• Title/Summary/Keyword: Creative Imagination

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A Concept Analysis on Creative Zone in Public Libraries as Co-working Space (코워킹 스페이스로서의 공공도서관 무한창조공간 개념 분석)

  • Hong, So-Ram;Park, Seong-Woo
    • Journal of Korean Library and Information Science Society
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    • v.46 no.4
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    • pp.245-269
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    • 2015
  • This study suggested that the concept of creative zone raised by the national interest of the 'Creation' should be extended in public libraries. The concept of creative zone in public libraries was analyzed on the basis of 'Con-creative structure ontology' by Rombach. As we understand a creator and creation as the relation of 'subject'-'object', The current concept of 'Creation' dilutes the possibility of 'Autogenese' that all beings as a subject possess. But 'Con-creative Structure' describes the process of 'Autogenese' through sharing and mutual communication of all beings. The formation process of Con-creative Structure corresponds to the philosophy of the library that supports the self-growth through communication and sharing. 'Co-working Space' is more suitable for the substantive image of Con-creativity than 'Makerspace'. Therefore, this study analyzed circumstances of creative zone in public libraries and Co-working Space in business areas and provided the conceptive and substantive modeling for Co-working Space in public libraries.

A Study on Image Composition using Stencil Layer (Stencil Layer를 활용하는 이미지 합성 연구)

  • Yoon, young-beom
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.343-344
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    • 2013
  • The purpose of this study can freely express your imagination is not limited to the description of the facts and reproduce the photos as a media to explore the new possibilities for creative expression and the experience of the day-to-day operations for the implementation of the scheme.

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New Paradigm of Systems Thinking and Action in an Interior Design Education Field

  • Choi, Seung-Pok
    • International Journal of Contents
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    • v.7 no.1
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    • pp.52-57
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    • 2011
  • The organizational theory and design in future encourages us to bring a fluid perspective to the problems and challenges face. Organizational structure, strategy, management style, teamwork, organizational change, and even products and services can be vitalized and re-formed through creative images that allow us to act in new ways. Leaders and educators sat all levels must gain comfort in dealing with the insights and implications of diverse perspectives. In a leadership paradigm in action, leaders and educators who have more flexibility and willingness to create a learning organization are successful in improving productivity and student empowerment. The key element to organizational structure and changes for interior design education becomes communications. Finally, we need to recognize that despite its roots in mechanistic thinking, organization is a creative process of imagination. We organize as we imagine, and it is always possible to imagine in new ways.

"In the Gothic Mirror": Reflections of Female Monstrosity in "The Long Arm"

  • Chung, Hyeyurn
    • American Studies
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    • v.42 no.2
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    • pp.57-78
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    • 2019
  • The story of Lizzie Borden has served as a creative impetus in the American imagination; following the hundred years after the Borden murders, a remarkable body of creative work has been produced. Ann Schofield asserts that the Borden story has become an "ur-text for the contemplation of power, of patriarchy, [and] of sexuality" (92). In reading Mary Wilkins Freeman's "The Long Arm" (1895), this essay re-considers Schofield's claim that the Borden story and its subsequent renditions enable a revisionary take on female subjectivity and resistance to patriarchal order. More specifically, this essay examines how Freeman's text (one of the first to fictionalize the saga of Lizzie Borden) reflects back the gendered subjectivity in the in the gothic mirror for us to consider whether that reflection began as an image of subjection or that of autonomy.

Analysis of the Effects of Reading Education Using S-PUMA Teaching Method on Elementary Students' Literary Imagination and Computational Thinking (S-PUMA 교수법을 활용한 글 읽기 교육이 초등학생의 문학적 상상력과 컴퓨팅사고력에 미치는 영향 분석)

  • Eol Sohn;Youngsik Jeong
    • Journal of The Korean Association of Information Education
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    • v.26 no.6
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    • pp.567-577
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    • 2022
  • Interest in AI and SW education is growing as digital literacy is emphasized in the revised elementary school curriculum for 2022. There are numerous restrictions on how pupils can enhance their digital literacy because there are only 34 class hours available for information education in elementary schools. Therefore, other subjects and information education must be blended in order to ensure class hours for AI and SW instruction. In this study, we investigated the impact of S-PUMA reading instruction on the literary imagination and computational thinking of elementary school pupils. To conduct this study, two classes of sixth graders in an elementary school were chosen and split into an experimental group and a control group. Over the course of five sessions, only the experimental group received reading instruction using the S-PUMA teaching approach. It was discovered that reading instruction with the S-PUMA teaching methodology enhanced literary imagination and computational thinking. Further study is required to identify whether the improvement in creative imagination, a component of literary imagination, is a result of the S-PUMA teaching approach or a natural result of the subject matter of the lesson.

A Study on the Plan of Creating Jobs for Women in the ICT Industry (ICT 산업의 여성인력 고용확대 방안)

  • Woo, Sung-hee
    • Journal of Convergence Society for SMB
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    • v.4 no.2
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    • pp.19-24
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    • 2014
  • Recently the government aims to new markets, new jobs, and economic management based on technology, imagination, and creativity through the 'Creative Economy'. It has also been demonstrated in the creation of economic benchmarking of the developed countries that the performance of the creative economy in the border area with convergence of industry, science, culture and technology can achieve. In particular, women in science and technology play an important role in the case of developed countries. However, it is known that active supports and development policies for women scientists and engineers are insufficient, and the number of woman in science and technology is very low in korea. The ratio of women in her early and mid 30s in economic activity is low because of career break and difficulties from going back to work due to childbirth and parenting. The government should concentrate on the creative education and training, support for women in science and technology to develop the creative economy progressively. we present the investigation of the ICT industry status, role of women in economic participation, and the plan of creating jobs for women in the ICT industry in this paper.

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A Comparative Study on the Surrealistic Characters of Jaime Hayon and Marcel Wanders Design (하이메 아욘과 마르셀 반더스의 디자인에서 나타나는 초현실주의적 특성 비교 연구)

  • Han, Jeong-Won
    • Korean Institute of Interior Design Journal
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    • v.20 no.2
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    • pp.55-63
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    • 2011
  • This study aims to figure out diversity and complexity of modern design by analysing surrealistic characters of Jaime Hayon and Marcel Wanders design, who are working actively in diverse design fields including graphic design, product design, and space design. First fundamental theories of surrealism was reviewed, and structure for analysis was made by studying characters of design representation derived by surrealistic concepts. And then design projects in the fields of furniture and product design, interior space design, and project design that were performed by two designers after the year 2000 were analysed. Two designers assume critical attitudes in mass production of functional design which is made by only machines, and they have something in common pursuing creative and imaginative design by making unique artistic elements by using modern technology. In this way, they create surrealistic fantasy in their design. On the other hand Jaime Hayon and Marcel Wanders show interesting differences in modes of expression. Hayon creates unique and organic forms and characters based on his creative imagination, and he enjoys to express boldness and amusement. Wanders shows sophisticated and elegant duality by dramatic balance between intricate patterns and minimal forms. Both designers have important influences in modern design as creative leaders always pursuing new things and representing complex tendency of modern society.

Research on the Influence of the Use of VR Technology in Dance Creation on the Willingness of Dance Directors to Use: Focusing on the Ease of Cognition and the Mediating Effect of Usefulness

  • Wu, Nuowa
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.117-124
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    • 2019
  • In the field of dance creation, the use of film and television skills, cyberspace, action sets, computer graphics and other technology and media technology have made the creative environment for dance art that it rapidly improves and presents a new situation. Especially in the dance creation part, VR technology can show many possibilities and can be used as a tool to fully satisfy the choreographer's intention and imagination. Therefore, this study analyzes the acceptance model of virtual reality technology in dance creative education, and we will examine the effect of social influence, shared trust, innovation, interest, and self-efficacy on perceived usefulness and perceived ease. Second, we will examine the effect of perceived usefulness and perceived ease on intention to use. The study is targeted at ordinary dance creators who currently reside in Hebei Province, China. The survey was conducted for approximately 30 days from March 16th to April 17th. The total number of valid samples collected was 377. The results of the identification of the hypotheses between variables based on the questionnaire data are as follows: Firstly, social influence, shared trust, innovation, interest, and self-efficacy have a positive impact on perceived usefulness, perceived ease. Secondly, perceived usefulness, perceived ease has a positive effect on the intention to use. In view of the above research results, the theoretical significance and limitations of this research and the future research directions are discussed in depth.

The Relationships among Integrative Creativity, Creativity in Scientific Humor, and Perceptions of Educational Benefits for Making Scientific Humor of Elementary Students (초등학생의 통합 창의성, 과학 유머 창의성, 과학 유머 만들기의 교육적 효과에 대한 인식의 관계)

  • Son, Minhee;Kang, Hunsik
    • Journal of Korean Elementary Science Education
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    • v.38 no.2
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    • pp.191-202
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    • 2019
  • This study investigated the relationships among 'integrative creativity', 'creativity in scientific humor', and 'perceptions of educational benefits for making scientific humor' of elementary students. To do this, five graders (n=42) at an elementary school and five graders (n=38) at a gifted science education institutes in Seoul were selected. Tests for 'integrative creativity', 'creativity in scientific humor', and 'perceptions of educational benefits for making scientific humor' were then administered. Analysis of the results revealed that the scores for some subcategories of 'creativity in scientific humor' were positively correlated with those for 'integrative creativity', especially for 'creative motivation (e.g., curiosity and playfulness)' and 'creative potency (e.g., knowledge, imagination, sensitivity, flexibility, and fluency)' more than 'creative attitude'. The subcategories of 'integrated creativity' that were significantly related to 'creativity in scientific humor' were somewhat different according to the subcategories of 'creativity in scientific humor'. The scores for all subcategories of 'perception of educational benefits for making scientific humor' were not significantly correlated with those for almost all subcategories of 'integrative creativity' and 'creativity in scientific humor'. Educational implications of these findings are discussed.

High School of Arts students' Understanding of the Nature of Science and Nature of Art (과학과 예술의 본성에 대한 예술고 학생들의 인식)

  • Kim, Hee-Jung;Kim, Sung-Won
    • Journal of The Korean Association For Science Education
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    • v.32 no.4
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    • pp.586-603
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    • 2012
  • This study is a survey conducted to explore what art high school students specifically see as nature of science. Third-year students of a high school of arts in Gyeonggi-do participated in the survey. The questionnaire was classified into three categories - the formative arts in the fine arts, the sound arts in music, the performing arts in dance, and drama and play. The study analyzed what they think of as similar aspects of science and art respectively according to their majors, with focus on the extracts. As a result, they mentioned 'creative imagination', 'correlation with technology', 'social and cultural relation', 'subjectivity', 'variability', and 'inquiring attitude' as similarities between science and art. The results are almost the same as the elements of the nature of science as agreed on by scientists. From the result, we can assume that students majoring in art, indeed, need an education on the nature of science. Also, while the fine arts students have more tendency to perceive inquiring attitude than others, music students are more likely to perceive variability than others. Therefore, teaching strategy in experimental inquiring context for the former is more helpful in understanding the nature of science, and teaching strategy in the context of scientific history for the latter.