• Title/Summary/Keyword: Brain-Computer-Interface

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PCA-based Linear Dynamical Systems for Multichannel EEG Classification (다채널 뇌파 분류를 위한 주성분 분석 기반 선형동적시스템)

  • Lee, Hyekyoung;Park, Seungjin
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.232-234
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    • 2002
  • EEG-based brain computer interface (BCI) provides a new communication channel between human brain and computer. The classification of EEG data is an important task in EEG-based BCI. In this paper we present methods which jointly employ principal component analysis (PCA) and linear dynamical system (LDS) modeling for the task of EEG classification. Experimental study for the classification of EEG data during imagination of a left or right hand movement confirms the validity of our proposed methods.

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A Framework for Electroencephalogram Process at Real-Time using Brainwave

  • Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.14 no.9
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    • pp.1202-1209
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    • 2011
  • Neuro feedback training using ElectroEncephalo Grams (EEGs) is commonly utilized in the treatment of Alzheimer's disease, and Attention Deficit Hyperactivity Disorder (ADHD). Recently, BCI (Brain-computer Interface) contents have developed, not for the purpose of treatment, but for concentration improvement or brain relaxation training. However, as each user has different wave forms, it is hard to develop contents controlled by such different wave. Therefore, an EEG process that allows the ability to transform the variety of wave forms into one standard signal and use it without taking a user's characteristic of EEG into account, is required. In this paper, a framework that can reduce users' characteristics by normalizing and converting measured EEGs is proposed for contents. This framework also contains the process that controls different brainwave measuring devices. In experiment a handling process applying the proposed framework to the developed BCI contents is introduced.

Classification of Cognitive Mental States for Brain Wave based Human-Computer Interface (뇌파기반 휴먼-컴퓨터 인터페이스를 위한 인지적 정신상태의 분별)

  • 신승철
    • Proceedings of the IEEK Conference
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    • 2001.06e
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    • pp.61-64
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    • 2001
  • This paper describes a basic study for the classification of cognitive mental states as a basic research of a human-computer interface technique. To recognize the mental states, we obtained 22 subjects’brain waves in course of two types of experiments. One of the experiments is to choose an answer among yes, no or reject buttons, to underlying questions and the other is to select an icon displayed in a monitor screen. After acquiring the brain wave signals, we construct a feature set with the percent power increase for a given segment with respect to that of the reference period. The linear discriminative algorithm is used to classify the cognitive yes/no mental states.

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Design and Implementation of the Driving Habit Management System Using Brainwave Sensing for Safe Driving (안전 운전을 위한 뇌파 감지를 통한 운전 습관 관리시스템의 설계 및 구현)

  • Yoo, Seungeun;Kim, Wansoo;Ma, Sanggi;Lee, Sangjun
    • Journal of IKEEE
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    • v.18 no.3
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    • pp.368-375
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    • 2014
  • Brain computer interface(BCI) technology has been continuously developed due to the continuous development of interface technology and the promotion of brain wave research. In this paper, we propose a driving habit management system by adopting BCI to transportation. The proposed system consists of the electroencephalogram(EEG) measuring unit, the EEG analysis unit, the memory section for storing the state information of drivers, the speed controller unit and the alarming section for generating warnings. Our proposed system can reduce the drowsy driving, improve the driving habits of users and help to prevent traffic accidents.

Human Emotion Recognition using Power Spectrum of EEG Signals : Application of Bayesian Networks and Relative Power Values (EEG 신호의 Power Spectrum을 이용한 사람의 감정인식 방법 : Bayesian Networks와 상대 Power values 응용)

  • Yeom, Hong-Gi;Han, Cheol-Hun;Kim, Ho-Duck;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.251-256
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    • 2008
  • Many researchers are studying about human Brain-Computer Interface(BCI) that it based on electroencephalogram(EEG) signals of multichannel. The researches of EEG signals are used for detection of a seizure or a epilepsy and as a lie detector. The researches about an interface between Brain and Computer have been studied robots control and game of using human brain as engineering recently. Especially, a field of brain studies used EEG signals is put emphasis on EEG artifacts elimination for correct signals. In this paper, we measure EEG signals as human emotions and divide it into five frequence parts. They are calculated related the percentage of selecting range to total range. the calculating values are compared standard values by Bayesian Network. lastly, we show the human face avatar as human Emotion.

A Comparative Analysis of Motor Imagery, Execution, and Observation for Motor Imagery-based Brain-Computer Interface (움직임 상상 기반 뇌-컴퓨터 인터페이스를 위한 운동 심상, 실행, 관찰 뇌파 비교 분석)

  • Daeun, Gwon;Minjoo, Hwang;Jihyun, Kwon;Yeeun, Shin;Minkyu, Ahn
    • Journal of Biomedical Engineering Research
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    • v.43 no.6
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    • pp.375-381
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    • 2022
  • Brain-computer interface (BCI) is a technology that allows users with motor disturbance to control machines by brainwaves without a physical controller. Motor imagery (MI)-BCI is one of the popular BCI techniques, but it needs a long calibration time for users to perform a mental task that causes high fatigue to the users. MI is reported as showing a similar neural mechanism as motor execution (ME) and motor observation (MO). However, integrative investigations of these three tasks are rarely conducted. In this study, we propose a new paradigm that incorporates three tasks (MI, ME, and MO) and conducted a comparative analysis. For this study, we collected Electroencephalograms (EEG) of motor imagery/execution/observation from 28 healthy subjects and investigated alpha event-related (de)synchronization (ERD/ERS) and classification accuracy (left vs. right motor tasks). As result, we observed ERD and ERS in MI, MO and ME although the timing is different across tasks. In addition, the MI showed strong ERD on the contralateral hemisphere, while the MO showed strong ERD on the ipsilateral side. In the classification analysis using a Riemannian geometry-based classifier, we obtained classification accuracies as MO (66.34%), MI (60.06%) and ME (58.57%). We conclude that there are similarities and differences in fundamental neural mechanisms across the three motor tasks and that these results could be used to advance the current MI-BCI further by incorporating data from ME and MO.

Automatic Gesture Recognition for Human-Machine Interaction: An Overview

  • Nataliia, Konkina
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.129-138
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    • 2022
  • With the increasing reliance of computing systems in our everyday life, there is always a constant need to improve the ways users can interact with such systems in a more natural, effective, and convenient way. In the initial computing revolution, the interaction between the humans and machines have been limited. The machines were not necessarily meant to be intelligent. This begged for the need to develop systems that could automatically identify and interpret our actions. Automatic gesture recognition is one of the popular methods users can control systems with their gestures. This includes various kinds of tracking including the whole body, hands, head, face, etc. We also touch upon a different line of work including Brain-Computer Interface (BCI), Electromyography (EMG) as potential additions to the gesture recognition regime. In this work, we present an overview of several applications of automated gesture recognition systems and a brief look at the popular methods employed.

Brain-Computer Interface-based Metaverse Training System for Improving User Concentration (사용자 집중력 향상을 위한 뇌-컴퓨터 인터페이스 기반 메타버스 트레이닝 시스템)

  • Sung Gyun Moon;Ye Eun Lim;Seungmin Park
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.695-696
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    • 2023
  • 본 논문은 뇌-컴퓨터 인터페이스(BCI)를 활용한 게임 개발을 통해 집중력 부족 문제를 해결하기 위한 방안을 제시한다. BCI 기술은 사용자의 뇌파 신호를 분석하여 게임에 적용할 수 있으며, 그에 따라 뇌파 신호를 활용한 집중력 향상을 도모해 볼 수 있는 게임을 설계하였다. Unity 게임 개발 환경과 Emotiv Insight 장비를 사용하여 게임을 구현하였으며, 사용자는 뇌파 신호를 통해 플레이어를 제어하여 게임을 즐길 수 있다. 연구 결과는 뇌파 기반 게임이 사용자의 집중력 향상에 도움을 줄 수 있는 잠재력을 보여준다.

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Analysis of Game Immersion using EEG signal for Computer Smart Interface (스마트 인터페이스를 위한 뇌파의 게임몰입 분석)

  • Ga, Yunhan;Choi, Taejin;Yoon, Gilwon
    • Journal of Sensor Science and Technology
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    • v.24 no.6
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    • pp.392-397
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    • 2015
  • Recently computer games have been widely spread. For the purpose of studying brain activities, EEG was measured during the computer game and analyzed in terms of channels and frequency bands. EEG data were obtained during the resting state and game immersion. Then the power spectra of alpha, beta and theta bands were computed. During game immersion, the ratio between theta / alpha could effectively differentiate between rest and game immersion. Changes in brain activity (26~53%) were observed in the parietal and occipital lobes. Interestingly, immersion shows different features compared to concentration. The state of game immersion could be detected. Therefore, it is possible to utilize the state of immersion as one of the game parameters or to generate a control signal that may be used to provide a warning message or abort the game when the situation of the excessive indulgence in the game reaches. EEG can be applied as smart interface for computer game.

Design of User Concentration Classification Model by EEG Analysis Based on Visual SCPT

  • Park, Jin Hyeok;Kang, Seok Hwan;Lee, Byung Mun;Kang, Un Gu;Lee, Young Ho
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.11
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    • pp.129-135
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    • 2018
  • In this study, we designed a model that can measure the level of user's concentration by measuring and analyzing EEG data of the subjects who are performing Continuous Performance Test based on visual stimulus. This study focused on alpha and beta waves, which are closely related to concentration in various brain waves. There are a lot of research and services to enhance not only concentration but also brain activity. However, there are formidable barriers to ordinary people for using routinely because of high cost and complex procedures. Therefore, this study designed the model using the portable EEG measurement device with reasonable cost and Visual Continuous Performance Test which we developed as a simplified version of the existing CPT. This study aims to measure the concentration level of the subject objectively through simple and affordable way, EEG analysis. Concentration is also closely related to various brain diseases such as dementia, depression, and ADHD. Therefore, we believe that our proposed model can be useful not only for improving concentration but also brain disease prediction and monitoring research. In addition, the combination of this model and the Brain Computer Interface technology can create greater synergy in various fields.