• Title/Summary/Keyword: 환경행태특성

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A Study on Indoor Environment for Welfare Centers of the Aged with Regard to Behavioral Characteristics. of the Aged. - Focusing on welfare centers for elderly People in Gwangju - (노인의 행태를 고려한 노인복지시설의 실내환경 현황에 관한 연구 - 광주광역시 노인복지회관을 중심으로 -)

  • Yoo, Eun-Young;Kim, Moon-Duck
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.181-190
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    • 2005
  • Although the national government prepares and implements planning for securing various services and facilities based on the needs of welfare centers for leisure of the aged according to the increase of life expectancy. These efforts are still beyond the satisfaction for the needs of the aged. These efforts are only polling on in terms of the increase in quantity, and so therefore there is total lack of high level of welfare facilities for the aged with regard to the consumers' characteristics and behavior attitudes. Under these considerations, this study aims at investigating through indoor space check list, the reality of whether the present welfare centers for the aged are designed with the application of the characteristics and behavior attitudes of the aged to the indoor space. The results of this study are going to be utilized as basic materials for future designs that may consider the behavioral attitudes of the aged and be able to increase their quality of leisure and welfare when building welfare centers for the aged in the future.

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An Exploratory Investigation on Multimedia Information Needs and Searching Behavior among College Students (멀티미디어 정보요구와 검색행태에 관한 탐색적 연구)

  • Chung, Eun-Kyung
    • Journal of the Korean Society for Library and Information Science
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    • v.46 no.3
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    • pp.251-270
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    • 2012
  • Multimedia needs and searching have become important in everyday life, especially in a younger generation. The characteristics of multimedia needs and searching behaviors are distinctive compared to textual information needs and searching behaviors in a wide variety of ways. By interviewing and observing multimedia needs and searching behaviors of college students from 20 areas in Seoul, this study aims to improve the understanding on users' multimedia needs and how users search multimedia. The findings are presented in terms of searching sources, multimedia needs, relevance criteria and searching barriers. For multimedia, the searching sources are found primarily as Naver and Google and the distinguished features are presented depending on the individual multimedia types. As multimedia needs are categorized into generic, specific and abstract, most of the needs are classified as specific needs rather than generic needs, but there exist differences depending on the types of multimedia. In addition, the aspects of relevance criteria and searching barriers are reflected with the characteristics of individual multimedia types. The findings of this study demonstrate that distinctive indexing and searching environments depending on the types of multimedia might be necessary to improve the quality of multimedia searching.

Surveying Visitors′ Behavior in Chuwangsan National Park (주왕산국립공원의 이용자 행태조사)

  • 김용근;최성식
    • Korean Journal of Environment and Ecology
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    • v.8 no.2
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    • pp.160-166
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    • 1995
  • Visitors to Chuwangsan National Park were survayed from August 3 to 5 n 1994. During this time, 346 visitors were contacted. Of those individuals, 65% were males. 63% of respondents reported that they had gone as far as college. 48% were 20 years of age. 97% of the survey respondents had experience to visit other national parks. The largest percentage of respondents were reported that they visited Chuwangsan Nat'1 Park for enjoying natural landscape. In group type, 50% were traveling with their family and 36% with their friends. In activity characteristics, 51% were day-time visitors, and 18% mentioned carrying in their on food. Generally most respondents were very interested in the environmental problem in national parks. The majority of visitors perceived that the environment of Chuwangsan Nat'1 Park were good enough. In six types of normative violations, the major reasons of littering were unintentional violation and releaser-cue violation. Most respondents were not likely to intervene to stop other visitors' depreciative behavior (Bystander intervention behavior). In two dilemmas, the more likely the intention to obey a regulation the less likely the intention to disobey a regulation, and vice-versa.

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An Analysis of Young Children's Play Behavior by the Characteristics of Environment in the Forest Experience Center for Children (유아숲체험장의 환경특성에 따른 유아놀이 행태분석)

  • Kang, Taesun;Lee, Myungwoo;Jeong, Moonsun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.6
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    • pp.162-176
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    • 2016
  • The experience and play activities in forest spaces have played an effective role in children's growth and development, therefore, many studies and projects related to forest activity space have progressed actively. However, the focus of previous research has been merely on the effectiveness of forest activity but little on providing the basis for the spatial design of these types of forest activity spaces. Thus, this study aims to identify the relationship between children's developmental play activity and the physical characteristics of forest activity spaces for evidence-based design. First of all, indicators for Cognitive-Social play(CSP) was selected and forest spaces were categorize into play facility spaces and forest spaces. More detailed environmental characteristics of each space were 'play area' and 'paving materials' for play facilities and 'density of tree and shrub', 'slope', 'paving materials' and 'fixing and type of natural loose parts' for forest space. Through environmental inventory and behavior observation, the types of play behaviors and the occurrence frequency of children aged four to five were collected and analyzed. The results were as follows: 1) In play facility spaces, play behaviors occurred at a high frequency at the facility playground with play facilities and sand area. In terms of CSP, functional-solitary and functional-parallel plays occurred predominantly. 2) In forest spaces, various play behaviors occurred at high frequency in the environment with low density planting and various natural loose parts. For CSP, functional-group and symbolic-group plays occurred at a high frequency. 3) Symbolic-group play appeared to be highly affected by environmental characteristics like tree area of scatter density or less, 10~20 degree slope, and the presence of fixed large stumps. In conclusion, this study provides standards of physical environmental characteristics for forest activity space design through direct observation and analysis of children's play behaviors.

Visitors' Behavioral Characteristics and Application of Importance-Performance Analysis to Park Management and Use in the Chirisan National Park, Korea (지리산국립공원 이용객 행태 및 이용.관리에 대한 중요도-성취도 분석)

  • 유기준
    • Korean Journal of Environment and Ecology
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    • v.13 no.4
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    • pp.367-374
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    • 2000
  • 본 연구는 지리산국립공원의 동부지역을 찾은 이용객의 이용 행태의 분석 및 중요도-성취도 분석방법을 통해 관리와 이용관련 속성들에 대한 중요 정도와 실제만족도 분석을 목적으로 수행되었다 이를 위해 이용객 직접기입 방식의 설문조사가 현지에서 실시되었다 총 254명이 본 설문조사에 참여하였으며 응답자들의 사회경제적 특성 및 방문특성은 다른 국립공원 이용객조사에 나타난 결과와 유사한 경향을 보였다 대부분의 응답자들은 최근 대두되고 있는 환경문제에 대해 높은 관심을 보였으며 이와 더불어 이용보다는 보전이 우선하는 국립공원 관리정책에 더 큰 관심을 나타냈다 각 관리 및 이용관련 속성에 대한 중요 정도와 만족도 결과는 수질의 상태 자연식생의 보존상태 공원 내 쓰레기 문제, 야생동물의 보호상태에 특히 높은 중요도를 나타냈으며 휴양.관광 프로그램의 다양성 여부와 야생동물의 보호상태에 대하여 상대적으로 낮은 만족도를 나타낸 것으로 조사되었다.

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Analysis of Usage Behaviors for the Electronic Resources of Undergraduates in a Smart Mobile Environment: Focused on the Usage Statistics of the A-Academic Library (스마트 모바일 환경에서 대학생의 전자자료 이용행태 분석 - A대학도서관 이용통계를 중심으로 -)

  • Kim, Sung-Jin
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.4
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    • pp.53-82
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    • 2020
  • With the increase in smartphone ownership and Internet usage using smartphones, the information environment is shifting from the existing PC to the smart mobile. The current undergraduate students are called Generation Z who prefer smartphones to PCs and video contents to texts. This study attempted to understand their usage behaviors of electronic resources in an academic library in a smart mobile environment. This study conducted a usage statistics analysis with 61,433 usage records of e-books, audiobooks, and e-learning contents and 1,595 records of users in the A academic library during 3 years from 2016 to 2018. The scope of the data includes the date of use, the subject, the year of publication, the channel of use, and each user's gender, affiliation, status, admission date, and graduation date. This study investigated not only the general characteristics of electronic resource use, but also the usage behaviors according to the user's demographic characteristics. Based on the findings, this study suggested practical service plans that are applicable in the near future and reflect changing circumstances.

The Analysis of Woman User Behavior Pattern in Online Games (여성 유저의 온라인게임 이용 행태에 관한 연구 - 온라인게임에서의 젠더 정체성을 중심으로-)

  • Seok, Sung-Hye;Lee, Ji-Young
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.693-704
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    • 2007
  • 지금까지 사이버문화에 대한 연구는 해당 문화의 가장 큰 특성 중인 익명성과 그것이 개별 이용자들의 정체성에 미치는 영향에 대한 많은 관심이 있어왔다. 최근 주목을 받고 있는 싸이월드나 블로그 등 CMC환경에서 매체가 일반적으로 여성의 라이프스타일 및 여성성과 연관되어 정체성의 구성에 영향을 미치게 되며, 이러한 이용 형태를 마케팅과 접목하여 높은 여성 참여와 구매력을 이끌어내고 있다. 반면 온라인게임은 남성 중심의 매체로써의 특징을 가지고 있으며, 상대적으로 여성의 온라인게임 이용 행태 분석 및 마케팅 전략 연구가 미흡하였다. 온라인게임에서 여성 이용자의 참여나 구매력을 이끌어 내기 위해서는 우선적으로 남성 중심적 매체에서 여성 온라인게임 유저의 이용 행태 분석 이 선행되어야 하며, 이를 통하여 여성의 온라인게임 소비 패턴과 특성을 파악하고, 나아가 고객 충성도, 구매력과의 관련성 속에서 마케팅적 시사점을 도출하여야 할 것이다. 본 연구는 온라인게임 여성 유저의 심층 인터뷰를 통하여 우선적으로 연령별 게임 이용 패턴 - 게임이용 장소, 초기 진입 방식, 커뮤니티 활동, 아이템 구매 형태 등 - 에 대해 알아보고, 다음으로 여성 유저의 게임 플레이 방식으로 게임 내 캐릭터의 전유 방식(몰입)과 게임 플레이 스타일을 고찰하고자 한다. 이때 여성의 온라인게임 이용 방식이 남성적 매체라는 구조적 공간 내에서 여성의 성적 특성이 온라인게임 소비 행태에 어떠한 영향을 미치며, 또한 여성 유저의 이용 방식에 따라 고객 충성도에 미치는 효과에 대해 알아보도록 한다.

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Pedestrian Behavior Tracking at Urban Linear Tourist Sites Via Direct Observation - Focused on Cheonggyecheon in Seoul - (직접관찰법을 이용한 도심 선형 여가공간의 보행자 행태분석 - 서울시 청계천을 대상으로 -)

  • Han, Ul;Yun, Hee Jeong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.42 no.5
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    • pp.124-133
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    • 2014
  • This study aims to track pedestrian behavior in urban linear tourist sites and to analyse their behavioral characteristics. For these purposes, this study has adopted the direct observation, a behavioral tracking methodology, and selected Chenggyecheon in Seoul as the study site, a representative site of urban regeneration. The main results of this study can be summarized as follows: the period of stay and movement distance of pedestrians in the study area are both short and most pedestrian activities, apart from walking, are of a passive nature, such as pitching pennies, reading signs, resting and the like. Spatial points of Chenggyecheon at which pedestrians have exhibited these behaviors during their stay are summarized as 30 points and classified into 3 types: landmarks, bridges and nodes. Further research that combines several tracking methods in terms of urban pedestrian behavior is needed.

A Study on the Relativeness between the Growth of Smart Media and the Media Consumption Behavior as well as Educational Environment (스마트미디어 성장과 미디어 소비행태 및 교육환경의 상관성 고찰)

  • Lee, Sanggil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.517-520
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    • 2020
  • 미디어 기술의 발전으로 스마트미디어의 대표적인 OTT서비스와 일인방송 규모가 급격히 확대되고 있다. 이로써 Z세대나 밀레니얼세대들은 더 이상 레가시미디어에 종속되지 않고 동기화, 개인화, 직관화, 실감화가 특성인 스마트미디어를 일상생활에서 향유하고 있다. 따라서 미디어 소비 행태도 급격히 변화하여 레가시 미디어인 지상파방송, 유료방송은 광고 매출, 콘텐츠 소비 등에서 디지털 인터넷 플랫폼과 경쟁에 어려움을 겪으며 성장에 어려움을 겪고 있다. 본 논문에서는 OTT와 일인방송이 중심이 되는 스마트미디어에서의 미디어 소비 행태의 변화를 알아보고 이에 따른 스마트미디어의 성장과 교육환경과의 상관성에 대해 고찰하고자 한다.

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Analysis on Pedestrian Behavior Focused on Waiting Time and Trial Frequency for Crossing in the Unsignalized Intersection (비신호 교차로에서 횡단 기다림 시간 및 시도횟수에 관한 보행행태 연구)

  • Jang, Tae Youn;Oh, Do-Hyoung
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.35 no.2
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    • pp.427-436
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    • 2015
  • This study analyzes the factors effecting on pedestrian crossing behavior in the unsignalized intersection. Pedestrian crossing behavior is the results of mental stress defined as a combination of environment perception, avoiding accidents, halting collision, and instant crossing decision. It is necessary to make walkable intersection in cities through relieving this stress influenced by personality, traffic condition, and roadway environment. The purpose of study is empirically to examine the crossing behavior such as crossing satisfaction, crossing trial frequency and waiting time based on various factors effecting on crossing intersection by video and questionnaire survey. The $x^2$-test is applied to analyze the characteristics of crossing trial frequency according to each factor. Also, the hazard rate model is established to find the factors effecting on waiting time for crossing. Finally, the direct and indirect effects on the pedestrian crossing satisfaction are presented as the results of LISREL.