• Title/Summary/Keyword: Button size

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Communication device to use slight body movement for ALS patients

  • Fukuda, Yoshio;Yamanaka, Yuuki;Tanaka, Motohiro;Ishimatsu, Takakazu
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1963-1967
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    • 2003
  • Communication device to use slight movement for serious disabled is proposed. This device is developed mainly for patients suffering from ALS or a cerebral infarction. They often have communication difficulty because of deterioration of muscular functions. Features of this device are that the device is wearable on the user’s body and that it detects the movement of eyebrow. Because of these features, it is quite easy to install the sensor on the patient’s body, not like the conventional sensors. Furthermore, an adaptive communication software is incorporated. A feature of this software is that the arrangement and size of the button and window on the display can be optimized depending on the user's physical ability. In the field test it is confirmed that the communication device developed in this study is successfully helped the people with disability for increasing their communication ability.

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Automatic Measuring System Developement of Slab Inner Crack and Center Segregation (슬라브 내부 크랙 및 중심편석 자동 판정 시스템 개발)

  • Kim, Sung-Yong;Lee, Su-Hyun;Ahn, In-Seok
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.332-334
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    • 2009
  • This thesis puts forward a suggestion of measuring inner crack and center segregation in steel processing by using scanner and image processing with sulfur printer. This is a system to scan according to the program, to choose the size of the specimen and to press the 'Measurement' button, come to a check result, to send the result to the server, and to save the data and check the measurement result in web. To sum up, there are three points in this system.

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The Resistance Spot Weldability of surface roughness textured cold-rolled steel sheet (표면조도처리 강판의 점용접성에 관한 고찰)

  • Kim, Gi-Hong;Park, Sang-Sun;Park, In-Cheol;Kim, Seong-Won;Sin, Byeong-Hyeon;Choe, Yeong-Min;Park, Yeong-Do
    • Proceedings of the KWS Conference
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    • 2007.11a
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    • pp.342-344
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    • 2007
  • The resistance spot weldability of surface textured cold-rolled steel sheet was evaluated. One steel sheet(T4.5) showed reduced electrode life with less than 2000 welds, and all other steel sheets(E2.2, E4.5, T2.2) made more than 2500 welds. The carbon imprint test revealed that there is sudden electrode diameter increase around 1700 welds. It is believed that the increased electrode diameter decreased current density, and resulted in decreasing weld electrode life due to small weld button size. It is considered that surface roughness difference may attribute to heating during weld cycle and reduced the weld electrode life.

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Management of Gastrointestinal Foreign Bodies with Brief Review of the Guidelines

  • Kaan Demiroren
    • Pediatric Gastroenterology, Hepatology & Nutrition
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    • v.26 no.1
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    • pp.1-14
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    • 2023
  • Foreign body (FB) ingestion is a common health problem that affects children more than adults. According to gastroenterologists' guidelines, the management of FB ingestion differs slightly between adult and children. This review aimed to compile adult and children guidelines and establish an understandable association to reveal the requirements and timing of the endoscopic procedure, which is the most effective and least complicated technique for gastrointestinal FBs. Coins, pins, and chicken and fish bones have been the most commonly ingested FBs. However, with their increasing use in recent years, large batteries with lithiumion conversion, stronger magnets composed of rare earth metals, such as neodymium, and superabsorbent objects have become the most morbid and mortal, necessitating new management strategies. Although the approach to gastrointestinal FBs is controversial, with different treatment options available in different disciplines, many studies have demonstrated the efficacy and safety of endoscopic procedures. Many factors influence the timing of endoscopy, including the nature, size, and location of the ingested object and the patient's clinical condition.

Development of functional Pants design for the Wheelchair Users (휠체어 사용자의 기능적인 바지 디자인 개발)

  • Kim, Kyung-Im;Lee, Jeong-Ran
    • Fashion & Textile Research Journal
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    • v.6 no.2
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    • pp.213-220
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    • 2004
  • This study shows the result of the survey conducted for male adults who had to use wheelchairs. The objectives of this study are to develop and improve the clothes for the disabled people and to make those garments put into practice. For this purpose, the survey was conducted at first so as to understand the situation of the disabled peoples wearing clothes and the garment demands. This survey is to suggest the suited form of the pants they want. The result of the study is as follows. 1) The average age of the subjects was 38.4 years old. They have used wheelchairs for 12 years on the average. Most subjects two limbs were paralyzed because of the acquired spinal paralysis. 60 percent of them were wearing the urine bags all the time. The average size of the pants they purchased was 39 inches, which means that their waist and abdominal circumstance were very big. 2) Regarding the situation of wearing habits, although the subjects usually purchased ready-to-wear, most of them are very dissatisfied with them. Especially, they considered the size as their main dissatisfaction. The main concern for buying garments was how comfortable and mobile they are while wearing them. They also needed outdoor garments. Lastly, they looked forward to the shop specialized in the garments for disabled people. 3) The functional pants for adult men using wheelchairs had the same zipper as that of general pants. The waist belt was made of rubber to reduce the pressure on waist and to cover 2 inches (5 cm) of waist circumference. Also it should be made to secure each button within the belt in accordance with size. Finally, it was designed as formal wrinkled pants that had pockets within the reach of hands when the disabled used wheelchairs.

AR-based Tangible Interaction Using a Finger Fixture for Digital Handheld Products (손가락 고정구를 이용한 휴대용 전자제품의 증강현실기반 감각형 상호작용)

  • Park, Hyung-Jun;Moon, Hee-Cheol
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.1
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    • pp.1-10
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    • 2011
  • In this paper, we propose an AR-based tangible interaction using a finger fixture for virtual evaluation of digital handheld products. To realize tangible interaction between a user and a product in a computer-vision based AR environment, we uses two types of tangible objects: a product-type object and a finger fixture. The product-type object is used to acquire the position and orientation of the product, and the finger fixture is used to recognize the position of a finger tip. The two objects are fabricated by RP technology and AR markers are attached to them. The finger fixture is designed to satisfy various requirements with an ultimate goal that the user holding the finger fixture in his or her index finger can create HMI events by touching specified regions (buttons or sliders) of the product-type object with the finger tip. By assessing the accuracy of the proposed interaction, we have found that it can be applied to a wide variety of digital handheld products whose button size is not less than 6 mm. After performing the design evaluation of several handheld products using the proposed AR-based tangible interaction, we received highly encouraging feedback from users since the proposed interaction is intuitive and tangible enough to provide a feeling like manipulating products with human hands.

Automatic Punching System for FPC using Machine Vision (비전 기반의 FPC용 자동 펀칭시스템)

  • Lee Young-Choon;Lee Seong-Cheol
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.12 s.177
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    • pp.77-86
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    • 2005
  • This paper is about the development of Automatic FPC(flexible printed circuit) punching instrument for the improvement of working condition and cost saving. FPC is used to detect the contact position of keyboard and button like a cellular phone. Depending on the quality of the printed ink and position of reference punching point to the FPC, the resistance and current are varied to the malfunctioning values. The size of reference punching point is 2mm and the above. Because the punching operation is done manually, The punching accuracy is varied with operator's condition. Recently, The punching accuracy has deteriorated severely to the 2mm punching reference hall so that assembly of the K/B has hardly done. To improve this manual punching operation to the FPC, automatic FPC punching system is introduced. Precise mechanical parts like a 5-step stepping motor and ball screw mechanism are designed and tested and low cost PC camera is used fur the sake of cost down instead of using high quality vision systems for the factory automation. Test algorithms and programs showed good results to the designed automatic punching system and led to the increasement of productivity and huge cost down to law material like FPC by avoiding bad quality.

Punching Position Control by Vision System (비전을 이용한 펀칭위치 제어 시스템)

  • 이성철;이영춘;심기중
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.981-984
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    • 2004
  • This paper is about the development of Automatic FPC punching instrument. FPC(flexible printed circuit) is used to detect the contact position of K/B and button like a cellular phone. Depending on the quality of the printed ink and position of reference punching point to the FPC, the resistance and current are varied to the malfunctioning values. The size of reference punching point is 2mm and the above. Because the punching operation is done manually, the accuracy of the punching degree is varied with operator's condition. Recently, The punching accuracy has deteriorated severely to the 2mm punching reference hall so that assembly of the K/B has hardly done. To improve this manual punching operation to the FPC, automatic FPC punching system is introduced. Precise mechanical parts like a 5-step stepping motor and ball screw mechanism are designed and tested and low cost PC camera is used for the sake of cost down instead of using high quality vision systems for the FA. Test algorithm shows good results to the designed automatic punching system.

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The One-step Mobile Shopping using Multipurpose Visual Language System (다목적 시각 언어 시스템을 이용한 원스텝 모바일 쇼핑)

  • Kim, Young-Jong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.4
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    • pp.759-764
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    • 2009
  • In this paper designed One-Step mobile shopping system using Multipurpose Visual Language System(MVLS). MVLS is based on braille system, and list this to a square color box. This is can accomplish convenience of use and encipherment of fundamental personal information. Also, this system has advantage to fast communication speed because that has little size packets. Planed system does and fit this in shopping to graft together mobile-phone that the such MVLS and most of internal adult are possessing. User can more fast finish shopping just photographing and press the button that show on TV or PC monitor and printed materials etc. by camera of mobile phone.

Image Browsing in Mobile Devices Using User Motion Tracking (모바일 장치를 위한 동작 추적형 이미지 브라우징 시스템)

  • Yim, Sung-Hoon;Hwang, Ja-Ne;Choi, Seung-Moon;Kim, Joung-Hyun
    • Journal of the HCI Society of Korea
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    • v.3 no.1
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    • pp.49-56
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    • 2008
  • Most recent mobile devices can store a massive amount of images. However, the typical user interface of mobile devices, such as a small-size 2D display and discrete-input buttons, make the browsing and manipulation of images cumbersome and time-consuming. As an alternative, we adopt motion-based interaction along with a 3D layout of images, expecting such an intuitive and natural interaction may facilitate the tasks. We designed and implemented a motion-based interaction scheme for image browsing using an ultra mobile PC, and evaluated and compared its usability to that of the traditional button-based interaction. The effects of data layouts (tiled and fisheye cylindrical layouts) were also investigated to see whether they can enhance the effectiveness of the motion based interaction.

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