DOI QR코드

DOI QR Code

A Study on the User Experience of Smartphone Camera Application

스마트 폰 카메라 애플리케이션의 사용자 경험 연구

  • Kim, Eung-Cheol (Dept. of Product Design, Hongik University, International Design School for Advanced Studies) ;
  • Kim, Seung-In (Digital Media Design, Hongik University, International Design School for Advanced Studies)
  • 김응철 (홍익대학교 국제디자인전문대학원 제품디자인전공) ;
  • 김승인 (홍익대학교 국제디자인전문대학원)
  • Received : 2017.06.13
  • Accepted : 2017.12.20
  • Published : 2017.12.28

Abstract

This study investigates the user experience about the camera application and the operation environment that share the photographed pictures with the SNS in a smartphone user environment which is a necessity of modern people. To do this, 10 task tasks were selected based on 3 aspects such as manipulation, editing, and sharing, and the task execution time was measured after tasks were performed on 8 persons, 4 persons in 20s. Experiments conducted mainly on Samsung Experience 8 and LG UX 6.0, which are representative user interfaces of Android mobile operating system, showed that there are differences in usability between the three interfaces for each interface. In the course of the experiment, all of the subjects mentioned ease of operation and various functions as advantages. However, the complexity of text-based interfaces has been difficult to use because of the variety of functions that can be set up. Future research will be needed to improve the usability of camera applications by user interface.

본 연구는 현대인의 필수품이라고 할 수 있는 스마트 폰 사용 환경 속에서, 카메라 애플리케이션과 촬영한 사진을 SNS에 공유하는 조작 환경에 대해 사용자 경험을 연구하였다. 이를 위하여, 조작, 편집, 공유 등 3가지 측면을 중심으로 총 10가지의 태스크를 선정하여 20대 남녀 각각 4명, 총 8명을 대상으로 태스크 수행을 한 후 수행시간을 측정하였다. 안드로이드 모바일 운영체제의 대표적인 사용자 인터페이스인 Samsung Experience 8과 LG UX 6.0을 중심으로 진행된 실험 결과, 3가지 측면에 대해서 인터페이스별로 사용성의 차이가 있다는 것을 확인할 수 있었다. 실험 과정에서 피실험자 모두 조작의 편이성과 다양한 기능을 장점으로 꼽았다. 하지만 다양한 기능을 설정할 수 있는 만큼, 텍스트 기반의 복잡한 인터페이스는 사용하는 데 어려움이 있었다. 향후, 사용자 인터페이스별로 카메라 애플리케이션의 사용성 향상을 위하여 지속적인 연구가 필요할 것이다.

Keywords

References

  1. http://news.khan.co.kr/kh_news/khan_art_view.html?artid=201207222134365
  2. I. S. Park, "A Study on the Evaluation Method of SNS's Service Design for Its Improvement", J. of the Korea Design Trend, Vol. 42, pp. 67-78, 2014.
  3. http://www.hani.co.kr/arti/society/media/674247.html
  4. M. G. Lee, J. W. Park, "An Study on Usability Evaluation of Image based SNS", J. of the Korea Contens Society, Vol. 16, No. 8, pp. 508-516, 2016.
  5. J. N. Kim, "A Study on Storytelling Structure of Image-Based SNS", J. of the Korea Humanities Content Society, No. 41, pp. 177-192, 2016.
  6. Y. M. Kang, S. J. Lee, "Factors affecting the adoption of Smartphones: Comparison with Mobilephone Users", J. of the Korean Institute Of Industrial Engineers, pp. 38-45, 2010.
  7. http://www.etnews.com/20150820000080
  8. M. A. Kim, "A Study om the Semiotics Interface Design Evalcation Criteria Based on the Smart Phones", J. of the Korean Society of Design Culture, Vol. 16, No. 4, pp. 89-103, 2010.
  9. http://biz.chosun.com/site/data/html_dir/2017/04/12/2017041200853.html
  10. W. Song, N. S. Sung, J. H. Kim, "A User-Centric Response Time Analyzer for Improving User Experience of Android Applications", Vol. 21, No. 21, pp. 379-386, 2015. https://doi.org/10.5626/KTCP.2015.21.5.379
  11. S. H. Song, J. H. Lee, M. J. Park, J. K. Oh, J. D. Cho, "The Usability of the Smartphone Camera Interface by Using One Hand", pp. 89-92, 2014.
  12. J. W. Park, B. T. Kim, "A Study on characteristics of minimalism that have been applied to the UI design of mobile operating systems", J. of Korea Design Knowledge Society, Vol. 24, pp. 266-673, 2013
  13. G. W. KIM, "Designing for the Digital Age", Acorn, 2013.
  14. E. S. Kim, Y. H. Pan, " A Study on Gesture Interaction for Selfie Camera Service", J. of the Korea Gidital Design Council, Vol. 15, No. 2, pp. 267-276, 2015.
  15. S. H. Yu, "A Study on the Improvement Plan for Usability of Social Neyworking Services by Smartphone", J. of the Communication Design Council, Vol. 40, pp. 104-115, 2012.