• Title/Summary/Keyword: Battlefield environments

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An Object Placement Method for War Game Synthetic Environment Using Color Channels of Image (이미지 컬러채널을 이용한 워게임 합성환경 객체 배치방법)

  • Ha, Dong-One;Lee, Tae-Eog
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.111-118
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    • 2013
  • The US military is developing and improving SE-CORE and CVE to integrate war game between different kinds of systems, establish time-optimal CVE. Although South Korea is researching SEDRIS, etc. that is suitable for domestic circumstances, there are still many problems to be solved. The researchers suggest a way to semi-automate part of SNE process, by using the channel information of the image. This can help to improve speed of creating synthetic environment and facilitate information sharing to the others. If there is further research on the subject, it will be possible to develop automation technology to apply data from various information collection devices to synthetic battlefield environment (SBE).

An Intrusion Detection Technique Suitable for TICN (전술정보통신체계(TICN)에 적합한 침입탐지 기법)

  • Lee, Yun-Ho;Lee, Soo-Jin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.6
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    • pp.1097-1106
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    • 2011
  • Tactical Information Communication Network(TICN), a concept-type integrated Military Communication system that enables precise command control and decision making, is designed to advance into high speed, large capacity, long distance wireless relay transmission. To support mobility in battlefield environments, the application of Ad-hoc networking technology to its wireless communication has been examined. Ad-hoc network works properly only if the participating nodes cooperate in routing and packet forwarding. However, if selfish nodes not forwarding packets of other nodes and malicious nodes making the false accusation are in the network, it is faced to many threats. Therefore, detection and management of these misbehaving nodes is necessary to make confident in Ad-hoc networks. To solve this problem, we propose an efficient intrusion detection technique to detect and manage those two types of attacks. The simulation-based performance analysis shows that our approach is highly effective and can reliably detect a multitude of misbehaving node.

Minimum-Cost Path Finding Algorithm in Real-Time For Computer Generated Force (실시간성을 고려한 가상군 최소비용 길 찾기 알고리즘)

  • Han, Chang-Hee;Min, Young-Hye;Park, Sang-Hyuk;Kim, Jai-Hoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.17-25
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    • 2011
  • At the computer games, we can experience a variety of environments using a virtual object. It is similar to that be trained in War-game simulator of the defense. Actual soldiers and a computer-generated virtual group(Computer Generated Force: CGF) in 3-D virtual battlefield environment are training. However, path finding algorithm, one of the techniques of simulation models, to the current level only considers the shortest time path. So, this current level at the special situation of the army in the battlefield for selecting the optimal path is limited. The focus of this paper is to select the least-cost path using the deadline with several different mission conditions(METT+TC). For the only shortest time path algorithm and the least-cost path algorithm using dealine,($d_t$, one of METT+TC elements), Its usefulness is verifying the change of the move spent time(t) for all possible paths and the fighting power of the combat troops(Troops ability, a) through a comparison of the total cost of moves(c(t)). According to the results, when considering the deadline, the proposed algorithm saves about 62.5% of the maximum cost.

The Improvement on Proposal Evaluation System of National Defense Core Technology R&D Projects (국방핵심기술 연구개발과제의 선정평가 개선 연구)

  • Kim, Chan-Soo;Cho, Kyu-Kab
    • Journal of Technology Innovation
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    • v.15 no.2
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    • pp.123-152
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    • 2007
  • The striking characteristic of the contemporary global security environment is that the nature of threats has become diverse and complex. For example, transnational and non-military threats including terrorism and proliferation of weapon of mass destruction has increased. In this security environment, Advanced countries funnel their investments for defense budgets into the assurance of key force capability and R&D of cutting-edge core technologies, in consideration of future battlefield environments so as to get an edge on not only defense science and technology but also intelligence capabilities. As shown by past practices of the korea's defense acquisition, the ministry of national defense has tried to enhance its force capabilities in the short-term by purchasing foreign weapon systems rather than by investing in domestic R&D. Accordingly, the technological gaps between the korea and advanced countries were widened due to both insufficient investment in development of domestic technologies and avoidance of technological transfer by advanced countries. Thus, for the effective execution of the R&D budget and the successful performance of the projects, the importance of selection, management and evaluation of the R&D projects is emphasized. So, The objective of this study is that the analysis of the proposal-selection evaluation system for the realization of the successful defense core technology R&D projects. This study focused on the improvement of the proposal-selection evaluation model which can be applicable to the national defense core R&D projects. Using the improved proposal-selection evaluation system, we propose a model to enhance the reliability of the national defense core technology R&D project evaluation system.

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Inductive Classification of Multi-Spectral Threat Data for Autonomous Situation Awareness (자율적인 상황인식을 위한 다중센서 위협데이타의 귀납적 분류)

  • Jeong, Yong-Woong;Noh, Sang-Uk;Go, Eun-Kyoung;Jeong, Un-Seob
    • Journal of KIISE:Software and Applications
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    • v.35 no.3
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    • pp.189-196
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    • 2008
  • To build autonomous agents who can make a decision on behalf of humans in time-critical complex environments, the formulation of operational knowledge base could be essential. This paper proposes the methodology of how to formulate the knowledge base and evaluates it in a practical application domain. We analyze threat data received from the multiple sensors of Aircraft Survivability Equipment(ASE) for Korean helicopters, and integrate the threat data into the inductive model through compilation technique which extracts features of the threat data and relations among them. The compiled protocols of state-action rules can be implemented as the brain of the ASE. They can reduce the amounts of reasoning, and endow the autonomous agents with reactivity and flexibility. We report experimental results that demonstrate the distinctive and predictive patterns of threats in simulated battlefield settings, and show the potential of compilation methods for the successful detection of threat systems.

A Scalable Video Coding(SVC) and Balanced Selection Algorithm based P2P Streaming Technique for Efficient Military Video Information Transmission (효율적인 국방 영상정보 전송을 위한 확장비디오코딩(SVC) 및 균형선택 알고리즘 기반의 피투피(P2P) 비디오 스트리밍 기법 연구)

  • Shin, Kyuyong;Kim, Kyoung Min;Lee, Jongkwan
    • Convergence Security Journal
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    • v.19 no.4
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    • pp.87-96
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    • 2019
  • Recently, with the rapid development of video equipment and technology, tremendous video information is produced and utilized in military domain to acquire battlefield information or for effective command control. Note that the video playback devices currently used in the military domain ranges from low-performance tactical multi-functional terminals (TMFT) to high-performance video servers and the networks where the video information is transmitted also range from the low speed tactical information and communication network (TICN) to ultra-high speed defense broadband converged networks such as M-BcN. Therefore, there is a need for an efficient streaming technique that can efficiently transmit defense video information in heterogeneous communication equipment and network environments. To solve the problem, this paper proposes a Scalable Video Coding (SVC) and balanced selection algorithm based Peer-to-Peer (P2P) streaming technique and the feasibility of the proposed technique is verified by simulations. The simulation results based on our BitTorrent simulator show that the proposed balanced selection scheme outperforms the sequential or rarest selection algorithm.

A Study on the Terrain Information Effects in Combat Simulation (전투 시뮬레이션에서의 지형정보효과에 관한 고찰)

  • Kim, Gak-Gyu;Choi, Kyung-Hwan;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.21 no.2
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    • pp.11-17
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    • 2012
  • The past combats depended often on a number of firepower and manpower. However, integrated decision support viewpoint from communications, surveillance, reconnaissance, intelligence and so forth in combats witnessed in the Gulf, the Middle East, and Afghanistan have changed the trends of combat. That is, the force multipliers which many support systems enhance the combat potential of the fighting forces significantly become big issues to win or not in that combat. According to changing recent combat trend, Lanchester's combat model is being challenged to develop keeping pace with the new trend. We approach this paper as mathematical modeling about how the effect of terrain affects in the combat. Terrain information is invisible, but it is necessary to consider for analysis of warfare. Additionally, tangible or intangible elements affecting to attrition coefficients are continuely reflected to the combat model from decision-makers, then it will be a model closer to the reality and very suggestive to the actual world.

Development of an Experimental Humanoid Robot and Dynamics Based Motion Optimization for Rescue Missions (구조/구난 임무 수행을 위한 실험용 휴머노이드 로봇의 개발과 동역학 기반의 모션 최적화)

  • Hong, Seongil;Lee, Youngwoo;Park, Kyu Hyun;Lee, Won Suk;Sim, Okkee;Oh, Jun-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.8
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    • pp.753-757
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    • 2015
  • This paper introduces an experimental rescue robot, HUBO T-100 and presents the optimal motion control method. The objective of the rescue robot is to extract patients or wounded soldiers in the battlefield and hazardous environments. Another mission is to dispose and transport an explosive ordnance to safe places. To execute these missions, the upper body of the rescue robot is humanoid in form to execute various kinds of tasks. The lower body features a hybrid tracked/legged design, which allows for a variety of mode of locomotion, depending on terrain conditions in order to increase traversability. The weight lifting motion is one of the most important task for performing rescue related missions because the robot must lift an object or impaired person lying on the ground for transferring. Here, dynamics based motion optimization is employed to minimize joint torques while maintaining stability simultaneously. Physical experiments with a real humanoid robot, HUBO T-100, are presented to verify the proposed method.

A Development of the Operational Architecture of a Low Altitude Air Defense Automation System (저고도 방공자동화체계의 운용아키덱처 개발)

  • Son, Hyun-Sik;Kwon, Yong-Soo
    • Journal of the military operations research society of Korea
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    • v.34 no.1
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    • pp.31-45
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    • 2008
  • This paper describes a development of the operational architecture of a low altitude air defense automation system using a systems engineering approach. The future battlefield is changing to new system of systems that command and control by the network based BM/C4I. Also, it is composed of various sensors and shooters in an single theater. Future threats may be characterized as unmanned mewing bodies that the strategic effect is great such as UAVs, cruise missiles or tactical ballistic missiles. New threats such as low altitude stealth cruise missiles may also appear. The implementation of a low altitude air defense against these future threats is required to complex and integrated approach based on systems engineering. In this view, this work established an operational scenario and derived operational requirements by identifying mission and future operational environments. It is presented the operational architecture of the low altitude air defense automation system by using the CORE 5.0.

Design of an Elliptical Orbit for High-Resolution Optical Observation at a Very Low Altitude over the Korean Peninsula

  • Dongwoo Kim;Taejin Chung
    • Journal of Astronomy and Space Sciences
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    • v.40 no.1
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    • pp.35-44
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    • 2023
  • Surveillance and reconnaissance intelligence in the space domain will become increasingly important in future battlefield environments. Moreover, to assimilate the military provocations and trends of hostile countries, imagery intelligence of the highest possible resolution is required. There are many methods for improving the resolution of optical satellites when observing the ground, such as designing satellite optical systems with a larger diameter and lowering the operating altitude. In this paper, we propose a method for improving ground observation resolution by using an optical system for a previously designed low orbit satellite and lowering the operating altitude of the satellite. When the altitude of a satellite is reduced in a circular orbit, a large amount of thrust fuel is required to maintain altitude because the satellite's altitude can decrease rapidly due to atmospheric drag. However, by using the critical inclination, which can fix the position of the perigee in an elliptical orbit to the observation area, the operating altitude of the satellite can be reduced using less fuel compared to a circular orbit. This method makes it possible to obtain a similar observational resolution of a medium-sized satellite with the same weight and volume as a small satellite. In addition, this method has the advantage of reducing development and launch costs to that of a small-sized satellite. As a result, we designed an elliptical orbit. The perigee of the orbit is 300 km, the apogee is 8,366.52 km, and the critical inclination is 116.56°. This orbit remains at its lowest altitude to the Korean peninsula constantly with much less orbit maintenance fuel compared to the 300 km circular orbit.