• Title/Summary/Keyword: Broadcast Evaluation

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Compression Performance Comparison of Fringe Pattern and Phase Data for DHM (DHM을 위한 간섭무늬 압축 방법과 위상 압축 방법의 성능 비교)

  • YoungMin Kim;Hyunmin Ban;Heeyeon Koo;SeungMi Choi;Kwan-Jung Oh;Yongjun Lim;Hui Yong Kim
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.55-78
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    • 2023
  • The fringe pattern obtained through a DHM (Digital Holographic Microscopy) contains the thickness information of the sample. However, there is a disadvantage that the data capacity is large. Therefore, a compression method that can reduce the data size while minimizing damage to the thickness information of the sample contained in the fringe pattern is required. This paper presents the phase compression method and confirmed through experiments that the phase compression method is more efficient that the fringe pattern compression method used in JPEG Pleno Holography. As a result of evaluation using RMSE, BD-Rate and PSNR the phase compression method showed up to 92.39% improvement in performance than the fringe pattern compression method. In addition, experiment were conducted under various conditions to compare and analyze the compression performance for each condition. In the case of the fringe pattern compression method, it includes not only the phase information for calculating the thickness of the sample but also other information, whereas the phase compression method compresses only the phase information after removing unnecessary information from the fringe pattern. It is judged to have high performance.

A Real Time 6 DoF Spatial Audio Rendering System based on MPEG-I AEP (MPEG-I AEP 기반 실시간 6 자유도 공간음향 렌더링 시스템)

  • Kyeongok Kang;Jae-hyoun Yoo;Daeyoung Jang;Yong Ju Lee;Taejin Lee
    • Journal of Broadcast Engineering
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    • v.28 no.2
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    • pp.213-229
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    • 2023
  • In this paper, we introduce a spatial sound rendering system that provides 6DoF spatial sound in real time in response to the movement of a listener located in a virtual environment. This system was implemented using MPEG-I AEP as a development environment for the CfP response of MPEG-I Immersive Audio and consists of an encoder and a renderer including a decoder. The encoder serves to offline encode metadata such as the spatial audio parameters of the virtual space scene included in EIF and the directivity information of the sound source provided in the SOFA file and deliver them to the bitstream. The renderer receives the transmitted bitstream and performs 6DoF spatial sound rendering in real time according to the position of the listener. The main spatial sound processing technologies applied to the rendering system include sound source effect and obstacle effect, and other ones for the system processing include Doppler effect, sound field effect and etc. The results of self-subjective evaluation of the developed system are introduced.

A Study on the Use of Contrast Agent and the Improvement of Body Part Classification Performance through Deep Learning-Based CT Scan Reconstruction (딥러닝 기반 CT 스캔 재구성을 통한 조영제 사용 및 신체 부위 분류 성능 향상 연구)

  • Seongwon Na;Yousun Ko;Kyung Won Kim
    • Journal of Broadcast Engineering
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    • v.28 no.3
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    • pp.293-301
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    • 2023
  • Unstandardized medical data collection and management are still being conducted manually, and studies are being conducted to classify CT data using deep learning to solve this problem. However, most studies are developing models based only on the axial plane, which is a basic CT slice. Because CT images depict only human structures unlike general images, reconstructing CT scans alone can provide richer physical features. This study seeks to find ways to achieve higher performance through various methods of converting CT scan to 2D as well as axial planes. The training used 1042 CT scans from five body parts and collected 179 test sets and 448 with external datasets for model evaluation. To develop a deep learning model, we used InceptionResNetV2 pre-trained with ImageNet as a backbone and re-trained the entire layer of the model. As a result of the experiment, the reconstruction data model achieved 99.33% in body part classification, 1.12% higher than the axial model, and the axial model was higher only in brain and neck in contrast classification. In conclusion, it was possible to achieve more accurate performance when learning with data that shows better anatomical features than when trained with axial slice alone.

Material Image Classification using Normal Map Generation (Normal map 생성을 이용한 물질 이미지 분류)

  • Nam, Hyeongil;Kim, Tae Hyun;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.27 no.1
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    • pp.69-79
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    • 2022
  • In this study, a method of generating and utilizing a normal map image used to represent the characteristics of the surface of an image material to improve the classification accuracy of the original material image is proposed. First of all, (1) to generate a normal map that reflects the surface properties of a material in an image, a U-Net with attention-R2 gate as a generator was used, and a Pix2Pix-based method using the generated normal map and the similarity with the original normal map as a reconstruction loss was used. Next, (2) we propose a network that can improve the accuracy of classification of the original material image by applying the previously created normal map image to the attention gate of the classification network. For normal maps generated using Pixar Dataset, the similarity between normal maps corresponding to ground truth is evaluated. In this case, the results of reconstruction loss function applied differently according to the similarity metrics are compared. In addition, for evaluation of material image classification, it was confirmed that the proposed method based on MINC-2500 and FMD datasets and comparative experiments in previous studies could be more accurately distinguished. The method proposed in this paper is expected to be the basis for various image processing and network construction that can identify substances within an image.

Performance Evaluation of a Enhanced Network Coding Scheme using NS2 (NS2를 이용한 향상된 네트워크 코딩 기법의 성능평가)

  • Kim, Kwan-Woong;Kim, Yong-Kab;Kim, Byun-Gon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.10
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    • pp.2281-2287
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    • 2013
  • Network Coding(NC) is a new paradigm for network communication. In network coding, intermediate nodes create new packets by algebraically combining ingress packets and send it to its neighbor node by broadcast manner. Network Coding has rapidly emerged as a major research area in information theory due to its wide applicability to communication through real networks. Network coding is expected to improve throughput and channel efficiency in the wireless multi-hop network. Prior researches have been carried out to employ network coding to wireless ad-hoc network. In our study, intermediate nodes identify one-hop bidirectional flows for network coding decision. We expect that the proposed scheme shall improve decoding success rate of network coded packet. From the simulation, the proposed network coding scheme achieved better performance in terms of coding gain and packet delivery rate than traditional network coding scheme.

The Accomplishment and Evaluation of the Policy of Scheduling Outsourcing Broadcasting Programs (외주제작 방송 프로그램 편성 정책의 성과와 평가)

  • Joo, Chungmin;Han, Jinmann;Yoo, Jongwon
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.289-298
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    • 2017
  • This study analyzed the accomplishment of the outsourcing production policy which forces broadcasting companies to schedule and broadcast more than a certain proportion of outsourcing production programs. According to the results from the examination of whether or not the policy increased the diversity of broadcasting programs, it is positive that a rise in the number of production companies resulting from the implementation of the outsourcing production policy increased the diversity of broadcasting program makers, but programs supplied were limited to certain genres, failing to be diverse. According to the results from the examination of whether or not the competitiveness of broadcasting and video contents increased, production conditions had not improved due to the controversy over the ownership of the right of production between terrestrial broadcasting companies and outsourcing production companies. In addition, though there was the positive effect of increasing export of broadcasting programs, the exports were limited to certain genres.

Empirical Evaluation of Wireless Mesh Network Equipments (무선 메쉬 네트워크 장비의 실험적인 성능 검증)

  • Lee, Ok-Hwan;Kim, Seong-Kwan;Lee, Hee-Young;Choi, Sung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.9B
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    • pp.760-766
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    • 2008
  • As a backbone network, wireless mesh network (WMN) aims to provide reliable high throughput network connectivity to wireless users. Recent research has focused on routing and channel allocation to increase the capacity of wireless mesh backbones. Wireless mesh networking is an attractive solution for home, community, and enterprise networks as it is a self-configuring, instantly deployable, and lowcost networking system. In this paper, we empirically evaluate and analyze charateristic of WMN to establish WMN testbed by measurement. We use laptops and net4826 Soekris board widely used. Soekris boards are equipped with one network interface card (NIC) or above in our measurements. We also use paket generator, routing demon tools and so on. Throughout this measurements, we show limitation of Soekris board and software we use, and suggest guideline to establish WMN.

A Best View Selection Method in Videos of Interested Player Captured by Multiple Cameras (다중 카메라로 관심선수를 촬영한 동영상에서 베스트 뷰 추출방법)

  • Hong, Hotak;Um, Gimun;Nang, Jongho
    • Journal of KIISE
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    • v.44 no.12
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    • pp.1319-1332
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    • 2017
  • In recent years, the number of video cameras that are used to record and broadcast live sporting events has increased, and selecting the shots with the best view from multiple cameras has been an actively researched topic. Existing approaches have assumed that the background in video is fixed. However, this paper proposes a best view selection method for cases in which the background is not fixed. In our study, an athlete of interest was recorded in video during motion with multiple cameras. Then, each frame from all cameras is analyzed for establishing rules to select the best view. The frames were selected using our system and are compared with what human viewers have indicated as being the most desirable. For the evaluation, we asked each of 20 non-specialists to pick the best and worst views. The set of the best views that were selected the most coincided with 54.5% of the frame selection using our proposed method. On the other hand, the set of views most selected as worst through human selection coincided with 9% of best view shots selected using our method, demonstrating the efficacy of our proposed method.

Performance Evaluation of Equalization based On-Channel Repeater for Terrestrial Digital Multimedia Broadcast (지상파 디지털 멀티미디어 방송시스템을 위한 등화기반 동일채널 중계기의 성능분석)

  • Kim, Dong-Hyun;Park, So-Ra;Park, Sung-Ik;Yoon, Seok-Hyun;Lee, Yong-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.2A
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    • pp.210-217
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    • 2008
  • In this paper, the performance of equalization-based on-channel repeater for terrestrial DMB is analyzed. A primary concern in on-channel repeater is the performance degradation due to the echo and one of key component for on-channel repeater is the echo canceller, which usually employs LMS algorithm utilizing the repeater output as a reference for echo channel estimation and compensation. One problem using LMS algorithm is the tracking capability and there necessarily exists residual echo that has not been cancelled. To effectivelyremove the residual echo, we consider an equalization based on-channel repeater where the echo-cancellor is followed by an equalizer that performs channel estimation using pilot symbol and the channel inversion utilizing homomorphic decomposition. According to the simulation result, the performance degradation caused by the residual echo can be considerably alleviated by using the equalizer following the echo-canceller.

Implementation and Evaluation of a Time Synchronization Protocol for USN (USN을 위한 시간 동기화 프로토콜의 구현 및 평가)

  • Yang, Tao;Lee, Hyung-Bong
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.213-220
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    • 2008
  • In a distributed processing environment composed of many independent systems connected by networks, it is very important and difficult to make time synchronization between the systems. Especially in the USN environment the time synchronization is still more difficult than in general distributed processing environment because energy is limited and communication function is feeble. Even though of these difficulties, the USN environment requires higher precision of time synchronization. We of the typical applications requesting very strict time synchronization in USN is TDMA MAC. This paper proposes and evaluates a new time synchronization protocol HTSP(Hierarchical Time Synchronization Protocol) which is an advanced version of the FTSP(Flooding Time Synchronization Protocol) published recently. The time synchronization precision of the HTSP is equal to that of the FTSP, but the energy consumption of the HTSP is lower than that of the FTSP owing to the reduced number of broadcast messages. The simulation results show that the energy consumption of the HTSP is only 74% of that of the FTSP.

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