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대학교육에서의 CHANGE 플립러닝(Flipped Learning) 수업모형 개발 -교육방법및교육공학교과를 중심으로- (The Development of CHANGE Flipped Learning Instructional Model in Higher Education - base on the 'educational method and technology')

  • 정주영
    • 수산해양교육연구
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    • 제28권6호
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    • pp.1834-1847
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    • 2016
  • Main objectives of the this study are: to develop a model of "Flipped Leaning" that is designed to enhance self-directed learning, learning motivation and self-control, and to verify its effectiveness-in higher education. The verification process initially concentrated on the feasibility study of the model with a thorough literature review and case analyses; then, its general and practical applicability were tested with a field study. As a result, first, the CHANGE Class Model, specifically designed for effective and efficient "Flipped Learning", was developed. It is thus named for the stages that the learning process takes place in the model-i.e., (1) Check ${\rightarrow}$ (2) Ask ${\rightarrow}$ (3) Notice ${\rightarrow}$ (4) Group presentation ${\rightarrow}$ (5) Evaluation, and it emphasizes the dynamic, questions centered (i.e. back and forth between the students and the instructor as well as between the students) learning process. Second, the Model was instrumental in enhancing self-directed learning, learning motivation and self-control; thus, as a result, it significantly improved the effectiveness, the level of concentration and the attractiveness of the learning process. The value of this study lies in pointing to a clear plan to allow a student in higher learning to set-up a self-directed learning plan, to be able to control it while being continuously motivated to complete it.

일개 병원 신입간호사의 기본심폐소생술 학습경험, 지식 및 수행능력에 관한 연구 (Cardiopulmonary Resuscitation Learning Experience, Knowledge, and Performance in Newly Graduated Nurses)

  • 천선희;오윤희;김성수
    • 기본간호학회지
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    • 제18권2호
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    • pp.201-209
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    • 2011
  • Purpose: The purpose of this study was to evaluate the learning experience, knowledge, and performance of cardiopulmonary resuscitation (CPR) in newly graduated nurses, and to identify differences related to learning experience. Methods: The participants were 114 new nurses in the hospital. They were asked to complete a questionnaire, which included CPR learning experience. They were evaluated by a written test and a skill test using a manikin and check list. Results: All participants attended CPR lectures and underwent practice while in university. Only 12.28% of participants were taught by a certified Basic Life Support (BLS) instructor. The mean scores of the written and skill tests were $79.82{\pm}12.69$ and $64.41{\pm}11.71$, respectively. The nurses lacked CPR knowledge related to checking breathing, the frequency of 30 chest compressions, compression rate, and automated external defibrillator use. They also lacked skill in performing CPR related to checking breathing and pulse and giving 2 breaths. CPR performance differed according to learning time (p=.047) and BLS educator (p=.029). Conclusion: The findings of this study reveal that CPR performance by newly graduated nurses is poor and suggest that CPR education by trained instructors, practice-based education, and reeducation programs must be provided to newly graduated nurses in the hospital.

리눅스 기반 프로그래밍 언어의 온라인 학습 시스템 구성에 관한 연구 (A study on the On-line Teaching system for Linux-based Programming Language)

  • 전호익;이현창
    • 한국소프트웨어감정평가학회 논문지
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    • 제17권1호
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    • pp.67-73
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    • 2021
  • 본 논문에서는 리눅스 기반 프로그래밍 언어를 온라인으로 실습할 수 있는 시스템의 구성 방법을 제시하였다. 제시한 시스템은 리눅스 운영체제의 가장 큰 특징인 웹-서버 기능을 활용하며, 방화벽이나 기타 보안적 제약을 받지 않으면서 telnet과 FTP 기능을 모사하여 실제 리눅스 콘솔과 유사한 실습이 가능하다. 이를 위해 웹 상에서 프로그래밍 도구가 가져야 할 기능적 요소들을 분석하고 이를 구현하기 위한 알고리즘을 정립하였으며, 특히 사용자의 실수에 의한 오류 메시지 등이 실재 telnet 화면과 동일한 형태로 나타날 수 있는 방법을 구현하였다. 구현된 학습 시스템을 학생들을 대상으로 수업에 활용한 결과 온라인으로 리눅스 프로그래밍 언어의 실습이 가능함은 물론 교수자가 학습자들의 모든 사항들을 직접 점검하고 지도할 수 있어 학습자의 만족도가 오프라인 수업 때와 유사한 결과를 확인하였다.

네일미용 교육센터의 온·오프라인 교육수업의 인식과 서비스품질 및 만족도 (Quality of Online and Offline Education Services of Nail Art Education Centers and Students' Satisfaction)

  • 김은지
    • 미래기술융합논문지
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    • 제1권2호
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    • pp.83-88
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    • 2022
  • 본 네일미용 교육에 관심을 가지고 참여하는 학생이 늘어나면서 오프라인 교육을 통한 상호작용 속에서 강사와 학생들의 유대관계 형성과 새롭게 등장한 4차 산업혁명에 따른 매체를 통한 교육과의 관계가 매우 중요하다고 판단되어, 네일미용 교육의 온·오프라인 서비스 품질과 만족도를 살펴보는 것도 매우 중요하다고 사료된다. 본 연구는 네일미용 온·오프라인 교육실태 및 서비스 품질과 교육 만족도에 관하여 조사하였으며, 연구 대상자로는 대전, 세종, 충남, 충북 그 외 지역의 10대에서 50대 이상의 남·여로 불특정 다수 319명을 대상으로 조사 도구는 설문지로 하였다. 수집된 자료 통계프로그램인 SPSS 27.0과 SPSS Macro 3.4를 이용하여 분석하였다. 연구 결과를 종합해보면, 네일미용의 온·오프라인 교육 인식이 서비스품질과 교육 만족도에 상관관계가 있는 것으로 나타났다. 이 연구 결과를 일반화하기에는 정확한 측정의 한계점이 있어 추후 연구에서는 조사지역을 확대하고 온·오프라인 네일미용 교육 수업의 만족도에 교사들의 만족도를 추가하여 비교 및 분석한다면 더 좋은 연구 결과가 있을 것으로 기대한다.

이동용 영상촬영기기 바디캠을 활용한 팀단위 심폐소생술의 교육피드백 효과 (Training Feedback effect of team-based CPR using a mobile video recording device body camera)

  • 임성빈
    • 스마트미디어저널
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    • 제13권5호
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    • pp.62-71
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    • 2024
  • 본 연구는 구급현장에서 사용되고 있는 바디캠을 활용하여 교육피드백 효과를 파악하고자 응급구조학과 4학년 32명을 대상으로 팀단위 심폐소생술 시뮬레이션을 진행하여 바디캠 피드백 전후에 대한 인식도, 교육피드백 효과, 만족도, 바디캠 기기활용 선호도 및 애로사항을 파악하였다. 자료분석은 SPSS 27.0 프로그램을 이용하여 기술통계, 빈도분석, paried t-test, Wilcoxon signed rank test를 수행하였다. 연구결과 바디캠 사용에 대한 인식은 3.73±0.62점에서 4.45±0.54점으로 긍정적인 인식변화를 보였으며, 3.98±0.51의 긍정적인 만족도는 나타냈다(p<.001). 또한 바디캠 피드백 후 자가점검 정확도와 수행능력점수에서 유의한 상승효과를 나타냈다(p<.001). 따라서 팀단위 시뮬레이션 소생술 훈련 시 강사의 직접적인 피드백 없이도 바디캠 영상시청을 통한 자가피드백을 수행하여 자가점검능력 향상 및 수행능력향상의 긍정적인 교육피드백 효과를 발휘할 수 있다.

온톨로지 기반 중학교 기술. 가정교과 영양소의 질의응답 시스템 설계 및 구현 (Design and Implementation of an Ontology-based Access System of Nutrition and Food Guide Tower in Middle School Home Economics)

  • 조영선;백현기;김정겸;유정수
    • 정보교육학회논문지
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    • 제11권3호
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    • pp.317-327
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    • 2007
  • 본 연구에서는 온톨로지 이론을 고찰하고, 중학교 기술 가정 교과의 영양소와 식품구성탑 내용을 지원하는 온톨로지 기반 검색 시스템을 설계 및 구현하여 학습을 효율적으로 수행할 수 있도록 하는 방안을 제시하였다. Protege-2000 프레임워크를 기반으로 하여 영양소와 식품구성탑 검색 시스템을 구현하였다. 본 시스템은 XML 기반을 두고 있으므로 차세대 인터넷 기술인 시맨틱 웹과의 연동이 가능하며, 영양학 분야에 공유될 수 있는 의미구조를 제공하여 상호운용이 가능한 지식정보 시스템의 기반을 마련하였다. 아울러 학습자는 스스로 정보검색을 통해 지식을 구조화할 수 있으며, 교수자 역시 이를 교수 학습 과정에 직접 투입하여 학습자들의 학습 성취도 및 흥미 등을 파악할 수 있다. 또한 학습자는 본 시스템을 통해 교수학습과정 뿐 아니라 앞으로의 실생활에서도 온톨로지를 통해 지식을 내면화함으로써 균형 잡히고 건강한 생활을 영위할 수 있을 것으로 생각된다.

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Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • 마케팅과학연구
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    • 제18권3호
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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