• Title/Summary/Keyword: 3차원 가시화 프로그램

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Reconstruction of Color-Volume Data for Three-Dimensional Human Anatomic Atlas (3차원 인체 해부도 작성을 위한 칼라 볼륨 데이터의 입체 영상 재구성)

  • 김보형;이철희
    • Journal of Biomedical Engineering Research
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    • v.19 no.2
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    • pp.199-210
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    • 1998
  • In this paper, we present a 3D reconstruction method of color volume data for a computerized human atlas. Binary volume rendering which takes the advantages of object-order ray traversal and run-length encoding visualizes 3D organs at an interactive speed in a general PC without the help of specific hardwares. This rendering method improves the rendering speed by simplifying the determination of the pixel value of an intermediate depth image and applying newly developed normal vector calculation method. Moreover, we describe the 3D boundary encoding that reduces the involved data considerably without the penalty of image quality. The interactive speed of the binary rendering and the storage efficiency of 3D boundary encoding will accelerate the development of the PC-based human atlas.

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A New Chatting System with Practical Constraints based on Virtual Space (현실적 제약사항을 고려한 가상공간 기반의 새로운 채팅 시스템)

  • Ji, Seung-Hyun;Chung, WooKeun;Cho, Hwan-Gue
    • Annual Conference of KIPS
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    • 2009.04a
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    • pp.204-207
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    • 2009
  • 채팅 프로그램은 인터넷에서 중요한 기능을 담당하고 있다. 오늘날 많은 사람들이 인터넷에서 채팅을 하고 있다. 이러한 채팅 기능 중 가장 중요하다고 할 수 있는 하나의 기능은 대화 기록을 관리하고 대화의 내용(질문/답변)을 어떻게 일치시키고 저장할 것인가이다. 이러한 문제를 해결하기 위해 많은 방법들이 제시되었지만, Enter-Key를 이용한 채팅의 특성상 이 문제를 완벽히 해결하기에는 역부족이였다. 현재 인터넷 환경은 3차원으로 점차 변화하고 있으며 따라서 채팅 또한 3차원의 가상현실 환경으로 변화하고 있다. 3차원의 채팅은 화려한 그래픽과 아바타를 이용하여 현실과 같은 다양한 컨탠츠를 제공하고 있다. 그러나 대부분의 3차원 채팅 서비스들이 채팅 부분에서는 현실감을 떨어뜨리는 기존의 텍스트 방식을 사용하고 있으며, 관리 방법 또한 전무하다. 본 논문에서는 3차원 공간 정보를 활용하여 실제성을 고려한 채팅 시스템을 제안하고, 이를 이용하여 대화 기록을 효율적으로 관리, 가시화 방법을 제안한다.

Development of a 3-D Graphics System for Shiphanding Simulator (선박조종 시뮬레이터용 3차원 그래픽 시스템 개발)

  • 이창민
    • Proceedings of the Korean Society of Coastal and Ocean Engineers Conference
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    • 1995.10a
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    • pp.32-32
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    • 1995
  • 선박의 운항 상태를 재현하기 위한 시뮬레이터의 가시화 프로그램은 컴퓨터 그래픽 기법을 이용하여 사용자에게 실제로 선박을 운항하는 현실감을 제공하는 기능을 가져야 한다. 시뮬레이터를 위한 3차원 그래픽의 특성은 실제 상황을 실시간(real-time)으로 재현(15∼30Hz Update rates)해야 하는 기능이 요구되기 때문에 시점 변화에 빠른 그래픽 관련 계산 및 화면 표시에 필요한 시간 제약이 비교적 적은 CAD나 Animation용 3차원 그래픽 시스템과 달리, 시뮬레이션 대상 물체의 운동 상태를 정확히 표현하기 위한 빠른 3차원 그래픽 재현 기능이 매우 중요한 요소가 된다. 그러나 현실감 재현의 관점에서 광고 및 영화용 Animation시스템에서와 같은 Poto-Realistic한 현실감 재현 기능도 무시할 수 없는 요소이고, 현재 최신 컴퓨터 그래픽 기술의 발전과 고성능 그래픽 장비의 개발로 빠른 update rate의 현실감 있는 화면 재현이 가능해 지고 있고 이러한 기능의 요구가 점차 높아지고 있다.

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A Design and Implementation of Volume Rendering Program based on 3D Sampling (3차원 샘플링에 기만을 둔 볼륨랜더링 프로그램의 설계 및 구현)

  • 박재영;이병일;최흥국
    • Journal of Korea Multimedia Society
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    • v.5 no.5
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    • pp.494-504
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    • 2002
  • Volume rendering is a method of displaying volumetric data as a sequence two-dimensional image. Because this algorithm has an advantage of visualizing structures within objects, it has recently been used to analyze medical images i.e, MRI, PET, and SPECT. In this paper. we suggested a method for creating images easily from sampled volumetric data and applied the interpolation method to medical images. Additionally, we implemented and applied two kinds of interpolation methods to improve the image quality, linear interpolation and cubic interpolation at the sampling stage. Subsequently, we compared the results of volume rendered data using a transfer function. We anticipate a significant contribution to diagnosis through image reconstruction using a volumetric data set, because volume rendering techniques of medical images are the result of 3-dimensional data.

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Optimal Input Database Construction for 3D Dredging Quantification (3차원 준설물량 산출을 위한 최적의 입력DB 구축방안)

  • Gang, ByeungJu;Hwang, Bumsik;Park, Heonwoo;Cho, Wanjei
    • Journal of the Korean GEO-environmental Society
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    • v.19 no.5
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    • pp.23-31
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    • 2018
  • The dredging project became more important with the recent construction of off shore structures and reclamation projects. Accordingly, more exact quantitative estimation of the dredged amount should be required. The sub-sea ground information can be obtained generally by the boring investigation and the dredged amount can be estimated based on the depth or the deeper bound of a ceratin layer via 3D visualization program. During the estimation process, the input DB should be constructed with 1D elevation information from boring investigation for the spatially approximated distribution of a deeper bound of each ground layer. The input DB can be varied with the application of the borings and the approximation targets. Therefore, the 3D visualized ground profile and dredged amounts are compared on the actively dredged sites, vicinity of Saemangeum area and outer port area in Gunsan with regard to the input DB construction methods. Conclusively, the input DB based on the spatially approximated depths show higher precision results and more reasonable 3D visualized ground profiles.

Visualization of 3D Terrain Information on Smartphone using HTML5 WebGL (HTML5 WebGL을 이용한 스마트폰 3차원 지형정보 시각화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.28 no.2
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    • pp.245-253
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    • 2012
  • The public and civilian demands regarding 3D geo-spatial information processing on mobile device including smartphone are increasing. But there are few actual implementations or application cases. This work is to present some results by a prototype implementation of 3D terrain information visualization function with satellite image and DEM using HTML5 WebGL, which is a web-based graphic library under the standardization process. This is a useful standard for cross-platform operation for 3D graphic rendering without other plug-in modules. As the results, in the different types of operating system or browser in a personal computer or a smartphone, it shows same rendering results, as long as they support HTML5 WebGL. As well;geo-metadata search and identification functions for data sets for 3D terrain visualization process are added in this implementation for the practical aspect.

Earthwork Plan Using the Precise 3D Topographic Data (3차원 정밀지형자료를 활용한 토공계획 개선)

  • Lee, Jin-Nyoung;Pyeon, Mu-Wook;Koo, Jee-Hee;Park, Jae-Sun
    • Journal of Korean Society for Geospatial Information Science
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    • v.18 no.1
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    • pp.63-72
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    • 2010
  • In this study, an earth work design program which will improve the efficiency of earth work and enable to carry out the design using 3D Geospace-based earth work modelling in design stage was developed. Estimate of accurate earth work volume is achievable using 3D grid DEM, and based on this, a mass calculation chart was developed for movement of earth and equipment. In consideration for the resources for various construction equipments needed for civil engineering works, soil conversion and the passage is displayed. In addition, the result is restored in the form of open API-based KLM to make it possible for the users to identify the progress of the construction, thereby enhancing the intuitive understanding of three-dimensional visualization and making it easier to share the result of the analysis.

Overlay Rendering of Multiple Geo-Based Images Using WebGL Blending Technique (WebGL 블렌딩 기법을 이용한 다중 공간영상정보 중첩 가시화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.4
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    • pp.104-113
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    • 2012
  • Followed by that HTML5(Hypertext Markup Language5) was introduced, many kinds of program and services based on this have been developed and released. HTML5 is technical standard specifications for cross platform for personal computers and mobile devices so that it is expected that continuing progress and wide application in the both sides of the academic and the industrial fields increase. This study is to design and implement a mobile application program for overlay rendering with DEM and other geo-based image sets using HTML5 WebGL for 3D graphic processing on web environment. Particularly, the blending technique was used for overlay processing with multiple images. Among available WebGL frameworks, CubicVR.js was adopted, and various blending techniques were provided in the user interface for general users. For the actual application in the study area around the Sejong city, serveral types of geo-based data sets were used and processed: KOMPSAT-2 images, ALOS PALSAR SAR images, and grid data by environment measurements. While, DEM for 3D viewing with these geo-based images was produced using contour information of the digital map sets. This work demonstrates possibilities that new types of contents and service system using geo-based images can be extracted and applied.

A Study on the Development of an Automated Inspection Program for 3D Models of Underground Structures (지하구조물 3차원 모델 자동검수 프로그램 개발에 관한 연구)

  • Kim, Sung Su;Han, Kyu Won
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.40 no.5
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    • pp.413-419
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    • 2022
  • As the development of the underground space becomes active, safety accidents related to the underground are frequently occurring in recent years. In this regard, the Ministry of Land, Infrastructure and Transport is enforcing the 『Special Act on Underground Safety Management』 (enforced on January 1, 2018, hereafter referred to as the Underground Safety Act). Among the core contents of the Underground Safety Act, underground facilities(water supply, sewage, gas, power, communication, heating) buried underground, underground structures(subway, underpass, underpass, underground parking lot, underground shopping mall, common area), ground (Drilling, wells, geology) of 15 types of underground information can be checked at a glance on a three-dimensional basis by constructing an integrated underground spatial map and using it. The purpose of this study is to develop a program that can quickly inspect the three-dimensional model after creating a three-dimensional underground structure data among the underground spatial integration maps. To this end, we first investigated and reviewed the domestic and foreign status of technology that generates and automatically inspects 3D underground structure data. A quality inspection program was developed. Through this study, it is judged that it will be meaningful as a basic research for improving the quality of underground structures on the integrated map of underground space by automating more than 98% of the 3D model inspection process, which is currently being conducted manually.

Design of a virtual dismantling facility for research reactor (연구로 가상 해체 시설 설계)

  • Park Hui-Seong;Kim Seong-Gyun;Lee Geun-U;O Won-Jin;Park Jin-Ho
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2005.11a
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    • pp.47-55
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    • 2005
  • A design of a dismantling mock-up system have been established based on the result that analyzed a characteristic of modules which need to design a virtual dismantling facility. A unit program composed of a various module such as a decommissioning database system. 3D dosimetric mapping that represents a distribution of a radionuclide contamination, a evaluation module for a dismantling schedule and cost A research of software architecture was carried out in order to Integrate these components that have been independently operated. The result was established an architecture that consis of a visualization module which could be visualized D&D activities and a simulation module which tan he evaluated a dismantling schedule and decommissioning cost.

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