Relationship between School Violence Victimization and Cyber Violence Victimization in Children)

  • 김상우;임소라
    • 대한물리치료과학회지
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    • 제30권3호
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    • pp.91-104
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    • 2023
  • Background: The purpose of this study is to investigate whether peer attachment serves as a positive emotional resource for children who have experienced school violence and cyber violence victimization. In addition, we aim to present alternative programs to reduce school violence and promote positive peer attachment among children. Design: We utilized data from the 13th year(2020) of the Panel Study on Korean Children for this study. Methods: The survey was conducted through a questionnaire administered by surveyors, and the total number of cases was 1,357. Results: First, the effects of school violence and cyber violence victimization experiences were confirmed. Second, it can be inferred that children with isolation in peer relationships may ultimately be more vulnerable to cyber violence victimization, as their interactions in cyberspace may also be undermined, highlighting the potential impact of social relationships on cyber violence victimization. Third, it can be observed that children with high levels of peer attachment are emotionally stable, even when exposed to school violence and cyberviolence victimization, which may enable them to regulate the degree of victimization they experience. Conclusion: School violence experience and cyber violence experience interact with each other, and in this relationship, positive peer attachment is a positive resource. Therefore, it emphasizes the importance of the relationship between friends in preventing and overcoming school violence and provides suggestions for solutions based on this understanding.

가상건축(假想建築)의 공간체험(空間體驗)을 위한 전시방안(展示方案) 연구 - 국민대학교 제11회 건축전의 사례를 중심으로 - (A Study of Exhibition Method for Spatial Experience in the Cyber - Architecture with Virtual Reality)

  • 황선휘;이종렬
    • 한국디지털건축인테리어학회논문집
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    • 제4권2호
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    • pp.1-6
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    • 2004
  • There are many spreading effects that never experienced before due to digital progress of the present age. Digital progress produce innovative changes now in cultural environment, architectural process, exhibition techniques, called the age of digital technology. The functional relation between 'Digital' and' Architecture' must not to be overlooked in field of cyber architecture, further more, space design, so that requests some necessary to build new paradigm for digital presentation and spatial experience.

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Rhyme of Truce, Training Program for moral psychology in Cyberspace

  • Cho, JeongHee;Lim, Chan
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.176-183
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    • 2019
  • Rhyme of Truce is an educational program that helps you develop the ability to cope with cyber violence rightly. we aim to produce educational contents that will last a long time in the memory of specially children. By combining the room escape game and Leap motion / VR, the program reflects the user's motion and action in real time. The Keyboard Worrier comes into contact with the user and causes violence, and the user who is attacked by the monster see several negative messages written in red and hears abuses sound. Users enter the virtual space decorated as the cyber world. They can experience cyber-violence indirectly but vividly, and if language violence, which has been overlooked and recognized only as "letters", is executed offline, it will directly wonder if cyber-violence should also be regarded as a means of violence. Users have the opportunity to cope with violence autonomously. When a user is attacked by an in-game monster, there are two ways to choose from. First, fighting against with a keyboard (which is a symbol of language violence) just like a monster. Second, report the abuser to cyber bureau police. Both methods make them to escape the room, but when they get out of the room and return to the home and read the message through the monitor, users can recognize which action was right for.

사이버보안 교육훈련 전문 인력의 역량에 관한 연구 (A Study on the Capability of Cyber Security Education and Training Professional Personnel)

  • 엄정호
    • 디지털산업정보학회논문지
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    • 제15권1호
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    • pp.43-51
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    • 2019
  • This research proposed the necessary capability of cyber security professional personnel for cyber security education and training. Cyber security professional personnel were required specialized capability because the curriculum of cyber security education and training is structured around practice and training. Based on the knowledge, skills, and attitudes of professors, we derive candidate capabilities and index through the results of precedent research. As a result, we derived capability such the candidate capability group as teaching qualification, expert knowledge, practical ability, lecture ability, and research ability, and detailed capability index was derived accordingly. Finally, based on the questionnaire results of the professors related to the information security, it was determined that the capability required for the cyber security education and training professional personnel were expert knowledge, practical ability, and lecture ability. Among the capabilities, executive ability means that they have to fulfil abundant executive experience due to the high proportion of practical training due to the characteristics of cyber security education and training.

가상 전시를 통한 인문학의 경험과 인식에 관한 연구 (A Study on the experience and recognition of Humanities through Cyber exhibition)

  • 김희경
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 2부
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    • pp.626-632
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    • 2007
  • 인문학 또는 인문과학은 정치, 경제 역사, 학예, 문화 등 인간과 인류문화에 관한 정신과학을 두루 이르는 말이다. 따라서 인문학은 전시의 소재로도 적합한 분야이고, 전시의 주제와 연출에 있어서도 바탕이 되는 학문이며, 전시 주최자의 기본 소양이기도 하다. 최근 인문학의 위기가 대두되고 있는 시점에서 인문학과 가상 전시의 결합은 인문학에 대한 가치를 활용과 문화콘텐츠라는 결과물에로 확장한다는데 그 의의가 있고, 가상 전시를 통해서 '경험 인문학'으로 인식할 수 있게 한다는 것이 본 논문의 목적이다.

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웹 기반 가상 전시 구축 모델 제안 - '루이스&클락(Lewis&Clark)' 가상 전시 사례를 중심으로 - (Web-based Cyber Exhibition Development Model Proposal - Focused on the Case of 'Lewis&Clark' Cyber Exhibition -)

  • 김희경
    • 한국콘텐츠학회논문지
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    • 제8권5호
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    • pp.123-133
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    • 2008
  • 웹 전시, 온라인 전시, 가상 전시라고 명명된 많은 콘텐츠들을 살펴보면 일반적인 정보를 주는 웹사이트와 차별화되지 않는 것이 많다. 따라서 본 논문은 웹을 기반으로 한 가상 전시에 있어서 일반 웹사이트와 확연히 차이가 나고 가상 전시 개발의 프레임워크(framework)가 될 수 있는 모델을 제안하는 것이 목적이다. 모델은 전시를 구성하는 가장 기본 요소로서 전시물의 집합체인 아카이브 층, 스토리텔링을 적용한 전시 층, 그리고 수용자의 몰입을 극대화하기 위한 경험 층의 3개 층으로 설계해 보았다. 모델이 적용된 사례의 분석을 통하여 실제로 모델의 적용이 가능함을 제시함과 동시에 지향점이 다른 수용자를 고려한 가상 전시의 개발 방향도 제시하였다. 가상 전시의 개발 모델을 활용할 경우 현란한 기술 위주의 콘텐츠가 아닌 '소재와 가치+미디어와 CT'의 융합을 통하여 가상 전시가 독자적인 콘텐츠의 영역으로 인식될 수 있기를 기대한다.