• Title/Summary/Keyword: Boring information

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Computer Education System using Simulation (가상체험을 이용한 컴퓨터 학습 시스템)

  • Syung-Og An;Soon-Young Lee
    • The Journal of Engineering Research
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    • v.6 no.2
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    • pp.75-83
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    • 2004
  • We live in the information technology era and experience the rapid global information environment change through Internet. Therefore, as distribution channels and service qualities in our daily lives are provided through Internet, these changes have been the foundation of constructing a new society. Naturally, the use of computer is widely spread out and it is hard to find any company that doesn't use computer in its work. However, the computer skills of those who are in their fifties cannot reach to what the companies need for them even though they are main working groups in our society. In addition, the Internet access rate of homemakers in their late forties and over fifties are low due to their lack of computer knowledge even though they are the target customers of the Internet service. Under these circumstances, we offer a lecture using simulation techniqe through which anybody can easily follow the instructions via the "Help" menu not a boring lecture that just show the text and reads it. Besides, each class will show you how to start Internet/ how to finish it, how to register a website, how to use e-mail, etc. So, it will let you know every detailed aspect that average people may disregard but a beginner may be afraid of starting the Internet.

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A study of Console-based Sensitivity Illumination Color Control for Exhibition Narrative (전시 내러티브를 위한 콘솔 기반 감성 조명 색채제어 연구)

  • An, Kyong-Sok;Koo, Eunja;Choi, Jungwon;Yun, EuiHyun;Cha, Jaesang;Choi, Sung-Jin
    • Journal of Satellite, Information and Communications
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    • v.9 no.3
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    • pp.64-69
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    • 2014
  • Exhibition which was a boring and rigid image once has recently hold a place as an intimate culture to the public such that audiences can feel and participate in exhibition at first hand. Along with this, forms and directions of exhibition become diversified, and various attempts have been made. In addition, with such changes, ways of expressing exhibition contents become diversified as well and ways of inducing sensible and psychological expressions and experience are receiving attention rather than formal and physical expressions. This study aims to provide audiences with ways of being able to more effectively expressing exhibition contents, atmospheres, sensibility and so on by applying lights and colors to in expression of exhibition contents.

Establishment and Verification of SPT-uphole method for Evaluating Shearwave Velocity of a site (지반의 전단파 속도 도출을 위한 SPT 업홀 기법의 확립 및 검증)

  • Bang, Eun-Seok;Kim, Jung-Ho;Seo, Won-Seok;Kim, Dong-Soo
    • Proceedings of the Korean Geotechical Society Conference
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    • 2008.03a
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    • pp.142-152
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    • 2008
  • SPT-Uphole method was introduced for the evaluation of near subsurface shear wave velocity (Vs) profile. In SPT-Uphole method, SPT (Standard Penetration Test) which is common in geotechnical site investigation was used as a source and several surface geophones in line were used as receivers. 1D shearwave velocity profile can be obtained in the manner of downhole method, Vs distribution map which is the triangular shape around the boring point can be developed by tomography inversion. To obtain the exact travel time information of shear wave component, a procedure using the magnitude summation of vertical and horizontal components was used based on the evaluation of particle motion at the surface. It was verified that proposed method could give reliable Vs distribution map through the numerical study using the FEM (Finite Element Method) model. Finally, SPT-Uphole method was performed and the feasibility of proposed method was verified in the field.

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Evaluation of the applicability of TBM performance prediction models based on field data (현장 굴진자료 분석에 의한 TBM 성능예측모델의 적용성 평가)

  • Oh, Ki-Youl;Chang, Soo-Ho;Kim, Sang-Hwan
    • Proceedings of the Korean Geotechical Society Conference
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    • 2008.03a
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    • pp.803-812
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    • 2008
  • Along with the increasing demand for automatic and mechanical tunnel excavation methods in Korea, the Tunnel Boring Machine (TBM) method of tunnel excavation has become increasingly popular. However, in spite of this rising demand, few studies have been performed on the TBM method, in Korea. For this reason, this study focused on evaluation of the applicability of TBM performance prediction models based on field data in order to contribute to the basic and essential parts of TBM designation and the TBM method of tunnel excavation in Korea. These rock properties can be defined as the mechanical and physical factors of rock that have an influence on a disc cutter's ability to cut rock, and provide information for the evaluation of the applicability of field data. Based on outcomes from these tests, applicability of the prediction model was evaluated and the predicted performance of a TBM was compared with real field data obtained from four different TBM construction sites in Korea.

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Application of GPR Technology for Detecting Bedrock under Conductive Overburden and Geological Survey (전도성 충적지반의 지질 및 하부 기반암 조사를 위한 지하레이다(GPR)의 적용)

  • 윤운상;배성호;김병철;김학수
    • Tunnel and Underground Space
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    • v.5 no.2
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    • pp.114-122
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    • 1995
  • The principle and applications of GPR(Ground Penetrating Radear) are familiar to engineering geologists and geophsicists as very attractive technique for continuous high resolution images of the subsurface. However, the main limitation of GPR is obviously related to presence of clayey or silty conductive soils, resulting in complete attenuation of radar signals. This difficulty gives hesitation for the exploration of the deeper targets for example detecting bedrock, particularly in Korean situation that most regions have conductive overburden. In order to prove usefulness of geological survey with GPR in that situation, the technique was tried to investigate depth of bedrock under thick conductive overburden and the other geolocgical informations for the constructionof foundation in the Dongbu apartment site, Kimhae. The reflection patterns on the processed GPR sections are well correlated with the geotechnical units-bedrock, alluvium, landfill unit and their internal layer-boundaries of boring data before GPR survey, except upper contact of bedrock. The isopach maps of the geotechnical units for the 3-D interpretations are made from GPR sections. The maps provided useful geological information that bedrock was distributed as plain and valley with 22~27m depth under alluvium unit (this depth is 5~8 m deeper than drill log) and sedimentary layers subsided and bended along growth fault with NNE strike/15$^{\circ}$SE dip in alluvium unit.

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Improvement of a Simulink Debugger Capacity for Model Verification (모델 검사를 위한 Simulink 디버거의 기능 개선)

  • Kim, Seong-Jo;Lee, Hong-Seok;Choi, Kyung-Hee;Chung, Ki-Hyun
    • The KIPS Transactions:PartD
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    • v.17D no.2
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    • pp.111-118
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    • 2010
  • In this paper, we describe the implementation of debugger that has advanced features for verifying Simulink model. The debugger provided in Simulink has some boring and repetitive work when verifying complicated Simulink models or complicated scenarios. In order to resolve the problems, this paper addresses the issues on the implementation of debugger that provides features such as a convenient feature to compare the simulation output to the expected output for specific input, to monitor system's behavior at specific time, and coverage report function in some or all input scenarios. The proposed debugger is applied to the vending machine model provided by Matlab, demonstrating its feasibility.

Development of training-education system for early childhood and adolescence (청소년의 인지능력 훈련을 위한 운동-학습 시스템의 개발)

  • Choi, Jung-Hyeon;Park, Jun-Ho;Yoon, Ji-Sook;Seo, Jae-Yong;Pakr, Chan-Hong
    • Journal of the Institute of Convergence Signal Processing
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    • v.21 no.3
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    • pp.107-112
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    • 2020
  • With the importance of creative learning highly valued, the demand for education in early childhood and adolescence has been increasing in recent years, but simple memorization-oriented and classical teaching methods tend not to prove high effectiveness in terms of learner-centeredness. Students who study static at their desks for a long time do not prefer boring classical learning methods, and there is also a lack of educational methods and educational content that conforms to the convergence education trend in the actual educational field. Therefore, this study has created a system that allows students to exercise and learn at the same time through a fun and familiar approach, and implement educational content through activation of brain plasticity.

Development on Integrated Information System for Preventing National Earthquake based on Real-Time Connection of Underground Informations (지하정보 실시간 연계 기반의 국가지진방재 통합정보시스템 개발)

  • Seok, Cheolho;Jang, Yonggu;Song, Jihye;Kang, Injoon
    • Journal of the Korean GEO-environmental Society
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    • v.15 no.10
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    • pp.43-51
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    • 2014
  • Recently, National Emergency Management Agency constructs integrated information system for preventing national earthquake based on underground information. In the past, there are numerous difficulties in construction and management of underground information, because underground information is constructed by each management agency. But a link and application of underground information are available because of government 3.0. This study shows the integrated information system for preventing national earthquake based on real-time link of underground information. The integrated information system for preventing national earthquake developed in this study consists of boring information input modules, underground information search/analysis modules based on V-world tile map, user authority management modules, user management modules and real-time liaison interface modules. Also, this study proposes enhancement plan to construct integrated information system for preventing national earthquake stably and strongly. Stability test conduct on stability of data storage, system stability and consistency of processing speed test results show stability of the integrated information system for preventing national earthquake is high.

A Study on the Construction Plan of 3D Geotechnical Information for the Support of Underground Space Safety (지하안전관리 지원을 위한 3차원 지반정보 구축 방안 연구)

  • PARK, Dong-Hyun;JANG, Yong-Gu;CHOI, Hyun-Sang
    • Journal of the Korean Association of Geographic Information Studies
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    • v.21 no.1
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    • pp.23-34
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    • 2018
  • Recently, mainly in downtown, there have been frequent safety incidents in underground space like ground subsidence and land sinking. Out of diverse coping measures, the government is carrying forward the establishment of underground space integrated map. As a core element of the underground space integrated map, the 3D geotechnical information is used as major data of underground space impact assessment obliged in accordance with the "Special Act on the Safety Control of Underground Space Safety". The construction method of 3D geotechnical information is drawn when establishing the basic establishment plan of underground space integrated map, and the continuous construction is performed by the Integrated DB Center of National Geotechnical Information. However, it is necessary to draw concrete measures with accuracy, efficiency, and utilization. This study drew the construction plan considering the accuracy, utilization, and efficiency of 3D geotechnical information for the support of underground space safety. For this, accuracy between elevation and underground level is compared using MVS and MakeJiban which are software to construct boring information with geotechnical information in geotechnical information portal system. In the results of general analysis, the milepost-based construction of whole strata in a lump would be the most suitable in the aspect of accuracy, utilization, and efficiency. Based on the results of this study, Plan to construct 3D geotechnical information will be pursued.

The Relationship of Interest and Flow of Study and Game in the Online Community (온라인 커뮤니티에서 공부와 게임의 재미와 플로우 관계)

  • Kwon, Soon-Jae
    • The Journal of Information Systems
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    • v.21 no.2
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    • pp.161-180
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    • 2012
  • One of them is online community which is popular among this modern society. However, it is not appropriate to suggest that online community is solely for personal usage or solely for work-related usage. The usage of online community goes beyond only one purpose. On the other hand, our daily activities whether personal or work-related activities are usually accompanied with preconception ideas whether it is a fun activity or not. However, even with this preconception, individuals are still enjoying themselves while doing activities that are considered as boring or mundane. Furthermore, individuals are really into the activities that they forgot about their surrounding and found themselves being in flow while conducting these activities. Unfortunately, there is little research done in South Korea addressing this emotion related factors. Because of that, more research concerning emotion related factors need to be conducted to better understand users behavior especially in online environment. With regards to that concern, this research studied two distinct everyday activities which are studying and playing games in online community. It is expected that when an individual feels more enjoyable and feels more comfortable, it will be more likely for them to be more satisfied. This satisfaction will lead them to being in a flow state. Hence, this study proposed three hypotheses. In order to investigate these three hypotheses, studies were conducted in two stages. The first stage was conducted in order to derive the implicit knowledge about fun from the participants. The second stage was done by an empirical study. It was conducted with two sample groups. The first group is the study group and the second group is the play games group. There were asked a set of questionnaires related to their enjoyment, comfort, satisfaction and flow while conducting the relevant activity. The results showed that both groups reached the state of flow regardless whether they belong to the study group or play games group. Therefore, the preconception idea about an activity does not promote or prevent individuals from feeling enjoyment, feeling comfortable and achieve satisfaction while conducting those activities.