• Title/Summary/Keyword: Creative Ability

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Development of Instructional Materials for 3D Printing Education Program and Its Application (3D 프린팅 교육 프로그램을 위한 수업자료 개발과 적용)

  • Lee, Younggun;Lee, Sanghyun;Yoo, Seunghoon;Kim, Sitae
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.42-49
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    • 2021
  • This paper deals with the development and application of a 3D printing education program implemented to cultivate creative fusion-type talents required by the 4th Industrial Revolution. Specifically, the entire process developed by applying the ADDIE program development model, from 3D modeling to post-processing of printed materials, was performed individually and for each team for about 200 second-year college students for two weeks. Through this program, students develop the basic ability to apply 3D printing to the learning curriculum, the ability to solve problems through cooperative interactions between team members, and convergence thinking ability by collaborating within the team by students from various major fields. They are proved by analyzing an education satisfaction survey conducted after application of the program. In conclusion, the program of this paper presents a methodology for effective 3D printing education in universities.

The Effect of Science Creative Problem Solving Ability and Science Process Skills Using Free Inquiry Method (자유탐구 기법을 활용한 수업이 과학 창의적 문제해결력 및 과학적 탐구능력에 미치는 효과)

  • Lee, Yong-Seob;Kim, Soon-Shik;Lee, Sang-Gyun
    • Journal of the Korean Society of Earth Science Education
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    • v.4 no.2
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    • pp.116-125
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    • 2011
  • The purpose of this study is to make a Result analysis on the Free Inquiry Method of Elementary school student. Also, this study investigates how free inquiry activities effect the science creative problem solving ability and science process skills of Elementary school student. For this study 150, third year, elementary School students from Busan City were selected. The Inquiry examined the effectiveness of each of the following free inquiry methods: the Program Based Learning method, the Project method, the Independent Investigation Method, the Small Group Inquiry Method, and the Science Notebooks Method. The students were divided into groups in which they incorporated the respective methods into their practice. Test showed the following results: First, the Science Notebooks Method activities proved to be much more effective than the Program Based Learning method, the Project method, the Independent Investigation Method, the Small Group Inquiry Method, and the Science Notebooks Method in terms of developing on science creative problem solving ability. Second, the Project method activities proved to be much more effective than the Program Based Learning method, the Independent Investigation Method, the Small Group Inquiry Method, the Science Notebooks Method in terms of developing on science process skills.

Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability (창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용)

  • Hong, Jiyeon;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.441-449
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    • 2019
  • With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

The Effects of the Creative Problem Solving Ability and Scientific Attitude through the Science-Based STEAM Program in the Elementary Gifted Students (과학 기반 STEAM 프로그램이 초등과학 영재 학생들의 창의적 문제해결력과 과학적 태도에 미치는 영향)

  • Kim, Gwon-Suk;Choi, Sun Young
    • Journal of Korean Elementary Science Education
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    • v.31 no.2
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    • pp.216-226
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    • 2012
  • The purpose of this study was to examine the effects of the creative problem solving and scientific attitude through the science-based STEAM program for the elementary gifted students. For the purpose of this study, a teaching plan and worksheet for students based on STEAM was developed and applied. The objects of this study were the fourth grade of both an experimental class (18 students) and a comparative class (20 students) at the gifted class located in Gyeonggi Province. The results of this study were as follows: First, the change in students' science creative problem solving in the experimental group applying science-based STEAM program has statistically meaningful difference (p<.05). Second, the scientific attitude score of the experimental class improved, but it has no meaningful difference statistically. Third, according to the analysis of questionnaire for evaluating the program, experimental class students had a positive recognition in respect of the STEAM program and got higher satisfaction about the lesson. Therefore, science-based STEAM program applied in this study might be useful to improve the creative problem solving, and can be expected the scientific attitude' improving and better be widely applied to gifted education.

Creative Programming Learning with Scratch for Enhancing Computational Thinking (계산적 사고 향상을 위한 창의적 스크래치 프로그래밍 학습)

  • Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.16 no.1
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    • pp.1-9
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    • 2013
  • Computational thinking has been recently highlighted as an essential ability of the 21st Century so that many educational efforts have focused on broadening participation in computing and promoting computational thinking in K-12 settings. This paper describes the impact of creative learning activities with the Scratch on middle school students' computational thinking and creative potential. The learning activities were designed and implemented in 12 sessions with 34 middle school students. The pre and post creative potential assessment results show that students' creative personality and ideational behavior were significantly enhanced. Also, project portfolio analysis shows that students came to understand several computational concepts that are useful in a wide range of programming contexts: sequences, loops, conditionals, events, and operators.

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Superconductivity of infinite layer cuprate

  • Lee, Sung-Ik;Jung, Chang-Wook;Kim, Ji-Yeon;Kim, Heon-Jung;Park, Min-Seok
    • 한국초전도학회:학술대회논문집
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    • v.10
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    • pp.1-1
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    • 2000
  • The infinite layer compound $ACuO_2$, (A-Alkaline earth) consists of infinite stacking of $CuO_2$ planes separated only by alkaline earth ions. This compound attracted much attention because it contains only key ingredient of all cuprate high temperature superconductor; $CuO_2$ plane with controllable carrier concentration without charge reservoir block. High pressure synthesis method has been found to be preferable for this system due to its ability of doping various lanthanide ion into A site with larger superconducting volume fraction. But rigorous study on this rudimentary compound has been hindered by insufficient quality of sample. Especially superconductlng volume fraction was often too small to identify its origin. In this presentation, we report high pressure synthesis of $Sr_{0.9}Ln_{0.1}CuO_2$ (Ln=La, Sm). By controlling the heating temperature precisely during high pressure synthesis we could have superconductors with quite high superconducting volume fraction for this compound. The magnetic properties of the graln aligned samples show very different behavior compared to the cuprate high temperature superconductors. Details will be discussed.

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Role of polyethylene glycol (PEG) linkers: trends in antibody conjugation and their pharmacokinetics

  • Kondapa Naidu Bobba;Abhinav Bhise;Subramani Rajkumar;Woonghee Lee;Jeongsoo Yoo
    • Journal of Radiopharmaceuticals and Molecular Probes
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    • v.6 no.2
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    • pp.155-164
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    • 2020
  • Polyethylene glycol (PEG) has been the most commonly used polymer for the past few decades in the field of biomedical applications due to its gold standard stealth effect. PEGylation of antibody-drug conjugates, liposomes, peptides, nanoparticles, and proteins is done to improve their pharmaceutical efficacy and pharmacokinetic properties. PEGylation of antibodies with various PEG linkers improves targeting ability by increasing the blood circulation time and thus enhances the biodistribution profiles. It also assists in minimizing the immediate capture by the reticuloendothelial system. In this review, we summarize the effect of PEG linkers in an antibody conjugation and their pharmacokinetics in the field of biomedical imaging.

The Effects of Physical Effort using Props on 3-year-old Children's Ability in relation to their Creative Physical Expression and Development of a Physical Self-concept (소도구를 활용한 신체활동이 만 3세 유아의 창의적 신체표현 능력과 신체적 자아개념 발달에 미치는 영향)

  • Oh, So-Ra;Seo, Hyun-Ah;Ha, Seon-Hye
    • Korean Journal of Child Studies
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    • v.34 no.1
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    • pp.53-70
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    • 2013
  • This study proposes to find out what effects physical effort using props has on infants' ability in relation to their creative physical expression and physical self-concept. This study targets three-year-old preschoolers who attend S and T nursery, located in Yeonje, Busan, of which 16 belong to an experimental group. The research tools used in the study are the creative physical expression test by Kim Eun-Shim(1994), which is the modified version of Bae Hyun-Suck's testing tool(1990), and an altered version of the questionnaire focusing on physical self-concept by Whang Sun-Gack(2001). The experimental group is divided into a large and small sub-group and then physical activities involving props are done by these divided experimental groups once or twice a week for 12 weeks, while outdoor activities are carried out with the comparison group once or twice a week for 12 weeks. For both groups, a total of 20 experiments are done. To obtain answers to the research questions, an individual version of the T-test is conducted using means and standard variations of the experimental and comparison groups. The results of this study are as follows : 1) the physical efforts of the experimental group using props reaped more positive effects as regards creative physical expression than the comparison group, 2) the positive effect on the participants' physical self-concept is also more evident in the case of the experimental group.

Analyzing the Creative Process of the Pauling's Research for Science Gifted Education (과학영재를 가르치기 위한 창의적 화학자 폴링의 연구과정 분석)

  • Koo, Mi-Na;Kim, Ji-Young;Park, Jong-Seok;Kim, Young-Min;Seo, Hae-Ae
    • Journal of Gifted/Talented Education
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    • v.21 no.4
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    • pp.945-959
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    • 2011
  • Creativity is always important in science gifted education. There are many research results about enhancing the creativity. One of the ways of enhancing students scientific' creativity is to let them think and research like scientists so that they can follow how scientists find problems and solve them. So in this study, scientific creative elements were extracted from the Pauling's detailed examples of research process by using many documents. Abductive reasoning, paradox, changing the perspective, modeling, simplifying, converging thinking, diverging thinking, and metaphorical thinking are thinking methods that were extracted from the Pauling's research process. Repeated experiment, co-experiment, using both theories and experiments, and social obligation as a scientist are research methods. Scientific creative elements that were extracted suggest some direction that have more scientific creativity, more ability to find problems, and more ability to form theories in science education or in science gifted education.

The Effects of Writing Using Media on the Promotion of Creative Convergence Capacity (미디어를 활용한 글쓰기가 창의융합 역량 증진에 미치는 효과)

  • Bang, Sul-Yeong;Je, Nam-Joo
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.353-362
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    • 2020
  • This was a single group pretest-protest pre-experimental study designed to find out whether writing using media enhances creative convergence capacity. Data were collected from 30 C university students in C city, from March 1st to July 15th, 2020. Analysis was done using IBM SPSS 25.0 for frequency, percentage, average, standard deviation, and paired t-test. Creative problem solving ability was enhanced by an average of 0,63 points (p<.001), critical thinking tendency by 1.06 points (p<.001), self-leadership by 0,53 points (p<.001), and self-control by an average of 0.51 points, so was statistically significant (p=.001). Writing using media had the effect of improving creativity and integration capabilities. The results of this study are expected to be used as basic data for the development of educational programs for creativity and integration enhancement at university-level. Also, follow-up studies on the effectiveness of writing education by utilizing web media as text and tools simultaneously and customized university-level writing education utilizing media are required.