• Title/Summary/Keyword: 표현 유형

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A Comparative Study on Mothers in Counseling and Mothers in Non-counseling Groups : Emotional Expressiveness, Ambivalence over Emotional Expressiveness, Type of Communication, Parenting Behavior (상담군과 비상담군 아동의 어머니에게서 나타난 정서표현성, 정서표현양가성 및 의사소통유형, 양육행동의 차이)

  • Oh, Ji-Hyun;Cho, You-Jin
    • Korean Journal of Child Studies
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    • v.30 no.5
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    • pp.195-208
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    • 2009
  • This research was a comparative study of children's mothers in counseling and mothers in non-counseling (comparison) groups to examine differences between groups in emotional expressiveness, ambivalence over emotional expressiveness, type of communication and parenting behavior, Subjects were 91 mothers having counseling and 133 mothers in the non-counseling group. Data were analyzed by independent samples t-test. Results showed that mothers in the non-counseling group reported more positive emotional expressiveness than the counseling group. Mothers in the counseling group reported more ambivalence over emotional expressiveness, more negative communications and more negative parenting behavior than the comparison group.

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Cognitive Dictionaries Inferred from Word Associations (인지어휘 유형개념)

  • Tieszen, Helen R.
    • Korean Journal of Child Studies
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    • v.5
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    • pp.47-52
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    • 1984
  • 인지 어휘 유형(cognitive dictionary)이란 단어 연상의 반응 어휘를 인지 유형에 따라 분류, 분석하는 것을 가리킨다. 인지 어휘 유형 개념을 McNeill의 언어 발달 연구에 준하여 논의하였다. 즉 아동의 어의(語義) 발달은 자작문(自作文) 형식(形式) 표현에서 시작되어 어휘 사용에 이른다는 것이다. 한편 Moran은 범세계적으로 유아들의 인지 어휘 유형은 단어의 동작적(動作的) 특성에 주로 의거한다는 것을 발견했는데 이는 언어의 효시에 관한 Piaget 나 Bruner의 이론과 일치하는 것이다. Moran의 인지 어휘 유형의 추가 개념은 Bruner의 심상(心象)(ikonic representation)에 의한 관계, 기능적 관계 (functional representation), 논리적(logical)관계를 포함한 단어의 연합 관계에 반영시켰다.

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A proposal of visualization method of MBTI personality types using celebrity images (유명인 이미지를 활용한 MBTI 성격 유형 시각화 방식 제안)

  • Shin, Ho-Sun;Lee, Kang-Hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.8
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    • pp.491-498
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    • 2016
  • This paper proposes a visualization method that expresses users' MBTI personality types based on the categorization method called 'Big Five Personality Traits' and their representative celebrities' facial images. This system has significance for visualizing traits from texts to images effectively. The entire system is composed of making backgrounds to represent traits of each MBTI category using 'Big Five Personality Traits' and showing facial images of celebrities with corresponding MBTI personality types. First, 'Big Five Personality Traits' classifies 16 MBTI types into four categories and each of category traits lays the foundation to make background using visual elements such as colors and lines. Second, celebrities' facial images are substituted for the corresponding literal explanation of each MBTI type. By adjusting the color saturation, users can distinguish relationship between the types intuitively. As a result, this system enables users to take information for their own / opposite / similar MBTI types simultaneously.

온라인 평가 시스템을 위한 평가문항 분류 기준에 관한 연구

  • Lee, Jae-Won;Choi, Eun Man
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.992-995
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    • 2009
  • 온라인 평가 시스템의 발전으로 오프라인을 통한 전통적인 시험에서 수준에 맞는 다양한 평가가 가능한 온라인 평가가 폭넓게 수행되고 있다. 하지만 평가문항에 대한 체계적인 유형 분류가 미흡하여 평가문항을 온라인 평가 시스템을 통해 표현하고 이기종 시스템간의 평가문항을 원활하게 공유하지 못하고 있다. 이 논문은 국내외 평가문항 유형 분류를 분석하고 온라인 상에서 평가문항을 효과적으로 표현하기 위한 명확한 문항 분류 기준을 제시한다.

Analysis of Sentential Paraphrase Patterns and Errors through Predicate-Argument Tuple-based Approximate Alignment (술어-논항 튜플 기반 근사 정렬을 이용한 문장 단위 바꿔쓰기표현 유형 및 오류 분석)

  • Choi, Sung-Pil;Song, Sa-Kwang;Myaeng, Sung-Hyon
    • The KIPS Transactions:PartB
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    • v.19B no.2
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    • pp.135-148
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    • 2012
  • This paper proposes a model for recognizing sentential paraphrases through Predicate-Argument Tuple (PAT)-based approximate alignment between two texts. We cast the paraphrase recognition problem as a binary classification by defining and applying various alignment features which could effectively express the semantic relatedness between two sentences. Experiment confirmed the potential of our approach and error analysis revealed various paraphrase patterns not being solved by our system, which can help us devise methods for further performance improvement.

A Study on the 6th Graders' Use of Visual Representations in Mathematical Problem Solving (수학 문제 해결과정에서 초등학교 6학년 학생들의 시각적 표현에 관한 연구)

  • Hwang, Hyun-Mi;Pang, Jeong-Suk
    • Education of Primary School Mathematics
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    • v.12 no.2
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    • pp.81-97
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    • 2009
  • Visual representations play an important role for students to understand the meaning of a given problem, devise problem-solving approaches, and implement them successfully. The purpose of this study was to investigate how 6th graders would use visual representations in solving mathematical problems and in what ways such use might affect successful problem solving. The results showed that many students preferred numerical expressions to visual representations. However, students who used visual representations, specifically schematic representations, performed better than those who employed numerical representations. Given this, this paper includes instructional implications to nurture students' use of visual representations in a way to increase their problem solving ability.

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The Factors Motivating Empathic Responses of Women in their 30s and 40s: Focusing on Kakao Story (SNS에서 30/40대 여성들의 공감 표현에 영향을 미치는 요인 분석 - 카카오스토리 중심으로)

  • Kang, Minjeong
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.125-136
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    • 2016
  • Recently, many people switch from an open SNS like facebook to a closed SNS like Kakaostory to expect more empathetic responses. In this study, I derive the design factors that motivate empathetic responses in SNS. In particular, I focus on Kakaostory that is popular for women in their 30s and 40s. I conduct literature review and survey and find out the design factors and identified the type of photos that induce comments and feeling icons. While writing comments is influenced by the relationship with the poster and the contents, adding a feeling icons is affected by the states of the responders. The heavy users are more affected by the contents than by relationship. The photos with more responses have better image quality and capture situation better. The photos with more comments are cuter, brighter, and more positive. The photos with feeling icons only are visually sophisticated. This results can be useful to develop a design that induce empathetic responses.

The Analysis of 5th Graders' Visual Representation in Mathematical Problem Solving (수학 문제해결에서 초등학교 5학년 학생들의 시각적 표현 분석)

  • Lee, Daehyun
    • Journal of Science Education
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    • v.45 no.2
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    • pp.247-256
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    • 2021
  • Visual representation has been a useful tool in mathematical problem solving because it vividly express and structure the variables in the problem. But its effects may vary according to the types of problems. So, this study analyzes the survey results on the 5th graders' visual representations using questionnaire consisting of the routine problems and the non-routine problems. The results are follows: The rate of correct answers in routine problems was higher than that of the non-routine problems. Even though the subjects were asked to solve the problem using visual representations, the ratio of solving the problem using the numerical expression was high in the routine problems. On the other hand, the rate of solving the problem using visual representation was high in the non-routine problems. The number of respondents who used visual representation in the non-routine problems was twice as many as that of the routine problems. But, among the subjects who used visual representation in the non-routine problems, the proportion of incorrect answers was also high, which resulted in using visual pictures. So, it is necessary to provide an experience that can use various types of the visual representations for problem solving and pay attention to the process of converting problems into visual representations.

컴퓨터 게임의 트랩 유형 분석

  • U, Hui-Jeong;Gil, Tae-Suk
    • 한국게임학회지
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    • v.10 no.1
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    • pp.12-23
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    • 2013
  • 본 논문에서는 컴퓨터 게임공간의 레벨디자인을 기반으로 3D 공간에서 설계될 수 있는 트랩 유형을 제시하였다. 트랩은 게임 내의 장애물로서 3D 공간에서의 X, Y, Z 축으로의 이동방향, 고정, 운동, 회전, 스케일의 트랩 자체의 상태, 일회성, 반복, 순환의 작동타입 등의 요소를 바탕으로 표현된다. 트랩의 상태를 기준으로 작동 타입과 이동방향의 경우의 수를 조합한 결과 28가지의 트랩 유형이 도출되었다. 그리고 도출해낸 28가지의 트랩 유형이 실질적으로 게임공간에 적용되어 쓰이고 있는지 알아보기 위해 발리언트와 트라인 게임을 대상으로 트랩 유형을 살펴보았다.

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