• Title/Summary/Keyword: Core Service

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A Study on Development of an On-line 3D Game Engine (온라인 3D 게임엔진 개발에 관한 연구)

  • Lee, Hun-Joo;Park, Tae-Joon;Kim, Hyun-Bin
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.42-55
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    • 2003
  • Domestic game companies are competitive in developing on-line 2D game contents. However, they have difficulties in maintaining the competitive edge in the area of on-line 3D game technologies owing to the limited funds and technologies. The 3D on-line game engine technologies we have intended to propose in this research are highly expected to be the key technologies ensuring the competitive edge over other countries. For this, we propose a full 3D online game engine that reflects the cutting edge technologies trend in the computer gaming industry. Our game engine is integrated with rendering and animation core technologies to visualize the game world, and provides stable network service through the Internet using server technologies.

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An Empirical Study on the Quality Management for Port Services - Primarily on Container Terminals in Busan - (항만서비스품질경영에 관한 실증연구 - 부산항 컨테이너터미널을 중심으로 -)

  • Choi, Young-Ro;Shin, Han-Won;Ko, Su-Bok
    • Journal of Navigation and Port Research
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    • v.26 no.2
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    • pp.153-159
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    • 2002
  • An empirical study was carried out to examine how Container Terminals in Busan view quality management activities by the provision of statistical evidence showing the efforts to enhance the standard of quality management, common factors of quality management activities and causal relationship among these factors. The data investigating the quality management for Busan Container Terminals were collected from 170 persons in charge of quality management for port services in Busan Container terminals by the use of questionnaire method and personal interviews. The Cronbach's a coefficient and factor analysis were used to analyze the reliability and the validity of measured variables. Furthermore, SEM (Structural Equation Modeling) method using AMOS(Analysis of MOment Structure) 4.0 was usea to analyze the cause-effect relationship among the source, activities and accomplishments of quality management representing the core concept of quality management system.

Application of S-100 Standard in the field of e-Navigation

  • Oh, Se-Woong;Kim, Ho-Yoon;Suh, Sang-Hyun;Kim, Sun-Young
    • Journal of Navigation and Port Research
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    • v.36 no.2
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    • pp.105-112
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    • 2012
  • In order to improve the existing S-57 standard, International Hydrographic Organization(IHO) has developed S-100 standard, a Universal Hydrographic Data Model(UHDM) expanded from ISO 19100 series standard to hydrographic area, and is in the process of its implementation. International Maritime Organization(IMO) has established CMDS based on e-Navigation strategy data standard as International Association of Lighthouse Authorities(IALA) established IHDM based on aids to navigation data standard and each data standard is linked with the S-100 standard. Fundamental concept and core principles of S-100 standard is suitable not only for the development of a wide range of hydrographic data and service production standard, including the next generation ENC, but also the development of product specification of non-hydrographic area. This study has examined the operation principle of S-100 standard and analyzed its implementation process as e-Navigation data in relation with ENC. It also noted the utilization of S-100 standard based e-Navigation and its potential effect via examining the development cases of S-100 standard-based product specification, such as nautical publication, ship reporting and pilot request, digital routing guide, tide and water level transmission and other important data cases of e-Navigation field.

A Design of Development Process Model of Product Lines for Developing Embedded Software (임베디드 소프트웨어 개발을 위한 제품계열 중심의 개발프로세스 모델 설계)

  • Hong, Ki-Sam;Yoon, Hee-Byung
    • Journal of KIISE:Software and Applications
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    • v.33 no.11
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    • pp.915-922
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    • 2006
  • Recently, the requirements of the embedded software are getting diverse as the diversity of embedded software application fields increases. The systematic development methods are issued to deal with the dependency between hardware and software. However, the existing development methods have not considered the software's close connection to hardware and the high-level reusability for common requirements of several similar domains. In this paper, we propose a design method of development process model of product lines to support an efficient development method for embedded software. For this, we firstly suggest a domain scoping method and an IDEF0(Integration DEFinition)-based business model for extracting the efficient requirements. Next, we present a component deriving method based on the service architecture and an architecture design method after considering the hardware dependency. And we explain the artifacts of MSDFS(Multi Sensor Data Fusion System) at each design step in order to show how the proposed model can be applied to the embedded software development.

Investigation on Key Success Factors for Future Broadcasting and Telecom Convergence Service Using AHP Method (계층적분석방법을 이용한 차세대 방통융합서비스의 핵심 경쟁 요인에 관한 연구)

  • Yoo, Jae-Heung;Choi, Mun-Kee;Kim, Sun-Joong;Cho, Ki-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6B
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    • pp.650-662
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    • 2011
  • The competition among companies in converged market of broadcasting and telecommunications has become severe. Companies in this market have vertically integrated critical resources by acquiring or strategically allying with relevant companies. However, the expansion of business territory accompanies financial, organizational, and technological risks. As such, it is important to identify critical success factors that highly affect the company's competency. This study is aimed at delivering strategic implications for firms playing in the converged market of broadcasting and telecommunications by drawing the priorities of competitive resources to acquire. To do this, we selected four teen specific core resources on CPNT (content- platform - network - terminal) value chain. Then, we conducted an Analytic Hierarchical Process (AHP) using data from experts in this industry. As a result, the priority for acquisition of competitive resources is presented as follows: broadcasting programs, implementation of TV application store, multi-platform, investment on wireless network, and diffusion of mobile devices. In addition, the result shows that the platform-centric vertical integration is the most promising strategy for competition.

A Study on the Construction of CIS(Cooperative Information System) based on CBD (CBD 기반의 CIS 구성에 관한 연구)

  • Kim, Haeng-Gon;Sin, Ho-Jun
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.715-722
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    • 2001
  • In recent years, we recognize a new paradigm in the development process:From object oriented development, to the development process which has focused on the use of standard components. In recent years a lot of research related to the component-based development has been done, especially in business domain. but still there are many open and unresolved problems in this area. such as established development process for a distributed environment, formal process, infrastructure for COTS, development and management tool considering maintenance to guarantee a proper treatment of components. It also required a service and an application integration for component. In this paper, we propose cooperative information systems (CIS) that supports component based development. It must address for component based systems to achieve their full potential. We identify a set of CIS organized 3-tier which is a presentation layer, business logic layer and data control layer. We also discuss the specific roles and activities for the layers. we also define the behavior and managed information for business logic layer as core level. As an illustration of the CIS, we present a successful considerations which is widely helpful to user when they make decision in component development and assemble. Also, we expect to component reusability and efficiency in business domain.

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Development of GPS Baseband Chip (GPS Baseband Chip 개발)

  • Cho, Jae-Bum;Lee, Tae-Hyoung;Lee, Yoon-Jick;Heo, Jung-Hun;Jung, Hwi-Sung;Jeong, Jun-Young;Yoon, Suk-Ki;Kim, Hak-Soo;Cho, Dong-Sik;Choi, Hoon-Soon
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2313-2315
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    • 2003
  • This paper presents the development methods which Samsung GPS baseband chip is called S3E4510X. Specification of S3E4510X and design methodology of baseband architecture is presented with a study of their effects. Also GPS core block and software are described in detail. We designed and implemented the test board with RF module for evaluating performance via static test dynamic test and each performance factors using live signal and CPS simulator. Test results show that our development GPS baseband chip have effectively performance for mobile handset Location Based Service (LBS) and its practical use for navigation.

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Changes in Describing and Commenting on Elementary Mathematics Instruction by Prospective Teachers (예비 교사의 초등 수학 수업에 대한 기술과 비평의 변화)

  • Pang, JeongSuk
    • Journal of Elementary Mathematics Education in Korea
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    • v.18 no.3
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    • pp.399-424
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    • 2014
  • Although teacher preparation programs are important for prospective teachers to build a foundation of teaching expertise, there has been lack of research in this area. This paper analyzed in what ways prospective teachers' ability in describing and commenting on elementary mathematics instruction has been changed while they were taking in the course of teaching elementary school mathematics. The results of this study showed that in late description the teachers tended to notice the core flow of a lesson and the use of instructional strategies appropriate to the mathematical content to be taught. They also tended to comment on instructional strategies and mathematical discourse from the teacher's perspective and evaluated them without alternative approaches. A noticeable change occurred in late comments wherein prospective teachers considered both the teacher and students, supported their comments by theories they had learned through the course, and interpreted the classroom events they had noticed. Building on these results, this paper closes with implications of teacher education programs to enhance prospective teachers' ability to analyze elementary mathematics lessons.

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Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

Performance analysis of private multimedia caching network based on wireless local area network (WLAN 기반 개인형 멀티미디어 캐싱 네트워크 성능 분석)

  • Ban, Tae-Won;Kim, Seong Hwan;Ryu, Jongyeol;Lee, Woongsup
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.8
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    • pp.1486-1491
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    • 2017
  • In this paper, we propose a private multimedia caching scheme based on wireless local area network (WLAN) to improve the quality of service for high capacity and high quality multimedia streaming services which are recently increasing and to reduce the traffic load of core networks. The proposed caching scheme stores multimedia in the storage device mounted on WLAN APs and provides streaming services on its own without Internet connection in accordance with the request from clients. We have implemented a test network based on real commercial networks and measured the performance of the proposed caching scheme in terms of frames per second (FPS) and buffering time. According to the performance measurement results, the proposed caching scheme can reduce the average buffering time by 73.3% compared to the conventional streaming scheme. In addition, the proposed caching scheme can also improve the average FPS by 71.3% compared to the conventional streaming scheme.