• Title/Summary/Keyword: Art Theory

Search Result 818, Processing Time 0.029 seconds

Interactivity and Rhizomatic Art Systems: Focusing on the Digital Images (상호작용성(Interactivity)과 리좀(Rhizome)적 작품체계: 디지털 이미지를 중심으로)

  • Park, Yeon-Sook
    • The Journal of Art Theory & Practice
    • /
    • no.9
    • /
    • pp.33-57
    • /
    • 2010
  • Focused on the performance of interactivity in the appreciation of media art, this study is associated with the continually changed art texts and a participator's physical reactions to savor the art. Digital works of art emphasizing interactivity usually decentralize and disperse the responsibility and the central role for creating and producing the art works. Proper procedure of the work is generated by actions such as clicking the mouse, controlling the joy stick or actual movement of anticipators' bodies. The art works are influenced by participators' interactivity, which makes the leading roles and the responsibility for creating art scattered and divided. These features are similar with those of the 'Rhizome' which Gilles Deleuze(1925~1995) and Felix Guattari(1930~1992) have discussed. In their argument, 'Rhizome' is an interval or being 'between', which keeps changing. 'Rhizome' is a state in which the individual and the work of art never reach the conclusion, only a phenomenon of eternally altering. Like 'Rhizome', this sort of art work has the decentralized system, opens for several directions, and activates the system which is changeable as linked items increased or decreased. These works stimulate the individual to perform and act while appreciating the art piece. In terms of processing and preceeding, interactivity is the important equipment and catalyzer. Through these procedures, the pieces can be the 'floating work of art' combined and condensed with the whole participators' reactions. The 'floating work of art' is neither the expression of an individual nor that of one particular group. Multidimensional influence of the web is the web which is constantly reorganizing and producing in its connective state. This connective state is activated by interactivity. The Rhizomatic system embodies the floating work of art process. Due to each individual perceiving art in individualistic terms, there is no dominating powers or central points. I regard this art works possessing above traits as the work of art with Rhizomatic system. The work of art with the Rhizomatic system is embodied through interactivity and because physical action activates the process of appreciation, a participator can actually experience and practice the philosophy. Ultimately the Rhizomatic speculation occurs during the interactivity of appreciating the Rhizomatic art pieces. The Rhizomatic system penetrates into the intuitive area beyond our recognition and thoughts, as we are engaged in the connective process. With the methods and manners of interactive art, we can possibly reconsider the system as a tool in which the participator is directly able to link experience and theory to the philosophies of Deleuze and Guattari.

  • PDF

The Effect of Art Therapy for University Students' Self-development in the Liberal Arts Programs (미술치료 교양강좌가 대학생의 자기성장에 미치는 효과)

  • Hong, Eun-Joo;Moon, Hyun-Young
    • The Korean Journal of Community Living Science
    • /
    • v.21 no.3
    • /
    • pp.427-439
    • /
    • 2010
  • This study aimed to investigate the potential of Art Therapy to be part of Liberal Arts programs for university students. The study is based on the examination of the effect after the program. The program was combined with Art Therapy theory and with a practical part for students to have a psychological understanding of self development(ego-identity, self-esteem and interpersonal relationship). The subjects were 38 students who were registered in the Art Therapy course at N university. It was a two hour-course and was offered every week. The first 40 minutes of the class were used for explaining Art Therapy theory, and the last 80 minutes were given for practice. To analyze the effect of the program, the index of ego-identity, the index of self-esteem and the index of interpersonal relationship were used. Frequency, percentage and standard deviation were calculated with SPSS 12.0, and a paired t-test was followed. According to the results, this art therapy program has an effect on the subjectivity and future-confidence of students, which includes the sub-categories of self-identity. However, there was no effect found in the category of self-esteem. Comprehension, which is under the interpersonal relationships category, showed statistically meaningful differences after the program was done. Based on this study, it was revealed that Art Therapy as a part of the Liberal Arts programs, which incorporates a large number of students, can have a similar effect on people compared to the Group Art Therapy, which incorporates a relatively smaller number of people.

Adaptive Clustering Algorithm for Recycling Cell Formation: An Application of the Modified Fuzzy ART Neural Network

  • Park, Ji-Hyung;Seo, Kwang-Kyu
    • Proceedings of the Korea Database Society Conference
    • /
    • 1999.06a
    • /
    • pp.253-260
    • /
    • 1999
  • The recycling cell formation problem means that disposal products me classified into recycling part families using group technology in their end of life phase. Disposal products have the uncertainties of product status by usage influences during product use phase and recycling cells are formed design, process and usage attributes. In order to treat the uncertainties, fuzzy set theory and fuzzy logic-based neural network model are applied to recycling cell formation problem far disposal products. In this paper, a heuristic approach fuzzy ART neural network is suggested. The modified fuzzy ART neural network is shown that it has a great efficiency and give an extension for systematically generating alternative solutions in the recycling cell formation problem. We present the results of this approach applied to disposal refrigerators and the comparison of performances between other algorithms. This paper introduced a procedure which integrates economic and environmental factors into the disassembly of disposal products for recycling in recycling cells. A qualitative method of disassembly analysis is developed and its ai is to improve the efficiency of the disassembly and to generated an optimal disassembly which maximize profits and minimize environmental impact. Three criteria established to reduce the search space and facilitate recycling opportunities.

  • PDF

Adaptive Clustering Algorithm for Recycling Cell Formation An Application of the Modified Fuzzy ART Neural Network

  • Park, Ji-Hyung;Seo, Kwang-Kyu
    • Proceedings of the Korea Inteligent Information System Society Conference
    • /
    • 1999.03a
    • /
    • pp.253-260
    • /
    • 1999
  • The recycling cell formation problem means that disposal products are classified into recycling part families using group technology in their end of life phase. Disposal products have the uncertainties of product status by usage influences during product use phase and recycling cells are formed design, process and usage attributes. In order to treat the uncertainties, fuzzy set theory and fuzzy logic-based neural network model are applied to recycling cell formation problem for disposal products. In this paper, a heuristic approach for fuzzy ART neural network is suggested. The modified Fuzzy ART neural network is shown that it has a great efficiency and give an extension for systematically generating alternative solutions in the recycling cell formation problem. We present the results of this approach applied to disposal refrigerators and the comparison of performances between other algorithms. This paper introduced a procedure which integrates economic and environmental factors into the disassembly of disposal products for recycling in recycling cells. A qualitative method of disassembly analysis is developed and its aim is to improve the efficiency of the disassembly and to generated an optimal disassembly which maximize profits and minimize environmental impact. Three criteria established to reduce the search space and facilitate recycling opportunities.

  • PDF

A Study on the Relative Expresisons Between Interior Design and the Contemporary Art (실내디자인과 현대미술의 상관적 표현성에 관한 연구)

  • 박진배;이용완
    • Korean Institute of Interior Design Journal
    • /
    • no.10
    • /
    • pp.50-57
    • /
    • 1997
  • This study is concentrated on the specified relationship between the contemporary art and the interior design by investigation their situational connections through the expresison of their works. Each fields of modern art makes expressive situation more complicated and transforms its unintelligible and expressive outputs variously. The expression is the basis of the incompatibility of the modern art which features the ambivalence of the various tendency and the characteristics of the artists works as well as the disappearance of the typical genre of the art. The new expression such as the spatial recognition of the paintings and the participatio of the real, expreimental examples of the modern art enlarges its realm. The field interior design which has the close relationship with the fine arts need to make a new discussion or a theory among the progressive expression and the various tendencies of the art. Through this research, by reviewing the intermixed and expressed features of the artists works and designers projects which went far beyond the concepts and genre, the interrelationship between expression tendency of the contemporary art and the interior design has been specified.

  • PDF

Attributes of "Play" in Interactive Art: Interpreting Maurice Benayoun's Artworks (상호작용적 작품에서 놀이속성: 모리스 베나윤(Maurice Benayoun)의 작품을 중심으로)

  • Park, Yeonsook
    • The Journal of Art Theory & Practice
    • /
    • no.15
    • /
    • pp.83-109
    • /
    • 2013
  • The study mainly discusses appreciation of interactive art works seen from the perspective of play attributes that make spectators glimpse the truth of things. The general studies of interactivity, as one of remarkable features in contemporary art, are regarding the relation between the effects of digital media and interactivity as well as video games. From the preceding discussion, I analyze the effects of the appreciating interactive art works which are focused on new sensory systems, the methods to intuit the essence of the art works. Based on the concept, as I investigate the play attributes found in the interactive art works, this study gives attention to the possibility that if the spectators can reach the inherent aspects of interactive art works, while interacting them. Thus to discuss the properties of the play, this article studies play concept of Johan Huizinga(1872-1945), psychologist and anthropologist and play theory of Hans Georg Gadamer(1900-2002) who considers play as a metaphor for art. As Huizinga thinks acting is the important attribute of play, Gadamer argues whenever the term 'play' is used, we should think about 'to-and tro movement' and the movement is absence of goal as well as endlessly renews through repetition. Then what we should pay attention to, seeing the essence of art and play as similar? That is, Gadamer claims, we can understand the truth of things through the play. To apply the play concept to the interactive art works, I research the works of Maurice Benayoun(1957 - ), French interactive artist. By employing interactivity, he attempts to extend and affect the experience of his art works to one of social phenomenon. Striving this, spectators can widen and deepen the breadth of their intuition and recognize the essence of art works. It is the interactive art works that can be the apex of the transformation of structure from the play to the art. The endless repetitive process of play, which is free creation-annihilation process, is similar with the interactive experience of spectators that is variable, de-centered, and multi-sensory. The pure action of the play lets us recognize, sense and accept the world and through the system of interactive art experience, we can expand the horizons of perception. Interactive art works with these play attributes are capable of playing the role that the spectators glimpse the truth of things and experience the world around them.

  • PDF

The modern Chinese literature and Freudian psychoanalysis - Focuing acceptance of the Freud's theory psychoanalysis on Lu xun and Guo Mo ruo (중국 신문학 초기의 프로이드 정신분석학 수용 - 루쉰(魯迅)과 궈모뤄(郭沫若)의 프로이드 정신분석학 이론 수용을 중심으로)

  • Ko, hae-kyung
    • Cross-Cultural Studies
    • /
    • v.37
    • /
    • pp.81-107
    • /
    • 2014
  • Freud's' discovery of the unconscious' is a great revolution. Because of this, human beings were able to get the opportunity to look into their inner than honest. Lu Xun and Guo Mo Ruo a pair of realism and romanticism literature representative of Chinese modern literature writers. They then absorb the psychoanalytic theory o Freud along with other Western zeitgeist, introduce them widely inliterary theory and creative practice, which was again. Lu Xun was reflected in the human world of the unconscious Freud uncovered on the basis of strict realism literary spirit, Guo Mo Ruo is in accordance with the romantic literary time for the purpose of 'art for art' depicting a man's inner psychological well did. Although Freud spirit they claim to social and literary artistry of literature based on different yarns in the Acceptance of analytical theory, has the characteristics of a common sentiment analysis method to express and describe the unconscious human potential. 5.4 When Lu Xun and Guo Mo Ruo China Journalism writers, including Freud's psychoanalytic theory has embraced the Enlightenment and the old feudal society was a major contribution to want to read exactly what the human inner hearing. Chinese modern literature writers have to accept sometimes positive, sometimes accepting the psychoanalytic theory was intellectually sharp criticism, which could be a great instrument in time to the 5.4 Enlightenment and psychological fiction novel further development.

A Research of User Experience on Multi-Modal Interactive Digital Art

  • Qianqian Jiang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.16 no.1
    • /
    • pp.80-85
    • /
    • 2024
  • The concept of single-modal digital art originated in the 20th century and has evolved through three key stages. Over time, digital art has transformed into multi-modal interaction, representing a new era in art forms. Based on multi-modal theory, this paper aims to explore the characteristics of interactive digital art in innovative art forms and its impact on user experience. Through an analysis of practical application of multi-modal interactive digital art, this study summarises the impact of creative models of digital art on the physical and mental aspects of user experience. In creating audio-visual-based art, multi-modal digital art should seamlessly incorporate sensory elements and leverage computer image processing technology. Focusing on user perception, emotional expression, and cultural communication, it strives to establish an immersive environment with user experience at its core. Future research, particularly with emerging technologies like Artificial Intelligence(AR) and Virtual Reality(VR), should not merely prioritize technology but aim for meaningful interaction. Through multi-modal interaction, digital art is poised to continually innovate, offering new possibilities and expanding the realm of interactive digital art.

A Study on the Hangeul Pattern Classification by Using Adaptive Resonance Theory Neural Network (ART 신경회로망을 이용한 한글 유형 분류에 관한 연구)

  • Jang, Jae-Hyuk;Park, Chang-Han;NamKung, Jae-Chan
    • Annual Conference of KIPS
    • /
    • 2003.05a
    • /
    • pp.603-606
    • /
    • 2003
  • 본 논문에서는 ART(Adaptive Resonance Theory) 신경회로망을 이용하여 한글 모음을 인식하고, 그 유형을 분류하는 방법을 제안하였다. 기존의 연구들은 단순히 문자의 선분, 획 등의 정합만을 이용하여 한글의 자소 분류에 중점을 두었다. 그러나 인식 대상 운자의 특성이 각각 다르므로 효율적인 인식을 위해서는 먼저 포괄적인 특정적 유형 분류가 필요하다. 제안된 한글 유형 분류 시스템에서는 먼저 ART 신경회로망의 문제점인 증가분류 알고리즘의 단점을 최소화할 수 있도록 비교층에 최초 활성화패턴의 크기를 기억하는 메모리를 두고 각 층간 하향틀 변화를 경계인수 값을 "1" 이내로 제한하여 이미 입력된 패턴을 다시 입력할 때, 새로운 노드의 활성화를 방지하여 비교적 입력순서에 둔감한 분류가 가능하였다. 실험 결과 제안된 시스템에서는 한글의 6형식 중 1, 3, 4, 5형식 분류는 평균 97.3% 의 분류율을 보였으나, 나머지 2, 6형식 분류는 다소 떨어지는 평균 94.9% 분류율를 보였다.

  • PDF