• Title/Summary/Keyword: 화면의 크기

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Smartphones Study of the Determinants of Customer Satisfaction (스마트폰의 고객만족 결정요인에 관한 연구)

  • Choi, Seung-Il;Kim, Dong-Il
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.255-262
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    • 2013
  • Modern smart phone on the Determinants of Customer Satisfaction Analysis In this study, the future should be the basis for the development of products to meet customers' phone makers smart. Were the factors that affect the study design, size, and ease of use of the screen, a pandemic, the application of the five items on the customer satisfaction. Customer satisfaction to determine the difference between the factors in the manufacturers appeared to be factors in the design, size, ease-of-use of the screen, after-sales service, durability, pandemic, brand awareness, and application.

A Study on motion estimator design using DCT DC value (DCT 직류 값을 이용한 움직임 추정기 설계에 관한 연구)

  • Lee, Gwon Cheol;Park, Jong Jin;Jo, Won Gyeong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.3
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    • pp.22-22
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    • 2001
  • 정보량이 많은 고화질의 동영상을 실시간으로 전송하기 위하여 압축 알고리즘을 필수적으로 사용하고 있으며, 시간적 중복성을 제거하는 동영상의 압축방법은 움직임 추정 알고리즘을 사용한다. 본 연구에서 설계하고자 하는 움직임 추정기는 블록정합 알고리즘이며, MPEG 부호기에서 사용되는 DCT 연산 결과인 DC 값을 이용하여 화면의 밝기를 판단한다. 움직임 추정기는 휘도 신호 8비트 모두를 사용하지 않고, 화면 밝기에 따른 비트 플레인(bit plane)에서 3비트만 선택하는 비교선택기를 이용한다. 본 연구에서 제안한 비교 선택기는 I-Picture만을 계산한다. I-Picture에 의해 계산된 선택 비트는 I, P와 B Picture의 움직임 추정 연산에 사용함으로서 움직임 추정기의 크기를 줄일 수 있는 구조를 제안하였다. 제안된 움직임 추정기의 고찰을 위하여 실험에 사용된 표준 동영상의 해상도는 352×288이며, DCT 연산의 처리 블록은 8×8이며, 탐색 영역은 23×23이다. 제안된 알고리즘은 C언어로 모델링하였으며, 기존 완전탐색방법과 PSNR을 비교한 결과 사람의 시각으로 거의 구별할 수 없는 작은 차이(0~0.83dB)가 나타남을 알 수 있었다. 본 연구에서 제안한 움직임 추정기의 하드웨어 크기는 기존 구조Ⅰ보다 38.3%, 기존 구조Ⅱ보다 30.7% 줄일 수 있었고, 메모리 크기는 기존 구조Ⅰ,Ⅱ보다 31.3% 줄일 수 있었다.

A Study on the Moving Iris Tracking and the Screen Cursor Controlling (홍채의 이동추적과 화면커서 제어에 관한 연구)

  • Chai, Duck-Hyun;Lee, Seung-Yong;Lee, Young-Woo;Ryu, Kwang-Ryol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.332-335
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    • 2005
  • A Study on the moving iris tracking and the screen cursor controlling is presented in this paper. The screen cursor is moved by center position of iris moving to extent of eye. The experimental result shows that the moving of iris and screen cursor are accord with distance and size of screen for the optimal tolerance is reduced the tracking error.

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Rate-Constrained Key Frame Selection Method using Iteration (반복 과정을 통한 율-제한 주요 화명 선택 기법)

  • Lee, Hun-Cheol;Kim, Seong-Dae
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.4
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    • pp.388-398
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    • 2002
  • Video representation through representative frames (key frames) has been addressed frequently as an efficient way of preserving the whole temporal information of sequence with a considerably smaller amount of data. Such compact video representation is suitable for the purpose of video browsing in limited storage or transmission bandwidth environments. In a case like this, the controllability of the total key frame number (i.e. key frame rate) depending on the storage or bandwidth capacity is an important requirement of a key frame selection method. In this paper, we present a sequential key frame selection method when the number of key frames is given as a constraint. It first selects the desired number of initial key frames and determines non-overlapping initial time intervals that are represented by each key frame. Then, it adjusts the positions of key frames and time intervals by iteration, which minimizes the distortion. Experimental result demonstrates the improved performance of our algorithm over the existing approaches.

A Fast Mode Decision of Non-anchor Pictures in Multi-view Video Coding for 3D Applications (3D 응용을 위한 다시점 영상 부호화에서 비기준 화면의 빠른 모드결정 기법)

  • Jung, Choong-Hyun;Shin, Kwang-Mu;Park, Seong-Ho;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.15 no.7
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    • pp.859-869
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    • 2012
  • The Multi-view Video Coding (MVC) which is exploiting disparities between views has been developed to improve the coding efficiency of multi-view video. But MVC has a problem of having high computing complexities because of disparity estimation. This paper propose a fast mode decision for non-anchor picture to reduce the computational time of MVC. The proposed method uses two phases. Anchor pictures in hierarchical B picture structure have a higher correlation with prediction mode selection of non-anchor pictures, so in the first phase, prediction mode of non-anchor pictures is selected by exploiting the macro-block regions in anchor picture. In the second phase, we select a reference direction of inter prediction mode exploiting a higher correlation among reference directions of inter prediction modes of 7 block sizes. Experimental results show that the proposed method could save average about 44% in the encoding time with negligible coding efficiency losses.

Empirical Evaluation on the Size of E-Book Devices in User Comprehensive View (사용자의 이해력 관점에서 전자책 장치의 크기에 관한 실험적 평가)

  • Son, Yong-Bum;Kim, Young-Hak
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.167-177
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    • 2012
  • Recently, with the rapid development of information technology the field of e-book market is growing rapidly. The choice of an e-book device to improve user's comprehension is one of very important elements. The effectiveness evaluation between e-books and paper books has been studied previously, but there have not been progressed actively researches on the size of e-book devices based on user's comprehension. Considering these aspects, we in this paper selected e-book devices such as currently available PDA, netbook, and notebook, and then carried out the experiment about which device has the highest user's comprehension depending on the size of e-book devices. Understanding and memory about the content on the display were set as main factors in order to evaluate user's comprehension. We prepared in advance multiple examples of e-books and English words with similar difficulty, and evaluated user's comprehension through answering questions for each example after doing the experiment. 90 undergraduate students who use most widely e-books participated in the experiment, and the result was analyzed using SPSS statistical package. The experiment result showed that user's comprehension was higher in e-book device with middle size rather than the one with big size in display size.

Comparative Study of Colour Recognition According to Background Lightness and Stimulus Size (배경의 밝기와 자극의 크기에 따른 색채 인지 비교 연구)

  • Hong, Ji-Young;Park, Yun-Sun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.61-70
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    • 2015
  • This study, under the assumption that there may be a difference in colours recognized depending on background lightness and colour stimulus size, applied background lightness in a differential way and conducted an experiment by comparing the sizes of stimuli equivalent to $2^{\circ}$ and $10^{\circ}$. Based on the results, by reflecting the results of this experiment as a difference in colour recognition, which may occur when the input image is converted from a large-sized screen to a mobile-sized screen, power efficiency, one of the biggest issues, can be reflected in mobile devices and may contribute to effective three-dimensional image reproduction and image quality in 3-D or hologram as well as 2-D images.

Development of a Haptic Based Video and Audio Streaming Method (촉각기반 비디오 및 오디오 스트리밍 기술 개발)

  • You, Yong-Hee;Cho, Dong-Hyun;Lee, Hwan-Mun;Kim, Ki-Kwon;Jun, Kyung-Koo;Sung, Mee-Young
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.538-541
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    • 2009
  • In this paper, we explain a haptic based video and audio streaming method. The proposed method is to stream tactile and vibration information along with video and audio information. The video screen is divided into a grid, and each cell has tactile information which is corresponding to the content. At the same time, the sound stream is also analyzed and vibration information is applied. These data are streamed to clients and displayed through a haptic device and a vibration interface. So, a client will be more immersed into the video and audio by touching and getting vibrations.

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The Analysis of Flickering Artifact of Multimedia Video in DMB Environment (DMB 환경에서 멀티미디어 동영상의 화면 떨림 현상 분석)

  • Lim, Jong-Min;Kang, Dong-Wook;Jung, Kyeong-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.111-114
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    • 2009
  • 멀티미디어 동영상의 부호화 알고리즘은 기본적으로 손실 부호화(lossy coding)이기 때문에 압축된 동영상에는 불가피하게 화질의 열화가 포함된다. 압축의 정도가 심하지 않거나 압축을 하더라도 영상이 단순하고 움직임이 적은 경우에는 이러한 열화의 영향이 인간의 눈에는 보이지 않지만, 압축률이 너무 높거나 원본 영상에 포함된 움직임이 복잡하거나 공간적으로 세밀한 영역이 많은 경우에는 손실이 심하여 시각적으로 거슬리는 다양한 잡음이 발생한다. 화면 떨림(flickering)은 시간 영역에서의 대표적인 부호화 잡음으로서 프레임율(frame rate)이 너무 낮은 경우에 움직임이 자연스럽지 않고 불연속적으로 튀거나 부호화 비트율(bit rate)을 제어하기 위해서 양자화 파라미터를 변동하는 과정에서 연속되는 프레임들의 화질에 차이를 보이면서 나타나는 현상이다. 본 논문에서는 DMB 환경에서 사용되는 주기적으로 I 프레임이 삽입되는 GOP(Group of Picture) 구조에서 화면 떨림 현상의 원인을 파악하고 멀티미디어 동영상의 시공간적 특성에 따라 특징적으로 나타나는 화면 떨림 현상을 분석한다. 실험 영상으로서 시공간적으로 다양한 특성을 보이며 H.264/AVC방식으로 부호화된 10개의 동영상을 선택하였으며, 양자화 파라미터를 낮은 화질의 영상에서부터 높은 화질의 영상까지 변화시키면서 화면 떨림 현상의 존재 여부 및 정도를 살펴보았다. 실험의 결과로 화면 떨림 현상은 영상의 화질이 너무 좋거나 너무 나쁘지 않은 중간 영역에서 중요하게 고려해야 할 부호화 잡음이며, 프레임 내의 세밀함의 정도, 움직임의 정도, 객체의 크기, 카메라의 움직임 등에 영향을 받음을 알 수 있다.

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Removal of Search Point using Motion Vector Correlation and Distance between Reference Frames in H.264/AVC (움직임 벡터의 상관도와 참조 화면의 거리를 이용한 H.264/AVC 움직임 탐색 지점 제거)

  • Moon, Ji-Hee;Choi, Jung-Ah;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.2A
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    • pp.113-118
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    • 2012
  • In this paper, we propose the removal of search point using motion vector correlation and distance between reference frames in H.264/AVC. We remove the search points in full search method and predictive motion vectors in enhanced predictive zonal search method. Since the probability that the reference frame far from the current frame is selected as the best reference frame is decreased, we apply the weighted average based on distance between the current and reference frame to determine the fianl search range. In general, the size of search range is smaller than initial search range. We reduce motion estimation time using the final search range in full search method. Also, the refinement process is adaptively applied to each reference frame. The proposed methods reduce the computational throughput of full search method by 57.13% and of enhanced predictive zonal search by 14.71% without visible performance degradation.