• Title/Summary/Keyword: CulturalContents

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An Analysis of Cultural Policy-related Studies' Trend in Korea using Semantic Network Analysis(2008-2017) (언어네트워크분석을 통한 국내 문화정책 연구동향 분석(2008-2017))

  • Park, Yang Woo
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.371-382
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    • 2017
  • This study aims to analyze the research trend of cultural policy-related papers based on 832 key words among 186 whole articles in the Journal of Cultural Policy by the Korea Culture & Tourism Institute from October 2008 to January 2017. The analysis was performed using a big data analysis technique called the Semantic Network Analysis. The Semantic Network Analysis consists of frequency analysis, density analysis, centrality analysis including degree centrality, betweenness centrality, and eigenvector centrality. Lastly, the study shows a figure visualizing the results of the centrality analysis through Netdraw program. The most frequently exposed key words were 'culture', 'cultural policy/administration', 'cultural industry/cultural content', 'policy', 'creative industry', in the order. The key word 'culture' was ranked as the first in all the analysis of degree centrality, betweenness centrality and eigenvector centrality, followed by 'policy' and 'cultural policy/administraion'. The key word 'cultural industry/cultural content' with very high frequency recorded high points in degree centrality and eigenvector centrality, but showed relatively low points in betweenness centrality.

An Empirical Analysis on Citizens' Awareness of an Intangible Cultural Heritage (무형문화유산 활성화를 위한 수요자 인식에 관한 실증적 분석)

  • Oh, Jung-Shim
    • The Journal of the Korea Contents Association
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    • v.15 no.9
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    • pp.29-36
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    • 2015
  • This study aims to examine the problems that transmissions of an intangible cultural heritage in Korea may be cut off because of the public indifference, low demand for it and lack of government funding and seek ways to revitalize an intangible cultural heritage by increasing citizens' awareness of it and demand for it. According to recent studies, many holders of important intangible cultural properties have a difficulty doing because government funding is not enough to make their living and people who want to learn and pass on traditional skills keep decreasing. Many experts say that governments need to increase citizens' awareness of an intangible cultural heritage and demand for it in the long run to solve this problem, but governments focus on improving condition of holders rather than that. On this account, this study criticizes the government's policy and surveys citizens' awareness of an intangible cultural heritage and demand for it and suggests a plan of revitalizing an intangible cultural heritage.

Ecosystem Configuration and its Structure of Cultural Contents -Focused on Busan International Motor Show- (전시회 구성 콘텐츠가 재방문 및 추천의사에 미치는 영향 -부산 국제모터쇼를 중심으로-)

  • Min, Jin-Hong;Ha, Kyu-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.197-208
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    • 2010
  • The cultural contents are a field that originally has a cycle ranged from producers of various contents and distribution consumption. The various object elements composing of an ecosystem of cultural contents in this cycle, and the search of harmonious relations between these objects is becoming an important issue. The ecological approach on the cultural contents field is not being tried authentically until now, in spite of the expansion of interest and usefulness from its application at present, so there is no detailed discussion on the inside of an ecosystem and itsaction such as confirmation of object elements composing of the ecosystem, interaction principles between objects and object development, principles of co-evolution, etc. achieving common development of all objects composing of the ecosystem. Therefore, the present research aims to confirm object elements composing of the ecosystem of cultural contents through an ecosystem model that has been researched in several fields of the ecosystem and social science, and to seek interaction between objects and each object as well as a development direction of a total ecosystem.

Development of Augmented Reality(AR)-based Tourism Contents using Local Cultural Resources (지역 문화유산을 활용한 증강현실 기반 관광 콘텐츠 개발)

  • Lee, Jongwook;Park, Hyun-Ah;Park, Kang-Ah
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.122-130
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    • 2018
  • As smart tourism is gaining more attention, there are increasing attempts to make use of augmented reality(AR) in tourism industry. However, existing AR-based tourism contents are only limited to the 'designated' cultural heritage, overlooking the value of undesignated cultural heritage lost in the past few decades of development era. This hinders expanding the scope of tourism contents and leads to the production of banal and similar contents. Given that, our study has developed tourism contents based on , an AR-based mobile application that enables participants to virtually visit the historical sites lost in the development era. The Chungmuro area, which the app is named after, is unique in character. The area has been famous for movie making for over 30 years until the '90s. It is abundant with movie-related cultural resources such as theaters and print shops, which makes the place where people wants to feel the glorious past. Through the app, participants are able to walk along the historic trail and take pictures at five virtual historic spots, among many others. We also examined participants' level of satisfaction and overall tourism experience. By taking the result into account, we hope that the AR-based tourism contents will increase in the future.

A Study about A Design Process of Interactive Multimedia Content Based on a Cultural Background (for an Indonesian Folktale)

  • Ryu Seuc-Ho;Natadjaja Listia
    • International Journal of Contents
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    • v.1 no.1
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    • pp.10-15
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    • 2005
  • As the computer becomes a trend, interactive multimedia design can be one media to communicate the cultural knowledge. A folktale can be a powerful material to show a country's culture. In this project, we try to make the folktale content to be understood easily by implementing some cultural information background. The main aim of this project is to give a vision of the richness culture through the interactive multimedia technology. In this paper, we would like to show a flow map content, a streaming of design process and a visual interface design prototype. Finally, interactive multimedia design content is very useful for a transferring the richness culture because people tend to like a multimedia content. In order to make an effective interactive multimedia design content based on a cultural background, a designer should need to understand about users, culture, technology and the whole design process.

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A Study on the Aspect of Landscape Change in Seokpajeong Garden(石坡亭) (석파정(石坡亭)의 경관변천에 관한 연구)

  • Lee, Won-Ho;Kim, Dong-Hyun;Kim, Jae-Ung;Ahn, Hye-In
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.111-112
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    • 2015
  • 본 연구에서는 석파정을 대상으로 소유주의 변경에 따른 시기별 경관변화양상을 살펴보고자 하였다. 연구결과 초기 석파정의 모습은 계류를 중심으로 하는 공간으로 주변의 수림대와 어우러진 자연경관이 확인되었으며, 대원군으로 소유 시에도 그 모습은 대부분 준용되었던 것으로 보이나, 한국전쟁 이후 잦은 소유주의 변경과 서울미술관 정원으로의 귀속에 따른 경관훼손은 원형경관의 복구가 시급히 이루어져야 할 것이다.

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A Study on the Scenic Site Recognize the attitute of Scholar -Focusing on Gwanpokdo(Painting of Viewing Falls) of Joseon Dynasty- (옛 선인들의 명승 인식 태도에 관한 연구 -조선시대 관폭도(觀瀑圖)를 중심으로-)

  • Lee, Won-Ho;Ahn, Hye-In;Kim, Jae-Ung;Kim, Dong-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.113-114
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    • 2015
  • 본 연구는 조선시대 관폭도를 중심으로 옛 선인들의 명승 인식 태도에 관하여 살펴보고자 하였다. 연구결과 폭포 표현은 폭포의 형상이나, 조망하는 대상에 있어서 차이가 있지만 관념 산수에서의 폭포가 지니는 의미는 변하지 않았다. 폭포는 이상향과 속세의 경계이면서 동시에 관조의 매개체가 되었고, 단순히 풍경의 의미가 아닌 관조적 대상의 장면으로 인식하는 경향이 컸다.

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A Study on the Development Methods of the Tourism Resources Through the Korean World Cultural Heritages (한국 세계문화유산을 활용한 관광자원개발에 관한 연구)

  • Chun Myung-Sook
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.75-80
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    • 2005
  • The purpose of this research is to verify what factors change a cultural heritage into a tourist product. And how to create tourist products through Korean world cultural heritage items in a way it contributes to the Korean tourism industry. To develope this theory of tourism product resources development we should organize a competitive strategy with concerted efforts to develop and maintain the cultural image of the historical site and devote great efforts for the preservation, development and creation of its own unique historical tradition and culture.

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The Contents Planning Using Memory Industry (기억산업을 활용한 콘텐츠 기획 - 문화적 기억을 통한 복고영화 기획을 중심으로 -)

  • Noh, Chang hyun
    • Journal of Korea Multimedia Society
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    • v.21 no.4
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    • pp.527-534
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    • 2018
  • As the speed and extent of the expansion of the retro culture continue to expand, interest in industrial values related to it as well as a cultural phenomenon is also increasing. Under these circumstances it is meaningful that the planning of movies using cultural memory can increase the possibility of continuous development of retro contents. In this article, I will look at the possibilities of retro film using cultural memory and the memory industry. The purpose of this research is to find creative and sustainable content production methods.

Application Technique of Spatial Information For Cultural Property Protective Zone (명승 문화재 지역의 공간정보 활용 기법에 대한 기초연구)

  • Lee, Won-Ho;Kim, Jae-Ung;Kim, Dong-Hyun;Shin, Hyun-Sil
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.73-74
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    • 2014
  • 일정한 면적을 가지고 있는 문화재지역은 문화재보호구역에 대한 관리가 중요하다. 본 연구에서는 회전익무인기를 이용하여 명승지 내부의 경로를 따라 경로비행 루트를 설정하고 정사투영촬영된 사진과 연속지적자료의 중첩을 통해 대단위 면적으로 구성되는 문화재내부의 지적별 공간정보를 확인할 수 있었다. 회전익무인기의 주기적인 활용을 통해 문화재지역에 대한 지속적인 모니터링과 향후 역사문화환경보존지역의 현상변경 관리 등에도 널리 활용될 수 있을 것으로 판단된다.

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