• Title/Summary/Keyword: Computer-guided

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Automatic Bone Segmentation from CT Images Using Chan-Vese Multiphase Active Contour

  • Truc, P.T.H.;Kim, T.S.;Kim, Y.H.;Ahn, Y.B.;Lee, Y.K.;Lee, S.Y.
    • Journal of Biomedical Engineering Research
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    • v.28 no.6
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    • pp.713-720
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    • 2007
  • In image-guided surgery, automatic bone segmentation of Computed Tomography (CT) images is an important but challenging step. Previous attempts include intensity-, edge-, region-, and deformable curve-based approaches [1], but none claims fully satisfactory performance. Although active contour (AC) techniques possess many excellent characteristics, their applications in CT image segmentation have not worthily exploited yet. In this study, we have evaluated the automaticity and performance of the model of Chan-Vese Multiphase AC Without Edges towards knee bone segmentation from CT images. This model is suitable because it is initialization-insensitive and topology-adaptive. Its segmentation results have been qualitatively compared with those from four other widely used AC models: namely Gradient Vector Flow (GVF) AC, Geometric AC, Geodesic AC, and GVF Fast Geometric AC. To quantitatively evaluate its performance, the results from a commercial software and a medical expert have been used. The evaluation results show that the Chan-Vese model provides superior performance with least user interaction, proving its suitability for automatic bone segmentation from CT images.

BioPlace: A Web-Based Collaborative Environment for Effective Genome Research

  • Ahn, Geon-Tae;Kim, Jin-Hong;Kang, Kyung-Mi;Lee, Myung-Joon;Han, In-Seob
    • Journal of Microbiology and Biotechnology
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    • v.14 no.5
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    • pp.1081-1085
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    • 2004
  • Genome research has become very popular in most nations. In order to enhance the efficiency of collaboration among genome research groups, ways to store and share data, communicate with each other, be guided through right research strategies, and to easily use well-established databases. In addition, since techniques and softwares for genome research groups are well established, a similar research road map could commonly be applied. In this study, we developed a web-based work place for effective genome research, named 'BioPlace.' From the beginning of writing a proposal, research members can work on the same environment with convenient aid to share files or data. BioPlace provides various ways of collaboration methods among genome researchers. The BioPlace system supports two types of workplaces, namely 'Personal Workspace' and 'Team Workspace.' For each BioPlace user, a Persona] Workspace is provided, while a Team Workspace is provided for each group with the same purpose. In addition, BioPlace provides a 'General Research Road Map' for genome research, and several Korean user interfaces for BLAST, PDB, and Primer3. We expect that BioPlace may facilitate collaboration of genome research among the experienced scientists and help beginners in many different ways as well.

THE STUDY OF OPTIMAL BUFFER ALLOCATION IN FMS USING GENETIC ALGORITHM AND SIMULATION

  • Lee, Youngkyun;Kim, Kyungsup;Park, Joonho
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.263-268
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    • 2001
  • In this paper, we present a new heuristic algorithm fur buffer allocation in FMS (Flexible Manufacturing System). It is conducted by using a genetic algorithm and simulation. First, we model the system by using a simulation software, \"Arena\". Then, we apply a genetic algorithm to achieve an optimal solution. VBA blocks, which are kinds of add-in functions in Arena, are used to connect Arena with the genetic algorithm. The system being modeled has seven workstations, one loading/unloading station, and three AGVs (Automated Guided Vehicle). Also it contains three products, which each have their own machining order and processing times. We experimented with two kinds of buffer allocation problems with a proposed heuristic algorithm, and we will suggest a simple heuristic approach based on processing times and workloads to validate our proposed algorithm. The first experiment is to find a buffer profile to achieve the maximum throughput using a finite number of buffers. The second experiment is to find the minimum number of buffers to achieve the desired throughput. End of this paper, we compare the result of a proposed algorithm with the result of a simple buffer allocation heuristic based on processing times and workloads. We show that the proposed algorithm increase the throughput by 7.2%.t by 7.2%.

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A Standardized Design Method of Weapon Information Exchange for Interoperability with Several Kinds of Command and Control System (이기종 지휘통제체계 연동을 위한 무장정보 처리 표준화 설계 방안)

  • Shin, JinBeom;Bae, JungIl;Lee, DongGowan;Koh, Hye-Seung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.6
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    • pp.771-778
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    • 2015
  • In this paper, we have proposed a design method for standardization of weapon information exchange between a weapon control computer of guided missile system and a high echelon command and control system. Because the weapon control computer based on diverse combat platforms is operated with several kinds of a high echelon system, it is necessary to provide a standardized design method for weapon information exchange between mutual system. In fact, it is possible to standardize a interface design specification of weapon information message because weapon information message is closely related to standard tactical data link message. It is essential that the interface design specification of weapon information is submitted to that of tactical data link information. It seems that this interface design specification is very useful in development process of the future weapon system.

Use of a gesture user interface as a touchless image navigation system in dental surgery: Case series report

  • Rosa, Guillermo M.;Elizondo, Maria L.
    • Imaging Science in Dentistry
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    • v.44 no.2
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    • pp.155-160
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    • 2014
  • Purpose: The purposes of this study were to develop a workstation computer that allowed intraoperative touchless control of diagnostic and surgical images by a surgeon, and to report the preliminary experience with the use of the system in a series of cases in which dental surgery was performed. Materials and Methods: A custom workstation with a new motion sensing input device (Leap Motion) was set up in order to use a natural user interface (NUI) to manipulate the imaging software by hand gestures. The system allowed intraoperative touchless control of the surgical images. Results: For the first time in the literature, an NUI system was used for a pilot study during 11 dental surgery procedures including tooth extractions, dental implant placements, and guided bone regeneration. No complications were reported. The system performed very well and was very useful. Conclusion: The proposed system fulfilled the objective of providing touchless access and control of the system of images and a three-dimensional surgical plan, thus allowing the maintenance of sterile conditions. The interaction between surgical staff, under sterile conditions, and computer equipment has been a key issue. The solution with an NUI with touchless control of the images seems to be closer to an ideal. The cost of the sensor system is quite low; this could facilitate its incorporation into the practice of routine dental surgery. This technology has enormous potential in dental surgery and other healthcare specialties.

Implementation of a Flexible Architecture for a Mobile Power Cart Applying Design Patterns (설계 패턴을 이용한 모바일 파워 카트의 유연한 아키텍처 구현)

  • Lee, Jong Min;Kim, Seong Woo;Kwon, Oh Jun
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.747-755
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    • 2016
  • Automated guided vehicles have been used for a long time to increase work efficiency in the logistics field, but it is difficult to apply to a variety of logistics sites due to either the restricted movement mechanism or expensive devices. In this paper, we present a flexible software architecture that is hardware-independent for a mobile power cart of the follow mode and implement it using a ROS software platform. Through the SCV analysis for the system functionalities, we design a package to track a user movement and a package to control a new hardware platform. It has an advantage to use a variety of movement algorithms and hardware platforms by applying the strategy pattern and the template method pattern for the design of a software architecture. Through the performance evaluation, we show that the proposed design is maintainable in terms of a software complexity and it detects a user's movement by obtaining a user skeleton information so that it can control a hardware platform to move at a certain distance.

Development of a Design Ontology and Design Process Visualization Environment for the Analysis and Leaning of Conceptual Design (개념 설계과정의 설계정보가시화를 위한 온톨로지 개발과 환경구현)

  • Kim, Sung-Ah
    • Korean Institute of Interior Design Journal
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    • v.16 no.4
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    • pp.119-126
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    • 2007
  • A prototype design process visualization and guidance system, is being developed. Its purpose is to visualize the design process in more intuitive manner so that one can get an insight to the complicated aspects of the design process. By providing a tangible utility to the design process performed by the expert designers or guided by the system, novice designers will be greatly helped to learn how to approach a certain class of design. Not only as an analysis tool to represent the characteristics of the design process, the system will be useful also for learning design process. A design ontology is being developed to provide the system with a knowledge-base, representing designer's activities associated with various design information during the conceptual design process, and then to be utilized for a computer environment for design analysis and guidance. To develop the design ontology, a conceptual framework of design activity model is proposed, and then the model has been tested and elaborated through investigating the nature of the early conceptual design. A design process representation model is conceptualized based on the ontology, and reflected into the development of the system. This paper presents the development process of the visualization system, modeling of design process ontology, and how the system could be utilized for the analysis and learning of conceptual design methods using computer mediated design support environment.

The improvement of exactitude of stereotactic surgery based on personal computer (개인용 컴퓨터를 이용한 뇌정위 수술의 정확도의 개선)

  • Kim, J.S.;Park, H.S.;Choi, K.H.;Chae, E.B.;Lee, Y.H.;Kim, S.I.
    • Proceedings of the KOSOMBE Conference
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    • v.1996 no.05
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    • pp.275-278
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    • 1996
  • Accuracy and reproducibility of coordinates, angles/areas and volume measurements are the mai goal of imaging-guided stereotactic systems. Errors in measurements are due to pitfalls in a present systems. Factors responsible for inaccuracy and variability on measurements are inappropriate display window settings, unequal spatial resolution, display/film distortion, inappropriate slice width, lack of isocentricity between gantry and frame, and nonparallelism between frame and scanning plan. The most important factor responsible for errors when using stereotactic frames is the nonparallel relationship to the plane of scanning. For the solution of above problem, author developed a computer program for the measurement of the coordinates of intracerebral target, which is operated using the personal computer. This program can calculate the actual spatial coordinates regardless of the inappropriate parallelism between frame and scanning plane and decrease the range of errors of measurements.

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Image Filtering Method for an Effective Inverse Tone - mapping (효과적인 역 톤 매핑을 위한 영상 필터링 기법)

  • Kang, Rahoon;Park, Bumjun;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.55-58
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    • 2018
  • 본 논문에서는 가이디드 영상 필터를 (guided image filter) 이용하여 컨볼루션 신경망 (convolutional neural network) 을 이용한 역 톤 매핑 (inver tone - mapping; iTMO) 기법의 결과를 향상 시킬 수 있는 알고리듬을 제안한다. 기존 low dynamic range (LDR ) 영상을 high dynamic range (HDR ) 디스플레이에서 표현할 수 있는 역 톤 매핑 기법이 과거부터 계속 제안되어 왔다. 최근에 컨볼루션 신경망을 이용하여 단일 LDR 영상만으로 넓은 동적 범위 (dynamic range) 를 가진 HDR 영상으로 변환하는 알고리듬이 많이 연구되었다. 기존의 알고리듬 중 포화 영역 (saturated region) 으로 인해 잃어버린 화소 정보를 학습된 컨볼루션 신경망을 이용해서 복원하는 알고리듬은 그 효과가 좋지만 포화 영역이 아닌 부분의 잡음을 제거하지 못하며 포화 영역의 디테일을 복원하지 못한다. 제안한 알고리듬은 입력 영상에 가중치 기반 가이디드 영상 필터를 사용해서 비포화 영역의 잡음을 제거하고 포화 영역의 디테일을 복원시킨 다음 컨볼루션 신경망에 인가하여 결과 영상의 품질을 개선하였다. 제안하는 알고리듬은 실험을 통해서 기존의 알고리듬에 비해 높은 정량적 화질 평가 지수를 나타내었고, 기존의 알고리듬에 비해 세부 사항을 효과적으로 복원할 수 있음을 확인할 수 있었다.

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Re-engineering Adult Education Programme-an Online Learning Curricular Perspective

  • Mathai, K.J.;Karaulia, D.S.
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.685-697
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    • 2003
  • The Web based multimedia programmes/courses are becoming widely available in recent years. Most of these courses focus on Behaviorist way of learning, which does not promote deep learning in any way. For Adults this approach further incapacitated, as it does not satisfy Andragogical needs. The search for Constructivist way of learning through the web applied to Indian conditions led to need for developing a curriculum development approach that would promote construction of knowledge through web based collaboration. This paper attempts to reengineer existing curriculum development processes and lays out a framework of‘Problem Based Online Learning (PBOL)’curriculum design. In this context, entire curriculum development life cycle is evolved and explained. This is a part of doctoral work (Ph.D), which is in progress and being undertaken by K.James Mathai, and guided of Dr.D.S.Karaulia.

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