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A Instructional Method Design of Copyright Education using Game-Themed Programming in Elementary School Computer Class

초등컴퓨터 교육에서 게임소재 프로그래밍 학습과정을 통한 저작권 교수방법 설계

  • 임화경 (부산교육대학교 컴퓨터교육과) ;
  • 조용남 (부산교육대학교 컴퓨터교육과)
  • Received : 2011.09.09
  • Accepted : 2011.10.18
  • Published : 2011.12.31

Abstract

In this paper, we designed instructional method through process that make digital work for active copyright education. This design composed by game-themed programming. We made students realize the effort of creation in algorithm and flow chart, coding progress. And, expressed the effort as copyright sign and cost. Also, we evaluate mutually and did so that confirm value. We applied proposed method to class. And, analyzed effect observing change of inside of students.

본 논문에서는 적극적인 저작권교육을 위해 초등학생들이 자주 접하는 디지털 저작물을 만드는 과정을 통한 교수방법을 설계하였다. 학습자가 창작자가 되어 게임을 소재로 한 프로그래밍을 통해 알고리즘과 순서도, 코딩을 통하여 창작의 노력을 깨닫게 하고 자신의 노력이 소중함을 표현하는 저작자 표시와 저작의 가치를 비용으로 책정하도록 하여 동료평가를 통해 그 가치를 평가받는 교수방법을 설계하였다. 또한, 현장에 적용하여 학생들의 내면의 변화를 관찰하여 그 효과를 분석하였다.

Keywords

References

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