• Title/Summary/Keyword: Communication Engine

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Standardization of Metadata for Urban Meteorological Observations (도시기상 관측을 위한 메타데이터의 표준화)

  • Song, Yunyoung;Chae, Jung-Hoon;Choi, Min-Hyeok;Park, Moon-Soo;Choi, Young Jean
    • Journal of Korean Society for Atmospheric Environment
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    • v.30 no.6
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    • pp.600-618
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    • 2014
  • The metadata for urban meteorological observation is standardized through comparison with those established at the World Meteorological Organization and the Korea Meteorological Administration to understand the surrounding environment around the sites exactly and maintain the networks and sites efficiently. It categorizes into metadata for an observational network and observational sites. The latter is again divided into the metadata for station general information, local scale information, micro scale information, and visual information in order to explain urban environment in detail. The metadata also contains the static information such as urban structure, surface cover, metabolism, communication, building density, roof type, moisture/heat sources, and traffic as well as the update information on the environment change, maintenance, replacement, and/or calibration of sensors. The standardized metadata for urban meteorological observation is applied to the Weather Information Service Engine (WISE) integrated meteorological sensor network and sites installed at Incheon area. It will be very useful for site manager as well as researchers in fields of urban meteorology, radiation, surface energy balance, anthropogenic heat, turbulence, heat storage, and boundary layer processes.

Study on Frequency Selection Method Using Case-Based Reasoning for Cognitive Radio (사례기반 추론 기법을 이용한 인지 라디오 주파수 선택 방법 연구)

  • Park, Jae-Hoon;Choi, Jeung Won;Um, Soo-Bin;Lee, Won-Cheol
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.1
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    • pp.58-71
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    • 2019
  • This paper proposes architecture of a cognitive radio engine platform and the allowable frequency channel reasoning method that enables acquisition of the allowable channels for the military tactical network environment. The current military tactical wireless communication system is increasing need to secure a supplementary radio frequency to ensure that multiple wireless networks for different military wireless devices coexist, so that tactical wireless communication between the same or different systems can be operated effectively. This paper presents the allowable frequency channel reasoning method based on cognitive radio engine for realizing DSA(Dynamic Spectrum Access) as an optimal available frequency channel. To this end, a case-based allowable frequency channel reasoning method for cognitive radio devices is proposed through modeling of primary user's traffic status and calculation of channel occupancy probability. Also through the simulation of the performance analysis, changing rate of collision probability between the primary users' occupancy channel and the available channel acquisition information that can be used by the cognitive radio device was analysed.

Long-term Monitoring System for Ship's Engine Performance Analysis Based on the Web (선박엔진성능분석용 웹기반 장기모니터링시스템 구현)

  • Kwon, Hyuk-Joo;Yang, Hyun-Suk;Kim, Min-Kwon;Lee, Sung-Geun
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.4
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    • pp.483-488
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    • 2015
  • This paper implements a long-term monitoring system (LMS) for ship's engine performance analysis (SEPA) based on the web, for the purpose of the communication speed and engine maintenance. This system is composed of a simulator, monitoring module with a multi channel A/D converter, monitoring computer, network attached storage (NAS), RS485 serial and wireless internet communication system. The existing products monitor the information transmitted from pressure sensors installed in the upper parts of each of engines in the local or web computer, but have a delay in the communication speed and errors in long-term monitoring due to the large volume of sampling pressure data. To improve these problems, the monitoring computer saves the sampling pressure data received from the pressure sensors in NAS, monitors the long-term sampling data generated by the sectional down sampling method on a local computer, and transmits them to the web for long-term monitoring. Because this method has one tenth of the original sampling data, it will use memory with small capacity, save communication cost, monitor the long-term sampling data for 30 days, and as a result, make a great contribution to engine maintenance.

Study of engine oil replacement times estimate method using fuzzy and neural network algorithm (퍼지 및 신경망 알고리즘을 이용한 엔진오일 교환 시기 예측 방법에 관한 연구)

  • Nam, Sang-Yep;Hong, You-Sik;Kim, Cheon-Shik
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.4
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    • pp.15-20
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    • 2005
  • If we can forecast the replacement time of engine oil, we extend the life-time of our engine and increase the continued ratio. But, the replacement times of engine oil is influenced by the following elements: the distance that cars or vehicles travel, vehicles that run a short range, types of engine oil etc. that run a long distance. In this paper, We forecast engine oil replacement times by using fuzzy neural network algorithm. This algerian uses the data of distance covered, color of engine oil etc. Through a sequence of simulation, the exchange system of intelligence style engine oil decides on the replacement times of engine oil quite accurately. Therefore, We expect vehicles to become more convenient if the above algorithm is a lied to the present types of cars.

Study of Engine Control/Performance Modeling for Helicopter Simulator (헬리콥터 시뮬레이터용 엔진 제어 및 성능 모델링 기법 연구)

  • Jun, Hyang-Sig;Jeon, Dae-Keun;Choi, Hyoung-Sik;Choi, Young-Kiu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.12
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    • pp.2239-2246
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    • 2008
  • Engine control/performance model for helicopter simulator if one of the most important models which affect flight performance and handling quality. It is typical to develop the model based on the raw data and models from the engine designers/manufacturers. The approaches in this study were to develop the basic model bated on the available resources and to tune and verify it based on the ground/flight test results. The maintenance manuals of TB3-117 which is installed in KA-327 were reviewed and the components to be simulated for the engine control model were categorized and modeled. Piece-wise linear modeling method was used for the engine performance model. The engine performance data in the engine maintenance manuals were incorporated into the engine steady state performance tablet, which were incorporated with the transfer functions for the dynamic performance. Engine control/performance model was compared and tuned with the round/flight test results. It was verified that the fidelity of the model was within the tolerances in FAA AC120-63.

Engine Sound Design for Electric Vehicle through Wavetable Software Synthesizer (웨이브테이블 신디사이징을 이용한 전기자동차 엔진 사운드 디자인)

  • Bae, June;Kim, Jangyoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.12
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    • pp.1639-1644
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    • 2018
  • Unlike internal combustion engines, electric cars have little engine sound and very quiet, causing the following problems to occur. First of all, pedestrians are a threat to safety because they can't feel the car approaching. The driver is also unable to recognize how fast his car is driving at a certain speed. To solve these problems, electric cars should be artificially created and reused. This paper examines the problems of the Sampling engine sound currently being used and uses the engine sound to produce a sound engine sound for the solution. The sampling engine sound has some limitations in making natural engine sounds. To overcome this problem, we studied two methods of using software synthesizers. They found subtractive synthsizing and wavetable synthsizing, which compared wavetabe synthsizing with actual engine, sampling and subtractive methods to find the most similar to real engine sound. We found that data usage and production cost are more advantageous than sampling method and subtractive syndication method.

Analysis of Engine Load Factor for a 78 kW Class Agricultural Tractor According to Agricultural Operations (농작업에 따른 78 kW급 농업용 트랙터 엔진 부하율 분석)

  • Baek, Seung Min;Kim, Wan Soo;Baek, Seung Yun;Jeon, Hyeon Ho;Lee, Dae Hyun;Kim, Hyung Kweon;Kim, Yong Joo
    • Journal of Drive and Control
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    • v.19 no.1
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    • pp.16-25
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    • 2022
  • The purpose of this study was to calculate and analyze the engine load factor of major agricultural operations using a 78 kW class agricultural tractor for estimating the emission of air pollutants and greenhouse. Engine load data were collected using controller area network (CAN) communication. Main agricultural operations were selected as plow tillage (PT), rotary tillage (RT), baler operation (BO), loader operation (LO), driving on soil (DS), and driving on concrete (DC). The engine power was calculated using the measured engine load data. A weight factor was applied to load factor for considering usage ratio according to agricultural operations. Weight factors for different agricultural operations were calculated to be 27.4%, 32.9%, 17.5%, 7.7%, 4.5%, and 10.0% for PT, RT, BO, LO, DS, and DC, respectively. As a result of the field test, load factors were 0.74, 0.93, 0.41, 0.23, 0.27, and 0.21 for PT, RT, BO, LO, DS, and DC, respectively. The engine load factor was the highest for RT. Finally, as a result of applying the weight factor for usage ratio of agricultural operations, the integrated engine load factor was estimated to be 0.63, which was about 1.31 times higher than the conventional applied load factor of 0.48. In future studies, we plan to analyze the engine load factor by considering various horsepower and working conditions of the tractor.

Active Response Model and Scheme to Detect Unknown Attacks

  • Kim, Bong-Han;Kim, Si-Jung
    • Journal of information and communication convergence engineering
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    • v.6 no.3
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    • pp.294-300
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    • 2008
  • This study was conducted to investigate what to consider for active response in the intrusion detection system, how to implement active response, and 6-phase response models to respond actively, including the active response scheme to detect unknown attacks by using a traffic measuring engine and an anomaly detection engine.

Virtual Reality Adventure Puzzle Game Development (가상현실 어드벤처 퍼즐 게임 제작)

  • Yun, Tae-Jin;Park, Jin-Won;Mun, Yeong-Rok;Jo, Min-Su
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.435-436
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    • 2018
  • 본 논문에서는 가상현실 기반의 게임과 사용자(Player)간의 상호작용이 가능한 게임 컨텐츠 개발 방법을 설명한다. 사용자는 실시간으로 본인의 움직임에 의해 변화하는 오브젝트들을 통해 게임과 소통(Communication)하고, 이를 통해 몰입감을 느낀다. 사용자와 컨텐츠의 소통이 곧 게임 내 재미의 핵심인 만큼 최근에는 이동 방식에서부터 차츰 변화가 일어나고 있다. 또한, 단순히 물건을 집거나 쏘거나 던지는 것이 고작이었던 과거의 콘텐츠(Contents)와 달리 사고(Thinking)와 문제해결을 유도하는 콘텐츠가 차츰 늘어나면서 사용자들의 만족감이 높아지고 있다. 이를 바탕으로 게임엔진인 Unreal Engine4를 이용하여 VR 어드벤처 퍼즐 게임을 제작했다.

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Comparative Analysis of 3D Tools Suitable for the Rotoscoping Cell Animation Production Process

  • Choi, Chul Young
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.113-120
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    • 2024
  • Recently, case presentations using AI functions such as ChatGPT are increasing in many industrial fields. As AI-based results emerge even in the areas of images and videos, traditional animation production tools are in need of significant changes. Unreal Engine is the tool that adapts most quickly to these changes, proposing a new animation production workflow by integrating tools such as Metahuman and Marvelous Designer. Working with realistic metahumans allows for the production of realistic and natural movements, such as those captured through motion capture data. Implementing this approach presents many challenges for production tools that adhere to traditional methods. In this study, we investigated the differences between the cell animation workflow and the computer graphics animation production workflow. We compared and analyzed whether these differences could be reduced by creating sample movements using character rigs in Maya and Cascadeur tools. Our results showed that a similar cell animation workflow could be constructed using the Cascadeur tool. To improve the accuracy of our conclusions, we created large, action-packed short animations to demonstrate and validate our findings.