• Title/Summary/Keyword: Computer-control

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System Development of Cubsat SIGMA(KHUSAT-3)

  • Shin, Jehyuck;Lee, Seongwhan;Lee, Jung-Kyu;Lee, Hyojeong;Lee, Jeongho;Seo, Junwon;Shin, Youra;Jeong, Seonyeong;Cheon, Junghoon;Kim, Hanjun;Lim, Jeonghyun;Lee, Junmin;Jin, Ho;Nam, Uk-Won;Kim, Sunghwan;Lee, Regina;Kim, Hyomin;Lessard, Marc R.
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.2
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    • pp.106-106
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    • 2014
  • SIGMA (Scientific cubesat with Instrument for Global Magnetic field and rAdiation)는 근 지구공간에서 우주방사선량 측정과 자기장 변화 검출의 과학적 목적과 교육적 목적을 가지고 개발하고 있는 초소형 큐브위성이다. $100mm{\times}100mm{\times}340.5mm$의 크기로 약 3.6 kg의 무게를 가지며, 탑재체는 방사선에 대하여 인체와 동일한 산란 흡수 특성을 가진 Tissue Equivalent Proportional Counter (TEPC)와 자기장 측정을 위한 Magnetometer (Mag)이다. 위성체는 구조계, 자세제어계, 전력계, 명령 및 데이터처리계, 통신계로 구성되어있다. 구조계는 위성의 뼈대인 Chassis와 Mag deployer로 이루어져있고, 위성의 안정적인 자세유지를 목적으로 Attitude Control System (ACS) Board와 Torque Coil이 자세제어계로 구성된다. 전력의 생산과 공급 및 충전은 태양전지판과 Electrical Power System (EPS), 리튬 배터리로 구성된 전력계에서 이뤄지며, 명령 및 데이터처리계는 On Board Computer (OBC)와 Instrument Interface board (IIB)를 중심으로 서브시스템의 명령체계와 데이터처리를 다룬다. 통신계는 Uplink인 VHF 안테나와 Downlink인 UHF, S-band 안테나로 구성되며 지상과 명령을 송수신한다. SIGMA는 타임인터럽트 기능을 활용한 Flight Software (FSW)로 운용되며 임무에 따른 6가지 모드의 시나리오로 위성을 운용한다. 이에 SIGMA의 개발과 테스트 결과를 소개한다. 본 큐브위성 개발기술을 바탕으로 향후 천문관측용 위성에도 활용할 예정이다.

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Touch-Pen Noise Reduction Using B-Spline Function (B-Spline 곡선을 이용한 터치펜 잡음제거)

  • Lee, Sang-Bum
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.121-126
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    • 2017
  • Recently, a lot of people use touch-pen devices such as smart phones and tab computers. To generate the picture and text, a user can give input or control the touch-pen device through simple or multi-touch gestures by touching the screen with a special stylus pen and/or one or more fingers. The accuracy and response time from the moment of contact with the touch board is very important to the touch device. Therefore, research is needed to find a way of removing the noise included in the touch signal quickly and efficiently. In this paper, we propose a method for removing a noise mixed in with a touch point coordinate which has been caused by a input pen on the touch screen. For effective filtering, the fast sampling of the coordinate corresponding to the noise from the input signal is required primarily. Secondly the total compensation of the touch coordinates using the characteristics of the B-Spline curve is applied to correct coordinates of the points. This method can ensure a real-time response than other algorithms. The applied performance evaluation method is comparing error pixels with evaluation values by dividing 10 intervals on the touch pad diagonally. Usually the average error is 7.1 pixels but our proposed method shows an average 4.1 errors. Therefore, our proposed touch pen method can express the input signal on the coordinates more correctly.

Desigining a Feedback for Exercises Using a Wearable Device (웨어러블 디바이스를 활용한 운동 중 피드백 방식 연구 - 근력 운동에 대한 멀티 모달 피드백 적용을 중심으로 -)

  • Yoo, Hyunjin;Maeng, Wookjae;Lee, Joongseek
    • Journal of the HCI Society of Korea
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    • v.11 no.3
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    • pp.23-30
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    • 2016
  • The landscape of the current fitness trackers is not only limited to the aerobic exercises but also the weight training is comparatively excluded. Recently, a few weight training fitness tracker was released, human-computer interaction was not well designed due to the lack of considering the context. Because body movement would be intense while doing exercises, having exercise performers hold or operate a device makes a negative experience. As the wearable device is always inseparable to body, it could provide effective feedback because holding or operating a device is not necessary. Therefore, this study aims to make the exercise performers feel a natural feedback through the wearable device to do effective exercises. As a result, this study identified three findings. First, the information which exercise performers most needed was 'during exercise.' and the most necessary information for exercise performers through wearable device's sensory feedback was about 'pace control' with counting and motivation. Second, the order of the most preferred presentation type of sensory feedback was auditory feedback, haptic feedback and visual feedback. Third, the satisfaction, utility, usefulness score of sensory feedback as same as the personal trainer's feedback. In conclusion, this study illustrated the feedback design implications using a wearable device while doing weight training and the possibilities that wearable device could be substitute for personal trainer.

An Early Spectrum Sensing for Efficient Radio Access in Cloud-Conceptual Base Station Systems (클라우드 기지국 시스템에서 효율적 무선 접속을 위한 이른 스펙트럼 감지 기법)

  • Jo, Gahee;Lee, Jae Won;Na, Jee-Hyeon;Cho, Ho-Shin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.1
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    • pp.68-78
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    • 2013
  • In this paper, we propose an early spectrum sensing(ESS) as an advance preparation for radio-access trial, which enables multi-mode terminals to access the most appropriate radio-access system in a cloud-conceptual base station system where multiple radio access technologies(RATs) coexist. Prior to a random access to one of RATs, a multi-mode terminal conducts a spectrum sensing over entire frequency bands of whole RATs, then select the RAT with the lowest sensing power, that is likely to have the most available spectrum. Thus, an access failure caused by that the selected RAT has no available radio spectrum could be avoidable in advance. In computer simulation, we consider as various RATs as possible. First, circuit and packet systems are taken into consideration. In addition, the packet systems are classified according to the feasibility of carrier aggregation(CA). In case of terminal, three modes are considered with circuit-only, packet-only, and multi-mode. Subsequently, packet traffic is classified into real-time and non-real-time traffic with three different tolerable delay levels. The simulation includes a call process starting with a call generation and ending up with a resource allocation reflecting individual user's QoS requirements and evaluates the proposed scheme in terms of the successful access probability, system access time, system balancing factor and packet loss probability.

Development of OSL Dosimetry Reader (선량 판독용 OSL 측정장치의 개발)

  • Park, Chang-Young;Chung, Ki-Soo;Lee, Jong-Duk;Chang, In-Su;Lee, Jung-Il;Kim, Jang-Lyul
    • Journal of Radiation Protection and Research
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    • v.37 no.1
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    • pp.10-15
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    • 2012
  • Design and performance test results of a newly developed optically stimulated luminescence (OSL) measurement system are presented in this paper. Generally, different types of optical filters are used in OSL reader system to minimize the interference of the stimulation light in the OSL signal. For optically stimulation of $Al_2O_3:C$, we have arrived at an optimal combination of the filters, i.e., GG420 filter for filtering the stimulating light source, and a combined UG11 and BG39 filter at the detecting window (PMT). By using a high luminance blue LED (Luxeon V), sufficient luminous intensity could be obtained for optically stimulation. By using various control boards, the OSL reader device was successfully interfaced with a personal computer. A software was developed to deliver required commands to operate the OSL reader by using the LabView program (National Instruments, Inc.). In order to evaluate the reliability and the reproducibility of newly designed-OSL reader. Performance testing of the OSL reader was carried out for OSL efficiency, OSL decay curve and signal to noise ratio of the standard $Al_2O_3:C$ OSL material. It was found to be comparable with that of commercial Riso reader system.

A design and implementation of the video conferencing system on the WWW (웹 기반의 화상회의 시스템의 설계 및 구현)

  • Kim, Sung-Jin;Park, Yong-Jin
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.36T no.4
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    • pp.123-132
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    • 1999
  • A video conferencing system provides sharing the conference environment for geographically dispersed computer users who use the audio and video information. But the conventional video conferencing systems have some problems which are dependent on specific software and/or hardware and bound the certain platform and network environment. Furthermore the participants must know the information about other participants before joining the conference session and they have to use the same video conferencing system. This paper describes design and implementation of the video conferencing system on the WWW to solve the mentioned problems. The conference applications are transmitted from a WWW server and executed in the participants Web browsers. The participant can carry out conference services by using only the web browser. The WWW server takes charge of conferencing management including the information related to the participants and provides supported conference tools such as whiteboard, chatting and multimedia controls. Therefore the participants can easily join the conference sessions and perform conference working regardless of network connection situations. We used the Java to implement the seamless session connections and interaction between the conference participants which are the most important when implementing the video conferencing system on the WWW and used the ActiveX technology about the audio and video controls to make it easy the hardware control.

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Development of Attack Intention Extractor for Soccer Robot system (축구 로봇의 공격 의도 추출기 설계)

  • 박해리;정진우;변증남
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.4
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    • pp.193-205
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    • 2003
  • There has been so many research activities about robot soccer system in the many research fields, for example, intelligent control, communication, computer technology, sensor technology, image processing, mechatronics. Especially researchers research strategy for attacking in the field of strategy, and develop intelligent strategy. Then, soccer robots cannot defense completely and efficiently by using simple defense strategy. Therefore, intention extraction of attacker is needed for efficient defense. In this thesis, intention extractor of soccer robots is designed and developed based on FMMNN(Fuzzy Min-Max Neural networks ). First, intention for soccer robot system is defined, and intention extraction for soccer robot system is explained.. Next, FMMNN based intention extractor for soccer robot system is determined. FMMNN is one of the pattern classification method and have several advantages: on-line adaptation, short training time, soft decision. Therefore, FMMNN is suitable for soccer robot system having dynamic environment. Observer extracts attack intention of opponents by using this intention exactor, and this intention extractor is also used for analyzing strategy of opponent team. The capability of developed intention extractor is verified by simulation of 3 vs. 3 robot succor simulator. It was confirmed that the rates of intention extraction each experiment increase.

Mortality of Major Cancers in Guangxi, China: Sex, Age and Geographical Differences from 1971 and 2005

  • Deng, Wei;Long, Long;Li, Ji-Lin;Zheng, Dan;Yu, Jia-Hua;Zhang, Chun-Yan;Li, Ke-Zhi;Liu, Hai-Zhou;Huang, Tian-Ren
    • Asian Pacific Journal of Cancer Prevention
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    • v.15 no.4
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    • pp.1567-1574
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    • 2014
  • The incidence and mortality rates of liver and nasopharyngeal cancer in Guangxi province of China have always been among the highest in the world, and cancer is one of the major diseases that pose a threat to the health of residents in Guangxi. However, no systematic study has been performed to evaluate the time trends in the structure of cancer-related deaths and cancer mortality. In this study, we reveal sex, age and geography differences of cancers mortality between three death surveys (1971 to 1973, 1990 to 1992, and 2004 to 2005). The results show that the standardized mortality rate of cancer in Guangxi residents has risen from 43.3/100,000 to 84.2/100,000, the share of cancer deaths in all-cause deaths has increased from 13.3% to 20.7%, and cancer has become the second most common cause of death. The five major cancers, liver cancer, lung cancer, gastric cancer, nasopharyngeal cancer and colorectal cancer, account for 60% of all the cancer deaths. Cancers with growing mortality rates over the past 30 years include lung cancer, colorectal cancer, liver cancer and female breast cancer, of which lung cancer is associated with the sharpest rise in mortality, with a more than 600% rise in both men and women. Cancer death in Guangxi residents occurs mainly in the elderly population above 45 years of age, especially in people over the age of 65. The areas with the highest mortality rates for liver cancer and nasopharyngeal cancer, which feature regional high incidences, include Chongzuo and Wuzhou. Therefore, for major cancers such as liver cancer, lung cancer, gastric cancer, nasopharyngeal cancer and female breast cancer in Guangxi, we can select high-risk age groups as the target population for cancer prevention and control efforts in high-prevalence areas in a bid to achieve the ultimate goal of lowering cancer mortality in Guangxi.

A study on unmanned watch system using ubiquitous sensor network technology (유비쿼터스 센서 네트워크 기술을 활용한 무인감시체계 연구)

  • Wee, Kyoum-Bok
    • Journal of National Security and Military Science
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    • s.7
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    • pp.271-303
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    • 2009
  • "Ubiquitous sensor network" definition is this-Someone attaches electro-magnetic tag everything which needs communication between man to man, man to material and material to material(Ubiquitous). By using attached every electro-magnetic tag, someone detects it's native information as well as environmental information such as temperature, humidity, pollution and infiltration information(Sensor). someone connects it realtime network and manage generated information(Network). 21st century's war is joint combined operation connecting with ground, sea and air smoothly in digitalized war field, and is systematic war provided realtime information from sensor to shooter. So, it needs dramatic development on watch reconnaissance, command and control, pinpoint strike etc. Ubiquitous computing and network technologies are essential in national defense to operate 21st century style war. It is possible to use many parts such as USN combined smart dust and sensor network to protect friend unit as well as to watch enemy's deep area by unmanned reconnaissance, wearable computer upgrading soldier's operational ability and combat power dramatically, RFID which can be used material management as well as on time support. Especially, unmanned watch system using USN is core part to transit network centric military service and to get national defense efficiency which overcome the dilemma of national defense person resource reducing, and upgrade guard quality level, and improve combat power by normalizing guardian's bio rhythm. According to the test result of sensor network unmanned watch system, it needs more effort and time to stabilize because of low USN technology maturity and using maturity. In the future, USN unmanned watch system project must be decided the application scope such as application area and starting point by evaluating technology maturity and using maturity. And when you decide application scope, you must consider not only short period goal as cost reduction, soldier decrease and guard power upgrade but also long period goal as advanced defense ability strength. You must build basic infra in advance such as light cable network, frequency allocation and power facility etc. First of all, it must get budget guarantee and driving force for USN unmanned watch system project related to defense policy. You must forwarded the USN project assuming posses of operation skill as procedure, system, standard, training in advance. Operational skill posses is come from step by step application strategy such as test phase, introduction phase, spread phase, stabilization phase and also repeated test application taking example project.

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Experimental Design of AODV Routing Protocol with Maximum Life Time (최대 수명을 갖는 AODV 라우팅 프로토콜 실험 설계)

  • Kim, Yong-Gil;Moon, Kyung-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.29-45
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    • 2017
  • Ad hoc sensor network is characterized by decentralized structure and ad hoc deployment. Sensor networks have all basic features of ad hoc network except different degrees such as lower mobility and more stringent energy requirements. Existing protocols provide different tradeoffs among some desirable characteristics such as fault tolerance, distributed computation, robustness, scalability and reliability. wireless protocols suggested so far are very limited, generally focusing on communication to a single base station or on aggregating sensor data. The main reason having such restrictions is due to maximum lifetime to maintain network activities. The network lifetime is an important design metric in ad hoc networks. Since every node does a router role, it is not possible for other nodes to communicate with each other if some nodes do not work due to energy lack. In this paper, we suggest an experimental ad-hoc on-demand distance vector routing protocol to optimize the communication of energy of the network nodes.The load distribution avoids the choice of exhausted nodes at the route selection phase, thus balances the use of energy among nodes and maximizing the network lifetime. In transmission control phase, there is a balance between the choice of a high transmission power that lead to increase in the range of signal transmission thus reducing the number of hops and lower power levels that reduces the interference on the expense of network connectivity.