• Title/Summary/Keyword: 3D-SPACE

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Mobile Panorama System via 3D Model Reconstruction (3차원 모델 재구성을 통한 모바일 파노라마 시스템)

  • Kim, Jin-Hee;Choy, Yoon-Chul;Han, Tack-Don;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1094-1107
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    • 2011
  • We can use panorama systems or image based modeling systems when we want to make 3D space model and look around result. Panorama systems make 3D model to stitch images and map cylinder or cube. The structure of 3D model, made by panorama system, is not same as structure of a real room, so user can't infer a real structure. Typically, Image based modeling systems work on a desktop computer. That makes it difficult to reconstruct 3D model in real time and take long time for processing. In this paper, we propose a 3D panorama modeling system that uses images on a mobile device. This system reconstructs a 3D space model, similar with a real room in real time, from multiple images captured part of rooms. Using this system, user can reconstruct various shape of space and look around a 3D space model.

Studies on Representative Body Sizes and 3D Body Scan Data of Korean Adolescents (한국 청소년의 대표 인체치수 및 3D 인체형상자료에 관한 연구)

  • Choi, Seung-il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.2
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    • pp.227-232
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    • 2016
  • 3D body scan data are used widely in various fields to make products and living spaces for superior human body fitness. Based on the 3D measurements of human bodies for teens in Size Korea 2013, this research provides a way of finding the representative body sizes and 3D body scan data. First, a multi-dimensional vector space consisting of many measurement items was projected onto a 2D vector space with circumference and length components via factor analysis. The representative body sizes and 3D scan data close to these values were obtained via the Mahalanobis distance in 2D space. Considering the adolescent growth pattern shown on this 2D space, males were divided into 4 age groups and females were divided into 3 age groups. Using the eigenbodies corresponding to the column vectors of the component score coefficient matrix, the representative body sizes of 13 measurement items (male) and 14 measurement items (female) for each age group were calculated. The representative body sizes and 3D scan data are very useful for modeling representative 3D human figures.

A Study on the Development Cadastral Model for 3D Cadastre Registration (3차원 지적등록을 위한 모형개발에 관한 연구)

  • Kim Kam Lge;Lim Gun Hyuk;Park Se Jin;Hwang Bo Sang Won
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.2
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    • pp.129-136
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    • 2005
  • The usage of the land is enlarged with above-surface space and sub-surface space as well as surface, as the concern about the land use is increased because there are many factors like the recent development of the science technique, Rapid increase of the population, Rapid city's diffusion, industrialization. According to the cubicalness of the land usage such as these, We have the limit to register the right-objects in space like various buildings and facilities by present registration method of 2D cadastre registration because of 2D registration object. Thus, it is necessary for plan to register an ownership, other privilege relations and the physical objects like various buildings and facilities established on both surface and space. There are two steps in this study. First step is the necessity of 3D cadastre registration and object analysis of cadastre registration, second step is 3D cadastre division and its visualization. Finally, this study will present the realizable model for a 3D cadastre registration.

A Study on the Application of 3D Digital Technology to Producing Cyber Fashion Gallery (3D 디지털 기술을 활용한 패션 갤러리 제작에 관한 연구)

  • Kim, Ji-Eon
    • The Research Journal of the Costume Culture
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    • v.15 no.3 s.68
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    • pp.446-460
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    • 2007
  • This study shows that digital technology is adapted practical method in fashion design process and virtual simulation and cyber fashion gallery based on virtual reality are researched. This study is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing color and texture used on 3D simulation. The results of this study are as follows: 1. This study produced Cyber Fashion Gallery in virtual space to the form of CD Rom title and web title by Macromedia Director 8.5, Macromedia Flash, Sound Forge. And it is enlarged the field of expression in aspect of Fashion Exhibition, beyond restriction of time and space. 2. Clothes modelling tools is able to easily adapt to various textiles and patterns in 3D dynamic virtual mannequin before making clothes. Digital technology is able to express image changed color and texture, especially new material, multi-finishing material and brilliant material and so on. So this study is able to develop tools for study of fashion coordination. 3. Cyber Fashion Gallery consists of gallery, story, painting, symbolism, example, image, quit. This study is enlarged the range of clothing expression by digital technology and open to possibility customized-manufacture.

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3D FACE RECONSTRUCTION FROM ROTATIONAL MOTION

  • Sugaya, Yoshiko;Ando, Shingo;Suzuki, Akira;Koike, Hideki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.714-718
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    • 2009
  • 3D reconstruction of a human face from an image sequence remains an important problem in computer vision. We propose a method, based on a factorization algorithm, that reconstructs a 3D face model from short image sequences exhibiting rotational motion. Factorization algorithms can recover structure and motion simultaneously from one image sequence, but they usually require that all feature points be well tracked. Under rotational motion, however, feature tracking often fails due to occlusion and frame out of features. Additionally, the paucity of images may make feature tracking more difficult or decrease reconstruction accuracy. The proposed 3D reconstruction approach can handle short image sequences exhibiting rotational motion wherein feature points are likely to be missing. We implement the proposal as a reconstruction method; it employs image sequence division and a feature tracking method that uses Active Appearance Models to avoid the failure of feature tracking. Experiments conducted on an image sequence of a human face demonstrate the effectiveness of the proposed method.

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Sense Hardware Backup Algorism of 3D Game Engine

  • Aamisepp, Henrik;Nilsson, Daniel
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.125-128
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    • 2008
  • The aim this master thesis is to find out if is possible to Integrate haptic hardware support in the source 3D game engine Crystal Space. Integrating haptic support would make it possible to get a haptic representation of 3D geometry in Crystal Space and therefore take advantage of all the benefits a 3D game engine provides, when building haptic applications, An implementation of the support should be as low-cost as Possible by taking advantage of available source haptic API alternatives. The thesis report presents an evaluation of available haptic APIs and comes up with a design and an implementation. The solution has been implemented as a Crystal Space plugin by using modified parts of the e-Touch open module API. The plugin makes it possible to utilize the Phantom haptic device to touch and feel the 3D environments in a Crystal Space application. Two demo applications have also been constructed to show the capabilities of the plugin.

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Space-Time Warp Curve for Synthesizing Multi-character Motions

  • Sung, Mankyu;Choi, Gyu Sang
    • ETRI Journal
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    • v.39 no.4
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    • pp.493-501
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    • 2017
  • This paper introduces a new motion-synthesis technique for animating multiple characters. At a high level, we introduce a hub-sub-control-point scheme that automatically generates many different spline curves from a user scribble. Then, each spline curve becomes a trajectory along which a 3D character moves. Based on the given curves, our algorithm synthesizes motions using a cyclic motion. In this process, space-time warp curves, which are time-warp curves, are embedded in the 3D environment to control the speed of the motions. Since the space-time warp curve represents a trajectory over the time domain, it enables us to verify whether the trajectory causes any collisions between characters by simply checking whether two space-time warp curves intersect. In addition, it is possible to edit space-time warp curves at run time to change the speed of the characters. We use several experiments to demonstrate that the proposed algorithm can efficiently synthesize a group of character motions. Our method creates collision-avoiding trajectories ten times faster than those created manually.

A Die-Selection Method Using Search-Space Conditions for Yield Enhancement in 3D Memory

  • Lee, Joo-Hwan;Park, Ki-Hyun;Kang, Sung-Ho
    • ETRI Journal
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    • v.33 no.6
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    • pp.904-913
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    • 2011
  • Three-dimensional (3D) memories using through-silicon vias (TSVs) as vertical buses across memory layers will likely be the first commercial application of 3D integrated circuit technology. The memory dies to stack together in a 3D memory are selected by a die-selection method. The conventional die-selection methods do not result in a high-enough yields of 3D memories because 3D memories are typically composed of known-good-dies (KGDs), which are repaired using self-contained redundancies. In 3D memory, redundancy sharing between neighboring vertical memory dies using TSVs is an effective strategy for yield enhancement. With the redundancy sharing strategy, a known-bad-die (KBD) possibly becomes a KGD after bonding. In this paper, we propose a novel die-selection method using KBDs as well as KGDs for yield enhancement in 3D memory. The proposed die-selection method uses three search-space conditions, which can reduce the search space for selecting memory dies to manufacture 3D memories. Simulation results show that the proposed die-selection method can significantly improve the yield of 3D memories in various fault distributions.

On Quality Triangulation in Three-Dimensional Space (삼차원 공간상에서의 질적인 삼각화에 관한 연구)

  • Park, Joon-Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.1
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    • pp.215-222
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    • 1997
  • This paper deals with the problem of generating a uniform tetrahedral mesh which fills a 3-D space with the tetrahedra which are close to the equilateral tetrahedra as possible. This problem is particularly interesting in finite element modeling where a fat triangulation minimizes the error of an analysis. Fat triangulation is defined as a scheme for generating an equilateral triangulation as possible in a given dimension. In finite element modeling, there are many algorithms for generating a mesh in 2-D and 3-D. One of the difficulties in generating a mesh in 3-D is that a 3-D object can not be filled with uniform equilateral tetrahedra only regardless of the shape of the boundary. Fat triangulation in 3-D has been proved to be the one which fills a 3-D space with the tetrahedra which are close to the equilateral as possible. Topological and geometrical properties of the fat triangulation and its application to meshing algorithm are investigated.

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Reliability Evaluation Methodology of Boring Investigation DB for the 3D Integrated Underground Space Map (3차원 지하공간통합지도 구축을 위한 시추조사 DB의 신뢰도 검증 방안)

  • Lee, Boyoung;Hwang, Bumsik;Cho, Wanjei
    • Journal of the Korean Geotechnical Society
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    • v.33 no.9
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    • pp.35-47
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    • 2017
  • Recently, the 3D image of the geotechnical information has been constructed along with the 3D integrated underground space mapping project. Prior to the visualization of the 3D image of the geotechnical information, it is necessary to analyze and verify the accuracy of the geotechnical information. Previous studies evaluated the precision of collected geotechnical information DB to validate the quality of the collected DB and later studies on the 3D precision were performed to provide the basic data for the 3D integrated underground space map. In this study, practical application methodologies are suggested based on the previous studies to improve the accuracy of the applied geotechnical information and further to improve the reliability of the constructed 3D integrated underground space map.