• Title/Summary/Keyword: 학습자 요구

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Development of Language-Learning Courseware in Korean Environments (한글 환경에서의 언어 교육 시스템 개발)

  • Kim, Hae-Gyung;Yoon, Ae-Sun;Lee, Mi-Hwa
    • Annual Conference on Human and Language Technology
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    • 1998.10c
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    • pp.335-340
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    • 1998
  • 최근 컴퓨터 통신 기술의 발달로 인하여 교육분야에서의 컴퓨터 통신망을 이용한 학습의 효율성 증대에 대한 연구가 활발하다. 지금까지의 학습 방식은 교과목 특성의 개별성을 인식하지 못하거나 혹은 기술적인 문제점 등으로 인하여 학습자들에게 일관된 단답형이나 선다형의 학습 방식을 요구하여 왔다. 웹을 기반으로 한 원격 교육으로의 활용 측면에서 프랑스어와 같은 제2외국어의 경우, 한국어 환경에서의 프랑스어 악상 문자 입력이나 개별화된 저작 언어 개발 등의 문제점이 제기된다. $\lceil$Voila-web$\rfloor$ 은 한국어를 모국어로 하는 프랑스어 학습자들을 위한 교육 시스템으로 개별 교과목의 특성을 반영하고 능동적인 학습 방식을 통한 학습의 효율성 증대를 위한 시스템이다. 학습자들에게는 학습 자료의 전체적인 내용 흐름만을 제시하고 영역별 구체적인 자료의 전개는 다양한 교과 내용을 자유 항해할 수 있도록 설계되어 있다. 이는 학습자들로 하여금 통신망을 통한 컴퓨터 이용 학습의 장점을 기존의 학습 방식에 보완하여 보다 능동적인 학습 방식을 유도하여 학습의 효율성을 증대시킬 수 있다.

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A Design and Implementation of Intelligent Tutoring System for particular supplemented Process - The main theme is Fractional Computation - (특별 보충 과정을 위한 지능형 교육 시스템의 설계 및 구현 - 분수의 연산을 중심으로 -)

  • Kim, Jung-Tae;Han, Kyu-Jung
    • Journal of The Korean Association of Information Education
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    • v.7 no.2
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    • pp.227-237
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    • 2003
  • Conventional studies of Computer Assisted Instruction(CAI) and Intelligent Tutoring System(ITS) have been general patterns to solve problems, so to solve specialized problems, the learner which has the attitude of passiveness should to solve problems including unnecessary processing to the need of the system. Consequently, those are not support the process of creativity and individual problems for the learner to solve the fractional number operations as this study. This study is the design and implementation of ITS on the fractional number addition and subtraction for the supplementary student. Our system can diagnosis mistakes of learning and guide the student to know their errors of learning process automatically And our system assist the learners to study with self-initiative learning, replacement their lacking of learning and control the process of fractional addition and subtraction operation with creativity according to their level. We showed that this system had improved problems of lacking care to supplementary student result in are not enough teachers involved their school and that the learner had achieved the higher learning effect according to the improved self-initiative learning causing this system.

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Design and Implementation of a Customized Courseware using Agents (에이전트를 이용한 맞춤형 코스웨어의 설계 및 구현)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • The KIPS Transactions:PartA
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    • v.13A no.5 s.102
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    • pp.473-480
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    • 2006
  • Recently, remote education systems for web-based teaching-studying are rapidly increased. Also, a request for customized courseware suitable for individual learner's level and learning pattern is increasing. But, most remote education systems do not provide customized learning service fit for each learner's level and lots of learners easily lose their interest in studying. Therefore, a lot of researchers have tried to provide personalized customized learning service by analyzing leaner's level and learning pattern automatically with agents. In this paper, we designed and implemented a customized courseware for studying the computer application. There are four agents such as professor, assistant, student, and monitor agent in CCA and they cooperate with each other to provide learning contents suited to each learner's level.

Curriculum Development of Instructional Laboratories in Materials Science and Engineering (재료공학 실험실습 교육과정 개발)

  • Kim, Eun-Kyung;Jeoung, Un-Yong;Park, Cheol-Min;Bae, Dong-Hyun;Min, Dong-Jun;Lee, Woo-Young
    • Journal of Engineering Education Research
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    • v.10 no.4
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    • pp.43-57
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    • 2007
  • The paradigm of engineering education has evolved from subject-centered learning to student -centered learning. In particular, instructional laboratories can be an essential part of studentcentered learning. The curriculum of instructional laboratories in the departments of materials science and engineering, Yonsei University has been investigated. Student surveys on thecurriculum were also carried out. The curriculum was found to develop after reforming it on the basis of student-centered learning. Student feedback reflects that the new curriculum promoted student's active learning and that student's needs of instructional laboratories were considered in the curriculum.

Development of a Tool to Support Learning Tasks Analysis Using the Knowledge Space Theory (지식공간론을 활용한 학습과제분석 지원도구의 개발)

  • Jo, Hyeong-Cheol;Lim, Jin-Sook;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.7 no.1
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    • pp.129-139
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    • 2004
  • This society is rapidly changing into an information-oriented society. As such, revolutionary and efficient teaching methods are needed in school education rather than traditional methods. To be an efficient teaching lesson, teaching plans based on learners' prior knowledge are needed. The knowledge-space theory provides the methods of efficient analysis about learners' status of knowledge. This study designs and implements the support-learning tool based on the knowledge-space theory to increase the efficiency in classroom lessons through the development of various methods of analysis of learners' knowledge status.

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Design of Efficient Simulation-based Contents at e-Learning (이러닝에서 효율적인 시뮬레이션 기반 콘텐츠 설계)

  • Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.325-333
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    • 2005
  • When a designer creates a new web-based learning-teaching system, there are so many considerations to help learners' learning effect through effective interaction. First of all, web-based simulation is recommended to provide learners with effective and attractive learning environments in web. Efficient study design should be considered because well designed simulation-based contents provide continuous interest for learner. Until now many e-Learning systems provide web-based simulation using various technique. However, those contents require to be reorganized considering the level of accomplishment, learning styles. In this paper, I proposed a system that the learners can share simulation objects among other e-Learning systems using XML web service. By experimental result, the proposed system shows that is more efficient than the conventional system in the self-leading study activity and interactivity.

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A study on developments of learner-oriented e-Learning contents in convergence era (컨버전스 시대 학습자 중심의 e-Learning 컨텐츠 개발에 관한 연구)

  • Lee, Jong-Ki
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.5
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    • pp.181-189
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    • 2006
  • The ubiquitous technology has requested many changes both to the way of learning and to the way of convergence learning content development. However, until now most of e-Learning contents can not meet the requirements of technology convergence and are not developed from the user's perspectives. In this paper, we focus a convergence learning model that is learner-oriented structure, active use of formal and informal learning. Furthermore, examine carefully importance about task analysis, storytelling, and feedback design strategy of learning management system for e-Learning content development. In this context, this paper suggests the effective e-Learning content development method in a convergence era.

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An Analysis on the Use of Computer of Elementary Students (초등학생들의 컴퓨터 활용 실태 분석)

  • Kim, Young-Gi
    • Journal of The Korean Association of Information Education
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    • v.12 no.3
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    • pp.283-292
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    • 2008
  • Computer Science Education has to be dynamically changed due to a change of information technology. This study aims to present the direction of development for computer science education according to compare a report of KEDI; Korean Educational Development Institute, twenty years ago with our latest investigation. In this research, nowadays the personal computer diffused at most home. Home is the main environment for students to use computer. Students demand new computing curricula and teaching method. The global tendency of computer science education focuses on the improvement of problem solving ability. According to our investigation, most students hope to learn the new computing skills through game-based learning. We present the unplugged teaching methods and simulation-based learning using EPL(Educational Program Langage). Of course it's important to be applied to school now. And it can be achieved just by national efforts alone.

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A Study on the Use of Web-based, Problem-Based Learning and e-Portfolio for Educating Pre-service Teachers (예비교사 교육을 위한 웹기반 문제중심학습과 e-포트폴리오의 적용에 관한 연구)

  • Kim, Hong-Rae;Kim, Hye-Jeong
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.223-234
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    • 2008
  • Educating qualified elementary school teachers depends on excellent pre-service education. The high quality of education is accomplished by various interactions between teachers and learners, as well as active participation by students. In the present study, online problem-based learning and an e-portfolio were used to examine the effect on the computer-curriculum education to reflect social and individual needs, and to enhance the quality of instruction at universities. Students (n=105) participated in six different problem-based learning sessions. At the same time, they developed Blog e-portfolios as individual and group products, and wrote reflective journals that focused on their learning processes and results. A qualitative analysis method was employed to analyze the reflective journals. The results of the analyses showed the following: 1) Increasing the understanding of the computer-curriculum education, 2) enhancing students' competence in using ICT potentially, 3) cultivating student-centered teaching and learning strategies on ICT, and 4) enhancing competence of future teaching activities through experiencing e-portfolio as a performance-assessment tool.

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The educational contents recommendation system using the competency ontology (역량 온톨로지 기반 교육 콘텐츠 검색 시스템)

  • Lee, Yoon-Soo;Chang, Byoung-Chol;Kang, Hyun-Sang;Cha, Jae-Hyuk
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.487-494
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    • 2010
  • One of the major issues in the field of corporate training and formal education is the support of personalized learning. Successful personalized learning needs the availability of the relevant learning contents at just-in-time for learners each. The competency is one of personal characteristics. So competency-based learning is one of the methods that fulfill the above need. Successful competency-based learning needs the method that recommends the relevant contents for the user's deficient competency based on the user's current competency and objectives. We assume that there exists a student information system that provides each user's competences and objectives as fields of a LIP/ePortfolio-compliant student information. This paper proposes an ontology-based system that, given the user's competences and objectives from the above student informaton system, recommends the relevant contents among a large number of educational contents using competency ontology and domain ontology. The advantage of this system can easily handle the change of competency map and terms related with competences in student information and education contents.