• Title/Summary/Keyword: Application of Convergence Design

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An Event-Driven Failure Analysis System for Real-Time Prognosis (실시간 고장 예방을 위한 이벤트 기반 결함원인분석 시스템)

  • Lee, Yang Ji;Kim, Duck Young;Hwang, Min Soon;Cheong, Young Soo
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.4
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    • pp.250-257
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    • 2013
  • This paper introduces a failure analysis procedure that underpins real-time fault prognosis. In the previous study, we developed a systematic eventization procedure which makes it possible to reduce the original data size into a manageable one in the form of event logs and eventually to extract failure patterns efficiently from the reduced data. Failure patterns are then extracted in the form of event sequences by sequence-mining algorithms, (e.g. FP-Tree algorithm). Extracted patterns are stored in a failure pattern library, and eventually, we use the stored failure pattern information to predict potential failures. The two practical case studies (marine diesel engine and SIRIUS-II car engine) provide empirical support for the performance of the proposed failure analysis procedure. This procedure can be easily extended for wide application fields of failure analysis such as vehicle and machine diagnostics. Furthermore, it can be applied to human health monitoring & prognosis, so that human body signals could be efficiently analyzed.

A Study on the User Experience of Smartphone Camera Application (스마트 폰 카메라 애플리케이션의 사용자 경험 연구)

  • Kim, Eung-Cheol;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.12
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    • pp.221-226
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    • 2017
  • This study investigates the user experience about the camera application and the operation environment that share the photographed pictures with the SNS in a smartphone user environment which is a necessity of modern people. To do this, 10 task tasks were selected based on 3 aspects such as manipulation, editing, and sharing, and the task execution time was measured after tasks were performed on 8 persons, 4 persons in 20s. Experiments conducted mainly on Samsung Experience 8 and LG UX 6.0, which are representative user interfaces of Android mobile operating system, showed that there are differences in usability between the three interfaces for each interface. In the course of the experiment, all of the subjects mentioned ease of operation and various functions as advantages. However, the complexity of text-based interfaces has been difficult to use because of the variety of functions that can be set up. Future research will be needed to improve the usability of camera applications by user interface.

Design and Implementation of Ethernet and TDM Convergence System (이더넷/TDM 통합전달 시스템의 설계 및 구현)

  • Youn, Ji-Wook;Yeom, Kyung-Whan;Lee, Jong-Hyun
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.237-240
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    • 2005
  • We propose a fully converged Ethernet and TDM transport system. Developed Ethernet and TDM convergence system can support not only L2VPN service and premium multimedia service based on MPLS protocol but also TDM leased line service, simultaneously. Developed convergence system can provide high reliability for Ethernet data due to support protection and restoration function of circuit based networks. Evaluation for Ethernet and TDM path was successfully performed to show the typical application of the proposed system in the legacy networks.

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A Study on the Identity Direction of Korea Medical Marijuana Service (한국 의료용 대마 서비스의 아이덴티티 방향에 관한 연구)

  • Hwang, Ayoung;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.131-138
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    • 2020
  • Service industry has become the most important industry among various economic activities. These rapid changes have made the business environment more integral and important to balance the interests of various stakeholders. However, when a new service enters South Korea, there is a need to establish an identity that helps the various stakeholders to have a consistent understanding because different stakeholders have different understandings about the service. This paper is a study on the application of the optimized identity to the medical Marijuana service and the implementation plan. It consists of three steps: theoretical consideration, development of the optimization identity structure, and application to the medical Marijuana service.

The Effect of Perceive Ease of Use, Perceive Usefulness and Perceive Risk towards Behavioral Intention of GO-FOOD Customer in Indonesia

  • SIDHARTA, Arvin Dillon;HONGDIYANTO, Charly
    • The Journal of Economics, Marketing and Management
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    • v.10 no.4
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    • pp.25-34
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    • 2022
  • Purpose: Technology and innovation drive new mobile application for ojek online. Using the theory of technology acceptance model and perceived risk theory, the researcher wants to find how these factors affect user's intention to use GO-FOOD that leads to technology adoption. Research design, data and methodology: The researcher uses GO-FOOD users that located in East Java, Indonesia for the object of study. Results: The findings of the research discovered that perceive usefulness and perceive ease of use do not significantly affect user's behavioral intention while perceive risk is significantly affecting the user's behavioral intention. Conclusions: The findings suggested that GO-FOOD or similar application should focus more on reducing or eliminating user's perception of risk towards the mobile application

Android Application for Connecting Cycling Routes on Strava Segments

  • Mulasastra, Intiraporn;Kao-ian, Wichpong
    • Journal of information and communication convergence engineering
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    • v.17 no.2
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    • pp.142-148
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    • 2019
  • Relatively few countries provide separate bicycle lanes for cyclists. Hence, tools for suggesting cycling routes are essential for a safe and pleasant cycling experience. This study aims to develop a mobile application to build cycling routes based on user preferences, specifically location, search radius, ride distance, and number of optimal routes. Our application calls the Strava API to retrieve Strava cycling segments crowdsourced from the cycling community. Then, it creates a graph consisting of the start and end points of these segments. Beginning from a user-specified location, the depth-first search algorithm (DFS) is applied to find routes that conform to the user's preferences. Next, a set of optimal routes is obtained by computing a trade-off ratio for every discovered route. This ratio is calculated from the lengths of all segments and the lengths of all connecting paths. The connected routes can be displayed on a map on an Android device or exported as a GPX file to a bike computer. Future work must be performed to improve the design of the user interface and user experience.

UI/UX Design for Development of Chronic Disease Chatbot (만성질환 챗봇 개발을 위한 UI/UX 디자인)

  • Jang, Jae-Hong;Kim, Sung-Hee;Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.271-274
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    • 2018
  • More than 80% of the deaths in Korea are due to chronic diseases. Mobile applications continue to emerge where IT companies and medical hospitals work together to manage chronic diseases. In recent years, the development of artificial intelligence chatbot has been under way to improve the efficiency and convenience of management. Since the chatbot process the conversation by a dialogue, users who are familiar with the GUI-based environment may not be familiar with accessibility or usage. In this paper, we analyze UI / UX of the mobile application that manages diabetes in chronic diseases, and present the UI / UX design of chatbot through this result.

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An Implementation Scheme for the Detection System of RFID Defective Tags Using LabVIEW OOP

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu;Lho, Young-Uhg
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.21-26
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    • 2011
  • In this paper, we suggest the object-oriented methodology for the design and implementation scheme for the program development in the application of control and instrumentation such as the detection system of RFID defective tags which needs the embedded programming. We apply the design methodology of UML in the system design phase, and suggest the implementation scheme of LabVIEW programs using LVOOP(LabVIEW Object Oriented Programming)in which make it possible to write the object-oriented programming. We design the class diagram and the sequence diagram using UML, and write the classes of LVOOP from the designed class diagram and the main VI from the sequence diagram, respectively. We show that it is possible to develop the embedded programs such as the RFID application through the implementation example of the detection system of RFID defective tags in this paper. And, we obtain the advantages based on the object-oriented design and implementation using the LVOOP approach such as the development of LabVIEW programs by adding the classes and the concept of object of the object-oriented language to LabVIEW.

Robust Servo System Design by $H_2/H_{\infty}$ Control - Application to Three Inertia Benchmark Problem- (혼합 $H_2/H_{\infty}$제어에 의한 강인한 서보시스템의 설계 -3관성 벤치마크문제의 해법 -)

  • Choe, Yeon-Wook
    • Journal of the Institute of Convergence Signal Processing
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    • v.6 no.3
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    • pp.148-156
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    • 2005
  • The purpose of this paper is to propose an approach to design a robust servo controller based on the mixed $H_2/H_{\infty}$ theory, and confirm its validity by applying to a benchmark problem. First, the existing $H_{\infty}$ servo problem is modified to a structure for the mixed $H_2/H_{\infty}$ control problem by virtue of the internal model principle. By making use of proposed structure, we can divide specifications required in the robust servo system design into $H_2$ and $H_{\infty}$ performance criteria, respectively. It is shown that the proposed design approach is quite effective through an application to a three inertia benchmark problem.

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A Game Design for IoT environment (IoT 환경을 위한 게임 기획)

  • Lee, MyounJae
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.133-138
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    • 2015
  • The basic idea of IoT(Internet of Things) is interconnection and cooperation with a variety of things in real life such as Radio-Frequency Identification(RFID) tags, sensors, mobile phone, etc, through internet. IoT technologies which applied to these fields consist of sensor network technology and middleware, application. Currently, IoT technology is applied to various fields such as health care, home care, automotive, transportation, construction, agriculture, environment, food, and etc, based on its technologies. This paper focuses on discussion of the game planning method in IoT environment. In order to achieve this purpose, first, introduce the IoT technologies. Second, propose a game design elements and considerations in IoT environments. It can help for game developers by using IoT technologies.