• Title/Summary/Keyword: Communication On The Move

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Design for Story-making: Conceptual Exploration on Emotionally Sustainable Design

  • Hong, Min-Jung
    • Journal of the Korea Furniture Society
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    • v.19 no.2
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    • pp.141-150
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    • 2008
  • Exploring on two major questions: 'Why do we feel more love for certain objects?' and 'How can design use this knowledge to realize design sustainability?', this article presents an alternative way of approaching the problem of design sustainability from the perspective that our relationships with design objects are of an extended mode of social relations. Recent discussions on design sustainability have transformed the notion of the problem by seeing it as a problem of our basic perception of design objects and our relationships with them. In this light, I propose that design sustainability could not be achieved solely by approaching from a mechanistic perspective, but by re-framing the way we see and relate things around us and by supporting our changes and actions to move forward a more sustainable notion of our relationships with the objects. As a way to realize design sustainability, I propose that design should involve story-making quality that supports our initiatives to build more affectional relations with objects by seeing the objects as entities of communication that tell stories of us, thus reflect our identities and meanings of our lives. Proceeding on the exploration of the subject, I present some of conceptual outlines in forms of an image diary, an interplay-able furniture unit, and a performance instruction that suggest a way for a special story-making process and thus a stronger emotional tie with the objects.

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A Study on the XML/EDI (XML/EDI에 관한 고찰)

  • 전순환
    • The Journal of Information Technology
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    • v.4 no.1
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    • pp.109-124
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    • 2001
  • Electronic Data Interchange (EDI) has been used for business-to-business communication for almost a quarter of a century. Initial efforts Involved inter-company agreements on how to exchange commercial data, initially as information stored on tape and later as messages sent over dedicated data lines. To avoid having to use different protocols to move data between different companies, various Industry groups identified sets of data that could form the basis of individual agreements. The industry groups also sought to agree the format in which fields in such data sets were interchange so that a company only needed to develop one methodology for decoding information received without resource to human intervention. The XML/EDI specific components are built on top of existing standards for transmitting and processing XML-encoded data. These standards define shared features such as: the standard Internet file storage/naming and data transport mechanisms, file and message transfer formats, the syntax of data coded in XML, the way in which XML files can be validated by an XML parser or document object model generator, the way in which XSL presentation and data evaluation scripts can be associated with parsed objects, the use of rules and data management robots to manage application and repository interfaces.

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Grid-based Similar Trajectory Search for Moving Objects on Road Network (공간 네트워크에서 이동 객체를 위한 그리드 기반 유사 궤적 검색)

  • Kim, Young-Chang;Chang, Jae-Woo
    • Journal of Korea Spatial Information System Society
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    • v.10 no.1
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    • pp.29-40
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    • 2008
  • With the spread of mobile devices and advances in communication techknowledges, the needs of application which uses the movement patterns of moving objects in history trajectory data of moving objects gets Increasing. Especially, to design public transportation route or road network of the new city, we can use the similar patterns in the trajectories of moving objects that move on the spatial network such as road and railway. In this paper, we propose a spatio-temporal similar trajectory search algorithm for moving objects on road network. For this, we define a spatio-temporal similarity measure based on the real road network distance and propose a grid-based index structure for similar trajectory search. Finally, we analyze the performance of the proposed similar trajectory search algorithm in order to show its efficiency.

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Designing ESP Curriculum for EFL Learners at College of Navigation

  • Choi, Seung-Hee
    • Journal of Navigation and Port Research
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    • v.38 no.2
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    • pp.127-134
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    • 2014
  • This paper aims to identify what is needed to improve the English for Specific Purposes(ESP) curriculum for English as a Foreign Language(EFL) college learners at navigation school. Different needs from learners and experienced professionals are identified through diversified methods, and the findings from these are analysed and consolidated from a balanced point of view. For this purpose, putting learners at the centre of analysis, identifying their subjective and objective needs serves as a point of departure in formulating the curriculum. Then, the target situation is analysed according to the short-term aim of getting a job, followed by long-term needs for successfully fulfilling future duties as a pilot. Based on findings, it is suggested that ESP curriculum for learners in navigation studies should be focused on the successful language performance of their actual duties and tasks to be given in the future working situations, rather than on immediate needs for getting a job. In particular, special attention needs to be paid to enhancing learners' productive language competences through a series of hands-on trainings and a wide range of extra-curricular activities, specifically for a higher command of oral communication. For this, not only ESP, curriculum for EGP(English for General Purposes) should be systematically structured as ESP-oriented EGP, and naturally move onto areas of ESP in a coherent manner.

A study on the site-specific theatre-performance - focused on the Korean performances - (장소특정적 연극-퍼포먼스 연구 - 한국의 공연작품들을 중심으로 -)

  • Shin, Hyun-Sook
    • Journal of Korean Theatre Studies Association
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    • no.49
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    • pp.171-208
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    • 2013
  • Site-specific performance is always the real on-site work taking place at the site. Hence, it deals with the reality, in other words, the time of creation and formation. And it creates value and meaning through the interaction and continuous direct communication process between the performers, audience and the local residents. In this performance, the audience's status as the passive observer changes. They become the co-agent who actively lead and complete the performance through their own experience. We have examined the The Working Methods of Site-specific Performance and Aesthetics of Effect through four Korean performances ; Marie, An aesthetic experiment of site as the storyteller; Heterotopia and Urban Movement Research or Play: We Will Move Your Sofa, as performances which have Revealed history, politics, institution engraved in the site ; A Song of Mandala and Miracle, as a ritualistic site-specific performance at the historic site. Some remarks on Site-specific performance ; First, In Site-specific performance, the habitus peculiar to the stage art and the mode of reception are changed. Second, a new mode of theatrical communication requires creator and audience to have a sharp aesthetic sensibility and to change one's perceptual habit. Third, Site-specific performance can act as a demonstration for the viewpoints of political activism through what could be called a dramatic close-up effect. Fourth, Site-specific performance also has the risk of merely becoming an unfocused and scattered performance or degenerating into a pseudo-sightseeing. To avoid this, an in-depth study of the site and its socio-cultural context, and the clear motivation with which one is trying to reveal and tell from the site must be indispensable. As the co-agent, the audience should also be aware and think about what the given performance signifies today.

A Study on ISMS-P Controls for Hyper Scale Cloud (하이퍼 스케일 클라우드에 적합한 정보보호 및 개인정보보호 관리체계 인증 통제항목 연구)

  • Yong-Nyuo Shin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.19-26
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    • 2023
  • Critical information infrastructure designations for cloud service providers continue to spread around the world as energy, financial services, health, telecommunications, and transportation sectors move to the cloud. In addition, in the case of Ukraine, the removal of restrictions on the use of cloud for national critical facilities and the rapid transition of critical data to the cloud enabled the country to effectively respond to cyberattacks targeting Russian infrastructure. In Korea, the ISMS-P is operated to implement a systematic and comprehensive information protection management system and to improve the level of information protection and personal information protection management in organizations. Control items considering the cloud environment have been modified and added to the audit of companies. However, due to the different technical levels of clouds between domestic and global, it is not easy to obtain information on the findings of cloud providers such as Microsoft for the training of domestic certification auditors on hyperscale scale. Therefore, this paper analyzes findings in hyperscale clouds and suggests ways to improve cloud-specific control items by considering the compatibility of hyperscale environments with ISO/IEC 27001 and SOC(System and Organization Control) security international standards.

A Case Study on the Adjustment of Story Copyright Problems in Internet Game Broadcasting Media (인터넷 게임 방송 매체의 스토리형 게임 저작권 문제 조정 사례 연구)

  • Choi, Young-Gui
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.1
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    • pp.61-67
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    • 2020
  • The game has several genres. Actions, RPGs, FPS, and simulations are diverse, and the game that flows around the story is a game genre that feels like watching a movie on the other. Internet game broadcasters can be thought of as playing a movie in a movie theater when they broadcast a story-type game. The difference with the movie theater is that you can get involved in the story by showing your play directly to viewers. As a broadcasting material, story-type games are a good means, but the fact that the story is published on the Internet in terms of game publishers can have a negative impact on sales revenue as viewers can enjoy the story without purchasing the game. The purpose of this study is to analyze the coordination status between producers and internet broadcasters for story-type games that could be copyrighted and suggest ways to move forward.

A Systematic Literature Survey of Software Metrics, Code Smells and Refactoring Techniques

  • Agnihotri, Mansi;Chug, Anuradha
    • Journal of Information Processing Systems
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    • v.16 no.4
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    • pp.915-934
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    • 2020
  • Software refactoring is a process to restructure an existing software code while keeping its external behavior the same. Currently, various refactoring techniques are being used to develop more readable and less complex codes by improving the non-functional attributes of software. Refactoring can further improve code maintainability by applying various techniques to the source code, which in turn preserves the behavior of code. Refactoring facilitates bug removal and extends the capabilities of the program. In this paper, an exhaustive review is conducted regarding bad smells present in source code, applications of specific refactoring methods to remove that bad smell and its effect on software quality. A total of 68 studies belonging to 32 journals, 31 conferences, and 5 other sources that were published between the years 2001 and 2019 were shortlisted. The studies were analyzed based on of bad smells identified, refactoring techniques used, and their effects on software metrics. We found that "long method", "feature envy", and "data class" bad smells were identified or corrected in the majority of studies. "Feature envy" smell was detected in 36.66% of the total shortlisted studies. Extract class refactoring approach was used in 38.77% of the total studies, followed by the move method and extract method techniques that were used in 34.69% and 30.61% of the total studies, respectively. The effects of refactoring on complexity and coupling metrics of software were also analyzed in the majority of studies, i.e., 29 studies each. Interestingly, the majority of selected studies (41%) used large open source datasets written in Java language instead of proprietary software. At the end, this study provides future guidelines for conducting research in the field of code refactoring.

Resource Allocation and IP Networking for Next Generation Military Satellite Communications System (차기 군 위성통신 체계를 위한 자원 할당 및 IP 네트워킹)

  • Noh, Hong-Jun;Go, Kwang-Chun;Lee, Kyu-Hwan;Kim, Jae-Hyun;Lim, Jae-Sung;Song, Ye-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.11
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    • pp.939-954
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    • 2013
  • Korean military is developing the next generation military satellite communications system in order to achieve the requirements of future military satellite communication such as high speed, high capacity, survivability, all IP networking, and on-the-move. In this paper, we survey and analyze the research interests about optimal resource allocation and IP networking such as MF-TDMA, random access, satellite IP routing, and PEP. Conventional researches have focused on the increase in channel throughput and efficiency. In addition to these measurements, we consider heterogeneous satellite terminals, full mesh topology, distributed network, anti-jamming, and the like which are the special characteristics of the next generation military satellite communications system. Based on this, we present key research issues and evaluation on the issues by simulation.

Study on the Need for Distinction Between "Award by Consent" and "Med-Arb" (중재절차 중 '화해의 유도'와 '조정-중재'제도의 구분 필요성에 대한 연구)

  • Do, Hyejeong
    • Journal of Arbitration Studies
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    • v.30 no.4
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    • pp.51-70
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    • 2020
  • The Mediation-Arbitration hybrid is becoming more popular since it makes an amicable relationship and thorough statement possible. The Mediation-Arbitration hybrid has been used to take advantage of both dispute resolution methods. In a Med-Arb process, negotiating a resolution to disputes is attempted with a mediator's help. If the mediation ends in an impasse or issues remain unresolved, parties can move on to arbitration. Med-Arb can also be cost-effective when disputants hire one person to serve as mediator and arbitrator (Med-Arb-Pure). However, it can disturb the fairness and neutrality of arbitrators, and awards can be annulled. Indeed, "Award by Consent" is different from the "Med-Arb-Pure" process. Arbitrators easily confuse them. Only the parties settle on the arbitral proceedings' course, and the arbitrator can help them (award by consent). The role and skill of a mediator are different from an arbitrator's. Disputants have the right to use a mediator who specializes in mediation. Moreover, mediation communication confidentiality is the essential value of mediation, and this should be protected. Therefore, in the process of "Med-Arb," separation between mediating and arbitrating is a better choice to specialize in each expertise. In this process, "Med-Arb" can be an affordable, expeditious, proper, and effective method of resolving international commercial disputes and continuing ADR prime time.