• Title/Summary/Keyword: 회전된 물체

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Image Character Recognition using the Mellin Transform and BPEJTC (Mellin 변환 방식과 BPEJTC를 이용한 영상 문자 인식)

  • 서춘원;고성원;이병선
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.17 no.4
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    • pp.26-35
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    • 2003
  • For the recognizing system to be classified the same or different images in the nature the rotation, scale and transition invariant features is to be necessary. There are many investigations to get the feature for the recognition system and the log-polar transform which is to be get the invariant feature for the scale and rotation is used. In this paper, we suggested the character recognition methods which are used the centroid method and the log-polar transform with the interpolation to get invariant features for the character recognition system and obtained the results of the above 50% differential ratio for the character features. And we obtained the about 90% recognition ratio from the suggested character recognition system using the BPEJTC which is used the invariant feature from the Mellin transform method for the reference image. and can be recognized the scaled and rotated input character. Therefore, we suggested the image character recognition system using the Mellin transform method and the BPEJTC is possible to recognize with the invariant feature for rotation scale and transition.

Fatigue Life Evaluation of Fiber Reinforced Composite Rotor Blades Considering Impact Damages (충격손상을 고려한 섬유강화 복합재 로터 블레이드의 피로수명 평가)

  • Kee, Young-Jung;Park, Jae-Hun;Kim, Sung-Man;Kim, Gi-Hun
    • Journal of Aerospace System Engineering
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    • v.14 no.spc
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    • pp.22-30
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    • 2020
  • Composite rotor blades for rotorcraft have an intrinsic vulnerability to foreign object impact from its inherent structural characteristics of insufficient strength in the thickness direction, which may easily lead to internal structure damage. Therefore, defects and strength reducing effects caused by foreign object impact should be considered in fatigue evaluation of composite blades. For this purpose, the flaw tolerant safe-life and fail-safe concepts were adopted in fatigue evaluation since 1980s, and recently those concepts have been replaced by the damage tolerance concept. In this paper, the relevant standards for fatigue evaluation are analyzed focusing on fiber reinforced composite rotor blades used in rotorcraft. In addition, fatigue evaluation procedure of composite blades considering impact damages is proposed by reviewing the practices implemented through domestic development projects.

A Design of Fuzzy Control System for Moving Object Tracking (이동물체 추적을 위한 퍼지제어 시스템 설계)

  • 강석범;김재기;양태규
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.4
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    • pp.738-745
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    • 2001
  • In this paper, when the moving object move to the three-dimentional space, the tracking system track the moving object using the fuzzy reasoning. The joint angle el of the manipulator rotate from $0^{\circ}\; to\; 360^{\circ}$ , and the joint angle $\theta_2$rotate from$0^{\circ}\; to\; 360^{\circ}$. The fuzzy singleton is used for fuzzification and the control rule is twenty five and the fuzzy inference method is simplified Mamdani's reasoning and the defuzzification is the SCOG(Simplified Center Of Gravity) of the fuzzy controller To measure of the performance of the designed system, the fuzzy controller is compared with the CTM(Computed Torque Method) controller at the same condition. when the disturbance torque is ON, the both of CTM and fuzzy controller tracked object without error, However, the disturbance torque changed 0.4N, the CTM controller is 10 times greater than fuzzy controller at the sum of absolute error difference. The designed system is showed it's robustness against with disturbance.

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Three Dimension Scanner System Using Parallel Camera Model (패러렐 카메라모델을 이용한 3차원 스캐너 시스템)

  • Lee, Hee-Man
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.2
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    • pp.27-32
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    • 2001
  • In this paper, the three dimension scanner system employing the parallel camera model is discussed. The camera calibration process and the three dimension scanning algorithm are developed. The laser strip line is utilized for assisting stereo matching. An object being scanned rotates on the plate which is activated by a stepping motor, The world coordinate which is. the measured distance from the camera to the object is converted into the model coordinate. The facets created from the point. cloud of the model coordinate is used for rendering the scanned model by using the graphic library such as OpenGL. The unmatched points having no validate matching points are interpolated from the validate matching points of the vicinity epipolar lines.

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Development of an Equipment for measuring the MTF of Camera Phone Lenses (카메라폰 렌즈의 MTF 측정장치 개발)

  • Hong, Sung-Mok;Jo, Jae-Heung;Lee, Yun-Woo;Lee, Hoi-Yon;Yang, Ho-Soon;Lee, In-Won
    • Korean Journal of Optics and Photonics
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    • v.18 no.1
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    • pp.31-36
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    • 2007
  • In order to evaluate the performance of phone camera lenses, we have developed equipment for measuring the modulation transfer function(MTF) for small size lenses. The equipment is composed of an an image analyzer, object generator, and a lens mount. The object generator is rotated for on and off-axis measurement. The lens mount is of horizontal type and tiltable for precise alignment to the optical axis. After the initial alignment process, the measurement is done within 10 seconds automatically

Method of Automatic Reconstruction and Animation of Skeletal Character Using Metacubes (메타큐브를 이용한 캐릭터 골격 및 애니메이션 자동 생성 방법)

  • Kim, Eun-Seok;Hur, Gi-Taek;Youn, Jae-Hong
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.135-144
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    • 2006
  • Implicit surface model is convenient for modeling objects composed of complicated surfaces such as characters and liquids. Moreover, it can express various forms of surface using a relatively small amount of data. In addition, it can represent both the surface and the volume of objects. Therefore, the modeling technique can be applied efficiently to deformation of objects and 3D animation. However, the existing implicit primitives are parallel to the axis or symmetrical with respect to the axes. Thus it is not easy to use them in modeling objects with various forms of motions. In this paper, we propose an efficient animation method for modeling various poses of characters according to matching with motion capture data by adding the attribute of rotation to metacube which is one of the implicit primitives.

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Design and Implementation of Vision Box Based on Embedded Platform (Embedded Platform 기반 Vision Box 설계 및 구현)

  • Kim, Pan-Kyu;Lee, Jong-Hyeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.191-197
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    • 2007
  • Vision system is an object recognition system analyzing image information captured through camera. Vision system can be applied to various fields, and vehicle recognition is ole of them. There have been many proposals about algorithm of vehicle recognition. But have complex calculation processing. So they need long processing time and sometimes they make problems. In this research we suggested vehicle type recognition system using vision bpx based on embedded platform. As a result of testing this system achieves 100% rate of recognition at the optimal condition. But when condition is changed by lighting, noise and angle, rate of recognition is decreased as pattern score is lowered and recognition speed is slowed.

Development of a Moving Body Type Wave Power Generator using Wave Horizontal Motions and Hydraulic Experiment for Electric Power Production (파의 수평운동을 이용한 가동물체형 파력발전장치의 개발과 전력생산에 관한 수리실험)

  • Hwang, Seong Su;Lee, Dong Soo;Yang, Kyong Uk;Byun, Jung Hwan;Park, Il Heum
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.28 no.2
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    • pp.73-80
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    • 2016
  • To reduce the mechanical energy loss and to get the high energy efficiency, an apparatus of wave power generation inducing a consistent one way rotating motion from the wave reciprocation motions was developed and the hydraulic experiments for the real electric power production were conducted and the results were discussed. In the experiments for the shape of the buoyant tank, the efficiency of the fixed 9 cm diameter type enduring the wave plate weight was 14.6% and this was the best result for all shapes. But although the free sliding type was expected to represent a high efficiency, the experiments did not show a good result as 8.5% efficiency. Therefore, the shape of buoyant tank was decided as the fixed 9 cm diameter type in the next all tests. In the experiments for the various incident waves, when the water depth was 90 cm, the average efficiencies were measured as 3.9% in the 2nd gear, 4.9% in the 3rd gear, 4.9% in the 4th gear, 12.0% in the 5th gear, 10.0% in the 6th gear, 3.1% in the 7th gear, and 3.0% in the 8th gear. Also, when the water depth was 80 cm, the average efficiency was shown as 15.0% with 5th gear condition. Therefore the high average efficiency as 13.5% was given with 80~90 cm water depth and the 5th gear in the model.

A Study on the Dynamic Painterly Stroke Generation for 3D Animation (3차원 애니메이션을 위한 회화적 스트로크의 동적 관리 기법)

  • Lee, Hyo-Keun;Ryoo, Seung-Taek;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.554-568
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    • 2005
  • We suggest the dynamic stroke generation algorithm that provides frame-to-frame coherence in 3D non-photorealistic animations. We use 3D particle system to eliminate the visual popping effect in the animated scene. Since we have located particles on the 3D object's surface, the coherence is maintained when the object or the camera is moving in the scene. Also, this algorithm maintains the coherence when camera is zooming in/out. However, the brush strokes on the surface also zoom in/out. This result(too large or too small brush strokes) can not represent hand-crafted brush strokes. To remove this problem, we suggest stroke generation algorithm that dynamically maintains the number of brush stroke and its size during camera zoom in/out.

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Haptic Rendering Technology for Touchable Video (만질 수 있는 비디오를 위한 햅틱 렌더링 기술)

  • Lee, Hwan-Mun;Kim, Ki-Kwon;Sung, Mee-Young
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.691-701
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    • 2010
  • We propose a haptic rendering technology for touchable video. Our touchable video technique allows users for feeling the sense of touch while probing directly on 2D objects in video scenes or manipulating 3D objects brought out from video scenes using haptic devices. In our technique, a server sends video and haptic data as well as the information of 3D model objects. The clients receive video and haptic data from the server and render 3D models. A video scene is divided into small grids, and each cell has its tactile information which corresponds to a specific combination of four attributes: stiffness, damping, static friction, and dynamic friction. Users can feel the sense of touch when they touch directly cells of a scene using a haptic device. Users can also examine objects by touching or manipulating them after bringing out the corresponding 3D objects from the screen. Our touchable video technique proposed in this paper can lead us to feel maximum satisfaction the haptic-audio-vidual effects directly on the video scenes of movies or home-shopping video contents.