• Title/Summary/Keyword: Block-based Image Compression

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A Common Bitmap Block Truncation Coding for Color Images Based on Binary Ant Colony Optimization

  • Li, Zhihong;Jin, Qiang;Chang, Chin-Chen;Liu, Li;Wang, Anhong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.5
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    • pp.2326-2345
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    • 2016
  • For the compression of color images, a common bitmap usually is generated to replace the three individual bitmaps that originate from block truncation coding (BTC) of the R, G and B channels. However, common bitmaps generated by some traditional schemes are not the best possible because they do not consider the minimized distortion of the entire color image. In this paper, we propose a near-optimized common bitmap scheme for BTC using Binary Ant Colony Optimization (BACO), producing a BACO-BTC scheme. First, the color image is compressed by the BTC algorithm to get three individual bitmaps, and three pairs of quantization values for the R, G, and B channels. Second, a near-optimized common bitmap is generated with minimized distortion of the entire color image based on the idea of BACO. Finally, the color image is reconstructed easily by the corresponding quantization values according to the common bitmap. The experimental results confirmed that reconstructed image of the proposed scheme has better visual quality and less computational complexity than the referenced schemes.

Intra-picture Block-matching Method for Codebook-based Texture Compression

  • Cui, Li;Jang, Euee S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.5063-5073
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    • 2016
  • In this paper, an efficient texture compression method is proposed for fast rendering, which exploits the spatial correlation among blocks through intra-picture block matching. Texture mapping is widely used to enhance the visual quality of results in real-time rendering applications. For fast texture mapping, it is necessary to identify an effective trade-off between compression efficiency and computational complexity. The conventional compression methods utilized for image processing (e.g., JPEG) provide high compression efficiency while resulting in high complexity. Thus, low complexity methods, such as ETC1, are often used in real-time rendering applications. Although these methods can achieve low complexity, the compression efficiency is still lower than that of JPEG. To solve this problem, we propose a texture compression method by reducing the spatial redundancy between blocks in order to achieve the better compression performance than ETC1 while maintaining complexity that is lower than that of JPEG. Experimental results show that the proposed method achieves better compression efficiency than ETC1, and the decoding time is significantly reduced compared to JPEG while similar to ETC1.

A Study on the Variance Based Self-similar Block Search for Fractal Image Compression (프랙탈 이미지 압축을 위한 분산 기반 유사 블록 탐색 연구)

  • Ham, Do-Yong;Kim, Jong-Gu;Kim, Ha-Jin;Wi, Yeong-Cheol
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.1
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    • pp.11-17
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    • 2001
  • Fractal image coding provides many promising qualities including the high compression ratio. The coding process however suffers from the long search time of domain block pool because the size of the domain block pool is often very large. In this paper, we introduce a hybrid domain block pool search method that combines the block classification and the variance based searching. This hybrid method makes use of the fact that the variance of a block is independent of the block classification. Thus, this hybrid method enhances the search speed by up to an O(number of classes) factor over the purely variance based searching method. An experimental result shows that our method enhances the search speed by up to 17 times over the purely variance based searching method. We also propose an adjustable variance based searching method that further enhances the search speed without noticeable loss of image quality.

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A study On the Image Coding Based on the Segmented Fractal Coding (세그멘트기법을 이용한 프랙탈 영상 부호화에 대한 연구)

  • Seo, Ju-Ha;Choi, Hwang-Kyu;Cho, Churl-Hee
    • Journal of Industrial Technology
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    • v.15
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    • pp.93-101
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    • 1995
  • Fractal coding is a promising method for image compression, but it has not lived up to its promise as low bit-rate image compression scheme. The existing algorithms for finding self-mapping contractive transforms are computationally expensive and offer a poor rate-quality tradeoff. In this paper, we propose a segment based fractal coding. We classify the range blocks into shade, midrange or edge blocks, and segment edge block along the edge. And we apply midrange coding scheme for each segment. Our experiments show that our method gives better rate-qualty trade of than current fractal block coding methods.

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Side Information Extrapolation Using Motion-aligned Auto Regressive Model for Compressed Sensing based Wyner-Ziv Codec

  • Li, Ran;Gan, Zongliang;Cui, Ziguan;Wu, Minghu;Zhu, Xiuchang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.2
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    • pp.366-385
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    • 2013
  • In this paper, we propose a compressed sensing (CS) based Wyner-Ziv (WZ) codec using motion-aligned auto regressive model (MAAR) based side information (SI) extrapolation to improve the compression performance of low-delay distributed video coding (DVC). In the CS based WZ codec, the WZ frame is divided into small blocks and CS measurements of each block are acquired at the encoder, and a specific CS reconstruction algorithm is proposed to correct errors in the SI using CS measurements at the decoder. In order to generate high quality SI, a MAAR model is introduced to improve the inaccurate motion field in auto regressive (AR) model, and the Tikhonov regularization on MAAR coefficients and overlapped block based interpolation are performed to reduce block effects and errors from over-fitting. Simulation experiments show that our proposed CS based WZ codec associated with MAAR based SI generation achieves better results compared to other SI extrapolation methods.

Wavelet-Based Variable Block Size Fractal Image Coding (웨이브렛 기반 가변 블록 크기 플랙탈 영상 부호화)

  • 문영숙;전병민
    • Journal of Broadcast Engineering
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    • v.4 no.2
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    • pp.127-133
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    • 1999
  • The conventional fractal image compression based on discrete wavelet transform uses the fixed block size in fractal coding and reduces PSNR at low bit rate. This paper proposes a fractal image coding based on discrete wavelet transform which improves PSNR by using variable block size in fractal coding. In the proposed method. the absolute values of discrete wavelet transform coefficients are computed. and the discrete wavelet transform coefficients of different highpass subbands corresponding to the same spatial block are assembled. and the fractal code for the range block of each range block level is assigned. and then a decision tree C. the set of choices among fractal coding. "0" encoding. and scalar quantization is generated and a set of scalar quantizers q is chosen. And then the wavelet coefficients. fractal codes. and the choice items in the decision tree are entropy coded by using an adaptive arithmetic coder. This proposed method improved PSNR at low bit rate and could achieve a blockless reconstructed image. As the results of experiment. the proposed method obtained better PSNR and higher compression ratio than the conventional fractal coding method and wavelet transform coding.rm coding.

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Fractal image compression based on discrete wavelet transform domain (이산 웨이브렛 변환 영역에 기반한 프랙탈 영상 압축)

  • 배성호;박길흠
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.7
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    • pp.1654-1667
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    • 1996
  • The conventional fractal image compression methods have high computational complexity at encoding reduce PSNR at low bit rate and havehighly visible blocking effects in a reconstructed image. In this paper we propose a fractal image compression method based on disctete wavelet transform domain, which takes the absolute value of discrete wavelet transform coefficient, and assembles the discrete wavelet tranform coefficients of different highpass subbands corresponding to the same spatial block and then applies "0" encoding according to the energy of each range blocks. The proposed method improved PSNR at low bit rate and reduced computational complexity at encoding distinctly. Also, this method can achieve a blockless reconstructed image and perform hierarchical decoding without recursive constractive transformation. Computer simulations with several test images show that the proposed method shows better performance than convnetional fractal coding methods for encoding still pictures. pictures.

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Object-oriented coder using block-based motion vectors and residual image compensation (블러기반 움직임 벡터와 오차 영상 보상을 이용한 물체지향 부호화기)

  • 조대성;박래홍
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.3
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    • pp.96-108
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    • 1996
  • In this paper, we propose an object-oriented coding method in low bit-rate channels using block-based motion vectors and residual image compensation. First, we use a 2-stage algorithm for estimating motion parameters. In the first stage, coarse motion parameters are estimated by fitting block-based motion vectors and in the second stage, the estimated motion parametes are refined by the gradient method using an image reconstructed by motion vectors detected in the first stage. Local error of a 6-parameter model is compensted by blockwise motion parameter correction using residual image. Finally, model failure (MF) region is reconstructed by a fractal mapping method. Computer simulation resutls show that the proposed method gives better performance than the conventional ones in terms of th epeak signal to noise ratio (PSNR) and compression ratio (CR).

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Quadtree Based Infrared Image Compression in Wavelet Transform Domain (웨이브렛 변환 영역에서 쿼드트리 기반 적외선 영상 압축)

  • 조창호;이상효
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.3C
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    • pp.387-397
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    • 2004
  • The wavelet transform providing both of the frequency and spatial information of an image is proved to be very much effective for the compression of images, and recently lot of studies on coding algorithms for images decomposed by the wavelet transform together with the multi-resolution theory are going on. This paper proposes a quadtree decomposition method of image compression applied to the images decomposed by wavelet transform by using the correlations between pixels and '0'data grouping. Since the coefficients obtained by the wavelet transform have high correlations between scales and high concentrations, the quadtree method can reduce the data quantity effectively. the experimental infrared image with 256${\times}$256 size and 8〔bit〕, was used to compare the performances of the existing and the proposed compression methods.

Effective Compression of the Surveillance Video with Region of Interest (관심영역 구분을 통한 감시영상시스템의 효율적 압축)

  • Ko, Mi-Ae;Kim, Young-Mo;Koh, Kwang-Sik
    • The KIPS Transactions:PartB
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    • v.10B no.1
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    • pp.95-102
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    • 2003
  • In surveillance video system, there are many classes of images and some spatial regions are more important than other regions. The conventional compression method in this system have been compressed there full frames without classfying them depend on their important parts. To improve the accuracy of the image coding and deliver effective compression for the surveillance video system, it was necessary to separate the regions according to their importance. In this paper, we propose a new effective surveillance video image compression method. The proposed scheme defines importance based three-level region of interest block in a frame, such as background, motion object block, and the feature object block. A captured video image frame can be separated to these three different levels of block regions. And depends on the priority, each block can be modified and compressed in different resolution, compression ratio and qualify factor. Therefore, in surveillance video system, this algorithm not only reduces the image processing time and space, but also guarantees the Important image data in high quality to acquire the system's goal.