• Title/Summary/Keyword: 학습자 분석

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A Study on Learning Models Personalized for High-Leveled Learners in Computer Programming Classes (컴퓨터 프로그래밍 수업에서 상위 학습자들의 맞춤형 학습 유형 탐구)

  • Ahn, You-Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.01a
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    • pp.245-246
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    • 2012
  • 본 논문에서는 컴퓨터 프로그래밍 수업에서 상위 수준 학습자들을 위한 맞춤형 학습 모형 사례들을 살펴본다. 동일한 학습자들에게 여러 가지 학습 모형들을 적용하였을 때 보다 효과적인 학습 유형이 어떤 것인지 탐색해보고 그 학습 효과를 검증하기 위해 이들의 성적 변화를 분석해봄으로써 상위 수준 학습자에 적합한 맞춤형 학습 모형을 탐구해가는데 본 연구의 목적이 있다.

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Interaction of native language interference and universal language interference on L2 intonation acquisition: Focusing on the pitch range variation (L2 억양에서 나타나는 모국어 간섭과 언어 보편적 간섭현상의 상호작용: 피치대역을 중심으로)

  • Yune, Youngsook
    • Phonetics and Speech Sciences
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    • v.13 no.4
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    • pp.35-46
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    • 2021
  • In this study, we examined the interactive aspects between pitch reduction phenomena considered a universal language phenomenon and native language interference in the production of L2 intonation performed by Chinese learners of Korean. To investigate their interaction, we conducted an acoustic analysis using acoustic measures such as pitch span, pitch level, pitch dynamic quotient, skewness, and kurtosis. In addition, the correlation between text comprehension and pitch was examined. The analyzed material consisted of four Korean discourses containing five and seven sentences of varying difficulty. Seven Korean native speakers and thirty Chinese learners who differed in their Korean proficiency participated in the production test. The results, for differences by language, showed that Chinese had a more expanded pitch span, and a higher pitch level than Korean. The analysis between groups showed that at the beginner and intermediate levels, pitch reduction was prominent, i.e., their Korean was characterized by a compressed pitch span, low pitch level, and less sentence internal pitch variation. Contrariwise, the pitch use of advanced speakers was most similar to Korean native speakers. There was no significant correlation between text difficulty and pitch use. Through this study, we observed that pitch reduction was more pronounced than native language interference in the phonetic layer.

Research of electroencephalogram(EEG) program which influences on the learning improvement of the gifted (영재학습향상에 영향을 미치는 뇌파 프로그램 연구)

  • Lee, Kil-Jae;Kwon, Hyung-Kyu
    • 한국정보교육학회:학술대회논문집
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    • 2007.01a
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    • pp.365-372
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    • 2007
  • 뇌파는 대뇌피질에 분포하는 신경세포의 활동을 객관적으로 명확하게 표현해주기 때문에 학습자의 두뇌기능을 과학적으로 평가해준다. 따라서 학습에 의한 직접적인 효과를 알아보기 위해서는 두뇌사고활동을 수행하는 과정에서 학습자의 두뇌기능 상태에 대한 객관적인 검증이 필요하다. 또한 학습자의 학습과정에서의 활성뇌파를 분석 해봄으로써 학습에 영향을 미치는 뇌파가 무엇인지를 파악할 수 있다. 본 연구는 학습 및 학습에 영향을 미치는 정서와 관련된 뇌파연구를 고찰함으로써 영재아의 학습효과를 높이기 위한 뇌파 분석 및 조절 프로그램을 개발하는데 시사점을 찾아보고자 한다.

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구조방정식을 이용한 사이버 가정학습 몰입 모형에 관한 연구

  • Baek, Hyeon-Gi;Ha, Tae-Hyeon
    • 한국디지털정책학회:학술대회논문집
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    • 2007.06a
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    • pp.361-375
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    • 2007
  • 본 논문은 국내 사이버가정학습에서의 학습자 몰입을 형성하는 조건과 몰입, 그리고 학습 성과에 대한 영향간의 관계에 대하여 연구하였다. 이러한 탐구를 위해 Csikszentmihalyi(1990)의 몰입이론(flow theory)을 이론적 기반으로 삼았으며, 컴퓨터 매개 환경(Computer-Mediated Environment)에서의 학습활동에 참여하고 있는 사이버가정학습 수강자 310명으로부터 자료를 얻어 실증적 연구를 수행하였다. 사이버가정학습 학습자의 몰입은 '즐거움', '원격현존감', '주의집중', '관여', '시간왜곡'의 5가지 하위구인으로 정의하였고, 몰입 선행 조건은 학습에 필요한 '기술'과 과제수행의 '도전' 정도에 대한 개인의 인지도의 차이로 정의되었다. 실증적 연구를 위해 사이버가정학습 몰입측정 도구(Cyber-class Flow Measure)를 활용하였으며, 실제 몰입도 측정 후 몰입도가 높은 학습자 집단과 낮은 학습자 집단의 특성을 비교 분석하였다. 자료 분석결과 사이버가정학습 몰입도는 학습만족도 평가에 유의미한 영향을 미침을 보여주었다.

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A Course Scheduling Multi-Agent System using Learning Evaluation Analysis (학습 평가 분석을 이용한 웹기반 코스 스케쥴링 멀티 에이전트 시스템)

  • Park, Jae-Pyo;Yoo, Kwang-Hyoung;Lee, Jong-Hee;Jeon, Moon-Seok
    • The Journal of Korean Association of Computer Education
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    • v.7 no.1
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    • pp.97-106
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    • 2004
  • Recently, the demand for the customized courseware which is required from the learners is increased. Therefore the needs of the efficient and automated education agents in the web-based instruction are recognized. In this paper we propose a multi-agent system for course scheduling of learner-oriented using weakness analysis algorithm. At first proposed system analyze learner's result of evaluation and calculates learning accomplishment. From this accomplishment the multi-agent schedules the suitable course for the learner. The learner achieves an active and complete learning from the repeated and suitable course.

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A Study on the Learning Satisfaction of Programming Learning Applying Reflection Journals (성찰일지를 활용한 프로그래밍 학습의 학습 만족도에 대한 연구)

  • Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.127-128
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    • 2019
  • 컴퓨터 프로그래밍 수업에 참여하는 학습자들에게 성찰일지를 활용하여 수업에서 배운 내용을 즉시 복습하고 교수자와의 1:1 질의 응답 활동을 진행한 결과, 성찰일지를 통해 가장 도움이 받은 학습 영역과 얻은 학습 성과가 무엇인지 학습자 설문을 통해 조사하고 분석해보았다. 이 연구를 통해 프로그래밍 학습자들을 위해 효과적인 학습 활동을 지원함으로써 난이도가 높은 프로그래밍 수업에서 발생하는 학습자들의 학습 능력 차이를 줄이고 학습 만족도를 높일 수 있을 것으로 기대된다.

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An Analysis of Computer Programming Learning Efficiency Depending on the Way of Learning Community Organization (학습 공동체 구성 방법에 따른 컴퓨터 프로그래밍 학습 효과 분석)

  • Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.293-294
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    • 2015
  • 본 논문에서는 컴퓨터 프로그래밍 수업에 피어 튜터링을 적용할 때 팀 구성 방법을 다르게 하여 참여 학습자들의 성적 변화를 비교해보았다. 그 결과 팀 구성시 친분보다는 수준을 고려할수록 성적 상승에 긍정적으로 작용했으며 특히 친분에 의한 팀 구성시 학습자들의 학습 수준 차이가 크면 상위 학습자 성적 하력이 더 큰 것으로 분석되었다.

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Effect of CMC-Environment and Interaction-Types on the Achievement and Satisfaction in the Teaching and Learning of Science (CMC 환경과 상호작용 유형이 과학성취도와 만족도에 미치는 효과)

  • Lee, Jeong-Sun;Yoo, Jung-Moon
    • Journal of the Korean earth science society
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    • v.24 no.7
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    • pp.625-634
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    • 2003
  • This study was designed to analyze the differences in science achievement and satisfaction between the environments of Face-To-Face (FTF) and Computer Mediated Communication (CMC), and between the interactions of Teacher-Students (TS) and Students-Students (SS). The activities for the interaction in the FTF and the CMC were carried out in the environments of traditional classrooms and the on-line network of communication computer, respectively. These experiments for four different groups (CMC-TS, CMC-SS, FTF-TS and FTF-SS) were performed with respect to 103 students of three 10th grade classes at a girls' high school in Chungju city. The questionnaires were composed of 5questions for achievement, and 13 questions on Likert scale for satisfaction. The data was analyzed using ANOVA, and through examination of each question about the satisfaction. The mean of the science achievement in learning activity was significantly higher in the CMC environment than the FTF. Also, the score in the TS interaction was meaningfully higher than the SS. Under the common environment of the CMC, science achievement and satisfaction in the TS interaction were significantly higher than in the SS. A similar result has been obtained in the satisfaction case even in the common environment of the FTF. The itemized analysis for the satisfaction shows a high score in the individual condition of CMC and TS, compared to that of FTF and SS, respectively. Thus, the school activity, formed in the TS interaction in the CMC environment is more effective at improving science achievement and satisfaction in the teaching and learning of science.

Analysis of Learner's Characteristics and Relationship between Learning Styles and Achievements in Online Programming Course (온라인 프로그래밍 학습에서 학습자 특성 및 학습양식과 성취도간의 관계 분석)

  • Kim, Ji Seon;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.18 no.3
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    • pp.59-68
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    • 2015
  • The purpose of this study is to analyze the learner's characteristics, and relationship between learning styles and achievements in online programming learning environment. For the analysis, after performing the inspection of learning styles of Grasha-Reichmann for 104 middle and high school students, online programming learning were performed for 12 weeks. First, according to learner's variable, boy was higher than girls in dependent learning style. Middle school student higher than high school student in competitive and avoid learning styles. Independent and participant learning styles show a significant difference in achievement level. Analysis of the relationship between learning styles and achievements show that independent(r=.253, p<.01) and participant(r=.303, p<.01) have the positive correlations. As a result, independent and participant learning styles are confirmed to be related with achievements. In addition, we analyzed each learning style characteristics by writing survey of the impression of the learners by main learning styles, through which we could derive teaching and learning strategies for the online programming by learning styles.

A Study of Evaluating VR Learning Styles on User Attention and Memory (가상현실 교육설계방식에 따른 학습자 주의와 학습 기억에 관한 연구)

  • Park, Kyoung-Shin;Goo, Ja-Young
    • The KIPS Transactions:PartB
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    • v.14B no.2
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    • pp.119-126
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    • 2007
  • This paper presents a study investigating the effects of VR learning style on user attention and memory. The study involved users performed the guided or unguided style learning in the virtual environment while user attention was measured through physiological sensors (EEG, ECG, and GSR) and an eye tracking system. The users experienced the five specific events in a virtual environment associated with different stimuli, while they were given more specific goals during the guided task whereas they were given more goal asking them to actively search for the interesting items during the unguided task. The subject's attentions workload, feelings, memories about VR experience were measured by using a variety of physiological sensors during the task, video analysis, and post test survey. The results showed that the unguided task followed by the guided task made a considerable learning effect by giving a preview effect to the user. Moreover, the guided task drew more user attention and mental workload than the unguided task did.