• Title/Summary/Keyword: Content Tracking Information

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Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.52-57
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    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. The virtual education to be developed will be developed with clinical training and actual case data of tooth extraction. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. I want to develop content using VR. Oculus Rift HMD, Optical Based Outside-in Tracking System, Oculus Touch Motion Controller, and Headset as Input / Output Device. In this configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.

Development of Cultural Contents using Auger Reality Based Markerless Tracking

  • Kang, Hanbyeol;Park, DaeWon;Lee, SangHyun
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.57-65
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    • 2016
  • This paper aims to improve the quality of cultural experience by providing a three - dimensional guide service that enables users to experience themselves without additional guides and cultural commentators using the latest mobile IT technology to enhance understanding of cultural heritage. In this paper, we propose a method of constructing cultural contents based on location information such as user / cultural heritage using markerless tracking based augmented reality and GPS. We use marker detection technology and markerless tracking technology to recognize smart augmented reality object accurately and accurate recognition according to the state of cultural heritage, and also use Android's Google map to locate the user. The purpose of this paper is to produce content for introducing cultural heritage using GPS and augmented reality based on Android. It can be used in combination with various objects beyond the limitation of existing augmented reality contents.

A Study on Real-time Tracking Method of Horizontal Face Position for Optimal 3D T-DMB Content Service (지상파 DMB 단말에서의 3D 컨텐츠 최적 서비스를 위한 경계 정보 기반 실시간 얼굴 수평 위치 추적 방법에 관한 연구)

  • Kang, Seong-Goo;Lee, Sang-Seop;Yi, June-Ho;Kim, Jung-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.88-95
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    • 2011
  • An embedded mobile device mostly has lower computation power than a general purpose computer because of its relatively lower system specifications. Consequently, conventional face tracking and face detection methods, requiring complex algorithms for higher recognition rates, are unsuitable in a mobile environment aiming for real time detection. On the other hand, by applying a real-time tracking and detecting algorithm, we would be able to provide a two-way interactive multimedia service between an user and a mobile device thus providing a far better quality of service in comparison to a one-way service. Therefore it is necessary to develop a real-time face and eye tracking technique optimized to a mobile environment. For this reason, in this paper, we proposes a method of tracking horizontal face position of a user on a T-DMB device for enhancing the quality of 3D DMB content. The proposed method uses the orientation of edges to estimate the left and right boundary of the face, and by the color edge information, the horizontal position and size of face is determined finally to decide the horizontal face. The sobel gradient vector is projected vertically and candidates of face boundaries are selected, and we proposed a smoothing method and a peak-detection method for the precise decision. Because general face detection algorithms use multi-scale feature vectors, the detection time is too long on a mobile environment. However the proposed algorithm which uses the single-scale detection method can detect the face more faster than conventional face detection methods.

The Relationship between Visual Perception and Emotion from Fear Appeals and Size of Warning Images on Cigarette Packages

  • Hwang, Mi Kyung;Jin, Xin;Zhou, Yi Mou;Kwon, Mahn Woo
    • Journal of Multimedia Information System
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    • v.9 no.2
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    • pp.137-144
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    • 2022
  • This research aims to identify the relationship between visual perception and emotion by the types of fear responses elicited from warning images on cigarette packages as well as the effectiveness of the size of such images through questionnaires and eye-tracking experiments with twenty university students from the colleges based in Busan. The research distinguished and analyzed the warning images as rational appeals and emotional appeals by the degree of fear and disgust and the result concurred with the research conclusions of Maynard that people would naturally avoid eye contact when presented with a warning image on cigarette packages. Also, eye avoidance was highly identified with larger (75%) warning images. While the previous research mostly adopted the self-rated validation method, this research tried to make the methodology more objective by adopting both questionnaires and eye-tracking experiments. Through this research, authors contribute to finding effective warning images on cigarette packages in a way to increase public awareness of the dangers of smoking and discourage smoking. Further research is recommended to explore the effectiveness of using explicit images on cigarette packages by the types of smokers such as heavy smokers, normal smokers, and non-smokers.

A Comparative Study on Multi Object Tracking Methods for Sports Video (스포츠 경기 내의 다중객체 트래킹 비교 연구)

  • Moon, Sungwon;Lee, Jiwon;Nam, Dowon;Kim, Howon;Kim, Wonjun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.653-654
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    • 2016
  • 기계학습 기술의 발전으로 인해 다양한 분야에서 객체를 자동으로 인식하고 그 행동을 분석하는 연구의 필요성이 대두되고 있으며, 이는 스포츠 분야도 마찬가지이다. 현재 스포츠 경기내의 다중객체를 검출하고 추적하는 시스템은 정확성이 높지 않아 대부분의 서비스가 숙련된 오퍼레이터의 수작업에 의존하고 있어 객체의 위치를 검출하고 이를 실시간으로 정확하게 추적할 수 있는 기술의 개발이 필요하다. 본 논문에서는 기존 알고려즘을 다중객체 추적에 적합하도록 구현하고 성능을 비교한 결과를 제시하여 스포츠 경기 내의 다중객체 추적에 적합한 알고리즘을 제안하고자 한다.

A sturdy of Motion detection using image processing from the VR (가상현실공간에서의 영상처리를 이용한 이동패턴 추적 연구)

  • Kang, Soung-Yun;Kim, Yun-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.227-230
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    • 2005
  • Virtual reality(VR) is both one of the high-technology and main paradime in leading next genaration of 21th century. It's application spectrum is various and lead to numorous revolotion as well as transition in technical aspect. These change is a good procept of it's value and influence effect in global fields of human life. In this paper, Location of specific portion of the image which it comes to receive at real-time tracking using WebCam, The method research which is the possibility of doing location tracking which is accurate

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A Study about Data Broadcasting Sub-Content Architecture Model Using Scenario in Mobile DMB Device Environment (휴대형 DMB 단말 환경에서의 시나리오 기반 데이터 방송 부가콘텐츠 제작 모델 연구)

  • Oh, Jung-Min;Kim, Kyung-Rok;Moon, Nam-Mee
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.139-143
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    • 2007
  • 양방향 데이터 방송 기술이 급속도로 발전하고 전세계적으로 표준화가 진행되고 있는 가운데 데이터 방송 콘텐츠에 대한 수요는 제자리를 맴돌고 있다. 이는 특화된 데이터 방송 콘텐츠에 대한 필요성을 의미하는 것으로 본 논문에서는 시나리오를 기반으로 기존 방송 콘텐츠를 활용하여 데이터 방송 부가 콘텐츠를 제작하는 모델안을 제안한다. 연구 모델은 1)시나리오 기반으로 기존 데이터 방송 콘텐츠 분석, 2)분석된 객체 아이템 메타데이터 스키마 설계 3)부가 콘텐츠 화면 구현의 단계로 구성한다. DMB 단말환경에서 가볍게 움직이는 콘텐츠 제작을 위해 메타데이터를 25개로 제한하고 이 안에서 Content Description, Shot Detection, Object Tracking로 메타데이터를 구분하여 스키마 다이어그램을 설계한다. 본 논문은 기존의 익숙한 콘텐츠를 재가공하여 제공함으로 DMB 수요 활성화 측면과 CP의 제작 비용감소 측면에서 긍정적인 영향을 끼칠 것으로 예상된다.

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Scenario and Content Design System for Immersive Stage Direction (몰입형 무대 연출을 위한 시나리오 및 콘텐츠 설계 시스템)

  • Wen, Mingyun;Xi, Yulong;Kook, Yoonchang;Hong, Tony;Kim, Junoh;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.1079-1080
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    • 2017
  • Today multimedia technologies are playing an increasingly important role in games, movies, and live performances. In this paper, we design a flexible interactive system integrated with gesture recognition, skeleton tracking, internet communication, and content edition using multi-sensors to direct and control the performance on stage. In this system, the performer can control the elements showed on stage through corresponding gestures and body movements during the performance. The system provides an easier way for users to change the content of the performance if they intent to do.

McDoT: Multi-Channel Domain Tracking Technology for Illegal Domains Collection

  • Cho, Ho-Mook;Lee, JeongYoung;Jang, JaeHoon;Choi, Sang-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.127-134
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    • 2020
  • Recently, Harmful sites, including pornographic videos, drugs, personal information and hacking tool distribution sites, have caused serious social problems. However, due to the nature of the Internet environment where anyone can use it freely, it is difficult to control the user effectively. And the site operator operates by changing the domain to bypass the blockage. Therefore, even once identified sites have low persistence. In this paper, we propose multi-channel domain tracking technology, a technique that can effectively track changes in the domain addresses of harmful sites, including the same or similar content, by tracking changes in these harmful sites. Proposed technology is a technology that can continuously track information in a domain using OSINT technology. We tested and verified that the proposed technology was effective for domain tracking with a 90.4% trace rate (sensing 66 changes out of 73 domains).

Enhancing Consumer Awareness and Privacy Protection in the Era of Over-the-Top(OTT) Services: Focused on Behavioral Information Collection and Personalized Content (OTT(Over The Top) 서비스 시대의 소비자 인식 및 개인정보 보호 강화: 행태정보 수집과 개인화 맞춤형 서비스를 중심으로)

  • Seung-Yeon Lee;Ji-Hyun Jeon;Jun-Hyoung Oh
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.34 no.3
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    • pp.505-513
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    • 2024
  • This study investigates how consumers perceive the collection of behavioral information through 'cookies' on OTT platforms and the impact it has on personalized services. Through SPSS analysis on 120 consumers, which was conducted to examine four hypotheses, correlations were found between awareness of OTT companies' behavioral information collection and online tracking recognition, awareness and willingness to provide cookies, and the extent of confirming behavioral information collection terms during registration and online tracking recognition. The study concludes that consumer knowledge about behavioral information significantly influences the importance and intention to use personalized services, highlighting the need for regulatory measures by both companies and government entities.