• Title/Summary/Keyword: Content Authentication

Search Result 134, Processing Time 0.022 seconds

Robust 3D Hashing Algorithm Using Key-dependent Block Surface Coefficient (키 기반 블록 표면 계수를 이용한 강인한 3D 모델 해싱)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.47 no.1
    • /
    • pp.1-14
    • /
    • 2010
  • With the rapid growth of 3D content industry fields, 3D content-based hashing (or hash function) has been required to apply to authentication, trust and retrieval of 3D content. A content hash can be a random variable for compact representation of content. But 3D content-based hashing has been not researched yet, compared with 2D content-based hashing such as image and video. This paper develops a robust 3D content-based hashing based on key-dependent 3D surface feature. The proposed hashing uses the block surface coefficient using shape coordinate of 3D SSD and curvedness for 3D surface feature and generates a binary hash by a permutation key and a random key. Experimental results verified that the proposed hashing has the robustness against geometry and topology attacks and has the uniqueness of hash in each model and key.

DRM Implementation by Multimedia Fingerprint (멀티미디어 핑거프린트에 의한 DRM 구현)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.46 no.3
    • /
    • pp.50-56
    • /
    • 2009
  • Recently, according to the product variety of multimedia content some problems are occurred as like an illegal copying, an illegal distribution and a copyright infringement etc. So, for the solution of these problems, some methods were proposed as like watermarking which inserts the information of copyright to the content and the cipher for authentication to DRM which prevents an illegal copying using RSA. In this paper, the multimedia fingerprint based on BIBD code is inserted to the bit-plane of the image content for DRM with RSA, and while the decoding processing. The experiment is operated with the consideration of the image transmission and the transformation. As a result it confirmed that the multimedia fingerprint code inserted in image is detected 60% upper at AWGN 7dB and detected completely 100% at AWGN 10dB upper on PSNR 30, 40, 70 and 80 of Stirmark attacks.

Smart Home Environment for the Protection of Multimedia Digital Contents (멀티미디어 콘텐츠 보호를 위한 스마트 홈 환경)

  • Choi, Kee-Hyun;Jang, Kyung-Soo;Shin, Ho-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.11 no.2
    • /
    • pp.189-196
    • /
    • 2011
  • As internet is getting advanced day by day, digital contents have been developed in various areas as killer content in the IT industry. It needs to develop lots of complicated digital content protect systems due to the enhancement and variety of user's multimedia devices. Although there are lots of protect systems based on DRM(Digital Rights Management) technology, it is difficult to provide secure protection because of the problems resulting from analog hole problem, inefficiency of key sharing and various independent protect technologies. Thus, in this paper, we propose a novel authentication and protect system based on RFID(Radio Frequency Identification) technology to solve the problems and show possibility of free content duplication and efficient contents management in smart home environments.

Design of DID-based Verification Protocol for Strengthening Copyright Holders' Sovereignty (저작권자의 주권 강화를 위한 DID 기반 검증 프로토콜 설계)

  • Kim, Ho-Yoon;Shin, Seung-Soo
    • Journal of Industrial Convergence
    • /
    • v.20 no.9
    • /
    • pp.47-58
    • /
    • 2022
  • Digital content is difficult to distinguish between the original and the replica due to its nature. For this reason, NFT technology using blockchain technology is attracting attention because it can guarantee the proof and scarcity of the original digital content. However, the NFT buyer does not own the copyright to the digital content, but the ownership. In particular, since the minting process of issuing NFTs is possible for anyone, there is a copyright threat to the copyright holder. In this study, we propose a verification protocol based on DID for the process of issuing and transacting NFTs for copyright protection of copyright holders' digital contents. As a research method, the problems of research cases related to digital contents were analyzed and the safety was comparatively analyzed. NFT issuance can only be issued by copyright holders whose identity has been verified through DID, and only users who have completed authentication can participate in the transaction to prevent indiscriminate theft and use of digital content and form a safe and transparent transaction market.

Implementation of Secure I-Mail System based on lava (타원곡선 알고리즘을 이용한 안전한 자바 메일 시스템의 설계 및 구현)

  • 이원구;조한진;이재광
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.10a
    • /
    • pp.700-702
    • /
    • 2001
  • As computers and networks become popular, distributing information on the Interment is common in our daily life. Also, the explosion of the Internet, of wireless digital communication and data exchange on Internet has rapidly changed the way we connect with other people. But secure mall is gamins popularity abroad and domestically because of their nature of prodding security. That is. it has been used a variety of fields such as general mail and e-mail for advertisement But, As the data transmitted on network can be easily opened or forged with simple operations. Most of existing e-mall system don't have any security on the transmitted information. Thus, security mail system need to provide security including message encryption, content integrity, message origin authentication, and non-repudiation. In this paper, we design implement secure mall system with non-repudiation service and encryption capability to provide services for certification of delivery and certification of content as well as the basic security services.

  • PDF

A Security Protocol for Swarming Technique in Peer-to-Peer Networks (피어 투 피어 네트워크에서 스워밍 기법을 위한 보안 프로토콜)

  • Lee, Kwan-Seob;Lee, Kwan-Sik;Lee, Jang-Ho;Han, Seung-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.9
    • /
    • pp.1955-1964
    • /
    • 2011
  • With fast deployment of high-speed networks and various online services, the demand for massive content distribution is also growing fast. An approach that is increasingly visible in communication research community and in industry domain is peer-to-peer (P2P) networks. The P2P swarming technique enables a content distribution system to achieve higher throughput, avoid server or network overload, and be more resilient to failure and traffic fluctuation. Moreover, as a P2P-based architecture pushed the computing and bandwidth cost toward the network edge, it allows scalability to support a large number of subscribers on a global scale, while imposing little demand for equipment on the content providers. However, the P2P swarming burdens message exchange overheads on the system. In this paper, we propose a new protocol which provides confidentiality, authentication, integrity, and access control to P2P swarming. We implemented a prototype of our protocol on Android smart phone platform. We believe our approach can be straightforwardly adapted to existing commercial P2P content distribution systems with modest modifications to current implementations.

A Secure Multiagent Engine Based on Public Key Infrastructure (공개키 기반 구조 기반의 보안 다중 에이전트 엔진)

  • 장혜진
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.3 no.4
    • /
    • pp.313-318
    • /
    • 2002
  • The Integration of agent technology and security technology is needed to many application areas like electronic commerce. This paper suggests a model of extended multi-agent engine which supports privacy, integrity, authentication and non-repudiation on agent communication. Each agent which is developed with the agent engine is composed of agent engine layer and agent application layer. We describe and use the concepts self-to-self messages, secure communication channel, and distinction of KQML messages in agent application layer and messages in agent engine layer. The suggested agent engine provides an agent communication language which is extended to enable secure communication between agents without any modifications or restrictions to content layer and message layer of KQML. Also, in the model of our multi-agent engine, secure communication is expressed and processed transparently on the agent communication language.

  • PDF

A Semi-fragile Image Watermarking Scheme Exploiting BTC Quantization Data

  • Zhao, Dongning;Xie, Weixin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.8 no.4
    • /
    • pp.1499-1513
    • /
    • 2014
  • This paper proposes a novel blind image watermarking scheme exploiting Block Truncation Coding (BTC). Most of existing BTC-based watermarking or data hiding methods embed information in BTC compressed images by modifying the BTC encoding stage or BTC-compressed data, resulting in watermarked images with bad quality. Other than existing BTC-based watermarking schemes, our scheme does not really perform the BTC compression on images during the embedding process but uses the parity of BTC quantization data to guide the watermark embedding and extraction processes. In our scheme, we use a binary image as the original watermark. During the embedding process, the original cover image is first partitioned into non-overlapping $4{\times}4$ blocks. Then, BTC is performed on each block to obtain its BTC quantized high mean and low mean. According to the parity of high mean and the parity of low mean, two watermark bits are embedded in each block by modifying the pixel values in the block to make sure that the parity of high mean and the parity of low mean in the modified block are equal to the two watermark bits. During the extraction process, BTC is first performed on each block to obtain its high mean and low mean. By checking the parity of high mean and the parity of low mean, we can extract the two watermark bits in each block. The experimental results show that the proposed watermarking method is fragile to most image processing operations and various kinds of attacks while preserving the invisibility very well, thus the proposed scheme can be used for image authentication.

Copyright Protection Protocol providing Privacy (프라이버시를 제공하는 저작권 보호 프로토콜)

  • Yoo, Hye-Joung
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.4 no.2
    • /
    • pp.57-66
    • /
    • 2008
  • There have been proposed various copyright protection protocols in network-based digital multimedia distribution framework. However, most of conventional copyright protection protocols are focused on the stability of copyright information embedding/extracting and the access control to data suitable for user's authority but overlooked the privacy of copyright owner and user in authentication process of copyright and access information. In this paper, we propose a solution that builds a privacy-preserving proof of copyright ownership of digital contents in conjunction with keyword search scheme. The appeal of our proposal is three-fold: (1) content providers maintain stable copyright ownership in the distribution of digital contents; (2) the proof process of digital contents ownership is very secure in the view of preserving privacy; (3) the proposed protocol is the copyright protection protocol added by indexing process but is balanced privacy and efficiency concerns for its practical use.

OPEN LBS PLATFORM ARCHITECTURE

  • Choi, Hae-Ock
    • Proceedings of the KSRS Conference
    • /
    • 2002.10a
    • /
    • pp.854-859
    • /
    • 2002
  • Location Based Services, or LBS refers to value-added service by processing information utilizing mobile user location. With the rapidly increasing wireless internet subscribers and world LBS market, the various location based applications are introduced such as buddy finder, proximity and security services. As the killer application of the wireless internet, the LBS has preconsidered technology about location determination technology, LBS middleware server for various application, and diverse contents processing technology. This paper describes the open architecture for LBS platform ensuring interoperability among the wireless networks and various location-based application services and the functional requirements for the LBS platform. The LBS platform in a narrow sense provides a standard interfaces for location management and network management for location services as follows, positioning (location acquisition through network or/and handset), location managing, location based functions, profile management, authentication and security, location based billing, information roaming between carriers and the system monitoring independent to specific network or ISP/CPs(Content Providers).

  • PDF