• Title/Summary/Keyword: CulturalContents

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Seungmu's Research Trends and Project : For Papers Published in Domestic Academic Journals from 1978 to 2021 (승무의 연구 동향과 과제 : 1978년~2021년 국내 전문학술지 논문을 중심으로)

  • Choi, Seok-Kwon
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.201-207
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    • 2022
  • This study analyzed the Seungmu research trends published in domestic academic journals from 1978 to 2021. Seungmu, a traditional Korean dance, has been handed down for a long time and has established itself as a traditional dance representing Korea. I think that the trend analysis of Seungmu Dance can present basic data that can solidify the succession, preservation and development of Seungmu Dance, a sustainable traditional cultural heritage. I think that the trend analysis of Seungmu dance is a meaningful process that lays the foundation for the vitalization and popularization of Korean traditional dance.

Home Economics Curriculum Development and Application of Clothing Life Culture Area Based on the Interpretive Perspective on Educational Curriculum (해석적 관점을 중심으로 한 가정과교육 의생활 문화 영역의 교육과정안 개발 및 적용)

  • Bae, Hyun-Young;Lee, Hye-Ja
    • Journal of Korean Home Economics Education Association
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    • v.20 no.3
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    • pp.31-47
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    • 2008
  • In this study the interpretive perspective means a point of view on educational curriculum in which in order to reach the understanding of the meaning of the behaviors and beliefs of human beings, and the historical and cultural products, the process of discussing on the basis of historical and cultural knowledge is very important. The developed curriculum means the one that consists of the goal of the curriculum, the contents of the curriculum, lesson plans, and the instruction-learning materials. This study has been carried out in four steps: conceptualization, development, application and evaluation. This study has tried to propose some changes in the contents of clothing life education on the basis of the interpretive perspective by firstly, assuming some core concepts that were related to clothing life education in Home Economics and secondly, organizing the contents of the clothing life culture area based upon historical and cultural materials. The results of the application of the developed curriculum came out positive. The strong points of the developed curriculum showed that for the students the curriculum was helpful in seeking answers to such questions as 'who I am' and 'what kind of being I am' through the perception of traditional culture and clothing life. In addition, the developed learning contents were recognized as new knowledge. It also showed that teaching contents with a focus on the interpretive perspective could play a role as reflection for the practice and for the arrival at the final perception. A weak point of the developed curriculum is that the Home Economics teachers themselves might find difficulty preparation for teaching this material because of their limited understanding and knowledge of the historical and cultural materials about clothing life.

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A Study on Metaverse Educational Culture Content : Focusing on the Case of Metaverse Moonshin Art Museum (문화 콘텐츠를 활용한 메타버스 교육 콘텐츠 연구 : 메타버스 문신 미술관 사례를 중심으로)

  • Nam, SangHun
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.728-737
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    • 2022
  • Metaverse is gaining worldwide interest, and related industries are developing rapidly. In the field of education, students' interest in metaverse is increasing, and education on metaverse-related technologies and services is required. However, since metaverse classes in universities mainly consist of theoretical education and domestic/overseas case analysis education, practical education that can apply metaverse technology to the real world is also necessary. In the cultural field, event contents such as entrance ceremonies and exhibitions are mainly produced for metaverse contents, and it is also necessary to study metaverse contents that can be sustained for a long time by people visiting regularly. In this study, educational contents that can link cultural participation in the real world with cultural participation in the metaverse were studied using the local cultural space as a medium to produce sustainable metaverse contents. The 'Metaverse Moonshin Art Museum commemorating the 100th anniversary of Moonshin's birth' program reinterpreted the real world of Changwon Moonshin Art Museum into a virtual world by collaborating with students on the Roblox. The 'Expanded Reality Moonshin Art Museum' program created an expanded Metaverse art museum that transcends time by augmenting the deceased Moonshin artist in the museum's exhibition space using HoloLens. For students studying culture-related majors, an educational program that combines metaverse education and practical training was conducted, and it is planned to be supplemented and used as a teaching plan.

A Study on the Development of the Traditional Design Content in health and longevity based on the Lucky Signs (길상(吉祥)을 상징하는 수복(壽福) 중심의 전통적인 디자인 콘텐츠 개발에 대한 방향성 연구 - 문화상품디자인 중심으로 -)

  • Jung, Su-yeon;Hong, Dong-sik
    • Journal of Communication Design
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    • v.66
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    • pp.90-101
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    • 2019
  • South Korea had a hard time creating its own image of a nation that formed its identity due to 6.25, Japanese-style rule, division of South and North Korea, and military dictatorship. Recently, Korea has been searching and spreading its identity by creating a Korean wave such as various events and K-POPs. However, since there are still no images and cultural products representing Korea's identity, it is necessary to develop design contents related to native culture and professional cultural product design. Design powers such as France and Japan focus on design projects that can add value to their national design policy projects. Traditional Korean contents also need to be specialized and continuous in image design and research. In this study, five lucky-SubokGangnYeon(long life, happiness and peace), a representative of Korean culture, studied with the most interest in the old and the modern, namely, "Living healthy long." Through the development of cultural product design and the use of design content, I would look forward to presenting the diversity and direction in producing Korea's own design products and images that fit the trend of modern 'age of 100.' Based on images based on special exhibitions related to longevity of the National Folk Museum of Korea, the museum discovers key used features and meanings, studies patterns and patterns, and analyzes design cases applied to modern cultural product design. We also want to look at the direction available through design content, which is a symbol of llong life happiness and peace. First, cultural products have limitations that lack the development of design products, lack of public relations and sales outlets, and lack of awareness of traditional culture, which should precede policy support and awareness reform at the national level. Second, we need to streamline prices that meet the needs of the market. Third, cultural product design and contents related to tradition can be settled and disseminated more easily when traditional design is utilized and distributed mainly on practical stationery and household goods. Fourth, it is necessary to develop contents of various Korean images based on research on Korean cultural history and aesthetic consciousness. Research on the Korean culture of designers should be conducted, not just in the form of figurative images. Fifth, traditional manufacturing methods and materials should be respected by modern times, but modern production products should be developed with economy and durability.

A Study on Efficient Development Plan For Various Game Contents Demand Status (다양한 게임콘텐츠 요구현황에 따른 효율적 개발방향 연구)

  • Oh Hyun-Ju
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.149-152
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    • 2005
  • 콘텐츠 융합을 통한 오락과 커뮤니케이션의 대표적인 매체이자 사회적 구성물로 발전해 온 게임산업은 다양한 주제와 다양한 시각의 접근으로 폭넓은 연령층과 여성유저의 참여 확대 현황을 보이고, 이러한 현황은 캐주얼게임과 여성선호게임의 성장을 가져왔다. 이에 따라 유저들의 요구사항은 더욱 다양해지고 있고 이러한 게임개발을 위해 시각적 표현은 더욱 중요한 자리를 차지하게 된다. 캐주얼게임과 여성선호게임들의 성공요인들을 통해 그 중에서 시각적인 표현요소들의 중요성과 영향력, 그리고 앞으로의 개발방향에 대하여 제시한다.

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A Study on Planning Strategy for Culture and Tourism Contents : Focusing on the Jeonju city (문화관광콘텐츠 기획전략에 관한 연구 : 전주시를 중심으로)

  • Moon, Yun-Geol
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.359-360
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    • 2014
  • 관광산업은 지역발전전략에서 최우선과제로 꼽히고 있다. 전주시의 경우 한옥마을이 크게 성공했지만 최근 한옥마을 위기설 등 많은 관광객의 방문에 따른 부작용이 심각하다. 따라서 지역관광산업의 활성화를 지속하기 위해서는 새로운 관광콘텐츠의 개발이 필요하다.이를 위한 방법론으로 먼저 최근 문화관광트렌드와 문화관광수요의 변화요인을 살펴보고 이러한 변화요인으로부터 전주시 문화관광콘텐츠 기획을 위한 검토요인들을 도출하였다. 그리고 이러한 검토요인에 따라 새로운 문화관광콘텐츠를 기획하기 위해서는 어떤 전략이 필요한지를 제안하였다.

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Prospects and Challenges of Mobile Video Contents such as Mobisodes which are focused on Past American Mobisodes and Mobile Ad Marketing (모비소드(Mobisode)의 사례연구를 통한 모바일 영상 콘텐츠의 전망과 과제 - 미국 모바일 영상 콘텐츠와 모바일 광고를 중심으로)

  • Chung, Moonsik
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.91-92
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    • 2013
  • 모바일 기기인 스마트폰, 태블릿 PC의 대중화를 통해 영화, TV, 컴퓨터와 더불어 제4의 스크린이라 불리는 모바일 영상 콘텐츠 혹은 모비소드(Mobisode)는 영상물 시청에 있어서 때와 장소를 가리지 않는 편리함으로 인해 시청자들에 대한 파급력이 확대되고 있으며 이로 인한 모바일 광고와 마케팅의 수단으로서의 활용가치가 크게 주목되고 있다.

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A Study on the Development Process of Food Cultural Contents - A Case Study Focusing on Producing the Video about the Health benefits of Kimchi - (식문화 확산 콘텐츠 개발 프로세스 연구 - 김치의 기능성 홍보 동영상 제작 사례를 중심으로 -)

  • Choi, eun-ok;Park, sung-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.117-118
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    • 2012
  • 한국의 경제성장과 김치의 우수성이 규명됨에 따라 세계인의 김치에 대한 인지도가 높아지고 있다. 김치가 세계적인 식품이 되기위해서는 김치문화의 세계화가 전제되어야 하고 이를 위한 홍보활동이 이루어져야한다. 본 연구에서는 김치의 기능성 홍보 동영상제작 사례를 통해 식문화 확산을 위한 콘텐츠 개발 프로세스를 제안하고자 한다.

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A Exploration on the Story Value and the Application as Local Cultural Contents of Female Independence Activists in Andong city (안동 여성독립운동가 이야기 가치와 지역문화콘텐츠 활용 방안 탐색)

  • Lim, Jihye
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.173-174
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    • 2016
  • 본 논문은 안동 여성독립운동가들의 항일투쟁과 독립운동가 가족들의 삶의 이야기를 통해지역공동체를 복원할 수 있는 지역문화 콘텐츠 활용 방안으로 첫째, 안동 독립운동에 대한 강좌형 체험프로그램 개발, 둘째, 독립운동 전통마을의 테마파크화, 셋째, 지역독립운동 해설사 콘텐츠 개발, 넷째, 지역독립운동 콘텐츠의 축제화를 제안한다.

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Relationship of Gyeongnam Noodles 'Jinju-Naengmyeon' & 'Uiryeong-soba', Application to local cultural contents (경남의 면, 진주냉면과 의령소바의 관계 그리고 지역문화콘텐츠로의 활용방안)

  • Kim, myung-jin;Park, Tae-im;Seo, you-seok
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.197-198
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    • 2019
  • 본 발표문은 경남의 면요리 중에서 진주냉면과 의령소바의 관계에 주목한다. 원형의 진주냉면은 지금 복원된 바 없으나 인근에서 외식산업화로 성공한 의령소바에서 대부분의 흔적을 확인할 수 있다. 경남 면요리의 특징은 다양한 육수의 변화이다. 이러한 경남 면요리의 개성은 다양한 면요리 프랜차이즈 외식산업화의 가능성을 보여준다.

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