• Title/Summary/Keyword: 학습피드백

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Modeling of an Achievement Evaluation Support System Using Achievement Standards-based Integrated Data Model (성취기준 통합 데이터 모델을 통한 성취평가 지원 시스템 모델링)

  • Chung, Hyunsook;Kim, Jungmin
    • The Journal of Korean Institute of Information Technology
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    • v.16 no.12
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    • pp.115-125
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    • 2018
  • The one of goals of the 2015 revised national curriculum is the successful application of achievement standards-based assessment, which assesses both the results and process of learning, ensuring that all students have achieved the educational objectives, to schools. Therefore, an achievement standards and evaluation support system is required to manage a whole process of teaching and learning based on achievement standards and provide the personalized assessment feedback to students to improve their achievement levels. In this paper, we perform a design of integrated data model and system of teaching plan, subject content, assessment plan, assessment result, and feedback data is required based on an achievement standards repository. In addition, we create a student's dashboard webpage, which representing different types of achievement of the student, and perform the comparative analysis of data models to evaluate the quality of the proposed model.

An Error Analysis on Business E-mails in English : A Case-Study (비지니스 이메일 영작문에 나타난 오류분석: 사례연구)

  • Hwang, Seon-Yoo
    • Journal of Convergence for Information Technology
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    • v.8 no.6
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    • pp.273-279
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    • 2018
  • This study aimed at providing a comprehensive account of the sources and causes of errors in business emails that Korean college students wrote using a translation machine. Data were collected from 21 emails written by the students who took a business English course. Findings indicated that the students tended to make frequent errors in verb use and verb tense as well as a definite article, countable/noncountable nouns, time adverbs and prepositions. Therefore, the study suggested that the students' common errors imply that they experience some difficulties learning these linguistic features. Given that learners' errors can give us valuable insights into teaching and learning how to write in English, pedagogical suggestions are put forward based on the study results.

A Study on Evaluation in College Mathematics Education in the New Normal Era (뉴노멀(New Normal) 시대 대학수학교육에서의 과정중심 PBL 평가 - '인공지능을 위한 기초수학' 강좌 사례를 중심으로 -)

  • Lee, Sang-Gu;Ham, Yoonmee;Lee, Jae Hwa
    • Communications of Mathematical Education
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    • v.34 no.4
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    • pp.421-437
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    • 2020
  • Problem/Project based learning(PBL) is a student-centered teaching method in which students collaboratively solve problems and reflect their experiences. According to the results of PBL study and the experiences of the authors in PBL instruction, this paper introduced the necessities, output and significance of learning process PBL evaluation method and sums up our PBL evaluation process. The issue of appropriate and fair evaluation has been raised in untact (non-contact) university mathematics education due to the novel coronavirus (COVID-19) of the year 2020. To this end, when we had the course on for the summer semester held at S University in the summer of 2020. To ensure the fairness in evaluation and to improve the quality of our college math education, the PBL evaluation method was fully adapted. As a result, most of the students who took the lecture have learned a wide range of related knowledge without a single exception, and students agreed it is an ideal, fair, rational, and effective evaluation method applicable to other online courses in the era of untact education. This case was summarized in detail and introduced in this paper.

Affordance Elements According to the Usability of the Interface of Immersive Virtual Reality Clinical Skill Content (몰입형 가상현실 의료 술기 콘텐츠의 인터페이스 사용성에 따른 어포던스 하위 평가 요소에 관한 연구)

  • Hwang, Hyo-Hyon;Choi, Yoo-Mi
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.307-318
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    • 2022
  • Virtual reality is actively used in the medical field as a learning effectiveness that induces immersion, but research on the factors that induce learning immersion is insufficient. Therefore, this study extracted the usability and cognitive affordance evaluation elements of the interface through literature research and selected four types of virtual reality medical contents to conduct a Useability-Test for experts. Based on this, an interface design method according to virtual reality medical technology content was proposed. In summary, it can be seen that the information-providing interface affects immersion due to visibility, distance from the experience's gaze, color harmony, uniform visualization, feedback, reaction speed, and expected changes resulting from manipulation, and does not impair immersion. This study has limitations in generalization using limited content, so it is expected that continuous research will discuss the development of standardized guides in interface design and the precision of interface design research from a user perspective.

A Study on the Job Analysis of Job Competency Assessor (직무능력평가사의 직무분석에 관한 연구)

  • Lee, Jin Gu;Jung, Il-chan;Kim, Jiyoung
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.413-423
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    • 2022
  • The purpose of this study is to analyze the role of the job competency assessor who assess achievement of job performance ability based on NCS (educational training, qualifications, field experience, etc.) through competency assessment. For this purpose, job analysis including development and verification of the job model and selection of core task are conducted. As a result, main duties of the job competency assessor are to understand the NCS based assessment principle, establish an assessment plan, design and develop assessment tools, assess competence, provide feedback and re-assessment, record and manage assessment result, verify the internal assessment result, establish the RPL (recognition of prior learning) plan, implement the RPL and verify the RPL assessment result, and 48 task are derived. In addition, a total of 21 core tasks are derived based on the threshold value multiplied by the importance and difficulty of the task for each duty. Based on this, implications for job analysis of the job competency assessor are presented.

Design and Implementation of a Data Visualization Assessment Module in Jupyter Notebook

  • HakNeung Go;Youngjun Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.167-176
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    • 2023
  • In this paper, we designed and implemented a graph assessment module that can evaluate graphs in an programming assessment system based on text and numbers. The assessment method of the graph assessment module is self-evaluation that outputs two graphs generated by codes submitted by learners and by answers, automatic-evaluation that converts each graph image into an array, and gives feedback if it is wrong. The data used to generate the graph can be inputted directly or used from external data, and the method of generatng graph that can be evaluated is MATLAB style in matplotlib, and the graph shape that can be evaluated is presented in mathematics and curriculum. Through expert review, it was confirmed that the content elements of the assessment module, the possibility of learning, and the validity of the learner's needs were met. The graph assessment module developed in this study has expanded the evaluation area of the programming automatic asssessment system and is expected to help students learn data visualization.

The Effects of Chatbot on Grammar Competence for Korean EFL College Students (한국 대학생 영어학습자들의 문법 습득에 있어 챗봇의 효과)

  • Ahn, Soojin
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.53-61
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    • 2022
  • The purpose of this study was to test whether or not the AI chatbot is effective in acquiring target grammar for Korean EFL college students: prepositions and articles. A quasi-experiment was conducted with 46 first-year students taking part in a required English course. They were randomly divided into two groups: the experimental and control groups (23 students for each, respectively). The experimental group was engaged in six chat sessions with a chatbot over 6 weeks. A pretest and a posttest were used to examine the effectiveness of the chatbot by comparing any changes made in error frequencies of the target grammar in participants' English compositions. The results show that after a conversation with the chatbot, the experimental group significantly reduced the mean of omission errors in both prepositions and articles. To have a great effect in other error categories, chatbot feedback needs to be improved to reduce short responses or inaccurate utterances of students and induce them to actively participate in the conversation.

Suggestion of Study and Development of Model of Convergent Education Lecture Model of Floral Design and Color (화예디자인과 색채의 융복합 교육 강의모델 연구 및 개발제안)

  • Kim, Yoo Sun;Kim, Saet Byul
    • Journal of the Korean Society of Floral Art and Design
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    • no.40
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    • pp.63-75
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    • 2019
  • In this study, convergence art education which Based on the overall understanding of color, which is a field of science, the lecture model was constructed in order to operate a fusion curriculum which can be practically expressed by applying it to the artistic field of floral design. The learner was satisfied with the composition of the two lectures (floral design, color) and the way of conducting theory and practice. In addition, they felt that was able to access various areas through one subject. This indicates that learners themselves perceive the purpose and necessity of this study. On the other hand, it is pointed out that the background knowledge level between the majors and the non - majors is different. therefore Continuous feedback and adjustment of the degree of difficulty of the training seems to be necessary to enhance the learner's understanding. In order to develop the floral design, the curriculum development and education model should be built through convergence of various sciences. It is expected that this study will be used as basic data for the development of the curriculum for the artistic design education.

A Study on the Educational Methods of Convergence Major Based Learning (CMBL) for University Students (지역 연계 융합전공수행 기반 대학 교육 방안 연구)

  • Hyun-ju Kim;Jinyoung Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.49-56
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    • 2023
  • The purpose of this study is to develop convergence major-based learning (CMBL), which selects performance tasks related to local problems at hand and solves them based on convergence major performance, and builds a suitable teaching and learning model. We developed a CMBL class with a team project-type class that finds and solves practical problems in the region to cultivate overall problem-solving capabilities for convergence major competencies. Additionally, for this class, the instructor played a role as a bridgehead to explore and connect the community's sites, and students visited connected institutions in person to identify problems they need based on understanding and empathy for the subjects through field observation and qualitative interviews, and developed a CMBL class teaching and learning model necessary to directly solve them by using their major capabilities to the fullest. Therefore, we intend to present the future-oriented direction of university convergence education required by the community by forming a group of students with various majors to cultivate the ability to solve realistic problems in the community.

A Study on the Experience and Utilization of Generative AI-Based Classes - Focusing on Programming Classes (생성형 인공지능 기반 수업 경험 및 활용 방안에 대한 연구 - 프로그래밍 수업을 중심으로)

  • Jung-Oh Park
    • Journal of Practical Engineering Education
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    • v.16 no.1_spc
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    • pp.33-39
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    • 2024
  • This study examines the changes in learners' positive/negative perceptions of classroom experience and actual utilisation of AI chatbots in response to the recent changes in education trends caused by generative AI. AI chatbots were utilised in web programming classes for six classes of engineering students over two semesters. The learners' experience and usage were analysed from the beginning of the semester through surveys until the submission of midterm and final examination reports. The study's results indicate that the chatbot enhanced learning by providing Q/A feedback and solving practical problems. Additionally, the perception of the chatbot improved from midterm to the end of the course. The study also drew meaningful conclusions about the issue of community disconnection (personalisation) in the classroom and how to use it as educational software. This research is significant for the development of generative AI-based software.