• Title/Summary/Keyword: BASEBALL PITCHING

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A motion classification and retrieval system in baseball sports video using Convolutional Neural Network model

  • Park, Jun-Young;Kim, Jae-Seung;Woo, Yong-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.8
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    • pp.31-37
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    • 2021
  • In this paper, we propose a method to effectively search by automatically classifying scenes in which specific images such as pitching or swing appear in baseball game images using a CNN(Convolution Neural Network) model. In addition, we propose a video scene search system that links the classification results of specific motions and game records. In order to test the efficiency of the proposed system, an experiment was conducted to classify the Korean professional baseball game videos from 2018 to 2019 by specific scenes. In an experiment to classify pitching scenes in baseball game images, the accuracy was about 90% for each game. And in the video scene search experiment linking the game record by extracting the scoreboard included in the game video, the accuracy was about 80% for each game. It is expected that the results of this study can be used effectively to establish strategies for improving performance by systematically analyzing past game images in Korean professional baseball games.

Estimation of FIP coefficient in Korea professional baseball (한국프로야구에서 FIP 계수의 추정)

  • Lee, Jangtaek
    • Journal of the Korean Data and Information Science Society
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    • v.28 no.3
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    • pp.625-633
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    • 2017
  • Fielding Independent Pitching (FIP) is a statistic that measure pitcher performance by eliminating plate appearance outcomes that involve defensive play. FIP uses pitcher dependent outcomes such that walks, strikeouts, hit by pitches, and home runs allowed. The FIP equation derived from linear weights uses three coefficients 13, 3, -2 for evaluating Major League Baseball pitchers. However, these coefficients derived from run value of major league baseball are not suitable to Korea Baseball Organization pitchers due to baseball circumstances. In this study, new FIP called kFIP for Korea Baseball Organization pitchers are provided. We recalculate coefficients and get 14, 3, -1 for evaluating Korean Baseball pitchers. As a result, kFIP is statistically significantly better than FIP at predicting pitcher ERA in KBO League.

The Analysis on the Changes in Beginners Batting Movements through Undergraduate Baseball Lectures (대학 야구 강의를 통한 초보자의 타격 동작 변화 분석)

  • Chun, Young-Jin
    • Korean Journal of Applied Biomechanics
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    • v.22 no.3
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    • pp.277-284
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    • 2012
  • The purpose of this study was to find out the changes in beginners' batting movements after taking undergraduate baseball lectures, by comparing and analyzing the speed of bat, the angle of body and its segments, the angular velocity and so on. For this purpose, the author picked up five undergraduates who had not taken baseball lectures, and conducted three-dimension computerized tomography twice on them, that is, before and after taking baseball classes, with eight infrared cameras and two force platforms. The conclusions are, first, the time required for swing was shortened after taking the classes. Second, the maximum velocity of the bat-end was increased. Third, at the time of impact, while the rotation angles of the pelvis and the tip of left foot were increased, the left elbow had more flexion after the classes. Fourth, the size of ground reaction force was increased at the point of swing where the ground reaction force of left foot became maximized. As we can infer from these conclusions, beginners' hitting movements before taking baseball classes tended to swing only with the arms, without waist rotation and weight shift of the lower body, but after the classes, their movements were proved to be corrected into the swing using the lower body. For the future studies, the author expects a research in a close to real environment by using pitching machine.

A Study on the Wearing Conditions of Social Baseball Uniforms (사회인 야구복 착용실태 조사)

  • Kim, Ye Jin;Choi, Hei Sun;Kim, Eun Kyong
    • Fashion & Textile Research Journal
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    • v.17 no.2
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    • pp.237-246
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    • 2015
  • The purpose of this study is basic data for developing baseball uniform in the future by carrying out a survey of amateur baseball players on the wearing pattern of uniform and inconvenient details. To do this study, a survey targeting 307 male social baseball players in their 20s to 40s was conducted, and a preliminary survey through interview with designers, MDs and patternmakers had also been carried out and analyzed prior to the main one. The result shows that armpit and back patches get wet with perspiration the most, and patches around knees are likely to be worn out because of frequent sliding. Thus, they are dissatisfied with poor protective function the most and need quilted pads around knees. Answers for a question on injuries during games indicates that shoulder injuries due to pitching or batting and abrasion owing to sliding are most common and knee injuries are also frequent. As for the wearing satisfaction of uniform, they want elasticity and breathability of textile to be improved; they are not satisfied with its design and fit because they think top and bottoms are much too long and uncomfortable; they often find dirt inside of the uniform during games. Besides, they find it very difficult to remove dirt from the uniform even after washing. There has been a growing population of amateur baseball players over recent years, so this study would help develop functionally improved uniform and be used for developing uniform for professional baseball players.

The study of batting characteristics in elite baseball players (엘리트 야구 선수의 타격 특성 연구)

  • Lee, Young-Suk
    • Korean Journal of Applied Biomechanics
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    • v.13 no.1
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    • pp.173-184
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    • 2003
  • The purpose of this study was to investigate the batting characteristics in elite baseball players. Seven skilled collegiate players hit the ball which was thrown by a pitching machine linearly and strongly to the center of the field. Time, velocity, angle and pound reaction force variables were measured by using high-speed video cameras and pound reaction force analyzer. The results were as follows: 1. The elite players finished their stride performance in a short time and they stayed longer in a swing phase. The increases in the range of trunk rotation were associated with the delay of the swing phase. 2. The 'take-back' phenomenon in the trunk was showed after the stride phase. 3. The down swing demonstrated powerful line drives. 4. Equivalent body weights were placed on both feet during the ready phase. 95% of the body weights were moved to the rear foot during the stride phase, whereas the body weights were driven to the front foot during the swing phase. 95% of the body weights were placed on the front foot at impact.

Throwing Mechanics (투구 동작의 역학)

  • Moon Young-Lae;Lee Kyung-Il;Lee Kwang-Chul
    • Journal of Korean Orthopaedic Sports Medicine
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    • v.2 no.2
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    • pp.113-118
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    • 2003
  • Throwing motion divided by 6 phases such as wind-up, (early and late) cocking, acceleration, deceleration, follow-through. Overuse injuries in baseball result most often from pitching. Poor mechanics is the leading cause of arm injuries. The purpose of this article is to analyze the each joint motion and evaluate the biomechanics and pathomechanics during pitching.

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Rapid Detection of Important Events in Baseball Video Using multi-Modal Analysis (멀티 모달 분석을 통한 야구 동영상에서의 실시간 중요 이벤트 검출 알고리즘)

  • Lee, Jin-Ho;Kim, Hyoung-Gook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.133-136
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    • 2009
  • 본 논문에서는 야구 동영상에서 실시간으로 중요 이벤트 장면을 검출하는 알고리즘을 제안한다. 제안하는 알고리즘은 영상정보를 분석하여 Pitching 신과 Close Up 신을 추출하여 Play 구간을 검출하고, 오디오 정보를 분석하여 오디오 이벤트 구간을 검출한다. Play 구간의시작인 Pitching 신을 검출하기 위해서는 오프라인 모델과 온라인 모델을 혼용하여 다양한 환경에 상관없이 높은 성능을 보일 수 있도록 하였으며, 아나운서의 억양 및 관중의 함성의 고조도가 높아지는 구간을 기반으로 검출된 오디오 이벤트 구간을 영상 정보 분석을 통해 획득된 Play 장면구간을 결합하여 중요 이벤트 장면 검출의 정확도를 높일 수 있도록 하였다. 실험에 의하면 제안하는 알고리즘은 1초의 동영상 데이터를 처리하는데 0.024초의 소요 시간이 필요하고, 0.89의 Recall과 0.975의 Precision 검출 성능을 보임을 알 수 있었다.

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Design of Baseball Simulation Game Development Using Sensor Technology (센서기술을 활용한 야구시뮬레이션 게임 개발을 위한 설계)

  • Kim, Do-Goan;Nam, Soo-tai;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.199-201
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    • 2013
  • 'Sportainment' like Golfzon, which combines the elements of sports and entertainment have a lot of potential and development as new business items in the view of overcome many limitations such as time and place in real sports. For ultimately developing baseball simulation game as 'sportainment', this paper as the early stage suggests the system which can analyze pitching and swing. Unlike speed-gun measurement for moving ball, it uses sensor technology to take information of ball speed and movement and reproduces graphic screen based on the information collected from sensors with graphic technology. Hitter's swing and hit-ball can be measured in the similar way. This baseball simulation game is expected to develop as one of successful indoor spotainment businesses such as Golfzon.

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A DEA Analysis of the Effect of High Efficient Pitchers on the Team's Advance to the Post Season of the Korean Baseball League (한국프로야구에서 효율성 높은 투수가 팀의 포스트 시즌 진출에 미치는 영향: DEA 활용 분석)

  • Kim, Jae-Hong;Hwang, Seung-June
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.45 no.2
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    • pp.30-36
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    • 2022
  • This study analyzed the relationship between efficient pitchers and teams advancing to the postseason in Korean professional baseball through DEA. A total of 1,133 pitchers who threw more than one inning from the 2014 season to the 2018 season were selected for this study. For DEA analysis, input variables were selected as annual salary and inning output variables as Wins, Saves, and Holds and the number of efficient pitchers for each season was classified using the input-oriented BCC model. After that, it was divided into two groups based on joining the postseason or not, and the number of efficient pitchers was compared through a prop test. As a result of the analysis, the groups that advanced to the postseason in the rest of the season except for the 2014 and 2017 seasons had more efficient pitchers. Considering that the 2014 season recorded the highest WAR (Wins Above Replacement) at 183.56 compared to other seasons, most pitchers threw well, and in the 2017 season, they made more mistakes in pitching than in other seasons, but they performed well in batters. The results of this study have expanded the research field using efficiency analysis in professional baseball and can be used as useful data for practical research.

A Statistical Study on Korean Baseball League Games (한국 프로야구 경기결과에 관한 통계적 연구)

  • Choi, Young-Gun;Kim, Hyoung-Moon
    • The Korean Journal of Applied Statistics
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    • v.24 no.5
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    • pp.915-930
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    • 2011
  • There are a variety of methods to model game results and many methods exist for the case of paired comparison data. Among them, the Bradley-Terry model is the most widely used to derive a latent preference scale from paired comparison data. It has been applied in a variety of fields in psychology and related disciplines. We applied this model to the data of Korean Baseball League. It shows that the loglinear Bradley-Terry model of defensive rate and save is optimal in terms of AIC. Also some categorical characteristics, such as east team and west team, existence of golden glove winning players, team(s) with seasonal pitching leader, and team(s) with home advantage, influenced the game result significantly. As a result, the suggested models can be further utilized to predict future game results.