• 제목/요약/키워드: Customer-Product Interaction

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Too Much Information - Trying to Help or Deceive? An Analysis of Yelp Reviews

  • Hyuk Shin;Hong Joo Lee;Ruth Angelie Cruz
    • Asia pacific journal of information systems
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    • 제33권2호
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    • pp.261-281
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    • 2023
  • The proliferation of online customer reviews has completely changed how consumers purchase. Consumers now heavily depend on authentic experiences shared by previous customers. However, deceptive reviews that aim to manipulate customer decision-making to promote or defame a product or service pose a risk to businesses and buyers. The studies investigating consumer perception of deceptive reviews found that one of the important cues is based on review content. This study aims to investigate the impact of the information amount of review on the review truthfulness. This study adopted the Information Manipulation Theory (IMT) as an overarching theory, which asserts that the violations of one or more of the Gricean maxim are deceptive behaviors. It is regarded as a quantity violation if the required information amount is not delivered or more information is delivered; that is an attempt at deception. A topic modeling algorithm is implemented to reveal the distribution of each topic embedded in a text. This study measures information amount as topic diversity based on the results of topic modeling, and topic diversity shows how heterogeneous a text review is. Two datasets of restaurant reviews on Yelp.com, which have Filtered (deceptive) and Unfiltered (genuine) reviews, were used to test the hypotheses. Reviews that contain more diverse topics tend to be truthful. However, excessive topic diversity produces an inverted U-shaped relationship with truthfulness. Moreover, we find an interaction effect between topic diversity and reviews' ratings. This result suggests that the impact of topic diversity is strengthened when deceptive reviews have lower ratings. This study contributes to the existing literature on IMT by building the connection between topic diversity in a review and its truthfulness. In addition, the empirical results show that topic diversity is a reliable measure for gauging information amount of reviews.

무리행동과 지각된 유용성이 이러닝 컨텐츠 구매의도에 미치는 영향: 구매경험에 의한 비교분석 (The Effect of Herding Behavior and Perceived Usefulness on Intention to Purchase e-Learning Content: Comparison Analysis by Purchase Experience)

  • 유철우;김용진;문정훈;최영찬
    • Asia pacific journal of information systems
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    • 제18권4호
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    • pp.105-130
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    • 2008
  • Consumers of e-learning market differ from those of other markets in that they are replaced in a specific time scale. For example, e-learning contents aimed at highschool senior students cannot be consumed by a specific consumer over the designated period of time. Hence e-learning service providers need to attract new groups of students every year. Due to lack of information on products designed for continuously emerging consumers, the consumers face difficulties in making rational decisions in a short time period. Increased uncertainty of product purchase leads customers to herding behaviors to obtain information of the product from others and imitate them. Taking into consideration of these features of e-learning market, this study will focus on the online herding behavior in purchasing e-learning contents. There is no definite concept for e-learning. However, it is being discussed in a wide range of perspectives from educational engineering to management to e-business etc. Based upon the existing studies, we identify two main view-points regarding e-learning. The first defines e-learning as a concept that includes existing terminologies, such as CBT (Computer Based Training), WBT (Web Based Training), and IBT (Internet Based Training). In this view, e-learning utilizes IT in order to support professors and a part of or entire education systems. In the second perspective, e-learning is defined as the usage of Internet technology to deliver diverse intelligence and achievement enhancing solutions. In other words, only the educations that are done through the Internet and network can be classified as e-learning. We take the second definition of e-learning for our working definition. The main goal of this study is to investigate what factors affect consumer intention to purchase e-learning contents and to identify the differential impact of the factors between consumers with purchase experience and those without the experience. To accomplish the goal of this study, it focuses on herding behavior and perceived usefulness as antecedents to behavioral intention. The proposed research model in the study extends the Technology Acceptance Model by adding herding behavior and usability to take into account the unique characteristics of e-learning content market and e-learning systems use, respectively. The current study also includes consumer experience with e-learning content purchase because the previous experience is believed to affect purchasing intention when consumers buy experience goods or services. Previous studies on e-learning did not consider the characteristics of e-learning contents market and the differential impact of consumer experience on the relationship between the antecedents and behavioral intention, which is the target of this study. This study employs a survey method to empirically test the proposed research model. A survey questionnaire was developed and distributed to 629 informants. 528 responses were collected, which consist of potential customer group (n = 133) and experienced customer group (n = 395). The data were analyzed using PLS method, a structural equation modeling method. Overall, both herding behavior and perceived usefulness influence consumer intention to purchase e-learning contents. In detail, in the case of potential customer group, herding behavior has stronger effect on purchase intention than does perceived usefulness. However, in the case of shopping-experienced customer group, perceived usefulness has stronger effect than does herding behavior. In sum, the results of the analysis show that with regard to purchasing experience, perceived usefulness and herding behavior had differential effects upon the purchase of e-learning contents. As a follow-up analysis, the interaction effects of the number of purchase transaction and herding behavior/perceived usefulness on purchase intention were investigated. The results show that there are no interaction effects. This study contributes to the literature in a couple of ways. From a theoretical perspective, this study examined and showed evidence that the characteristics of e-learning market such as continuous renewal of consumers and thus high uncertainty and individual experiences are important factors to be considered when the purchase intention of e-learning content is studied. This study can be used as a basis for future studies on e-learning success. From a practical perspective, this study provides several important implications on what types of marketing strategies e-learning companies need to build. The bottom lines of these strategies include target group attraction, word-of-mouth management, enhancement of web site usability quality, etc. The limitations of this study are also discussed for future studies.

서울컬렉션 시장부합 요소와 시장지향에 관한 탐색적 연구 -컬렉션 참가자들을 중심으로- (An Exploratory Study for the Market of Seoul Collection -From the Collection Participant's Perspective-)

  • 한자영;이수진
    • 한국의류학회지
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    • 제32권4호
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    • pp.562-572
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    • 2008
  • This study is to understand the current situation of the Seoul Collection and suggest market oriented strategies in order to establish a more effective fashion market. Three elements-time, form, and, place-were defined to analyse the dynamics of the collection and two factors-customer/competitor oriented information and information interaction among participants-were employed to evaluate the Seoul collection toward market orientation. The data were collected from the collection participants via an in-depth interview. The identified major market factors were: 1. Time-In order to create a desirable market, the opening time of the Seoul Collection needs to be rescheduled in accordance with the openings of other countries. Also the time must be suitable to the buyer's movement. 2. Product-Products which did not meet the needs of the market and their unrealistically high prices were two main factors that hindered sales. 3. Place-Although the place was a vital factor to the success of the collection, the facility was not fully a suitable location for buyers to place orders. Additionally, the analyzed data indicated the low market-oriented Seoul collection. Vital to elevating the Seoul Collection to meet the global standard, therefore, more practical research and merchandise planning should be arranged in advance.

웹사이트 이용의도에 대한 동기적 요인의 영향 : 인터넷 쇼핑몰을 중심으로 (The Effect of the Motive Factors Towards the Intended Use of the Website: Perspectives of Internet Shopping Mall)

  • 손달호
    • 경영과학
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    • 제21권1호
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    • pp.1-17
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    • 2004
  • A separate and distinct interaction with both the actual e-vendor and with its IT web site interface is at the heart of online shopping. Previous research has established, accordingly, that online purchase intention is the product of customer assessments of IT itself, specifically its perceived usefulness and ease-of-use(TAM). Since perceived usefulness and perceived ease of use are such a fundamental driver of usage intentions, it is important to understand the determinants of this construct and how their influence changes over the voluntariness towards the usage intention. The reason for voluntariness as a moderating variable is that it had the serious effect to the motivating in the making willingness of the internet shopping-mall usage. A better understanding of the determinants of perceived usefulness and perceived ease of use to the usage intention would enable us to design web site interventions that would increase user acceptance and usage of internet shopping-mall. Therefore, the goal of the present research is to extend TAM to include additional key determinants of TAM and to understand how the effects of these determinants change with the voluntariness of the usage intention of the internet shopping-mall.

Branding and Advertising on Social Networks: Current Trends

  • Trachuk, Tetiana;Vdovichena, Olga;Andriushchenko, Mariia;Semenda, Olha;Pashkevych, Maryna
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.178-185
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    • 2021
  • The emergence of social networks has led to the flourishing of a new golden era of branding, which is a challenge for companies due to the need for creative positioning of companies with an emphasis on building trust and loyalty to the brand. Consumers are becoming more demanding and due to a wide range of products in different markets, make demands that are more stringent on companies. The goal of this article was to study the main trends of branding and advertising on social networks to develop a new approach to brand promotion. Methodology. The quantitative and qualitative research design was used to determine the main trends in branding and advertising on social networks. The methodology included the following methods: 1) analysis of the relationship between brand value and brand content strategy, 2) content analysis of the content of companies in social networks on the example of 10 world-famous brands with the highest value. The results allowed forming the criteria of effective content and communication: simplicity of content and simplicity of communication, lack of direct advertising of products, emphasis on global socio-economic problems and social orientation, unobtrusive communication, content creativity, indirect information about the product or work, the history of the company's development through various tools. The main content strategies of brands are defined: storytelling strategy; strategy of informing about the history of the company's development; entertainment and information strategy; strategy of joint interaction with the audience through the involvement of wellknown influencers or users of products. The theoretical and practical value of the results is confirmed by the conceptualization of the main content strategies of world-famous brands, which are pioneers in new ways to build relationships with users through social networks. The research proposes to use a customer-oriented approach to brand promotion. This means studying consumer behavior and predicting possible changes in behavior, which determines the level of interaction with the brand, the content strategy of the brand, and its effectiveness.

전문의약품 마케팅활동의 효과 측정에 관한 실증 연구 (An Empirical Study on the Effectiveness of Marketing Activities for Ethical Drugs (ETC))

  • 노승연;김건우;장남식
    • 아태비즈니스연구
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    • 제14권4호
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    • pp.289-303
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    • 2023
  • Purpose - The purpose of this study is to investigate the types and forms of various marketing activities actually used in pharmaceutical companies and to empirically analyze the impact of these marketing activities on sales. Design/methodology/approach - This study categorize five years' worth of marketing activity data from a foreign pharmaceutical company 'A' which operates in South Korea into five categories. Multiple regression analysis and interaction effects are employed for data analysis. Findings - First, CRM calls, Detail calls, GP, and Web events have a positive impact on sales, but SoV does not show significant differences. Second, in the comparison between HQ1 and HQ2 based on patent ownership, Detail calls and Web events had a stronger impact on sales in HQ2, where the patent period is still in effect, compared to HQ1. However, SoV showed no difference between HQ1 and HQ2. Research implications or Originality - First, Detail Calls are more effective for drugs with active patents, while CRM Calls work better for drugs with expired patents. This emphasizes the need to customize call strategies based on patent status. Second, the significant impact of Web Events on sales in HQ2 compared to HQ1 suggests that online information access is crucial, indicating that customer receptivity varies based on product nature. Third, these insights, derived from data analysis, call for a shift in pharmaceutical marketing analysis methods away from traditional approaches. Finally, this study holds significance as one of the first empirical analyses using actual marketing data from pharmaceutical companies in South Korea.

Interactive Digital Signage에 광고의 마케팅이 소비 경향에 대한 연구 (Research on the Impact of interactive Digital Signage Advertising on Consumption Tendency)

  • 양파
    • 디지털융복합연구
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    • 제18권4호
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    • pp.411-417
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    • 2020
  • 본 연구는 옥외 Interactive Digital Signage 의 Interactive 광고를 연구 대상으로 하고, 옥외 Interactive Digital Signage 의 광고를 전통적인 형태의 광고와 비교하여 소비하는 경향에 미치는 영향을 연구한다. 문헌 자료와 실 사례 분석의 연구방법으로 선행 연구는 아울러 인터넷 및 인공지능의 발전이 Interactive Digital Signage 광고 생산에 미치는 영향을 분석하였다. 소비 추세와 습관을 결합하여 Interactive Digital Signage 광고의 특징과 199IT Interactive Digital Signage 인터넷 자원 데이터 창고의 데이터를 근거로 하여 실례 분석 방법으로 Interactive의 광고에 소비자의 소비 경향 영향의 3가지 요인이 있다는 것을 제출한다. 목적은 이후 기업이 Interactive Digital Signage를 사용하여 광고 투자에 대한 참고를 진행한다. 기업을 도와 생산품의 판매량을 높이고, 상품 가치와 거래처에게 브랜드에 대한 신뢰도를 높인다.

제품-서비스 시스템을 위한 서비스블루프린트 수정모형의 제안 (Suggestion on Modified Models of Service Blueprint for Product-Service System)

  • 이은솔;연명흠
    • 디자인융복합연구
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    • 제16권3호
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    • pp.69-84
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    • 2017
  • 서비스 블루프린트(Service blueprint)는 새로운 서비스 시스템을 제안하는 단계에서 고객을 중심으로 각 서비스 요소 간의 상호작용을 한 눈에 보여 주고 서비스 전체의 흐름을 파악하기 위해 사용되는 것으로서 온라인 비즈니스가 개발되기 전인 1980년대에 제안된 것이다. 그러나 오늘날의 서비스는 제품 서비스 시스템(PSS)으로 확장되거나, 온라인과 오프라인으로 채널이 다양해져, 기존의 서비스 블루프린트는 이를 표현하기에 불충분하다. 이에 본 연구는 각 비즈니스에 최적화된 서비스 블루프린트 유형을 제안하고자 하였다. 이를 위해 연구에 활용될 PSS사례 137개를 수집한 후 비즈니스 매트릭스를 제작하여 사례를 분류하고, 대표사례를 선정하여 총 두 차례의 실험을 진행하였다. 그 결과 매트릭스에 대응하는 6가지의 서비스 블루프린트 유형인 온라인 서비스형, 온라인 원격지원형, 셀프렌탈형, 온라인 주문형, 전통적 유형, 오프라인 지원형을 도출할 수 있었다. 이후 해당 유형의 적합성을 판단하기 위하여 검증을 진행하여 제안한 서비스 블루프린트의 6가지 유형이 적합함을 확인하였다. 이를 통하여 PSS디자인 또는 개발 시 비즈니스의 특성에 맞게 선택적으로 사용할 수 있음을 입증하였고, 향후 본 연구에서 제안하는 서비스 블루프린트의 유형이 클라이언트에게 효과적으로 전달될 수 있는 템플릿이 되길 바라며 서비스 디자이너나 개발자, 기획자와의 커뮤니케이션에도 효과적으로 사용되길 기대한다.

저소음 청소기 개발 (Low Noise Vacuum Cleaner Design)

  • 주재만;이준화;홍승기;오장근;송화규
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2007년도 추계학술대회논문집
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    • pp.939-942
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    • 2007
  • Vacuum cleaner is a close life product that can remove various dusts from our surroundings. However well vacuum cleaner clean our environments, many people are looking away from it, due to its loud noise. Its noise causes a big trouble in the usual life, for example, catch calls, TV watching and discussing etc. To reduce these inconveniences, noise reduction methods and systematic design of low noise vacuum cleaner are studied in this paper. At first, sound quality investigation is performed to get the noise level and quality that make people TV watching and catch calls available. Based on the European and domestic customer SQ survey result, sound power, peak noise level and target sound spectrum guideline are studied and introduced. As a second, precise product sound spectrums are designed into each part based on the sound quality result. Fan-motor, brush, mainbody, cyclone spectrums are decided to get the final target sound based on the contribution level. Fan-motor is the major noise source of vacuum cleaner. Specially, its peak sound, RPM peak and BPF Peak, cause the people nervous. To reduce these peak sounds, high rotating impeller and diffuser are focused due to its interaction. A lot of experimental and numerical tests, operation points are investigated and optimization of flow path area between diffusers is performed. As a bagless device, cyclones are one of the major noise sources of vacuum cleaner. To reduce its noise, previous research is used and adopted well. Brush is the most difficult part to reduce noise. Its noise sources are all comes from aero-acoustic phenomena. Numerical analysis helps the understanding of flow structure and pattern, and a lot of experimental test are performed to reduce the noise. Gaps between the carpet and brush are optimized and flow paths are re-designed to lower the noise. Reduction is performed with keeping the cleaning efficiency and handling power together and much reduction of noise is acquired. With all above parts, main-body design is studied. To do a systematic design, configuration design developments technique is introduced from airplane design and evolved with each component design. As a first configuration, fan-motor installation position is investigated and 10 configuration ideas are developed and tested. As a second step, reduced size and compressed configuration candidates are tested and evaluated by a lot of major factor. Noise, power, mass production availability, size, flow path are evaluated together. If noise reduction configuration results in other performance degrade, the noise reduction configuration is ineffective. As a third configuration, cyclones are introduced and the size is reduced one more time and fourth, fifth, sixth, seventh configuration are evolved with size and design image with noise and other performance indexes. Finally we can get a overall much noise level reduction configuration. All above investigations are adopted into vacuum cleaner design and final customer satisfaction tests in Europe are performed. 1st grade sound quality and lowest noise level of bagless vacuum cleaner are achieved.

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QFD(품질 기능 전개도)를 이용한 중년 여성의 감성 Brassiere 개발 (Applying QFD in the Development of Sensible Brassiere for Middle Aged Women)

  • 김정화;홍경희
    • 한국의류학회지
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    • 제28권12호
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    • pp.1596-1604
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    • 2004
  • QFD(Quality Function Deployment: 품질기능 전개도)는 상품개발과정에서 소비자의 요구가 손실되지 않고 최종제품의 생산에 반영되고 시장에 투입되도록 고안된 상품개발 기술의 일종이다. 본 연구에서는 착용감이 우수한 brassiere를 개발하는 과정에서 필요한 모든 정보를 획득하기 위하여 소비자가 요구하는 제품속성과 이 제품속성을 제품 기능에 반영할 수 있는 구체적인 연구 방법론을 제시하기 위해 QFD를 이용하여 그 효율성과 타당성을 검토해 보고자 하였다. Brassiere 착용쾌적성에 대한 소비자 요구 조사를 위해 30-40대의 주부 100명에게 설문조사를 실시하였다. 소비자 요구들 중 중요 항목을 선정하기 위해 중요도 순위 조사를 5점 척도로 조사한 후, 소비자 요구 항목들은 기술적 언어로 전환되었다. 제품에 대한 소비자의 주관적 평가인 소비자 경쟁 평가를 위해 10가지 시판 brassiere에 대한 착용실험이 $28{\pm}1^{\circ}C,\;65{\pm}3\%$ RH로 조절되는 인공기후실에서 실시되었다. 소비자 경쟁 평가치는 기술적 경쟁 평가의 물리적평가치와 비교함으로써, 적절한 기술적 언어를 발굴해 냈는가를 검증할 수 있었다. 결과적으로 쾌적성 있는 중년 여성의 brassiere를 개발하기 위해 도출된 소비자 요구는 종합적 착용 쾌적감, 맞음성-체형보정성, 움직임에 의한 브래지어의 위치 이동성, 압박감, 생리적 특성, 심미적 특성, 브래지어의 어깨끈 관련 특성 등 7가지로 나타났다. 이를 제품에 반영하기 위한 기술적 언어로는 3D측정 Data,소재의 물리적 특성, 심미적 특성, 생리적 측정치, 패턴, 압력 측정치 등으로 도출되었다.형 집단이 다른 두집단보다 더 활발한 불평행동을 취하는 것으로 나타났다. 따라서, 정보지향형과 브랜드지향형 집단의 경우에는 서비스회복의 만족도론 높혀주는데 주력하고, 가격지향형 집단의 경우에는 불평행동이 보다 적극적으로 취해질수 있도록 유도하는 마케팅 전략을 서비스 회복 전략과 함께 구사하는 것이 보다 효과적 일 것이라 생각된다.TEX>$53\%$의 상동성이 각각 존재하는 것으로 확인하였다.)을 가지고 있음이 확인되었다. 사람에 직접적인 유해성을 가지고 있는 지 확인하기 위해 사람 방광 유래의 T-24세포와 장내 표피 유래의 Caco-2세포에 대한 부착능을 시험하였을 때, 16균주$(42.1\%)$가 T-24방광 세포에, 그리고 17균주$(44.7\%)$가 Caco-2장세포에 대해 강한 부착능을 나타내었다. 특히 11균주$(28.9\%)$는 두 세포 모두에 강한 부착능을 가지고 있었다. Filter mating method를 수행하여 이들 균주들의 독소 생산 유전자와 항생제 내성 유전자가 사람에서 분리된 균주로 전달되는 것을 확인할 수 있었다. 본 실험의 결과는 설사 중상을 나타내는 돼지로부터 분리된 용혈성 E. coli의 독성과 세포 부착능력, 그리고 항생제 내성간의 상호 연관성을 보여주지 않았으나 동물 분리 세균의 항생제 내성과 독소 생산 능력이 유전자 전달을 통해서 뿐만 아니라 세균의 직접 접촉에 의해서도 인체로 전달될 수 있는 것을 보여주는 것이다.다. 본 연구를 토대로 장시간의 체외순환에서는 신장기능을 대표하는 수치들에도 영향을 미칠 수 있으리라 예상되며, 신장 이외에 다른 주요 장기에 미치는 영향에 대한 연구를 더