• Title/Summary/Keyword: 형태적.표현적 특성

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암반균열폭 분포 모사를 위한 수학적 방법론 개발

  • 박정균;한필수
    • Proceedings of the Korean Nuclear Society Conference
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    • 1996.05c
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    • pp.571-576
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    • 1996
  • 지하암반층에 처분한 방사성핵종들의 이동방식을 이해하기 위한 방법의 일환으로 다차원 불균일장에대한 모사기법에 대해 다루었다. 이차원 암반균열평면을 설정하고 균열틈 값이 공간적으로 다양한 형태를 가질 때 지하수가 흐르는 유형과 핵종들이 이동하는 특성을 이해하기 위해, 공간적으로 다양하게 변해 가는 균열틈을 가진 암반층을 모사한 다음, 여기서 지하수와 방사성핵종들의 흐름특성을 파악하고 물질이동에 영향을 미치는 중요한 수리학적 매개변수들에 대해 논의하였다. 암반 균열폭 값은 추계적 방식으로 설정한 확률밀도분포와 공간상호간섭길이를 함수로하여 통계적방식으로 계산하였다. 각 매개변수들의 값의 차이에 따라 달라지는 분포상태변화를 그림으로 표현하여 설명하였다.

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Method of Motion Graphic Design Approach from Postmodern Point of View (포스트모던적 관점에서 본 모션그래픽 디자인 접근 방안)

  • Kim Gyo-Wan;Hong Su-Jung
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.124-131
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    • 2006
  • Motion graphic is also developing into its own genre in graphic design by establishing individual industrial fields. images and graphics but also recognize even motions and sounds as communication elements delivering a message. Nevertheless, web communication designers have yet to experimentally test the visual motion priniciples or the audio sound expressions in terms of technology. If the dance are used, they may be new communication approaches in the age of multi-media, which allows for communication of visual and audio information or images. With such conceptions in mind, this study was aimed at reviewing the structural relationship between visual motion principles of the kinetic and the sound images to combine the audio and video effects. To this end, the basic structure of dance and music were substituted into the dance to determine their relevancy, and thereupon, examine the effective sound expression methods and techniques depending on movements of the objects in the monitor. Thus, this study, by inquiring into the uniqueness of choreography in motion graphic, presents the possibility of limitless expression of designer creation and inner world, and the ultimate goal lies in assuring the artistic value of motion graphic and its position as a synthetic art.

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A Study on the Morphogenesis of Polyhedra as Design Sources of Architectural Structures (건축구조 디자인 요소로서 다면체의 형태구성에 관한 연구)

  • Choi, Sun-Young;Park, Sun-Woo;Park, Chan-Soo;Choi, Chui-Kyung
    • Journal of Korean Association for Spatial Structures
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    • v.6 no.2 s.20
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    • pp.107-114
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    • 2006
  • The purpose of this study is to explore the morphology of polyhedra as a tool diversifying the approach to structures and shapes, and to consider the way of the morphogenesis as structural design sources. First, through many examples in nature and styles used as the rhetorical representation of buildings, the shapes of which are based on one of polyhedra are shown. Secondly, the morphogenetic characteristics of polyhedra limited to pure lattice structure are investigated. Thereby the methodology of spatial morphogenesis of polyhedra as structural design sources are generated.

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The Color Analysis Based on Formative Continuity of the Facade (파사드의 형태적 연속성에 따른 색채분석)

  • 송인호
    • Archives of design research
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    • v.13 no.3
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    • pp.245-252
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    • 2000
  • The facade in the street is a unfixed type, thus it is not easy to investigate the characteristic of structures. In addition, a color mainly depends on sensitivity, therefore, it is very difficult to provide the solution of the problems. The purpose of this study is to investigate the relationship between a form of the facade and a color, and to introduce the methodology and the direction of the color scheme for the facade in the street. for the purpose of this study, 47 facades are empirically analyzed. Based upon the results of research analysis, this study try to find out the relationship among the formative continuity of the facade in the street, a color, and the quality of the material. From the results, it suggests the new direction for the image formation of the facade in the street centering around a color. This study concludes that the characteristics of the facade in the street is discontinuous, and the color scheme is not based on the formative continuity. Moreover, the whole street is composed of each strong individual character. In order to harmonious creation of the facade in the street, primary colors and painting colors should be constrained. Finally, the color scheme based on the formative continuity of the facade in the street should be carefully considered.

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Design and Implementation of DOM Interface for an XML Document Storage System (XML문서저장 시스템을 위한 DOM 인터페이스의 설계 및 구현)

  • 김성욱;정호영;김천식;손기락
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.75-77
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    • 2000
  • 구조적 정보의 표현방법으로 제시된 XML 문서를 가공하고 저장하는 방법에 대한 연구가 활발하게 진행되고 있다. XML을 가공하는 형태로는 몇 가지가 제시되어 일반화 되어있으나 계층적 특성을 가진 XML 문서를 관계형 데이터베이스에 효율적으로 저장하기는 어렵다. 본 연구에서는 XML 문서의 계층 구조를 DFS Numbering 으로 저장하고 데이터베이스에 저장된 문서에 대한 DOM 인터페이스를 효과적으로 제공하는 시스템의 설계 및 구현이다. 문서의 변경 내용을 저장할 때 SQL Query 횟수를 최소화하는 효율적인 기법을 제시한다.

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Vibration Characteristics of a Compound Mounting System on an Elastic Floor (탄성바닥에 지지된 합성방진계의 진동특성)

  • 김찬묵;윤수언
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1993.10a
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    • pp.151-156
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    • 1993
  • 본 논문에서는 탄성바닥 위에서의 세개의 질량과 두개의 방지재로 구성된 지지계에 의한 진동절연의 이론적 고찰과 실험에 의한 검증을 하였다. 효과 적인 진동절연은 본 논문에서 기본적으로 관심을 가지는 탄성바닥에서의 진 동전달률을 감소시키는 것이며, 단순한 수학적 형태로 표현되는 진동전달률 공식은 영향계수법(Receptance Method)을 이용하여 유도된다.

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A Comparative Study of Metadata Standards for Serials (학술지 메타데이터의 표준화 체계에 관한 비교 연구)

  • Han Sung-Kook;Lee Hyun-Sil
    • Journal of Korean Library and Information Science Society
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    • v.36 no.1
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    • pp.415-440
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    • 2005
  • This paper analyses meta-data systems for serials in order to provide the fundamental infrastructure for serials-sharing systems based on semantic interoperability. According to the primitive features of serials information, meta-data for serials are classified into 3 main subsystems: serial identification Information, serial bibliographic information and serial holding information. The serial identification information that play the important role of the primary key in library management systems should be refined to accommodate serials with digital formats. Although MARC formats have been commonly used for the description of serial bibliographic information, a new meta-data format for serial bibliographic information that harmonize with the abundance of meta-data elements in MARC and the simplicity of DCMI. For serial holding information, the newly proposed standards such as ANSI/NSIO Z39.50 are adequate to grasp the varieties of serial holding patterns. It should be able to differentiate the level of description by means of the types of serial information services. As the current computing technology generally uses XML for the representation and Process of information, the meta-data system for serials should be based on XML.

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Aesthetic Features & Awareness Observed in Traditional Boots (전통 화(靴)에 나타난 미적 특성 및 미의식)

  • Lee, Jae-Young
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.46-57
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    • 2018
  • Fashion is a cultural element expressing general and common aesthetic awareness in a relevant region in the relevant times. On the aspect that shoes are also a part of fashion reflecting the unique aesthetic awareness of Korea, this paper aims to analyze the aesthetic awareness contained in the aesthetic features observed in the traditional boots. The aesthetic features in terms of the form were the balanced usage of each element including curves, straight lines, simple shapes, contrast colors and materials, and the application and ideological significance as the symbol of social position and status in terms of the contents. Aesthetic awareness pursues the beauty of moderation through the compromise between curves and straight lines, as both elements accept each other's features and keep balance without inclination to one element. Next, solid and void are naturally expressed by appropriately adjusting the expression on colors, materials and shapes through the harmony of composure and techniques. While traditional boots were used as the sign indicating social position and status as the unity of spirit and a thing, they pursue the value of rhythmic vitality by giving spiritual meaning to a thing.

A Study on Efficient Storage Method for High Density Raster Data (고밀도 격자자료의 효율적 저장기법 연구)

  • JunJang, Young-Woon;Choi, Yun-Woong;Lee, Hyo-Jong;Cho, Gi-Sung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.3
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    • pp.401-408
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    • 2009
  • A study for 3D-reconstruction and providing the geospatial information is in progress to many fields recently. For efficient providing the geospatial information, the present information has to be updated and be revised and then the latest geospatial information needs to be acquired economically. Especially, LiDAR system utilized in many study has a advantage to collect the 3D spacial data easily and densely that is possible to supply to the geospatial information. The 3D data of LiDAR is very suitable as a data for presenting 3D space, but in case of using the data without converting, the high performance processor is needed for presenting 2D forms from point data composed by 3D data. In comparison, basically the raster data structure of 2D form is more efficient than vector structure in cheap devices because of a simple structure and process speed. The purpose of this study, in case of supplying LiDAR data as 3D data, present the method that reconstructs to 2D raster data and convert to compression data applied by th tree construction in detail.

Cartoon Character Rendering based on Shading Capture of Concept Drawing (원화의 음영 캡쳐 기반 카툰 캐릭터 렌더링)

  • Byun, Hae-Won;Jung, Hye-Moon
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1082-1093
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    • 2011
  • Traditional rendering of cartoon character cannot revive the feeling of concept drawings properly. In this paper, we propose capture technology to get toon shading model from the concept drawings and with this technique, we provide a new novel system to render 3D cartoon character. Benefits of this system is to cartoonize the 3D character according to saliency to emphasize the form of 3D character and further support the sketch-based user interface for artists to edit shading by post-production. For this, we generate texture automatically by RGB color sorting algorithm to analyze color distribution and rates of selected region. In the cartoon rendering process, we use saliency as a measure to determine visual importance of each area of 3d mesh and we provide a novel cartoon rendering algorithm based on the saliency of 3D mesh. For the fine adjustments of shading style, we propose a user interface that allow the artists to freely add and delete shading to a 3D model. Finally, this paper shows the usefulness of the proposed system through user evaluation.