• Title/Summary/Keyword: Convergence contents

Search Result 2,682, Processing Time 0.025 seconds

A Study on the Design of Curation System of Customized Sport Convergence Contents for Activation of Sport for All (생활 스포츠 활성화를 위한 맞춤형 스포츠 융합 콘텐츠 큐레이션 시스템 설계 연구)

  • Lee, Hyunho;Lee, Wonjin
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.2
    • /
    • pp.396-404
    • /
    • 2016
  • In this paper, the customized sport convergence contents curation system is proposed for activation of sport for all. The proposed system collects and analyzes profile of social sports group(club, society, etc.) for recommend optimized sport convergence contents to user. And the survey is progressed for research problem of existed service and usefulness of proposed service. The proposed system and service are expected to design innovative new service model for activate of sport for all.

A Study on the Development Policy of Contents Industry in the Convergence Era: Focusing on the Evaluation of Status and Importance (융합시대 국내 콘텐츠 산업의 진흥정책 방향성 연구: 현황 및 중요도 평가를 중심으로)

  • Chung, Yoon-Kyung;Kim, Mi-Sun
    • Korean journal of communication and information
    • /
    • v.57
    • /
    • pp.227-249
    • /
    • 2012
  • In the media convergence era, contents industry is raising core area in the government level. This study explores directions of development policy of national contents industry. So this study performs depth interview with 10 experts and investigates delphi research with 30 experts who are specialists in digital convergence area. Following the depth interview, there are three categories in the convergence contents - technical area, human resource area, and political area. The result shows that there is discordance between importance and present status each area. This finding suggests that there is political delay in the convergence media industry. In conclusion, it is necessary to look over the current limits and inspect defects. This study implicates further directions of national contents industry.

  • PDF

Effects of Rice Koji Treatment and Salt Content on the Fermentation Characteristics of the Fish Sauce Made from the Pacific Sand Lance Ammodytes personatus (쌀코지 처리 및 식염함량이 동해안 까나리(Ammodytes personatus) 어간장의 발효특성에 미치는 영향)

  • Jung, Min-Jeong;Nam, Jong-Woong;Han, Ah-Ram;Kim, Gwang-Woo;Jeong, In-Hak;Kim, Byoung-Mok;Jun, Joon-Young
    • Korean Journal of Fisheries and Aquatic Sciences
    • /
    • v.55 no.3
    • /
    • pp.267-277
    • /
    • 2022
  • This study investigated changes in the physicochemical and microbiological properties of fermented fish sauces based on the pacific sand lance Ammodytes personatus during fermentation according to rice koji treatments and salt contents. In total, six fish sauces were prepared, with rice koji treatment for 24 or 72 h before salt addition, and salt contents of 10 or 20%, including two controls to compare the response to different salt contents without koji treatment. The initial pH values of the sauces with koji treatments were notably lower than those of the controls. Over the 10 months of fermentation, the amino nitrogen contents of the sauces with 10% salt were higher than those with 20% salt, while the volatile base nitrogen value was also increased. In the microbial community, the initial numbers of lactic acid bacteria and mold were higher in the sauces with koji treatment than in the controls. After 8 months of fermentation, the free amino acid and organic acid contents were higher in the sauces with koji treatment than in the controls. Although the fermentation rate was affected to a greater extent by salt contents, the rice koji treatment also exerted a positive effect on the acceleration of fermentation.

A Study on the Contents Security Management Model for Multi-platform Users

  • Joo, Hansol;Shin, Seung-Jung
    • International journal of advanced smart convergence
    • /
    • v.10 no.2
    • /
    • pp.10-14
    • /
    • 2021
  • Today people adopt various contents from their mobile devices which lead to numerous platforms. As technology of 5G, IOT, and smart phone develops, the number of people who create, edit, collect, and share their own videos, photos, and articles continues to increase. As more contents are shared online, the numbers of data being stolen continue to increase too. To prevent these cases, an authentication method is needed to encrypt the content and prove it as its own content. In the report, we propose a few methods to secure various misused content with secondary security. A unique private key is designed when people create new contents through sending photos or videos to platforms. The primary security is to encrypt the "Private Key" with a public key algorithm, making its data-specific "Timeset" that doesn't allow third-party users to enter. For the secondary security, we propose to use Message Authentication Codes(MACs) to certify that we have produced the content.

A Study on the Digital Convergence Paradigm and Participation in Digital Contents Services (디지털컨버전스 패러다임과 디지털콘텐츠 서비스 참여에 관한 연구)

  • Kim, Yeon-Jeong
    • Journal of Families and Better Life
    • /
    • v.27 no.6
    • /
    • pp.243-253
    • /
    • 2009
  • This study identifies the concept of a digital convergence paradigm, which deals with the relationship among convergence and consumer participation, digital contents services, and the culture of consumption (web 2.0). This research was conducted using a quantitative method involving focus group interviews (FGI) and literature reviews. This research examines the relationship between convergence and consumer participation and the adoption of a concept of "convergence culture", which is categorized as "collective intelligence" and "intellectual community participation". The role of the consumer has changed from one of a "consuming consumer" to that of a "collaborating consumer" and finally to the concept of a consumers as the originator of a new consumption culture. In the study, the consumption culture of web participants indicated the characteristics of funology, self-expression, life-catching, quick-tempered, immersion(arousal), sharing culture, multitasking, and cyber justice. The recognition level of networking on the "digital convergence" of the consumer was identified as that of the combination of IT(information technology); product and multi-services or alliance of industry groups(telecom, broadband, IPTV service); or the use of one source with multiple devices.

System Architecture of Networked Digital Recorder for Digital TV Broadcasting Applied Services (서버형 디지털방송 응용서비스를 위한 네트워크 디지털 레코더 기술 개발)

  • Park, Byoung-Ha;Hong, Sung-Hye;Kim, Chan-Gyu;Hong, In-Hwa
    • Proceedings of the KIEE Conference
    • /
    • 2004.11c
    • /
    • pp.288-290
    • /
    • 2004
  • Networked Digital Recorder(NDR) Platform is a system that owns contents jointly between tv viewers connected by the broadcast broadband convergence network. NDR suggests a new content distribution chain model that users can receive broadcast contents, share contents and sends contents by convergence network. This paper looks at the system requirements, service model and the overall system architecture of NDR platform.

  • PDF

A Study on the Decision and Selection of the Star Contents in the Convergence Era (융합시대의 스타콘텐츠 발굴 및 선정에 관한 연구)

  • Rim, Myung-Hwan;Park, Yong-Jae;Heo, Pil-Sun
    • Journal of Information Technology Applications and Management
    • /
    • v.18 no.2
    • /
    • pp.1-21
    • /
    • 2011
  • In this era of convergence, which is characterized by the integration and combination of technology and industries, broadcasting and communications, offline and online, and devices and services, the content industry is also experiencing rapid changes including inter-genre exchange, the creation of new industries, and customized demand. Specifically, IT-based digital content industries such as the online game, e-book, mobile contents and web portal industries are no longer restricted to the boundaries of video, music and games but are being expanded into the realms of education, medicine, fashion and sports thanks to CT innovation of 3D, CG, AR/VR, VFX, etc. As such, various countries have come to recognize the convergent content industry as a new growth engine that will pick up where the IT industry left off, and are forming policies for its development accordingly. This research aims to optimize the system of content taxonomy which is currently genre-focused and unable to support technological development and convergence, and to discover and select star contents to be rigorously developed with governmental support. In this paper, 20 star contents in 8 areas were selected, and these are expected to create tremendous cultural and economic value through ongoing technological and industrial development.

Development of an Authoring Tool to Create Interactive 3D Convergence Contents for Smart Learning (스마트교육을 위한 인터랙티브 3D 융합콘텐츠 저작도구 개발)

  • Roh, Chang Hyun;Kim, Byung-Cheol
    • Journal of Digital Contents Society
    • /
    • v.17 no.5
    • /
    • pp.401-407
    • /
    • 2016
  • In the smart education era, it is crucial for the teacher to make lecture materials in the form of 3D convergence contents for themselves. In this study, we developed an interactive authoring tool to create 3D convergence contents for the teacher. The proposed system was implemented based on a commercial 3D engine for practicality. To evaluate the usability of the tool, we conducted a satisfaction survey of a focus group. As a result, we concluded that the proposed authoring tool was useful to create desired contents but rather complicated to use due to the text-based script editor. In the following research we will improve the editor so that it can be used in a more intuitive manner.

A Study of Digital Convergence And Integration Contents Utilizing Ink Painting Technique (수묵화 기법을 활용한 디지털 융복합 콘텐츠연구)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
    • /
    • v.17 no.9
    • /
    • pp.391-397
    • /
    • 2019
  • Ink painting is an important art creation method in oriental culture. Although ink painting lacks of sense of reality compared to western painting, it contains its unique drawing skills, which is of great significance to the inheritance and development of Oriental culture. Animation or game utilizing by ink painting technique are derivative contents from ink painting. This paper will through research the brief history of 3D ink contents works and traditional drawing skills to research existing ink works' art characters and the general production method. Also describe the extensibility of 3D ink animation contents. There has extremely high research value of new convergence contents as mobile game, VR / AR etc. And according to those research ink style image contents can be assumed get further development in the future.

A Framework of Policy for Digital Contents Industry under the Convergence Environment (컨버전스 환경에서의 디지털콘텐츠산업 정책 프레임워크)

  • No, Si-Choon;Bang, Kee-Chun
    • Journal of Digital Convergence
    • /
    • v.6 no.1
    • /
    • pp.35-41
    • /
    • 2008
  • The digital economic environment of next generation, which digital high-technology industry appears to be the economic center of the high degree of industry structure, is expected to be developed as the existing traditional industry is merged with high tech digital one. The developing system of contents policy for digital industry means the policy and vision, and strategic structure which get the mechanism of contents industry structure to work. The promotion organization of digital contents policy is requested to secure the framework of digital contents industry based on cluster, the infra framework of digital infra culture, the infra framework of industry-academic cooperation, and the overall digital contents based on motive policy for the vitality of the youth. The application of digital contents policy may lead to establish the framework of the growth for the every unit of industry with the cluster oriented system.

  • PDF