• Title/Summary/Keyword: Communication device

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Development of Communication Device for Sound Signal Receiving and Controlling of Sonobuoy (소노부이의 음향신호 수신 및 제어를 위한 통신장치 개발)

  • Lee, Jaeeun;Han, Sangkyu;Kwon, Bumsoo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.24 no.3
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    • pp.317-327
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    • 2021
  • Low Frequency Active Sonobuoy(hereinafter referred to as LFAS) are being developed in Korea in consideration of compatibility with existing overseas sonobuoys, and a communication device for acoustic signals receiving and operating control of LFAS has been developed. The communication device needs to verify compatibility with the existing Sonobuoy, and for this purpose, the standardized Sonobuoy communication protocol was applied. The communication device is designed/manufactured to transmit the acoustic signal received in real time from the Sonobuoy through VHF band RF communication to the data processing device, and transmit CFS/CSG commands for operation control to the Sonobuoy through UHF band RF communication. In order to verify the manufactured communication device, the communication status and performance were verified by interlocking test through Ultra Electronics' PASS-II equipment and domestically developed electronic device of Sonobuoy. In addition, operability was verified through environmental tests, water tanks, and marine operations. In the future, the communication device of sonobuoy can be used for verification of the Sonobuoy developed in Korea.

Geometry Information-based Practical Device Identification for Local Device-to-device Communication

  • Park, Eun-hye;Lee, Kwang-Eog;Kang, Joon-hyuk
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.4
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    • pp.159-167
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    • 2014
  • Local device-to-device (D2D) communication between two smart mobile devices is becoming increasingly popular. The first key step in starting a D2D communication is to discover and identify the remote target device to establish a link. However, existing device discovery mechanisms either require users to explicitly identify the ID of the target device or rely on inaccurate beamforming technology. This paper presents two novel device identification algorithms using a variety of embedded sensors. The algorithms only require that users to point two devices towards each other. This paper describes the algorithms, analyzes their accuracy using analytical models, and verifies the results using simulations.

Communication device to use slight body movement for ALS patients

  • Fukuda, Yoshio;Yamanaka, Yuuki;Tanaka, Motohiro;Ishimatsu, Takakazu
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1963-1967
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    • 2003
  • Communication device to use slight movement for serious disabled is proposed. This device is developed mainly for patients suffering from ALS or a cerebral infarction. They often have communication difficulty because of deterioration of muscular functions. Features of this device are that the device is wearable on the user’s body and that it detects the movement of eyebrow. Because of these features, it is quite easy to install the sensor on the patient’s body, not like the conventional sensors. Furthermore, an adaptive communication software is incorporated. A feature of this software is that the arrangement and size of the button and window on the display can be optimized depending on the user's physical ability. In the field test it is confirmed that the communication device developed in this study is successfully helped the people with disability for increasing their communication ability.

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Application of Vision Sensor to Communication Device for Person with Serious Disability

  • Tanaka, Motohiro;Yamanaka, Yuki;Moromugi, Shunji;Shimomoto, Youichi;Ohgiya, Yasuhiko;Ishimatsu, Takakazu
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1634-1637
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    • 2004
  • We developed a communication device for person with serious disability to use slight movement. This device is developed mainly for patients suffering from ALS or a cerebral infarction. They often have communication difficulty because of deterioration of muscle functions. A feature of this device is that slight movements of user's finger, eyes or lips can be detected by using a vision sensor. Due to the features of the vision sensor, it is quite easy even for person with serious disability to use a communication device. By the field test it is confirmed that the vision sensors have superior performances as an input device for communication device. Experiments to use an EMG (electromyography) sensor and a rotary sensor are also tested to compare the performances.

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Specific Device Discovery Method for D2D Communication as an Underlay to LTE-Advanced Networks (LTE-Advanced 네트워크에서 D2D 통신을 위한 특정 디바이스 탐색 기법)

  • Kim, Hyang-Mi;Lee, Han-Na;Kim, SangKyung
    • Journal of Information Technology Services
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    • v.13 no.1
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    • pp.125-134
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    • 2014
  • Device discovery for D2D (device-to-device) communication enables a device to discover other devices in order to initiate communication with them. Devices should perform the discovery phase using a small quantity of radio resource in a short time and be able to reduce the load of the base station. Legacy device discovery schemes have focused on discovering as many target devices as possible. However, it is not appropriate for peer-to-peer D2D communication scenario. Further, synchronization problems are an important issue for discovery signal transmission. This paper proposes a discovery method that one requesting device discovers a specific target for communication. Multiple antenna beamforming is employed for the synchronization between the base station and a target device. The proposal can reduce the load of the base station using the information that it already maintains and improve the reliability of the device discovery because two times of synchronizations using beamforming among the base station and devices can make the exact discovery of a target device with mobility possible.

Interference Coordination for Device-to-Device (D2D) under Multi-channel of Cellular Networks

  • Zulkifli, Aunee Azrina;Huynh, Thong;Kuroda, Kaori;Hasegawa, Mikio
    • Journal of Multimedia Information System
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    • v.3 no.4
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    • pp.135-140
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    • 2016
  • To improve the throughput of Device-to-Device (D2D) communication, we focus on the scenario where D2D pair can reuse multi-channel of cellular communication. However, as sharing same channel with cellular communication can cause interference between D2D communication and cellular communication, a proper interference management is needed. In this paper, we propose interference-based channel allocation to select the channels to be used by D2D communication and a solution from game theory perspective to optimize the D2D communication throughput under multi-channel as well as guarantee the interference from it to cellular network. The simulation results verify the stability of the proposed method.

Development of Service Use Cases and Business Models for 4G Mobile Communications Based on Device-to-Device Communications (단말기간 직접통신(Device-to-Device) 기반 4G 이동통신 서비스 발굴 및 비즈니스 모델 개발 방법론)

  • Oh, Seul-Ki;Ryu, Seung-Wan;Park, Sei-Kwon;Shin, Dong-Cheon;Kim, Yi-Kang
    • Journal of Information Technology Services
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    • v.11 no.2
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    • pp.339-353
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    • 2012
  • Mobile communication technology is advancing forward to deliver more connected devices and richer content and applications. The number of subscriptions continues to grow along with an explosive increase in the mobile data traffic demand. Thereby, it creates a significant network capacity shortage concerns for mobile network operators. In order to address this problem, it is essential to increase the network capacity at a low additional cost. The device-to-device (D2D) communication based proximity service is believed to have a promising future mobile communication technology that is capable to create new mobile service opportunities and offload traffic to the eNB. In addition, it is also required to develop new mobile communication services and its business models not only to accommodate the increasing mobile traffic demand but also to foster profitability of mobile business service providers such as the network providers, contents providers and platform providers. In this article, we first analyze current mobile business eco-system in the context of CPNT based value chain. Then, propose service development framework and business model creation methodologies for the device-to-device communication based services in the beyond LTE/LTE-Advanced systems.

Location-Based Device Identification Algorithm for Device-to-Device Communication (기기간 직접통신을 위한 위치 정보 기반의 기기 식별 방법)

  • Park, Eunhye;Kang, Joonhyuk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.10
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    • pp.893-897
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    • 2013
  • Recently the interest on device-to-device (D2D) communication has been increased due to the growing popularization of smart phones and tablet PCs. However, existing device identification mechanisms of D2D communication provide a text-based long list of possible devices, which leads the users to avoid to use D2D techniques. In this paper, we propose a location-based device identification technique for D2D communication. This paper describes the algorithm, analyzes its accuracy using analytical models, and verifies the results using computer simulations. The proposed algorithm is more user-friendly and intuitive way than existing D2D techniques.

Design of Voice Supported WML Browser (음성 지원 WML 브라우져의 설계)

  • Yeom Sae-Hun;Yoo Chae-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.7-11
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    • 2004
  • According to development and diffusion of mobile communication device, the needs to use internet service with mobile communication device has increasing. so, new services has required for mobile communication device to use internet. therefore, internet accessing technologies are researched f9r many mobile communication device and the connection that utilize U and WAP, between mobile communication device and internet is being researched. But, small display of mobile communication device has weak point to use internet. so, in this paper, we design the voice supported WML Browser to overcome the weak point.

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A Distributed Scheduling Algorithm based on Deep Reinforcement Learning for Device-to-Device communication networks (단말간 직접 통신 네트워크를 위한 심층 강화학습 기반 분산적 스케쥴링 알고리즘)

  • Jeong, Moo-Woong;Kim, Lyun Woo;Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.11
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    • pp.1500-1506
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    • 2020
  • In this paper, we study a scheduling problem based on reinforcement learning for overlay device-to-device (D2D) communication networks. Even though various technologies for D2D communication networks using Q-learning, which is one of reinforcement learning models, have been studied, Q-learning causes a tremendous complexity as the number of states and actions increases. In order to solve this problem, D2D communication technologies based on Deep Q Network (DQN) have been studied. In this paper, we thus design a DQN model by considering the characteristics of wireless communication systems, and propose a distributed scheduling scheme based on the DQN model that can reduce feedback and signaling overhead. The proposed model trains all parameters in a centralized manner, and transfers the final trained parameters to all mobiles. All mobiles individually determine their actions by using the transferred parameters. We analyze the performance of the proposed scheme by computer simulation and compare it with optimal scheme, opportunistic selection scheme and full transmission scheme.