• Title/Summary/Keyword: 학습 형식

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Dataset Construction of Taekwondo Beginner AI (태권도 초심자를 위한 AI의 DataSet 구축)

  • Cho, Kyu Cheol;Kim, Ju Yeon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.249-252
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    • 2022
  • 세계 태권도 연맹은 국제 축구 연맹의 가입국과 동일한 수의 가입국을 보유할 만큼 태권도는 점점 더 세계적으로 나아가고 있다. 하지만 태권도의 교육방법은 예전과 다르지 않다. 도장의 관장이나 사범이 직접 자세를 눈으로 보고 판단하여 지도해야 한다. 본 연구는 기술이 발전하고 변화함에 따라 태권도를 조금 더 다양하고 흥미롭게 배울 수 있는 방법을 개발하고자 진행하였다. 본 논문에서는 피사체 모델을 촬영하여 이미지를 추출하고 이미지에서 사람의 관절 KeyPoint를 라벨링 한 후 이를 바탕으로 COCO 형식의 DataSet을 만들어낸다. 이후 이 DataSet을 기계에 학습을 시킨다면 초심자를 위한 교육용 태권도 AI가 만들어질 수 있다. 또한, 기계학습 이후 이 AI를 실제 교육현장에 적용하여 교육과정에 직접 사용할 수 있으며 이 AI를 바탕으로 교육용 게임 개발 등 다양한 방면으로 활용할 수 있을 것이라고 기대한다.

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Emotion Classification from Text based on Natural Language Processing (자연어 처리 기반 텍스트 감정 분류 모델)

  • Minju Kim;Hyojeong Jin;Junghoon Lee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2024.05a
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    • pp.690-691
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    • 2024
  • 본 논문에서는 특정 서비스군의 소비자 니즈를 신속히 파악하기 위하여 일기와 같은 자연언어 텍스트를 활용한 분류 모델을 개발한다. 목적에 맞는 감정상태군을 정의하여 필수적인 감정들로 통합한 후 주어진 데이터셋에서 해당 감정 컬럼을 추출하여 텍스트 형식을 통일한다. 파이썬의 Keras 라이브러리를 사용하여 임베딩 레이어, LSTM 레이어, 밀집 레이어 등으로 학습 네트워크를 구성한 후 추출된 텍스트로 학습한 결과는 15회의 이포크 수행으로 98%의 정확도에 도달한다.

Developing and Assessing a Learning Progression for the Ecosystem (생태계에 대한 학습발달과정의 개발과 평가)

  • Yeo, Chaeyeong;Lee, Hyonyong
    • Journal of The Korean Association For Science Education
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    • v.36 no.1
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    • pp.29-43
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    • 2016
  • There have been much efforts to reconstruct the science curriculum focusing on Disciplinary Core Ideas(DCI) in many countries such as America and Europe, the most practical effort has been to design a curriculum with learning progressions(LPs). LPs describe stepwise how students can systematically move toward the understanding of more sophisticated ideas or scientific activities and explain in succession the process of understanding the ideas while the students learn. In this study, a LP for ecosystems has been developed, and the developed LP is then evaluated accordingly. The Ecosystem is one of the DCI of the life science in Next Generation Science Standards(NGSS). The development process of the LP was set at step 4(Development, Assessment, Analysis, and Amendment), and developed through an iterative process of sequences. As a result of analyzing the developed LP, an assessment based on the LP provides reliable information to identifying student ability. This study proposes the development process of the LP and its methodological aspects to use Core Achievement Standards, Ordered Multiple-Choice items and the Rasch model. In addition, using the empirically proven LP suggests a way of strengthening curriculum linked to educational content, teaching methods and assessment. Utilizing the proposed development process in this study will be to present the standard into the direction of becoming part of the curriculum. Currently, the state of domestic research for the LP is still lacking. This study determined the development process of the LP and the need to conduct future research on the LPs.

A Comparative Pedagogical Approach to Lifelong Education: Possibilities and Limitations (평생교육의 비교교육학적 접근: 가능성과 한계)

  • Choi, DonMin
    • Korean Journal of Comparative Education
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    • v.28 no.3
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    • pp.291-307
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    • 2018
  • As the value of lifelong learning becomes important, states are making efforts to build a system of lifelong learning. According to this tendency, this paper intends to compare the participation rate of lifelong learning, learning outcomes, learning support infrastructure, support of learning expenses, and recognition of lifelong learning. For the comparative pedagogical approach, Bray and Thomas' cubes such as geographical / regional level, non - geographical demographic statistics, social and educational aspects were utilized. The participation rate of lifelong learning in Korea is 34.4% in 2017, which is lower than the OECD average of 46%. The competency scores of Korean adults were lower than the OECD national averages of the PIAAC survey which measured adult competence, language ability, numeracy, and computer-based problem solving ability. In order to recognize prior learning, EU countries have developed EQFs to evaluate all non-formal and informal learning outcomes, while Korea recognizes qualification as a credit banking credit under the academic credit banking system. International comparisons of lifelong learning can be used as an important tool for diagnosing the actual conditions of lifelong learning in a country and establishing future lifelong learning policies. Therefore, it is necessary to maintain that the comparative pedagogical approach of lifelong learning differs according to the historical context, socioeconomic characteristics, and population dynamics, including the formation process and characteristics of modern countries.

Exploring Learning Effects of Elementary Students in a Geological Field Trip Activity concerning 'Minerals and Rocks' - Focus on Novelty Space - ('광물과 암석' 관련 야외지질학습에서 초등학생들의 학습 효과에 대한 탐색 - 생소한 경험 공간을 중심으로 -)

  • Choi, Yoon-Sung;Kim, Jong-Uk
    • Journal of the Korean earth science society
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    • v.43 no.3
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    • pp.430-445
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    • 2022
  • The purpose of this study was to explore the learning effects in elementary school students who participated in a geological field trip conducted under the theme 'minerals and rocks', focusing on novelty space. A total of 10 sixth-grade students participated in this program held at a public elementary school in Seoul as part of after-school club activities. Students observed mineral and rock samples in a classroom and outdoor learning environment. The authors collected activity papers (texts, drawing), researchers' participation notes, video and audio recordings containing the study participants' activities, and post-interview data To analyze the learning effects in the cognitive domain of students, the observation analysis framework for rock classification of Remmen and Frøyland (2020) and the rock description analysis framework of Oh (2020) were used. Additionally, to explore the learning effects of psychological and geographic areas, students' drawings, texts, discourses, and interview data were inductively analyzed. The results showed that the students demonstrated 'everyday' and 'transitional' observations in the classroom learning environment, while in the outdoor learning environment (school playground, community-based activities), they demonstrated 'transitional' and 'scientific' observations. Moreover, as the scientific observation stage progressed, more types of descriptive words for rocks were used. In terms of psychological and geographic aspects, students showed their selection of places to explore familiar outdoor learning environments, positive perceptions of outdoor learning, and aesthetic appreciation. Finally, this study not only discussed novelty space as a tool for analyzing students' learning effects but also suggested the need for an academic approach considering new learning environments, such as learning through virtual field trips.

A Formative Assessment Based Capstone Design Course for Improving Program Learning Outcomes (프로그램 학습성과 향상을 위한 형성평가 중심 캡스톤 디자인 교과목 설계)

  • Kim, Woong-Sup
    • Journal of Engineering Education Research
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    • v.13 no.1
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    • pp.62-69
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    • 2010
  • Program learning outcome is widely used for assessing and improving program quality. There are various methodologies that can measure program quality and improve program learning outcomes. In this paper, we used formative approach in Capstone design course, since it is the most effective in terms of improving program learning outcomes due to the course's intrinsic nature. To integrate a formative approach into Capstone design course, we develop a feedback structure which is a key element in formative approach and define several sub phases that manage feedback structures and their own evaluation criteria. As a result, we observed a noticeable improvement for students performance in capstone design course.

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Analysis of the Functions of Semantic Web Browsers and Their Applications in Education (시맨틱 웹 브라우저들의 기능 분석 및 교육적 활용)

  • Kim, Hee-Jin;Jung, Hyo-Sook;Yoo, Su-Jin;Park, Seong-Bin
    • The Journal of Korean Association of Computer Education
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    • v.14 no.3
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    • pp.37-49
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    • 2011
  • A user can use resources on the Semantic Web using a Semantic Web browser. In order to utilize the functions of Semantic Web browsers in education, we compared the functions of well-known Semantic Web browsers such as Tabulator, Contextual Search Browser (CSB), Magpie, and Piggy Bank. In order to utilize Semantic Web browsers in education, a user needs to understand the features of each Semantic Web browser and our work can help both teachers and students. Tabulator is an RDF browser that can help to check whether resources can be used for learning and relevance of resources. CSB can be used to search educational resources using a conrtext file that contains the subjects of learning. It can also help learning by showing semantic web resources in the form of triple set as well as by supporting highlighting function. Magpie can help learners without basic knowledge on learning materials by providing interpretation based on a glossary file and related background knowledge. Piggy Bank supports conversion of web resources into semantic web resources and allows to browse semantic web resources in various views as well as to share semantic web resources.

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Analysis of Learning Concepts Related to Metabolism Presented in the Life Filed of Science Textbooks According to the National Common Basic Curriculum (국민공통기본교육과정 과학과의 생명영역 물질대사에 관련한 학습개념 분석)

  • Shim, Kew-Cheol;Yi, Bu-Yeon;Kim, Hyun-Sup
    • Journal of The Korean Association For Science Education
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    • v.23 no.6
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    • pp.627-633
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    • 2003
  • This study is to investigate the level and connection of learning concepts related to metabolism presented in life science textbooks developed according to the national common basic curriculum. One kind of elementary school, and three kinds of middle school and high school science textbooks were analysed. The gross number of concepts related to metabolism was 42 in elementary, 149 in middle and 126 in high school science textbooks. The number of concepts was much more different by school than by publisher. Ratio of the number of concrete versus formal concepts decreased gradationally by grade, but the number of learning concepts increased radically by grade. Thus, it is implied that science learning concepts are presented considering the number of concepts as well as cognitive level of learner, and unit and content are constructed on the connection among them in developing science curriculum and textbooks.

e-Portfolio Design and Application Education Combining the Learning and Evaluation (학습과 평가를 통합한 e-포트폴리오 설계 및 활용 교육)

  • Kim, Sang-Su;Kim, Young-Hak
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.260-267
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    • 2008
  • The portfolio provides a method which can properly evaluate the student's long term period of learning and growth, and this allows students to have practical learning through self-reflection. However, following the realities of portfolio's operation, the portfolio is being operated formally just once only for the evaluation due to the difficulty of long custody and its time-consuming process. In this paper, after grasping the overall process of learning and the result of growth, we design the 'e-portfolio' which combines both learning and evaluation in order to minimize the physical constraint factors along with operating portfolio. After operating our newly designed 'e-portfolio' based on blog in order to verify it's effect, we found the meaningful changes in student's academic achievement and the positive possibility of its application to teachers. Therefore, with the operation of our suggested 'e-portfolio', we are expecting progressed and integrated portfolio education which combines the function of the learning and the evaluation.

Development of Quest-Based Mobile STEAM Content for Scientific Experiments in Middle Schools (중학교 과학실험을 위한 퀘스트 기반 모바일 STEAM 콘텐츠 개발)

  • Lee, Hyunju;Kim, Yuri;Park, Chan Jung
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.88-98
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    • 2019
  • As the 2015 revised curriculum is being implemented from 2018, efforts are being made to cultivate scientific literacy among students in the field of science. Scientific experiments help students to develop their interest in Science and their scientific attitudes. Learning through experimentation rather than learning scientific facts increases learners' understanding, and can be remembered longer. Therefore, experiments in Science subject are very important. However, in middle schools, scientific experiments are not performed due to the lack of time, budget and experimental material. In this research, we analyze middle school science textbooks, conduct questionnaires for students of science pre-service teachers, select the most important science experiments, and develop a mobile App to simulate and experience scientific experiments with the App. The proposed App is developed in a game format using quest-based learning methods to gain learning enhancement. It is also made using Unity. In this paper, after developing the app, we propose the direction of STEAM contents development through analyzing the difference from existing apps and the feedback from users.