• 제목/요약/키워드: Action pattern

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비주얼스토리텔링의 몰입을 위한 동일시 패턴 -디즈니 애니메이션을 중심으로- (Identification Patterns for Immersion of Visual Storytelling -Based on Disney Animation-)

  • 김영아;신승윤;김재호
    • 한국콘텐츠학회논문지
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    • 제12권7호
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    • pp.54-64
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    • 2012
  • 본 논문은 비주얼스토리텔링의 몰입을 위한 동일시 패턴에 관한 것으로 심리적 작용인 동일시를 시각적인 측면에서 연구하였다. 애니메이션에서 관객이 등장인물의 시선과 동일시가 이루어진 샷들만 분류하여 샷과 샷의 연결 구조를 기호학적 분석을 통해 코드화하였다. 규칙적으로 조직된 샷의 코드화 조합에서 특징적인 의미를 가진 동일시 패턴을 발견하였다. 이 패턴들은 특징적인 의미를 가지고 있기 때문에 내러티브 상황에 따라 선택하여 사용할 수 있다. 이에 실제 제작환경에서 활용가능한 동일시 시각 패턴을 제안하고자 한다.

근막이완술과 부항의 접목 (Connection of Myofascial Release to Cupping)

  • 백승룡;정형국;배성수
    • The Journal of Korean Physical Therapy
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    • 제8권1호
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    • pp.109-119
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    • 1996
  • Although the physical therapy of both East and West has been based on an identical philosophy, they have had their own therapy with difference in its form and pattern. In general, cupping is used to diagnose and treat viscera by means of acupuncture point, and myofascial release is also used for both diagnosis and orthopedic treatment on the basis of trigger point and myofascial however, when they have a lot of identical facts such as using both mental and physical aspects of human beings for treatment, keeping nervous action balanced, and recovering depressed nervous functions and relieving the pain. In addition. their identical fact includes that they tend to treat patients by using symptoms and reaction shown in their skin, and that both East and West try to consider myofascia as an integrated totality and as a unified body of organic functions with correlations. Among the principles of myofascial release, recently, it has been very identical that stimulus given to the skin results in synapse to sympathetic nerve through dosal horn cell has an effect on viscera, and that cupping is sued for diagnosis and treatment of viscera. It is required, therefore, to continue to carry out studying on this field.

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Pepsinogen 분비에 대한 분비촉진제 억제제 및 인삼 Saponin의 상호작용 (The Interaction of Ginseng Saponin with Secre Tagogues, Inhibitors and Its Relative Agents on Pepsiogen Secretion in Isolates Rabbit Gastric Glands)

  • 김세창;진승하;정노팔
    • Journal of Ginseng Research
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    • 제10권2호
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    • pp.123-132
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    • 1986
  • The pepsinogen secretion was stimulated by the cholecystokinin, caerulein, isoproterenol, and carbachol, respectively. But it was increased slightly and returned to control level by the combiantions of total saponin with each above the agents. Even though the atropine had the inhibition effect, the pepsinogen secretion was recovered to normal level from depressed condition by the combination of the atropine with total saponin. Propranolol showed the same pattern as atropine, too. On the other hand, the pepsinogen secretion was stimulated by the DBcAMP alone, but decreased to control level by the combination with the total saponin. In the case of DBcGMP, the pepsinogen secretion was decreased by itself, but stimulated the above control level by the combination with total saponin. Histamine alone had little effect on the pepsinogen secretion, but when combinated with total saponin, the pepsinogen secretion was increased. Serotonin alone and with total saponin, had no effect respectively, From the above results, the total saponin may have the normalization action stimulating or decreasing the pepsinogen secretion to the control level.

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미완공간척지의 정주생활 실태분석(II) -영농 및 농촌경제- (Analysis on the Setfiement Conditions in the Troubled Reclaimed Areas Under State Control (II) - Farming and Rural Economy-)

  • 최수명;황한철
    • 한국농공학회지
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    • 제33권2호
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    • pp.104-111
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    • 1991
  • In Korea, small-scale reclaimed areas have been suffering from many problems because of the lack of comprehensive developing strategy although considerable investments have been inputed by the public sector since 1970's. For 3 reclaimed sites in Chonnam Province choser as case study areas, the analysis, the second attempt of widely-spanned studies on areal conditions, concentrated on their farming and economic conditions. Its results were as follows ; 1. Although farming pattern has been transferred to the full4ime rice cropping type by the creation of reclaimed paddy field, farming size in the areas has not been increased more than that in existing agricultural areas. This means that agricultural planning should be included in the initial stage of reclamation projects, especially with reference to the substantial enlargement of farming size. 2. Block parcelling of severely fragmented holdings in new and old lands should be carried out, which can make farming activities efficient and farming route shortened. In large-scale reclaimed areas, new village planning could be considered in its central zone for efficent farming. 3. Because soil in the areas contains much more salt and water than that in other areas, new design methodology should be introduced for the efficient use of agricultural machines in reclaimed areas. 4. There are deep-seated economic problems in reclaimed area, which have been caused by very poor level and agriculturally dominated structure of household income. These problems should motivate farmers to give up positive action for qualitative and quantitative improvement in farming.

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웨이브렛 필터를 이용한 복합 중첩 근신호의 최적화 분리 알고리즘 (An Algorithm for the Optimum Separation of Superimposed EMG Signal Using Wavelet Filter)

  • 이영석;김성환
    • 대한의용생체공학회:의공학회지
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    • 제17권3호
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    • pp.319-326
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    • 1996
  • Clinical myography(EMG) is a technique for diagnosing neuromuscular disorders by analyzing the electrical signal that can be records by needle electrode during a muscular contraction. The EMG signal arises from electrical discharges that accompany the generation of force by groups of muscular fiber, and the analysis of EMG signal provides symptoms that can distinguish disorder of mLecle from disor- ders of nerve. One of the methods for analysis of EMG signal is to separate the individual discharge-the motor unit action potentials(MVAPS) - from EMG signal. But we can only observe the EMG signal that is a superimposed version of time delayed MUAPS. To obtain the information about MUAP(, i.e., position, firing number, magnitude etc), first of all, a method that can separate each MUAP from the EMG signal must be developed Although the methods for MUAP separation have been proposed by many researcherl they have required heavy computational burden. In this paper, we proposed a new method that has less computational burden and performs more reliable separation of superimposed EMG signal using wavelet filter which has multiresolution analysis as major property. As a result, we develope the separation algorithm of superimposed EMG signal which has less computational burden than any other researchers and exacutes exact separation process. The performance of this method has been discussed in the automatic resolving procedure which is neccessary to identify every firing of every motor unit from the EMG pattern.

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스노우보드 웨어에 대한 착용 실태조사 연구 (Research on the Actual Condition of Snowboard Wear)

  • 류신아;박길순
    • 복식문화연구
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    • 제11권5호
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    • pp.721-736
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    • 2003
  • As for the purposes of the research: First, on the wearers of snowboard wear on the market, I intend to investigate contents related with purchase, price, brand, style, etc., and grasp requirements and complaints. Second, I intend to know the evaluations of users according to itemized questions on the snowboard wear on the market. Third, I like to provide basic materials by investigating itemized requirements for the development of snowboard wear. On the male & female snowboarders on a skiing ground, I carried out a preliminary investigation in December, 2001, and a main investigation from January to February, 2002. The results are as follows: 1. Many of them purchased imported quality goods, and the rate purchase was high between 20~25 year. Loose two-piece suits of different colors were preferred. The most uncomfortable part proved to be a neck part. 2. The degree of general satisfaction with the snowboard wear on the market was 4.60. And in terms of itemized evaluation, dissatisfaction was found in Clothing construction, facility of laundry and handling, price and brand rather than in style, fiber composition and tactile sensation. 3. In the investigation of the requirements in case of snowboard wear development, the most common requirement was the facility of action. I believe this should be met by study on the choice of pertinent margin and the pattern development.

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키넥트 센서 기반 격투액션 게임을 위한 제스처 인식에 관한 연구 (The Study on Gesture Recognition for Fighting Games based on Kinect Sensor)

  • 김종민;김은영
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 추계학술대회
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    • pp.552-555
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    • 2018
  • 본 논문에서는 키넥트 센서를 이용한 제스처 인식 방법을 개발하고, 이를 이용한 격투액션 제어 인터페이스를 제안한다. 제스처의 패턴 특징을 추출하기 위해서는 단순한 절대 위치 정보를 이용하는 것이 아닌, 어깨를 중심으로 한 신체 비율 특성을 고려하여 특징을 추출하는 방법을 이용한다. 하지만 동일한 제스처를 수행하더라도 키넥트 센서에 포착되는 각 관절의 위치 좌표값들은 팔의 길이와 방향에 따라 달라질 수 있다는 문제점이 있다. 그래서 논문에서는 제스처를 모델링하고 분석하기 위해 주성분 분석법을 사용하는 방법을 기술한다. 이 방법을 사용함으로서 데이터가 가지는 에러의 영향을 줄일 수 있게 되고, 차원축약의 효과를 얻을 수 있게 된다. 또한 동작 인식 시스템의 동작 제약을 줄이기 위한 방법으로 수정된 매칭 알고리즘을 제안한다.

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Ligand Binding Properties of Muscarinic Acetylcholine Receptors in Caenorhabditis elegans

  • You, Suck-Jong;Choi, Jung-Do;Cho, Nam-Jeong
    • BMB Reports
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    • 제29권6호
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    • pp.525-529
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    • 1996
  • Ligand binding properties of muscarinic acetylcholine receptors (mAChRs) in the nematode Caenorhabditis elegans (C. elegans) were characterized by using filtration binding assays. Scatchard analysis using $[^{3}H]N-methylscopolamine$ ($[^{3}H]NMS$) showed that the dissociation constant ($K_d$) and the maximum binding value ($B_{max}$) were $3.3{\pm}0.8{\times}10^{10}$ M and $9.0{\pm}1.1$ fmol/mg protein, respectively. Binding competition experiments indicated that the affinities of C. elegans mAChRs to atropine, scopolamine, and oxotremorine were similar to those of mammalian mAChRs. Pirenzepine binding experiments revealed that the binding pattern of mAChRs in C. elegans closely resembled that of mAChRs in rat brain, suggesting that the receptors consist primarily of Ml subtype. The affinity of mAChRs for oxotrernorine was significantly affected by guanylylimidodiphosphate (Gpp(NH)p), a non hydrolyzable GTP analog, suggesting that mAChRs in C. elegans might be coupled to G proteins. The data presented here indicate the possibility that C. elegans provides a living animal model to study the action mode of the muscarinic cholinergic system.

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전통음식점 유니폼의 현황과 실태분석 - 부산지역을 중심으로 - (A Study of Actual Condition Analysis of Traditional Restaurant Uniform - Busan Area in Center -)

  • 함은정;김순구
    • 한국의류산업학회지
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    • 제8권1호
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    • pp.17-24
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    • 2006
  • This research recognizes the importance of hotel and regular traditional restaurants contributing to tourism industry that goes along with demands of an era that considers traditional culture important, and focuses on searching for possibility by proposing direction of designs that traditional restaurant uniforms should aim. To achieve this study goal, by surveying the problems & preferences of the current uniform, over 60% of both the attendants & customers expected an improvement in the uniform. Most of the subjects wanted the improvement in design, followed by the improvement in functionality. Over 80% preferred traditional design or modernized design where traditional aspects were applied. Also, over 70% preferred a design where a pattern was applied. Among the patterns, over 80% of the subjects said that they prefer traditional patterns or modernized patterns where traditional aspects are applied. We admit that there are some limitations on this study, such as insufficient analysis & study on the attendants' action and their uniform, as well as limitations on restaurant selection. However, Through the study we expect that the Korea uniform can be differentiated from others, achieving World-class competitiveness.

횡 스크롤액션 게임의 AI패턴 연구 (AI Pattern of the Side-scrolling Action Game)

  • 조으뜸;김승현;이희석;이다솜;명진이;이현우;박찬일;이종원;오현주;김상중;강명주
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2014년도 제50차 하계학술대회논문집 22권2호
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    • pp.289-292
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    • 2014
  • 게임에서 AI(Artificial Intelligence)는 게임의 재미요소와 가장 밀접한 부분이며, 대부분의 게임에 포함되어 있다. 그러나 단순한 AI패턴은 게임플레이에 지속성을 저하시키며 게임의 재미요소 하락시키는 원인이 되기도 한다. 본 논문에서는 이러한 문제점을 극복하기 위해, 2D 횡 스크롤 액션 게임으로 "아트록스"를 개발하여 게임의 흥미를 높일 수 있는 AI패턴을 연구하였다.

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