• Title/Summary/Keyword: Contents Reproduction

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A Study on Analysis of Smelting Slags Produced Reproduction Experiment of Iron Smelting Furnace and Interpretation Method for the Slags (고대 제철로 복원실험 제련 슬래그 분석과 해석 방법에 관한 연구)

  • Kim, Su Jin;Kim, Soo Ki
    • Journal of Conservation Science
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    • v.33 no.2
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    • pp.75-83
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    • 2017
  • This study produced smelting slag through the reproduction of an ancient iron manufacturing technique, with the aim of facilitating a comprehensive understanding of the process by analyzing the slag components. The research suggests an interpretation method using the ratio of the subcomponents relative to the main slag components as an alternative to existing methods. We investigated the component source within the smelting furnace from which the slag is derived by developing an understanding of the tendency between slags. Based on bivariate graph and triangular coordinate data analysis, it was found that a slag can be categorized according to its components. The groups were identified as the ore slag group(centered on the ore), and the clay slag group(centered on clay and granite soil). This research determined that it is possible to estimate the components derived from the slag, depending on which group they belong to or resemble, as shown in Figure 4~7. It was found that a comprehensive understanding of the ratio between the components was more accurate than a simple analysis of the contents, for the interpretation of ancient iron manufacturing processes. This is based on the fact that a higher ratio of $TiO_2$ was detected by the components analysis, and an analysis of all the slag showed that the value of $CaO/SiO_2$ ratio was lower than 0.4, which corresponds to the reproduction experiment condition in which flux was not used.

A Study on the Visual Style of Animation Documentary Genre (애니메이션 다큐멘터리의 시각적 스타일에 관한 연구)

  • Jung, Hye-kyung;Kim, Hye-kyung
    • Cartoon and Animation Studies
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    • s.42
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    • pp.25-52
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    • 2016
  • Animation documentary is a hybrid genre that is newly highlighted with opposite properties. The actual world is reproduced with an unrealistic method in documentary aspect, but the objectivity of documentaries cannot be guaranteed as the boundary of actual pictures and digital images has become ambiguous. As the animation documentary by Ari Folman succeeded in 2008, the focus of this study is on 'how can fictional animations prove the authenticity of documentaries?' in which the study is mainly conducted in documentary aspect. For this, the researcher considers visual style research has important role in understanding and developing a new video genre, and asserts the necessity of research on reproduction image that is produced by the characteristics of animation which is produced in frame units. This paper has contents on the visual style of animation documentaries with pictorial reproduction methods in which animation images were classified into 3 styles based on previous research on animation documentary style. Visual styles are classified into actual image that is based on similarity with reality to deliver objective facts, image that is transformed through emphasis and omission which are factors of animations, and surrealistic image that reproduces non-visual regions such as illusions and the inner side of characters. Through this study that analyzes visual style types and characteristics, animation documentaries are expected to position as a hybrid genre that illustrates reality with a new method instead of being included in the existing reproduction method of documentaries.

An Analysis of Understanding Aspects Required by Teachers and Perceived by Students in the 'Reproduction and Genesis' unit (생식과 발생 단원에서 교사가 요구하는 이해와 학생이 인식하는 이해 측면 분석)

  • Kim, Myung-hee;Chu, Cho-won;Kim, Young-Shin
    • Journal of The Korean Association For Science Education
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    • v.31 no.4
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    • pp.600-608
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    • 2011
  • The ultimate goal of instruction is for learners to understand contents they have to learn in class. Therefore, shedding light is needed on the characteristics of understanding required by teachers and perceived by students when class is conducted for the purpose of understanding. To do this, 87 middle school teachers were requested to write down questions they asked to improve the understanding of learners in 'reproduction and genesis' unit. They were categorized according to Wiggins & McTighe's six aspects of understanding and a questionnaire was developed based on the data. A survey was conducted on 90 teachers and 370 ninth-grade students. The findings of this study were as follows: First, the teachers demanded explaining, interpreting and perspective a lot, but applying, empathy and self-knowledge were scarcely required. Second, the teachers demanded explaining the most, and the students as well. The next aspect of understanding in both groups was interpreting, followed by perspective, applying, empathy and self-knowledge. There were significant differences among the opinions of the students according to gender (p<0.05). Third, the students persevered explaining, applying and self-knowledge the same way as the teachers demanded, but not for interpreting, perspective and empathy. This study is expected to provide some information to achieve the instruction objectives of understanding successfully.

Behavior Changes of Earthworm from Soils Amended with Biochar - Avoidance and Productivity - (바이오차르 토양 투입에 따른 지렁이의 행동변화 연구 - 회피 및 생산성 변화 -)

  • Kim, You Jin;Yang, Seung Hoon;Kim, Seo Yeon;Yoon, Hong Seok;Yoo, Ga Young
    • Journal of Climate Change Research
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    • v.5 no.4
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    • pp.277-284
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    • 2014
  • Biochar application to soil is widely known to have effects of climate change mitigation and soil quality improvement. However, effects of biochar on soil ecosystem are not always positive and some biochars are reported to contain toxic materials which might influence soil ecosystem. In this context, this study aims to investigate behavioral changes of earthworms(Eisenia fetida, Eisenia andrei) in response to different application rates of biochar to artificial soil. Treatment included two types of biochars made from rice husk (RH_Char) and wastewater sludge (SL_Char) with 1% and 10% application rates, respectively. Avoidance test revealed that earthworms did not avoid SL_Char treatments at 1% and 10%, while they rather moved to the RH_Char treatments probably due to higher labile carbon content(Hot water extractable carbon) of the RH_Char. The HWC content of RH_Char was 4 times higher than that of the SL_Char. Results of reproduction test showed that the survival rates, number of juveniles and number of cocoons were not influenced by biochar application except for the treatment of SL_Char at 10% rate. In the SL_Char 10% treatment, fatality was approximately 3.3 times as high as the control and the number of cocoons was 1.3 times higher in the same treatment than the control, indicating that earthworms were under environmental stress. The possible explanation for the stress condition was related to higher Cd, Ni, Cr, and As contents in the SL_Char. Overall results imply that biochar application at low rate might not change earthworms' behavior for the short term, while the reproduction behavior might be negatively influenced under the high application rate.

An Analysis of the Relationship between Biology-related Contents Presented in Science and Other Subject Matter Areas in the Elementary School Curriculum (초등 교육과정에서 과학과의 생물 영역과 타 교과의 내용 연계성에 대한 분석)

  • Park, Jae-Keun;Kang, Ho-Kam;Kim, Yong-Jin
    • Journal of Korean Elementary Science Education
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    • v.26 no.1
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    • pp.63-75
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    • 2007
  • This study investigated how the contents of biology domains that were dealt with in the 7th national elementary-school science curriculum were in turn dealt with in the other subject matter areas. Through this, it was hoped that the place and identity of biology as a subject could be more clearly established and defined and additionally, more basic data for developing the new national science curriculum could be acquired at the same time. Subject matter areas that overlapped with biology in the 7th national elementary-school curriculum were practical arts, social studies and physical education. The structure and composition of specific components that were dealt with by these subject matter areas were very different from those of science, and the analysis showed that they failed to correspond across grades. Moreover, topics such as 'natural calamities and the environment' and 'human reproduction' that were dealt with by other subject matter areas, but not in science must be included for developing the new national science curriculum. Accordingly, when it comes to composing the contents of each subject matter area during creation of the new national curriculum, the relevant experts in related subject matter areas should be mobilized to conduct in-depth analysis of the following areas: viability, the most appropriate level of difficulty, and appropriateness of any hierarchy of relative importance between subjects. Additionally, efforts to reflect any improvements in the way the new national curriculum is developed which come about through this research are needed.

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A Study on Development to Be Protection Profile for Interoperability of Heterogeneous DRM Systems (상이한 DRM 시스템의 호환성을 위한 보호프로파일 개발에 관한 연구)

  • Jo, Hea-Suk;Lee, Kwang-Woo;Jeon, Woong-Ryul;Lee, Yun-Ho;Kim, Seung-Joo;Won, Dong-Ho
    • The KIPS Transactions:PartC
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    • v.16C no.1
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    • pp.1-12
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    • 2009
  • Today, Digital Right Management (DRM) is used to protect copyrights of digital contents from illegal reproduction and redistribution. Unfortunately, current DRM systems are causing user's discomfort because of lack of mutual compatibility. In order to overcome this drawback, technologies for interoperability of heterogeneous DRM systems are developing. In this paper, we study the protection profile for conversion technologies of heterogeneous DRM systems, using the Common Criteria. Especially, this paper is written by reuse of the existing protection profile. Therefore, performance analysis reveals that efficiency of time and cost is significantly improved. This protection profile can be used by contents provider and administrator who manage user's copyrights to reference data for copyright protection.

Real-time Montage System Design using Contents Based Image Retrieval (내용 기반 영상 검색을 이용한 실시간 몽타주 시스템 설계)

  • Choi, Hyeon-Seok;Bae, Seong-Joon;Kim, Tae-Yong;Choi, Jong-Soo
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.313-322
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    • 2006
  • In this paper, we introduce 'Contents Based Image Retrieval' which helps a user find the images he or she needs more easily and reconfigures the images automatically. With this system, we try to realize the language of (motion) picture, that is, the Montage from the viewpoint of the user. The Real-time Montage System introduced in this paper uses 'Discrete Fourier Transform'. Through this, the user can find the feature of the image selected and compare the analogousness with the image in the database. This kind of system leads to the user's speedy and effective retrieving, Also, we can acquire the movement image of the user by Camera Tracking in Real-time. The movement image acquired is to be reconfigured automatically with the image of the user. In this way, we can get an easy and speedy image reconfiguration which sets to the user's intention. This system is a New Media Design tool(entertainment) which induces a user enjoy participating in it. In this system, Thus, the user is not just a passive consumer of one-way image channels but an active subject of image reproduction in this system. It is expected to be a foundation for a new style of user-centered movie (media based entertainment).

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Effects of Caffeine and Dietary Fat on Mouse Mammary Development (Caffeine과 지방급여가 생쥐의 유선발달에 미치는 효과)

  • Lee, Seung-Yop;Yuh, In-Suh
    • Korean Journal of Animal Reproduction
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    • v.25 no.4
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    • pp.349-357
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    • 2001
  • This study was conducted to examine the effect of caffeine and three dietary levels of fat, i.e., 0%, 5% and 20% on mammary gland development. Mice were assigned to three groups (dietary levels 0%, 5%, 20% fat), and treated caffeine of half within the each group. Caffeine-treated mice with 0% or 20% fat levels significantly increased 4$^{th}$ mammary gland development in comparison with that of no caffeine -treated mice (P<0.05). Caffeine-treated mice significantly increased DNA contents of 4$^{th}$ mammary gland in comparison with that of no caffeine-treated mice (P<0.05), and DNA contents of mammary gland increased as fat levels increased within caffeine-treated or no caffeine-treated group. nteraction effect was shown between caffeine and 20% fat diet, [(20% fat+caffeine) - (20% fat + no caffeine) vs (0% fat + caffeine) - (0% fat + no caffeine)](P<0.01). Conclusively, caffeine significantly increased mouse mammary gland development possibly by inhibiting phosphodiesterase activity, and dietary fat supplements increased mammary gland development as the fat content of the diet increased from 0 to 20%. The stimulatory effect of caffeine in mammary development interacted with high level of fat diet.

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A Feature Point Extraction and Identification Technique for Immersive Contents Using Deep Learning (딥 러닝을 이용한 실감형 콘텐츠 특징점 추출 및 식별 방법)

  • Park, Byeongchan;Jang, Seyoung;Yoo, Injae;Lee, Jaechung;Kim, Seok-Yoon;Kim, Youngmo
    • Journal of IKEEE
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    • v.24 no.2
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    • pp.529-535
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    • 2020
  • As the main technology of the 4th industrial revolution, immersive 360-degree video contents are drawing attention. The market size of immersive 360-degree video contents worldwide is projected to increase from $6.7 billion in 2018 to approximately $70 billion in 2020. However, most of the immersive 360-degree video contents are distributed through illegal distribution networks such as Webhard and Torrent, and the damage caused by illegal reproduction is increasing. Existing 2D video industry uses copyright filtering technology to prevent such illegal distribution. The technical difficulties dealing with immersive 360-degree videos arise in that they require ultra-high quality pictures and have the characteristics containing images captured by two or more cameras merged in one image, which results in the creation of distortion regions. There are also technical limitations such as an increase in the amount of feature point data due to the ultra-high definition and the processing speed requirement. These consideration makes it difficult to use the same 2D filtering technology for 360-degree videos. To solve this problem, this paper suggests a feature point extraction and identification technique that select object identification areas excluding regions with severe distortion, recognize objects using deep learning technology in the identification areas, extract feature points using the identified object information. Compared with the previously proposed method of extracting feature points using stitching area for immersive contents, the proposed technique shows excellent performance gain.

The Reinterpretation of Comic-Animation by Content Users - The Reproductions in Korean Cosplay Culture (콘텐츠 유저에 의한 만화-애니메이션의 재해석에 관한 연구 - 한국 코스프레 문화에서의 재생산)

  • Yoon, Wn-Ho
    • Cartoon and Animation Studies
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    • s.41
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    • pp.487-510
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    • 2015
  • In recently, thanks to the development of computer and internet, and reinforcement of digital media literacy of ordinary people, many users of comics and animations recombine contents into various ways, including UCCs. In a glance, it seems these outputs violates the copyrights of contents. But in reality, they helps the growth of the ecosystem of contents market, with increase of contents users. The reason of these reproductions inclines the characteristics of animation media. Animation, which are constituted by plastic symbols, auditory symbols, and narrative symbols, and Comic, which supports stories of Animations, affects as 'Imaginary signifier'. These signifiers helps users of contents to dismantle and reassemble stories. These aspects are seen in doujin culture, animation soundtrack fandom, and voice actor fandom. But In this article, we will concentrate into cosplay culture. Cosplay culture shows more active appearances than another fandoms. In especially, cosplay stage and daily cafe show more active reproductions of characters and communications. However, they are done by youth fans, which has not enough financial abilities: therefore, events are not sustainable and discontinued. And they have another limits, like lack of opportunity of performance. In the reality of Korean society, which needs of community making by community member, and hybrid culture, comics and animation productions in Korea are in need of access positively and encourage reproductions of active receivers of animations.