• Title/Summary/Keyword: Copyright Education

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A Study on the Copyright Education using Mobile Web : Focusing on SNS (모바일 웹을 이용한 저작권 교육에 관한 연구 : SNS를 중심으로)

  • Lee, Myung-Suk;Pi, Su-Young
    • The Journal of Korean Association of Computer Education
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    • v.17 no.4
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    • pp.59-67
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    • 2014
  • With the development of SNS, many different areas including education are utilizing SNS in various ways. And there are more and more learners and teachers who intend to use it for learning. Lately, however, the students using SNS environment hardly consider the issues regarding copyright, so this is raising even legal issues, too. Therefore, this study has examined the degree of recognition of undergraduates on copyright and extracted the general cases of copyright which undergraduates may face in the actual class or everyday life. The cases extracted are expressed in the rules of "If ~ Then", stored in the knowledge base of rules in the rule-based system, and realized as the mobile web. And regarding the copyright-related problems inputted by the students, similar rules are drawn from the knowledge base of rules so that they can solve copyright-related problems anytime, anywhere with the mobile web in a self-directed way.

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The Role of College for the Education of Culture & Contents Copyright (문화콘텐츠 저작권 교육을 위한 대학의 역할)

  • Park, keong-cheol
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.663-666
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    • 2007
  • We can make the foundation of culture and contents solid with a mental attitude to make out and protect copyright. It'll be the basis of the cultivating student, the next generation in this field who are majoring in animation, comics and characters now, to give them a chance to learn more about copyright. With this kind of education, We can make and protect works better.

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Implementation of Security Algorithm to Preserve Copyright of Education Contents (학원 교육 콘텐츠 S/W 저작권 보호를 위한 알고리즘 구현)

  • Kang, Min-Jae;Pyoun, Do-Kil;Cheong, Sang-Ho;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.324-326
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    • 2011
  • As development of education contents has become more active, it is not much that way to preserve copyright of S/W consuming contents. So this paper studied way to preserve copyright of S/W from MAC address of ethernet and hard disk volume serial number. This study realizes the simple but powerful security algorithm to preserve copyright. So this tightens to preserve copyright of S/W of education contents and will contributes to decrease damages because of using illegal S/W.

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Scope of Protection of Choreography Copyright utilizing the Delphi Techniques (델파이기법을 이용한 안무저작권의 보호범위)

  • Hong, Misung
    • 한국체육학회지인문사회과학편
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    • v.55 no.6
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    • pp.625-641
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    • 2016
  • The purpose of this study was to establish unified standards on the scope of protection of choreographic works and to suggest methods for the protection of choreography copyright. 20 experts was selected among dance experts or copyright experts and depth interview method, Delphi method and AHP analysis were used. The result was summarized as follows : First, 50 percents of the experts thought pure dance works and popular dance works should be protected by same standard, while 45 percents of the experts suggested different standard. Second, 55 percents of the experts claimed required fixation on certain medium, while 40 percents did not claim required fixation but only expression. Requirement of originality was to independently create choreography and to reflect creative characteristic(65%). 70 percents of experts were positive on defining dance choreography as independent work, while 25 percents were negative. Elements of the choreography protection scope were in following order of importance: pattern of movement, creative and concrete plot, combination of movements and steps, and movement pattern with specific space. Third, methods for the protection of dance copyright in hierarchical classification were in following order of importance : 'copyright education', 'activation of organization of dance copyright trust management', 'choreography registration' and 'inducement of social concern. Fourth, 'Active participation of dance copyright trust management organization' was thought as the most important development plan. 'Improvement of dancers' awareness of copyright', 'inducement of choreography registration', and 'reinforcement of copyright education' followed in order.

A Study on Development and Application of the Measuring Scale of Copyright Consciousness as an Advance Organizer (선행조직자로서의 저작권 의식 측정 척도 개발 및 적용)

  • Hong, Ji-Yeon;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.14 no.2
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    • pp.241-251
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    • 2010
  • In knowledge-based society, various forms of visible and invisible works are produced and published. As production and distribution of those works are increased, importance and value of copyright are gradually emerged. In the light of importance, students must learn and understand the concept and the right use of copyright as early as possible. Scales that students experience in the introduction stage of the class take the role of Advance Organizer. Through these scales, students can combine concept of copyright into their existing recognition structure and are interested in study contents. According to test results, it is concluded that the proposed system is very useful to enhance copyright consciousness for students.

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A Study on the Effects of Teaching and Learning Methods by Teacher Librarian on Knowledge and Attitude of High School Students in Copyright Education (사서교사의 저작권 수업 방식이 고등학생의 저작권 지식과 태도에 미치는 영향 연구)

  • Oh, Jimin;Kim, Giyeong
    • Journal of the Korean Society for information Management
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    • v.35 no.4
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    • pp.195-222
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    • 2018
  • This study aims to identify the effects of instruction methods on the students' knowledge and attitudes to persue an effective instruction for information literacy. For this purpose, a copyright class as a quasi-experiment is provided to students in a high school in different ways including the teacher-centered lecture and the student-centered Jigsaw cooperative learning program. As a result, Group D (Jjgsaw method) showed the highest educational effectiveness among the four groups in terms of the knowledge of copyright. the group also showed higher instructional effectiveness compared to other groups in the practical attitude, which was one of the three types of attitude to copyright.

A Study on Cognition about Copyright of Digital Works

  • Lee, Yong-Whan
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.5
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    • pp.41-49
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    • 2017
  • Digital works such as computer programs, music, photographs, movies and dramas are copyrighted. Even if there were more than 1,000 violations per year for digital works, the punishment was very weak. Especially copyright infringement by teenager is increasing. This study aims to present the direction of future development through questionnaires on the perception and direction of college students about copyright. 157 college students were surveyed about copyright awareness, perception of detailed legal provisions, cost of monthly expenses, copyright violation, and direction of copyright protection. As a result of the questionnaire survey, awareness was high at 69%, but in detailed law was low at 17.2% and 22.3%. In the future direction of copyright policy, 72.6% of them answered that they should be "strengthened" and "more and more strengthened". In order to protect copyrights, enforcement of crackdowns, public relations activities, expansion of the legal market, and technical protection should be done. In order to do this, copyright-related education for elementary, middle, high school and college students are needed more and it is necessary to expand the legal market where high quality contents are traded. More research is needed on copyright protection technological methods.

A Study on the Copyright Survey for Design Protection in Metaverse Period

  • Kim, Gokmi;Jeon, Ju Hyun
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.181-186
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    • 2021
  • Among human intellectual creations, the right granted by law to what is worth protecting is defined as intellectual property rights. Copyright is a legal right to creative finished products made by individuals, and in recent years, this legal right has been recognized as very important. In other words, copyright is a system created to protect the rights of individuals who created creations and to recognize their efforts. Works subject to copyright vary from poetry, thesis, novels to designs, paintings, music, and architecture, and the scope of the subject is gradually expanding. Recently, research has begun on how far the Metaverse design area absorbed into the real world among works. Computer-generated video productions and software program works are also subject to digital copyright protection, but it is also true that the interpretation of the author protection law for works, designs, and trademarks in the virtual world is unclear. This study aims to analyze copyrights based on case studies and theoretical backgrounds on copyright protection and to discuss the protection limitations of Metaverse design in the virtual world. In other words, the direction for the protection of Metaverse design is presented through clear distinction and definition of copyright protection in the tertiary virtual world. This study aims to present methods for design copyright protection in the era of Metaverse, respect copyright holders' creative activities, and develop our culture through protection of creations.

A Instructional Method Design of Copyright Education using Game-Themed Programming in Elementary School Computer Class (초등컴퓨터 교육에서 게임소재 프로그래밍 학습과정을 통한 저작권 교수방법 설계)

  • Rim, Hwa-Kyung;Cho, Yong-Nam
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.12
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    • pp.121-130
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    • 2011
  • In this paper, we designed instructional method through process that make digital work for active copyright education. This design composed by game-themed programming. We made students realize the effort of creation in algorithm and flow chart, coding progress. And, expressed the effort as copyright sign and cost. Also, we evaluate mutually and did so that confirm value. We applied proposed method to class. And, analyzed effect observing change of inside of students.

Copyright Issues for Distance Learning Library Services Focusing on the Right of Reproduction and Right of Communication (원격교육 지원을 위한 도서관 정보서비스에 있어서 저작권 문제 -복제권과 전송권을 중심으로-)

  • 김현희;정경희
    • Journal of Korean Library and Information Science Society
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    • v.33 no.1
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    • pp.15-34
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    • 2002
  • This study investigated the copyright problems in the course of distance teaming. The Copyright Act of Korea is built to protect the rights of authors and the rights neighboring on them and to promote fair use of works in order to contribute to the improvement and development of culture. However, for efficient use of library's materials for distance education, some articles in the Copyright Act of Korea is needed to be changed. We suggested the revision in the article 23 “Reproduction for the Purpose of School Education” and the article 28 “Reproduction in Libraries, etc”.

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